Tbh, farming dislikes is a ton easier with all the children that are upset by the simple truth of "this many unnecessary line fragments that are solely designed to waste energy are 100% bad/lazy game design. Kabam can and should do better for the players". It's even more fun than living in the game, as so many seem wont to do. ¯\_(ツ)_/¯
Its the same ammount of energy every month regardless of map designs
Its the same ammount of energy every month regardless of map designs You dont get the point. Why cant we do it with lesser energy points? Why make extra empty nodes to make energy consumption more
I think monthly EQ should do away with the 3.4.5.5.6.7 format and simply go with a 5 paths on each map... that would help address the energy issue and make it less grindy
✍️add ✍️fights ✍️to ✍️empty ✍️nodes ✍️
✍️add ✍️fights ✍️to ✍️empty ✍️nodes ✍️ This is so much better than what these wannabe white knights have come up with. You know me well enough to know I'd be fine w it.For real tho, look at those pics miike. Kabam Cartographer is just seeing how far they can go without it being noticed this month.If, however, Kabam Cardio snuck those paths in to make sure our champs were getting enough steps each day, at least give my iDoom a fitbit.
Lmfao somehow the replies just get more and more sad. Not sure if daft, broken inside, or both.Miike can do a lot of things but adding "12+" fights on a path bc someone points out the utter uselessness of the design isn't one of them. But that would still be better than the silly layout this month. Also, a really amazing thing is that if you DO cut out useless paths, then you CAN decrease the amount of energy required to complete a path. Math is wild like that. In addition, game designers and their bosses make their own rules. So when something is silly, unnecessary, or needlessly anti-player (esp as the game progresses), they have the ability to change those rules and guidelines. That's how you've gotten most of the good things that have happened in the game. Crazy af right?
Pretty basic concept that having to add random like fragments to achieve an amount of energy used goal is poor/lazy game design.
It's always funny when people act like energy is being 'wasted'