Rage meta in BG thoughts
spigwender
Member Posts: 473 ★★★
I think it is definitely a challenge, it has been fun so far. Anyone think any differently or have anything to add?
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1.5% rage will have even been borderline-right for this kind of health pools.
But I'm not surprised, sometimes it's as if they intentionally design certain combinations just to frustrate players, but nothing about fun-challenge.
Most of the nodes this season have been straight up not fun to play.
There needs to be more of an incentive to play once you hit glad circuit or for it to be “fun”. Once I hit gladiator circuit it’s just like grinding past milestones in arenas.. I don’t do it
At 1%, If defender has 160,000 health. To trigger rage, 1,600 damage.
At 5%, same health. Rage would trigger with an 8,000 damage hit.
At 3%, same health. Rage would trigger with an 4,800 damage hit.
Are we supposed to bring a roster of half 3* and half 6*?
The meta has been interesting to say the least as with most metas. Don’t see an issue with how much rage should be capped at though? It’s definitely a lot more challenging to be dancing around for 2 minutes to try deal as much damage and keep as much health with the unblockable on
But definitely the easiest meta for modders to be caught with pants down! So hoping they’re all weeded out next week…🤣
It’s gladiator circuit. There’s no written rules for players to survive on full health or finish fights under 40 seconds. And might I add, everyone’s facing the same nodes
If you're someone that relies on needing an ideal counter for fights then yeah you probably liked last week better bc there were more ideal counters. If you're someone that would rather ban all the best counters and play around nodes, you probably like this week better.