Do you feel that the incursion cooldown timers are too long?

SpideyFunkoSpideyFunko Member Posts: 21,963 ★★★★★
I personally think that it’s too long of a wait and it was much more fun last month when they were five minutes.

Do you feel that the incursion cooldown timers are too long? 135 votes

Yes, the cooldown timers are too long
96%
Crine60MasterSmokeCrys23BigPoppaCBONETillinatorWorld EaterKeonexFreakydSligSIlverProfessorChovnerGK_23Emil_LimsonSmokely7TerrayossDuo_KulioJazz_MessengerCat_MurdockAiny 130 votes
No, the cooldown timers are fine as they are
3%
Raganatorspiderbites0196Jacob72518MrSakuragiThunderkill 5 votes

Comments

  • MrSakuragiMrSakuragi Member Posts: 6,016 ★★★★★
    No, the cooldown timers are fine as they are
    Not really, you don’t need to run it more than 3 times a month to get zone rewards.
  • Crine60Crine60 Member Posts: 1,446 ★★★★
    Yes, the cooldown timers are too long
    I don't plan to do very much, if anything, with the mode going forward since they reverted the timers. The only way I would put any kind of serious time into incursions was if they put the timers back to a very short duration and figured out some way that didn't break things to make you able to earn some type of worthwhile rewards for most of the repeat runs you do. If I have to keep fighting through lower rooms for no rewards just because I already beat them on an earlier run I am not interested.
  • AwesometimeTvAwesometimeTv Member Posts: 37
    Yes, the cooldown timers are too long
    I enjoyed the 5 minute timers but I don’t think regular incursions need them. I think 1-2 maybe even 3 days is reasonable especially with the randomness of nodes and varying skill levels and rosters of players. I also would like to bring the idea of adding the option of something similar to the arena help system to incursions cooldowns. This could be an either or both situation but I feel like for people with smaller rosters it is definitely more beneficial to shorten timers
  • SpideyFunkoSpideyFunko Member Posts: 21,963 ★★★★★
  • SummonerNRSummonerNR Member, Guardian Posts: 13,548 Guardian
    Nice update, just saw they had posted that.

    Although, it's not because ppl got used to the lower cooldowns in last month side quest incursions.
    It's because of upcoming 7*, and that they basically dropped all the cooldowns (and refresh costs) down one “Star Version Rarity” level.

    Making the upcoming 7* be the same current “top level” (6*) cooldown / refresh cost.
    Dropping 5* to what 4* were, 6* down to what 5* were, etc.
  • SpideyFunkoSpideyFunko Member Posts: 21,963 ★★★★★
    edited April 2023
    Axew said:

    92 hours is still a long period of time, almost 4 days. It’s better but they could have done more

    I agree- i’m glad the timers are being lowered but i still wish it was a shorter window of time
  • Crine60Crine60 Member Posts: 1,446 ★★★★
    Yes, the cooldown timers are too long
    That's not good enough to get me to play it (which is fine, they don't have to cater just to me). I don't know how they thought out the timing of this stuff but if they thought they could get more people interested in playing the mode just by updating the refresh timers due to 7* it probably wasn't a great idea to do that after a month of 5 minute timers. It doesn't seem very impressive when it is going back up to those times from 5 minutes.
  • ChikelChikel Member Posts: 2,110 ★★★★
    Yes, the cooldown timers are too long
    Crine60 said:

    That's not good enough to get me to play it (which is fine, they don't have to cater just to me). I don't know how they thought out the timing of this stuff but if they thought they could get more people interested in playing the mode just by updating the refresh timers due to 7* it probably wasn't a great idea to do that after a month of 5 minute timers. It doesn't seem very impressive when it is going back up to those times from 5 minutes.
    Same. 4 days is simply too damn long. There's no difference.

    I will continue to ignore the game mode just like most people until Kabam does the obvious sensible thing.

    A dying game mode and you have all these kinds of barriers in place to further turn people off from playing? Makes absolutely no sense to me.
Sign In or Register to comment.