What's the reasoning behind a rank up gem and not 5 basics and 3 class? I'm pretty sure the majority (including myself) would prefer the cats and not the gem.
To artificially extend the life of the game and to slow progression on the high end. No one who will be able to complete this quest really needs another 5/50 4*. Most who will complete this would on the reverse really need t2alpha and a 5* awakening gem.
What's the reasoning behind a rank up gem and not 5 basics and 3 class? I'm pretty sure the majority (including myself) would prefer the cats and not the gem.
To artificially extend the life of the game and to slow progression on the high end. No one who will be able to complete this quest really needs another 5/50 4*. Most who will complete this would on the reverse really need t2alpha and a 5* awakening gem.
Thanks, but I was kind of looking for an answer from kabam staff. I know what the community thinks of the choice to have a gem, and that's the conclusion I've come to as well.
I think people need to compare act 4 and act 5 chapter rewards. The act 4 chapter rewards are almost nothing
act 4 = act 5 now huh? People rlly need to lift their heads out of their... not gonna finish but if you want to compare I suggest comparing it to rtll instead. And this is supposed to be more challenging than that.
The chapter rewards in acts are nothing compared to the final rewards. Look at Act 1 to 4. The final rewards are always much better. I don't see why act 5 should be any different. The difficulty increase is big yes, but so is the increase in rewards from act four chapter rewards to act five chapter rewards.
People are acting as though each chapter is an entire act and seem to be forgetting about the final rewards. If each chapter reward was a lot better then it would just take away from the final exploration reward.
Look at act 4. Compare the difficulty of chapters 1 and 2. Not much difference. Therefore the rewards aren't much different.
Act 5 is completely a different story. Chapter 2 will be harder that rttl. Please think about this.
Rewards must be commensurate with difficulty.
It won't take away from the final rewards. The final rewards need to be even more epic.
The point that nobody seems to understand is that the chapter rewards in any act are never significant regardless of the difficulty. Look at Act 4 chapter 3, arguably the most difficult content in the game when it was released, the chapter rewards are barely anything and yet nobody complained about the rewards. People complained about the difficulty but not rewards.
That's because back then people understood that the main reward that they would get for the work they put in now is the final rewards. And the reason people are complaining now when they didn't before is because kabam have hidden the completion/exploration rewards.
If the completion and the exploration rewards were visible we wouldn't have this problem. Because there was no problem with act 4.
"Back then" they showed us the final rewards for the entire chapter so people had some perspective. That is not visible here, and we know who we are dealing with.
I think people need to compare act 4 and act 5 chapter rewards. The act 4 chapter rewards are almost nothing
act 4 = act 5 now huh? People rlly need to lift their heads out of their... not gonna finish but if you want to compare I suggest comparing it to rtll instead. And this is supposed to be more challenging than that.
The chapter rewards in acts are nothing compared to the final rewards. Look at Act 1 to 4. The final rewards are always much better. I don't see why act 5 should be any different. The difficulty increase is big yes, but so is the increase in rewards from act four chapter rewards to act five chapter rewards.
People are acting as though each chapter is an entire act and seem to be forgetting about the final rewards. If each chapter reward was a lot better then it would just take away from the final exploration reward.
Look at act 4. Compare the difficulty of chapters 1 and 2. Not much difference. Therefore the rewards aren't much different.
Act 5 is completely a different story. Chapter 2 will be harder that rttl. Please think about this.
Rewards must be commensurate with difficulty.
It won't take away from the final rewards. The final rewards need to be even more epic.
The point that nobody seems to understand is that the chapter rewards in any act are never significant regardless of the difficulty. Look at Act 4 chapter 3, arguably the most difficult content in the game when it was released, the chapter rewards are barely anything and yet nobody complained about the rewards. People complained about the difficulty but not rewards.
That's because back then people understood that the main reward that they would get for the work they put in now is the final rewards. And the reason people are complaining now when they didn't before is because kabam have hidden the completion/exploration rewards.
If the completion and the exploration rewards were visible we wouldn't have this problem. Because there was no problem with act 4.
"Back then" they showed us the final rewards for the entire chapter so people had some perspective. That is not visible here, and we know who we are dealing with.
Agreed, the final rewards should be shown. But then again, people should be patient and wait to see what the final rewards are.
Sooo... basically, you've amped up the difficulty, but somehow managed to forget to amp up the rewards ? Was everyone there think "hmmm, this is pretty difficult, lets give them worse rewards than ch1!" ? Pathetic.
Don't feed into what Groundedwisdom is saying. That is formally Websnatcher from the old forums. He did not even complete Act 4 yet. Hasn't gained not even 1 Master title yet either. Not in an alliance anymore, because people in his old alliance, where he was the leader, wanted him out when they found out he was Websnatcher. Doesn't even have a rank 5 4 star either, but speaks like he has beaten LOL while wearing a blind fold. Players of his level should not, and I repeat, should NOT give feedback on hard content or the lack of rewards that come with increased difficulty. I'm not trying to attack this guy, but his forum presence is like a never ending toxic virus, that continues to spread.
Thx for the info. I hope ppl see the spam/abuse count and just ignore him. Either he works for kabam or is just a deluded fanboy. Not worth the time.
I'm not planning on playing the last release so sure not gonna be playing this one. I pay too much money each week to be compensated with measly rewards!!!
As soon as Kabam introduced Challenger Rating and Diminishing returns, it made 4* stars obsolete. Take Black Panther, for example. His bleed triggers on critical hits. Since all opponents in AQ, Story and Master Event quest are 5* champions, a 5* BP has clear advantage over 4* version. If you add the fact that two instances of crit rate sinergies (e.g. Cap.America+SIM) don't enhance BP's bleed as much now with diminishing returns, 4* version gets even worse.
So anyone who is saying 4* are not obsolete is either kidding himself, or is trying to defend Kabam helplessly. Yes, newbies don't need 5* champs yet. But we are talking about Act 5 here and its' rewards, which should be geared towards 5* champs.
In addition to everything else that has been said, just wanted to throw it out there that players toward the top tier get the majority of these rewards on a weekly basis through AQ rewards, AQ crystals, arenas, SA, etc. For the relative level of difficulty, the rewards are hardly worth the time and potential cost to complete.
Additionally, no sort of awakening gem at all (ideally some sort of 5* version) is offered when even in chapter 1 a 4* generic awakening gem was awarded; that makes zero sense. Also, with the game leaning towards 5* being a necessity at higher tiers for AQ, AW, etc due to the challenger rating, offering a r4 to r5 rank up gem doesn't make sense either. This should be applicable to 5* as well and enable one to r2 to r3 a 5*. No one I know bothers to rank 4* anymore due to their relative uselessness these days.
Kabam, if you want to satisfy the player base, add significantly more 5* shards to the rewards to compensate the 5* crystals being flooded with champs now, add a generic or 5* awakening gem crystal, add some t2a shards, or some combination of the aforementioned rewards. I really hope the comments in this thread are taken into consideration because based on the looks of it you have absolutely zero support and enthusiasm for these lackluster and underwhelming rewards.
In addition to everything else that has been said, just wanted to throw it out there that players toward the top tier get the majority of these rewards on a weekly basis through AQ rewards, AQ crystals, arenas, SA, etc. For the relative level of difficulty, the rewards are hardly worth the time and potential cost to complete.
Additionally, no sort of awakening gem at all (ideally some sort of 5* version) is offered when even in chapter 1 a 4* generic awakening gem was awarded; that makes zero sense. Also, with the game leaning towards 5* being a necessity at higher tiers for AQ, AW, etc due to the challenger rating, offering a r4 to r5 rank up gem doesn't make sense either. This should be applicable to 5* as well and enable one to r2 to r3 a 5*. No one I know bothers to rank 4* anymore due to their relative uselessness these days.
Kabam, if you want to satisfy the player base, add significantly more 5* shards to the rewards to compensate the 5* crystals being flooded with champs now, add a generic or 5* awakening gem crystal, add some t2a shards, or some combination of the aforementioned rewards. I really hope the comments in this thread are taken into consideration because based on the looks of it you have absolutely zero support and enthusiasm for these lackluster and underwhelming rewards.
I wholeheartedly agree with you, brother. Definitely a lackluster to their older mature high end veteran player base. T2's should have been added. An additional t4b(s) should have been added, along with an additional T4c (not that I really need them, as I'm over stocked atm). Without a doubt a 5* awakening gem, whether generic or a random crystal, should have been added, along with 5* sig stones. That whole 4* rank up thing should be generic instead of random, where we can pick & chose any 4* we want to go up. Etc, etc, etc.... Why? Because in their own words, this game is leaning more now towards 5 stars, & this content will be "as hard, or harder than TRTTL".
R5 4 stars are only good for players of lower ratings, whom are trying to catch up & or build their roster. R5 4 stars are only feasible to players like us for arena streaks. And on top of all this, we have all been playing with a severely bugged game for months now. This is why I have not invested a single penny into this game anymore, after beating LOL 100% 2 months ago. Hope they do the right thing by their player base...
I think people need to compare act 4 and act 5 chapter rewards. The act 4 chapter rewards are almost nothing
act 4 = act 5 now huh? People rlly need to lift their heads out of their... not gonna finish but if you want to compare I suggest comparing it to rtll instead. And this is supposed to be more challenging than that.
The chapter rewards in acts are nothing compared to the final rewards. Look at Act 1 to 4. The final rewards are always much better. I don't see why act 5 should be any different. The difficulty increase is big yes, but so is the increase in rewards from act four chapter rewards to act five chapter rewards.
People are acting as though each chapter is an entire act and seem to be forgetting about the final rewards. If each chapter reward was a lot better then it would just take away from the final exploration reward.
how do you justify chapter 1 rewards being better than chapter 2? Surely you cannot compare a generic awakening gem to the pathetic rewards of a random rank up ticket...
I will preface this buy saying I am with you that the rewards are severely lacking....BUT....that rank up gem is technically 5 t4b, 3 t4c and 2 alpha 1 cats.....just thought that needed to be pointed out.
Again....I'd MUCH rather have rewards geared towards 5* like most...
i havent strolled through much of the comments, but as a mid level player, regardless of rewards, as part of the game and as my duty to my alliance, ill still go through and try to complete chpt 2.
Only content i cant do is LOL, so chpt 2 is a better challenge for my roster.
I hear the top players and fully understand thier frustrations. However some of us just want to be competitive further down the track, so we need to do any new content for any and all rank up rewards. Be it 4 or 5 star.
If kabam fold up, so be it, at least our alliance is having fun at being frustrated
I will preface this buy saying I am with you that the rewards are severely lacking....BUT....that rank up gem is technically 5 t4b, 3 t4c and 2 alpha 1 cats.....just thought that needed to be pointed out.
Again....I'd MUCH rather have rewards geared towards 5* like most...
Nope. They're much less useful than 5 t4bs and a 3 class cats because they can only be used ok 4*s, you can't choose to use them r3ing a 5* instead.
Also, because they're associated with a specific class they're more likely to entirely useless to specific players. Either because the player doesn't have a hero of a particular class they want to rank up or, as is typical in high level alliances, they have class cats they have use before they expire anyway.
I'm not sure what the exchange rate should be exactly but the rank up gem is worth waaaaay less than the raw rank up materials would be.
These rewards are worthless to me. It's not even worth the time to complete. The focus of the game is 5* now, so anything geared towards 4*s is just a waste of time. Specifically, this harder content is geared towards stronger players, who won't have any use for the rewards. It's backwards. The rewards for ch 1 were better but you admit the content for ch2 is harder. Way to push away you're longest tenured and most financially invested consumers. It's like you are trying to get people to quit playing. You're continually sabatoging a great game. It has gotten worse with every change over the last 6 months. You're running out of time or opportunities to keep people interested......
What's the reasoning behind a rank up gem and not 5 basics and 3 class? I'm pretty sure the majority (including myself) would prefer the cats and not the gem.
I think people need to compare act 4 and act 5 chapter rewards. The act 4 chapter rewards are almost nothing
act 4 = act 5 now huh? People rlly need to lift their heads out of their... not gonna finish but if you want to compare I suggest comparing it to rtll instead. And this is supposed to be more challenging than that.
The chapter rewards in acts are nothing compared to the final rewards. Look at Act 1 to 4. The final rewards are always much better. I don't see why act 5 should be any different. The difficulty increase is big yes, but so is the increase in rewards from act four chapter rewards to act five chapter rewards.
People are acting as though each chapter is an entire act and seem to be forgetting about the final rewards. If each chapter reward was a lot better then it would just take away from the final exploration reward.
how do you justify chapter 1 rewards being better than chapter 2? Surely you cannot compare a generic awakening gem to the pathetic rewards of a random rank up ticket...
I will preface this buy saying I am with you that the rewards are severely lacking....BUT....that rank up gem is technically 5 t4b, 3 t4c and 2 alpha 1 cats.....just thought that needed to be pointed out.
Again....I'd MUCH rather have rewards geared towards 5* like most...
But if you're able to 100% act 5.2 you do not need to R5 another 4*. It's worthless to players who can 100% it, outside of arena fodder.
If it was on the exploration rewards I'd understand it a bit. Maybe a lower level player could grind out one lane in each section and being able to R5 another 4* would allow them to explore it.
Of course that would have forced KABAM to put a little thought into what their players go through and what their need are.
Rewards need to be proportional or better than the difficulty of the quest, this is just another disappointment. Do you think a player capable of completing this chapter needs more 4 star sig stones or 4 star awakenings? Cmon kabam, throw us a bone for once. Ever since 12.0 it's been disappointment after disappointment.
Some of this looks like it could make some fun fights,
i agree with the majority here and say the rewards are wack.
there needs to be ALOT MORE 5* shards. a handful here and there was cool when the crystal didnt have alot of champs in it, now they are becoming alot like 4* crystals.
there should also be 5* awakening gem ( generic but would settle for a crystal)
at least 7200 t2a frags ( come on now the monthly master quest is easier and has 3600)
as the rewards stand now, im not even gonna touch this until im not the heroic and master monthly quest since they overall have better rewards and are alot easier to finish
Progression for veterans has been deliberately stalled by kabam for a long time now, they have been focused on building newer players up as fast as they can while burning veterans treasury with dull content which restricts and reduces rewards further. So I'm not surprised, greatly disappointed, but then we know that even though our investment has significantly helped kabam get to where the are now we aren't valued by them. Just look at summoner appreciation, those are in the main for those working on 4* squads. The only reason veterans might do the gold is boredom and at least it's something to do. T4b, t1a, t2a and such basics should be a part in some way of all milestones in this game whether areana or quest now.
Comments
To artificially extend the life of the game and to slow progression on the high end. No one who will be able to complete this quest really needs another 5/50 4*. Most who will complete this would on the reverse really need t2alpha and a 5* awakening gem.
Thanks, but I was kind of looking for an answer from kabam staff. I know what the community thinks of the choice to have a gem, and that's the conclusion I've come to as well.
"Back then" they showed us the final rewards for the entire chapter so people had some perspective. That is not visible here, and we know who we are dealing with.
Agreed, the final rewards should be shown. But then again, people should be patient and wait to see what the final rewards are.
Thx for the info. I hope ppl see the spam/abuse count and just ignore him. Either he works for kabam or is just a deluded fanboy. Not worth the time.
So anyone who is saying 4* are not obsolete is either kidding himself, or is trying to defend Kabam helplessly. Yes, newbies don't need 5* champs yet. But we are talking about Act 5 here and its' rewards, which should be geared towards 5* champs.
Additionally, no sort of awakening gem at all (ideally some sort of 5* version) is offered when even in chapter 1 a 4* generic awakening gem was awarded; that makes zero sense. Also, with the game leaning towards 5* being a necessity at higher tiers for AQ, AW, etc due to the challenger rating, offering a r4 to r5 rank up gem doesn't make sense either. This should be applicable to 5* as well and enable one to r2 to r3 a 5*. No one I know bothers to rank 4* anymore due to their relative uselessness these days.
Kabam, if you want to satisfy the player base, add significantly more 5* shards to the rewards to compensate the 5* crystals being flooded with champs now, add a generic or 5* awakening gem crystal, add some t2a shards, or some combination of the aforementioned rewards. I really hope the comments in this thread are taken into consideration because based on the looks of it you have absolutely zero support and enthusiasm for these lackluster and underwhelming rewards.
I wholeheartedly agree with you, brother. Definitely a lackluster to their older mature high end veteran player base. T2's should have been added. An additional t4b(s) should have been added, along with an additional T4c (not that I really need them, as I'm over stocked atm). Without a doubt a 5* awakening gem, whether generic or a random crystal, should have been added, along with 5* sig stones. That whole 4* rank up thing should be generic instead of random, where we can pick & chose any 4* we want to go up. Etc, etc, etc.... Why? Because in their own words, this game is leaning more now towards 5 stars, & this content will be "as hard, or harder than TRTTL".
R5 4 stars are only good for players of lower ratings, whom are trying to catch up & or build their roster. R5 4 stars are only feasible to players like us for arena streaks. And on top of all this, we have all been playing with a severely bugged game for months now. This is why I have not invested a single penny into this game anymore, after beating LOL 100% 2 months ago. Hope they do the right thing by their player base...
I will preface this buy saying I am with you that the rewards are severely lacking....BUT....that rank up gem is technically 5 t4b, 3 t4c and 2 alpha 1 cats.....just thought that needed to be pointed out.
Again....I'd MUCH rather have rewards geared towards 5* like most...
Only content i cant do is LOL, so chpt 2 is a better challenge for my roster.
I hear the top players and fully understand thier frustrations. However some of us just want to be competitive further down the track, so we need to do any new content for any and all rank up rewards. Be it 4 or 5 star.
If kabam fold up, so be it, at least our alliance is having fun at being frustrated
Nope. They're much less useful than 5 t4bs and a 3 class cats because they can only be used ok 4*s, you can't choose to use them r3ing a 5* instead.
Also, because they're associated with a specific class they're more likely to entirely useless to specific players. Either because the player doesn't have a hero of a particular class they want to rank up or, as is typical in high level alliances, they have class cats they have use before they expire anyway.
I'm not sure what the exchange rate should be exactly but the rank up gem is worth waaaaay less than the raw rank up materials would be.
To stall progression of our 5* champs
But if you're able to 100% act 5.2 you do not need to R5 another 4*. It's worthless to players who can 100% it, outside of arena fodder.
If it was on the exploration rewards I'd understand it a bit. Maybe a lower level player could grind out one lane in each section and being able to R5 another 4* would allow them to explore it.
Of course that would have forced KABAM to put a little thought into what their players go through and what their need are.
i agree with the majority here and say the rewards are wack.
there needs to be ALOT MORE 5* shards. a handful here and there was cool when the crystal didnt have alot of champs in it, now they are becoming alot like 4* crystals.
there should also be 5* awakening gem ( generic but would settle for a crystal)
at least 7200 t2a frags ( come on now the monthly master quest is easier and has 3600)
as the rewards stand now, im not even gonna touch this until im not the heroic and master monthly quest since they overall have better rewards and are alot easier to finish
Wow, so true.
Dribble refers to a trickle of fluid or the term in basketball where one can legally move while possessing the ball
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