It’s just me or other players are facing something wrong with parry? It’s like input time is changed and a lot of times it doesn't works. It seems started with new BG season
nope, its off again. got hit hard in AW and noticed it loads in EQ today. its devolving back to when the game had its major crash... not looking like a good start to the year...
I've absolutely been having random issues lately, I don't know if it's my imagination or not, but I feel like it's more frequent with a few certain champs (which I haven't been tracking). But I'll have zero issues in several fights and then when using one attacker, I'll have like 5 parry issues in a single fight.
At this point, I have no idea what could be causing it. Hard to see if it is widespread or confined to BGs for me since there is little content to do this time of month.
But timing feels off, and I’ve frequently gotten tagged when I parried *normally* in a fight.
There’s a lot going on when we play the game, perhaps too much. I tend to think the parry issue is a combination of the game (a) not recognizing an input in a timely manner and (b) small amounts of lag in the rendering of the game frames themselves, which throws off timing ever so slightly.
But what do I know? I’m just a fool playing a phone game.
They are doing continuously variable block windows. Mixed with the continuously variable attack speed, it often provides too narrow a window for human input.
It’s just me or other players are facing something wrong with parry? It’s like input time is changed and a lot of times it doesn't works. It seems started with new BG season
Been of for me the past 24 hours in AQ and AW - keep missing every parry somehow.
Not only parry, some defenders heavies are lightning fast. Was fighting Doom in AW, his heavy was too fast to dash or interrupt. Something was off, had to revive several times.
AI is different to me, especially backed up. It is like my special button is overrode by theirs. I get pummeled trying to get an sp3 off when backed up. It started happening before BG season though.
They throw a full combo and still go right into a heavy like Doom when backed up.
I'm also still having guys stand there during attempts to heavy after a parry. That has been since the "fix" though.
AI is different to me, especially backed up. It is like my special button is overrode by theirs. I get pummeled trying to get an sp3 off when backed up. It started happening before BG season though.
They throw a full combo and still go right into a heavy like Doom when backed up.
I'm also still having guys stand there during attempts to heavy after a parry. That has been since the "fix" though.
This happened to my kid earlier....he was cornered by thing and was mashing the sp3 button non stop for maybe 10 seconds.....nothing...just was getting combos after combos....I know being thing'd in the corner is not ideal but I've never had a problem launching a special or any attack for that matter against him when all hell breaks loose
I waited a while not to cry wolf, but at this point I think there's something wrong. I also noticed that the command to go back often doesn't work for me. I thought it was me or the phone but at this point I think it's a problem with the controls.
Is there another thread going on about this... Cuz this is a widespread issue... all of my alliance is experiencing not only Parry issues but overall control issues in general... Like my guy will just stand there and not even let me move him at all... Firing off heavy attacks at random times... Very hard to get multiple five hit combos... Striker button all the sudden activates when it wants to.... And the special attack button definitely feels non-responsive a lot of times
@Kabam Miike your teams refusal to even address the existence of this issue is rather disheartening. This game has massive support and you can't even acknowledge this plain issue. Get it together guys
I got slapped by a void in act 7 when I tried to parry, I’d do it at the right time and he would just go through it meaning it never registered and in just holding my thumb in my screen like and idiot
Comments
But timing feels off, and I’ve frequently gotten tagged when I parried *normally* in a fight.
There’s a lot going on when we play the game, perhaps too much. I tend to think the parry issue is a combination of the game (a) not recognizing an input in a timely manner and (b) small amounts of lag in the rendering of the game frames themselves, which throws off timing ever so slightly.
But what do I know? I’m just a fool playing a phone game.
Dr. Zola
Mixed with the continuously variable attack speed, it often provides too narrow a window for human input.
They throw a full combo and still go right into a heavy like Doom when backed up.
I'm also still having guys stand there during attempts to heavy after a parry. That has been since the "fix" though.