How i want this buff to be like - Ice Armor increases more amor rating, almost by twice Instead of 45% chance to place frostbite, make it 80% on crits like Venom An increase in base damage as long as the ice armor is active An increase in coldsnap, frostbite damage and duration (more consistent evade counter), they're paused during specials. Make his SP2 guaranteed crit. And move the prof x synergy in base kit.
Before everyone starts fantasy building their Iceman, please remember that it was described as a slight tune up with the only known guarantee is an increase on base attack and finally adding an immunity to Cold Snap.
I like the idea for him being like a mutant human torch equivalent.
- Prefight "Absolute zero" places passive zero points instead of coldsnap debuffs and do 75% more damage - Signature ability "Ice Age" is the same as HT with changes to activate prefight again - He should not be immune to coldsnap but benefit from it like electro from shocks, either increase damage or gain health or lower temperature 1 every second - a temperature mechanic like HT starting with 20, charging heavy lowers it to zero, temperature affects duration of coldsnaps, zero temperature means longest duration - when at zero temperature and 3 coldsnaps active, enter absolute zero form for 7 seconds - as equivalent to smoulders he could place indefinive frostbite passives on himself whenever a frostbite on the opponent expires; those increase damage from coldsnaps and also lowers temperature by 5 - also when frostbites expire immediately regain ice armor if not active; if already active gain a second layer of ice armor and so on. additional ice armors last 10 seconds - coldsnaps should prevent evade, miss and autoblock - incinerates would raise temperature and destroy ice armor when reaching 20 temperature (so he wouldn't be immune to incinerate anymore)
Those are just a few thoughts, not everythin detailed out, like specials etc... But he could be an asbolute machine, tanky and good damage combined with some immunities and utility
I like the idea for him being like a mutant human torch equivalent.
- Prefight "Absolute zero" places passive zero points instead of coldsnap debuffs and do 75% more damage - Signature ability "Ice Age" is the same as HT with changes to activate prefight again - He should not be immune to coldsnap but benefit from it like electro from shocks, either increase damage or gain health or lower temperature 1 every second - a temperature mechanic like HT starting with 20, charging heavy lowers it to zero, temperature affects duration of coldsnaps, zero temperature means longest duration - when at zero temperature and 3 coldsnaps active, enter absolute zero form for 7 seconds - as equivalent to smoulders he could place indefinive frostbite passives on himself whenever a frostbite on the opponent expires; those increase damage from coldsnaps and also lowers temperature by 5 - also when frostbites expire immediately regain ice armor if not active; if already active gain a second layer of ice armor and so on. additional ice armors last 10 seconds - coldsnaps should prevent evade, miss and autoblock - incinerates would raise temperature and destroy ice armor when reaching 20 temperature (so he wouldn't be immune to incinerate anymore)
Those are just a few thoughts, not everythin detailed out, like specials etc... But he could be an asbolute machine, tanky and good damage combined with some immunities and utility
Those are some good ideas, but keep in mind he’s not getting an overhaul, his buff appears to be a value/moderate update. I wouldn’t expect his buffed kit to be that different from the current one (although it would be cool if they did add new abilities)
Why does it take months for a tune up when we we’re getting 3 like this in a month? I’d prefer more buffs than fluff like emotes added and I’m guessing I’m not alone.
Because their buff cadence is in line with the rebalancing program. Before they probably had more designers working on buffs and they either lost designers, or their current ones were being overworked so they cut down on their strain by having them alternate on buffs so they can focus on one champion at a time.
The real thing to keep in mind is that the first time kabam talked about gorr and valkyrie, they said they were fine, so while kabam isn't planning on changing spot or spidey supreme yet, that plan could change in the following month or so.
One thing I would like to see is him having an indefinite Coldsnap passive active dealing 0 damage. "But what's the point of it if it deals no damage?" I hear you ask. I want it there for the evade-prevention. I want him to just flat-out counter evade. I don't care if it's deep down in his signature ability, I just don't want to have to spam SP1s constantly against evading champions. That was one of the things I really disliked about him back when the 4* was my story content MVP.
I'm guessing the sig ability will move to the base kit and a useless ability will get added to the sig with as slight bump in damage and that's just about it.
i’d enjoy seeing something like prof x- the arena gets frozen on the way in. maybe the occasional root debuff on the opponent via getting trapped in ice?
It would be nice if the Signature Ability, Coldsnap went from 12 to 18 or 20 seconds.
In S1, the Coldsnap went from 9 to 15 seconds and in S3, the Coldsnap went from 9 to 25 seconds and increase the damage in S3, the raw damage is very weak, if it is to avoid dodging, it is better to stay in S1, the S3's only advantage is recovering Ice Armor immediately.
In S2 increase the chance of being critical for each Frostbite on the opponent at the time of impact and the Frostbite expires immediately as it is in the heavy attack.
And the main source of damage that is Frostbite, is to increase the duration of Frostbite, from 10 to 15 seconds and increase the chance of causing Frostbite in critical attacks and slightly increase the damage when using Heavy Attacks.
I like the idea for him being like a mutant human torch equivalent.
- Prefight "Absolute zero" places passive zero points instead of coldsnap debuffs and do 75% more damage - Signature ability "Ice Age" is the same as HT with changes to activate prefight again - He should not be immune to coldsnap but benefit from it like electro from shocks, either increase damage or gain health or lower temperature 1 every second - a temperature mechanic like HT starting with 20, charging heavy lowers it to zero, temperature affects duration of coldsnaps, zero temperature means longest duration - when at zero temperature and 3 coldsnaps active, enter absolute zero form for 7 seconds - as equivalent to smoulders he could place indefinive frostbite passives on himself whenever a frostbite on the opponent expires; those increase damage from coldsnaps and also lowers temperature by 5 - also when frostbites expire immediately regain ice armor if not active; if already active gain a second layer of ice armor and so on. additional ice armors last 10 seconds - coldsnaps should prevent evade, miss and autoblock - incinerates would raise temperature and destroy ice armor when reaching 20 temperature (so he wouldn't be immune to incinerate anymore)
Those are just a few thoughts, not everythin detailed out, like specials etc... But he could be an asbolute machine, tanky and good damage combined with some immunities and utility
Those are some good ideas, but keep in mind he’s not getting an overhaul, his buff appears to be a value/moderate update. I wouldn’t expect his buffed kit to be that different from the current one (although it would be cool if they did add new abilities)
Some extra skill would be nice. Angela the kabam said it was going to be just value, but the kabam added some extra abilities.
I like the idea for him being like a mutant human torch equivalent.
- Prefight "Absolute zero" places passive zero points instead of coldsnap debuffs and do 75% more damage - Signature ability "Ice Age" is the same as HT with changes to activate prefight again - He should not be immune to coldsnap but benefit from it like electro from shocks, either increase damage or gain health or lower temperature 1 every second - a temperature mechanic like HT starting with 20, charging heavy lowers it to zero, temperature affects duration of coldsnaps, zero temperature means longest duration - when at zero temperature and 3 coldsnaps active, enter absolute zero form for 7 seconds - as equivalent to smoulders he could place indefinive frostbite passives on himself whenever a frostbite on the opponent expires; those increase damage from coldsnaps and also lowers temperature by 5 - also when frostbites expire immediately regain ice armor if not active; if already active gain a second layer of ice armor and so on. additional ice armors last 10 seconds - coldsnaps should prevent evade, miss and autoblock - incinerates would raise temperature and destroy ice armor when reaching 20 temperature (so he wouldn't be immune to incinerate anymore)
Those are just a few thoughts, not everythin detailed out, like specials etc... But he could be an asbolute machine, tanky and good damage combined with some immunities and utility
Those are some good ideas, but keep in mind he’s not getting an overhaul, his buff appears to be a value/moderate update. I wouldn’t expect his buffed kit to be that different from the current one (although it would be cool if they did add new abilities)
Some extra skill would be nice. Angela the kabam said it was going to be just value, but the kabam added some extra abilities.
True but adding new abilities isn't a guarantee. Right now, we don't know what their aim on the buff is going to be besides the aforementioned base increase and cold snap immunity. For now, it's better to temper your expectations.
It would be nice if Scorpion's synergy became part of Iceman's kit, but lower the Critical Rating from 525 to 250. And do a simple synergy with Scorpion, for example increase Frostbite's damage by 10%.
Depending on the buff, this synergy will probably be nerfed, but an individually good champion is better than synergy dependent, except Cable with Apocalypse synergy.
I think he just needs the chance to gain frostbite to be 100% on critical hits. Longer coldsnap duration plus higher damage. And maybe a way to increase his crit damage.
I think he just needs the chance to gain frostbite to be 100% on critical hits. Longer coldsnap duration plus higher damage. And maybe a way to increase his crit damage.
It would be nice if the opponent purifies a stun, turns it into a passive stun, just like Bishop and Storm. The value of Ice Armor is low, if the opponent purifies a stun or is immune to stun, the opponent has to keep taking the attack on the block, until Iceman finds a chance to use Heavy Attacks.
Probably the tests that kabam did, was Iceman with suicides, for Damage to be 3.5. No suicides is 2.5.
Comments
Hulk is March and Spiderman is April
Maybe have cold frost and frost bite generate power or restore his health. 😊
Ice Armor increases more amor rating, almost by twice
Instead of 45% chance to place frostbite, make it 80% on crits like Venom
An increase in base damage as long as the ice armor is active
An increase in coldsnap, frostbite damage and duration (more consistent evade counter), they're paused during specials.
Make his SP2 guaranteed crit. And move the prof x synergy in base kit.
- Prefight "Absolute zero" places passive zero points instead of coldsnap debuffs and do 75% more damage
- Signature ability "Ice Age" is the same as HT with changes to activate prefight again
- He should not be immune to coldsnap but benefit from it like electro from shocks, either increase damage or gain health or lower temperature 1 every second
- a temperature mechanic like HT starting with 20, charging heavy lowers it to zero, temperature affects duration of coldsnaps, zero temperature means longest duration
- when at zero temperature and 3 coldsnaps active, enter absolute zero form for 7 seconds
- as equivalent to smoulders he could place indefinive frostbite passives on himself whenever a frostbite on the opponent expires; those increase damage from coldsnaps and also lowers temperature by 5
- also when frostbites expire immediately regain ice armor if not active; if already active gain a second layer of ice armor and so on. additional ice armors last 10 seconds
- coldsnaps should prevent evade, miss and autoblock
- incinerates would raise temperature and destroy ice armor when reaching 20 temperature (so he wouldn't be immune to incinerate anymore)
Those are just a few thoughts, not everythin detailed out, like specials etc...
But he could be an asbolute machine, tanky and good damage combined with some immunities and utility
Those are some good ideas, but keep in mind he’s not getting an overhaul, his buff appears to be a value/moderate update. I wouldn’t expect his buffed kit to be that different from the current one (although it would be cool if they did add new abilities)
The real thing to keep in mind is that the first time kabam talked about gorr and valkyrie, they said they were fine, so while kabam isn't planning on changing spot or spidey supreme yet, that plan could change in the following month or so.
I've said it before; these are my favourite kinds of threads to see! Just be careful to manage your own expectations.
I haven't seen what the RPG team has planned for Iceman, but I'm hopeful!
In S1, the Coldsnap went from 9 to 15 seconds and in S3, the Coldsnap went from 9 to 25 seconds and increase the damage in S3, the raw damage is very weak, if it is to avoid dodging, it is better to stay in S1, the S3's only advantage is recovering Ice Armor immediately.
In S2 increase the chance of being critical for each Frostbite on the opponent at the time of impact and the Frostbite expires immediately as it is in the heavy attack.
And the main source of damage that is Frostbite, is to increase the duration of Frostbite, from 10 to 15 seconds and increase the chance of causing Frostbite in critical attacks and slightly increase the damage when using Heavy Attacks.
It would be nice if Scorpion's synergy became part of Iceman's kit, but lower the Critical Rating from 525 to 250.
And do a simple synergy with Scorpion, for example increase Frostbite's damage by 10%.
Depending on the buff, this synergy will probably be nerfed, but an individually good champion is better than synergy dependent, except Cable with Apocalypse synergy.
Probably the tests that kabam did, was Iceman with suicides, for Damage to be 3.5. No suicides is 2.5.