Sneaky Kabam (AI)
J4mmy_d0dger123
Member Posts: 297 ★★
I’m pretty sure most people have noticed the issue with the combat AI.
Originally it was enclosed to the BG AI, and most people exclusively noticed it there, however, the issue with the AI has surfaced in most other areas of the game.
I don’t know whether it was a move from Kabam to make the matches less boring and repetitive, or to give a stimulating challenge to players in each match, or…
Simply a way to make more money from purchasable revives and health potions.
The Combat AI now:
- Lands full MLLLM combos without fail
- Regularity engages in special intercepts on the player, dashing back only to immediately use a special attack
- Consistently uses the dexterity mastery
- Becomes aggressive and defensive based on where doing so would be the most harmful to the player’s situation
- Engages in light intercept behaviour on a regular basis, so much so that chasing intercepts in BG is a death sentence.
And in BG it’s even worse
- Combat AI parries incessantly, handicapping much of the player’s freedom of movement
- The AI is capable of parrying heavy attacks, special attacks, dashing in, anything
- The AI heavy intercepts
It’s just annoying at this point because it’s dead silence from the game team, and snotty players immediately flock to these posts to act chivalrous for the poor Kabam.
The AI is at 11, put it back down to 8 or 9 please
Originally it was enclosed to the BG AI, and most people exclusively noticed it there, however, the issue with the AI has surfaced in most other areas of the game.
I don’t know whether it was a move from Kabam to make the matches less boring and repetitive, or to give a stimulating challenge to players in each match, or…
Simply a way to make more money from purchasable revives and health potions.
The Combat AI now:
- Lands full MLLLM combos without fail
- Regularity engages in special intercepts on the player, dashing back only to immediately use a special attack
- Consistently uses the dexterity mastery
- Becomes aggressive and defensive based on where doing so would be the most harmful to the player’s situation
- Engages in light intercept behaviour on a regular basis, so much so that chasing intercepts in BG is a death sentence.
And in BG it’s even worse
- Combat AI parries incessantly, handicapping much of the player’s freedom of movement
- The AI is capable of parrying heavy attacks, special attacks, dashing in, anything
- The AI heavy intercepts
It’s just annoying at this point because it’s dead silence from the game team, and snotty players immediately flock to these posts to act chivalrous for the poor Kabam.
The AI is at 11, put it back down to 8 or 9 please
59
Comments
All the other stuff I fully agree with though, AI has been a nightmare lately, the dexing by them is the thing that annoys me the most, closely followed by the instant recovery from a special or heavy so you cant punish them
Im not saying you are skil less but your way of viewing things isn't the right one, instead of complaining, study and find solution...
The full combo situation e.g could’ve been integrated years ago, however only shows up now.
Food for thought.
So yes, I'm not here for all the usual AI shenanigans. It is what it is.
...
Whats infuriating and kinda demoralising is when AI shallow evade punish.
Shallow evade can only be triggered after we tap the input. It cannot happen if don't give a dash input. And the AI ability to shallow evade is inhuman and is triggered at the moment of our input.
Bro that is illegal. Yes, im using that word.
Because shallow evade do not depend on a chance or rng, it depends purely on user input.
Big F word for you AI you.
Dr. Zola
Ai becoming ultra passive when we charge cassie's heavy attack (had to stop using her in bg cause the fight was getting longer then it should)
AI being way too passive when we're using some champions that rely on light intercepts (like abs), they always seem to wait 1sec before dashing in and not only you lose your intercept window, but you get clapped as well
AI waiting on timers, specially when it comes to sting debuffs
AI having some weird interactions with heavy attack, like mysterio and america chavez charging heavy attack even when you're not even blocking, and doom that starts doing random heavy attacks when you're suffering from shock
There's probably a lot more examples that i can't remember rn but i think that's enough...as the other dude said here, this ain't street fighter or MK and yet the AI is just as difficult as the AI in these other games
Anddddd scene. Fin.
Faced Gwenmaster yesterday and going for Kang tomorrow. Against Gwenmaster, the objectives were very easy but she refused to cooperate. How do you intercept someone to pause the timer, if the opponent prefers hanging back and waiting for your dash to shallow evade. She also threw special 1s very slowly. Nothing like the videos i watched in preparation. Kabam needs to sort out these fights at least that requires opponent cooperation.
There isn't anything OP listed that can't happen. You may not like it, but it isn't something that can't happen.
You're going to get parried in BGs. It happens in AW as well. You're fighting against someones defenders with mastery's.
There are some wonky things with the A.I occasionally that I've seen but haven't been able to consistently replicate. Recovery times being one of them. But getting parried by the A.I in BGs or AW, that's just your own fault.
I mean, I know why You specifically think you shouldn't, your post and comment history is pretty self explanatory but why shouldn't the A.I do it?