Damage Cap Removal

FortuneFortune Member Posts: 61
edited October 2023 in General Discussion
Having journeyed through the Abyss of Legends for about 3 years and the Labyrinth of Legends for almost 6, it's heartening to see the game's growth and evolution. In light of this progression, it might be an opportune time to consider reassessing certain gameplay mechanics, such as the removal of damage caps in one or both of these legends' game content. Here's why:

1. Enhancing Player Experience: As the game grows, some aspects that were once viewed as pinnacle challenges have now shifted to a more routine gameplay experience. To Kabam's credit, their commitment to refining the user experience is commendable, evident from improvements like the Act 6 adjustments, the integration of 5 stars in Acts 6 and 7, and the refresh of ACT 1-5 rewards. Perhaps considering the removal of damage caps could further optimize this experience.

2. Evolution of Testing Grounds: The Realm of Legends, although slightly vintage, remains a popular choice for many when experimenting with champions and their unique features. It's pivotal in shaping player decisions about rankings and champion preferences. The Labyrinth and Abyss of Legends, with their intricate AI and mechanics, could potentially be the successors to this testing ground. However, the current damage cap can sometimes hinder a champion's full prowess, possibly limiting its utility for this purpose.

3. Fostering Community Engagement: Imagine the thrill and excitement that would emerge from new challenges with no damage caps! It would pave the way for engaging challenges similar to the Winter Soldier and Realm of Legends speedruns. Such changes would not only be enjoyable for content creators but would also enrich the community's gameplay.

Kabam has always sought what's optimal for its brand and player base. While this suggestion stems from a community-centric perspective, it could potentially enhance the gaming experience holistically. It's possible that I'm overlooking some aspects, but I'd love for this to spark a constructive discussion for the benefit of the MCOC community.

Just a thought ;)

Comments

  • Yukzii_IIYukzii_II Member Posts: 189 ★★
    Damage cap exists so you cant just cgr or hela everything and without damage cap hela would be speeding through these 8 mil pools within like 1 minute. A shame but its better to have it then not to have it
  • PikoluPikolu Member, Guardian Posts: 7,806 Guardian
    Yukzii_II said:

    Damage cap exists so you cant just cgr or hela everything and without damage cap hela would be speeding through these 8 mil pools within like 1 minute. A shame but its better to have it then not to have it

    Watch Slayer CGR it anyways.
  • FortuneFortune Member Posts: 61
    Yukzii_II said:

    Damage cap exists so you cant just cgr or hela everything and without damage cap hela would be speeding through these 8 mil pools within like 1 minute. A shame but its better to have it then not to have it

    I understand your point but I don’t think that applies here. Abyss and especially Labyrinth have dated rewards so there’s no advantage gained when one complete or fully explores them (Labyrinth in particular). It’s the same thing with The Road to the Labyrinth, a game content that was meant to be a build up to Labyrinth but now it’s so relevant that it’s no longer required you complete it before diving into labyrinth and yet no one plays it because of those pesky safe guard nodes among other things.
  • FortuneFortune Member Posts: 61

    U missed a point: finally being able to use proxima in Everest content


    Lol, I definitely agree. Proxima is the prefect case study of what not to do with a champion. Imagine being designed for major game contents and then being prevented from reaching your potential in said contents.
  • Noob_Master69Noob_Master69 Member Posts: 699 ★★★★
    Buttehrs said:

    No sure about Abyss, but I do think it'd be cool if they removed damage cap and allowed to move the camera in Lab
    I did a Lab run YEARS ago and have no idea what exact path I took so that would help me and probably other people a lot

    And especially seeing as Lab holds no real rewards that are worth it for players it could really become a new and cool testing ground!

    They did remove the camera lock already.
    Oh wow thanks for letting me know, I completely missed that. How long has that been the case??
  • SlayerOfGodsSlayerOfGods Member, Content Creators Posts: 542 Content Creator
    Pikolu said:

    Yukzii_II said:

    Damage cap exists so you cant just cgr or hela everything and without damage cap hela would be speeding through these 8 mil pools within like 1 minute. A shame but its better to have it then not to have it

    Watch Slayer CGR it anyways.
    Don't know why they're disagreeing. It's true. I've soloed 42/46 Labyrinth fights with CGR and he's not slacking in Abyss either.
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  • FortuneFortune Member Posts: 61

    Pikolu said:

    Yukzii_II said:

    Damage cap exists so you cant just cgr or hela everything and without damage cap hela would be speeding through these 8 mil pools within like 1 minute. A shame but its better to have it then not to have it

    Watch Slayer CGR it anyways.
    Don't know why they're disagreeing. It's true. I've soloed 42/46 Labyrinth fights with CGR and he's not slacking in Abyss either.
    Yeah but aren’t you curious to see how awesome he would be at full potential without any damage caps? 😉
  • FortuneFortune Member Posts: 61
    Dtl7714 said:

    While purists would say this is a horrible idea. The reality is that abyss and labrynth awards are badly oudated and aren't going to massively upgrade any account that can clear the content.

    Doing so might encourage more people to play it and increase interest as people show off.

    I’m more excited to see how many speedruns and champion damage showcases would spawn from this, tons of people are already jealous of the testing grounds that Beta testers are able to access. Removing the damage caps will level the playing field to everyone’s benefit and Kabam can create new carina challenges and legends title runs based on that.

    Just saying.
  • Real_Madrid_76_2Real_Madrid_76_2 Member Posts: 3,561 ★★★★★
    When will Kabam finally change their decisions, they have created so many champs specifically meant to counter Everest content like cgr, hela, proxima, crossbones and so many others, but no place to test them out and unleash their max potential.

    (I am not saying cgr and others can't be used anywhere else)
  • FortuneFortune Member Posts: 61

    When will Kabam finally change their decisions, they have created so many champs specifically meant to counter Everest content like cgr, hela, proxima, crossbones and so many others, but no place to test them out and unleash their max potential.

    (I am not saying cgr and others can't be used anywhere else)

    Fair Point. Cut them some slack though. Covid threw a wrench in their plans and they’ve been playing catch-up since then.
  • ButtehrsButtehrs Member Posts: 6,001 ★★★★★

    Buttehrs said:

    No sure about Abyss, but I do think it'd be cool if they removed damage cap and allowed to move the camera in Lab
    I did a Lab run YEARS ago and have no idea what exact path I took so that would help me and probably other people a lot

    And especially seeing as Lab holds no real rewards that are worth it for players it could really become a new and cool testing ground!

    They did remove the camera lock already.
    Oh wow thanks for letting me know, I completely missed that. How long has that been the case??
    Long enough I don't even remember how long.
  • FortuneFortune Member Posts: 61
    @Real_Madrid_76_2 @Pikolu
    On another note. I am curious about what champions you think will get a revival should the damage caps get removed. My Pick is Cull and Hela, especially with the way @BeroMan plays her. I also think Professor X would be a sleeper option.
  • SlayerOfGodsSlayerOfGods Member, Content Creators Posts: 542 Content Creator
    Fortune said:

    Pikolu said:

    Yukzii_II said:

    Damage cap exists so you cant just cgr or hela everything and without damage cap hela would be speeding through these 8 mil pools within like 1 minute. A shame but its better to have it then not to have it

    Watch Slayer CGR it anyways.
    Don't know why they're disagreeing. It's true. I've soloed 42/46 Labyrinth fights with CGR and he's not slacking in Abyss either.
    Yeah but aren’t you curious to see how awesome he would be at full potential without any damage caps? 😉
    I've seen it and I have videos that show it. So. No.
  • Real_Madrid_76_2Real_Madrid_76_2 Member Posts: 3,561 ★★★★★
    Fortune said:

    @Real_Madrid_76_2 @Pikolu
    On another note. I am curious about what champions you think will get a revival should the damage caps get removed. My Pick is Cull and Hela, especially with the way @BeroMan plays her. I also think Professor X would be a sleeper option.

    Prof X, Hela, Cgr, Proxima, Cull, Sunspot, baron Zemo, maybe crossbones, ghost, Shang chi, guardian, knull, Magneto, purgatory, Colossus, can't remember any more
  • FortuneFortune Member Posts: 61

    Fortune said:

    @Real_Madrid_76_2 @Pikolu
    On another note. I am curious about what champions you think will get a revival should the damage caps get removed. My Pick is Cull and Hela, especially with the way @BeroMan plays her. I also think Professor X would be a sleeper option.

    Prof X, Hela, Cgr, Proxima, Cull, Sunspot, baron Zemo, maybe crossbones, ghost, Shang chi, guardian, knull, Magneto, purgatory, Colossus, can't remember any more
    Not sure about Zemo as the damage caps don’t restrict his damage since it’s mainly bleeds but yeah, I agree, with Knull especially.
  • FortuneFortune Member Posts: 61

    Fortune said:

    Pikolu said:

    Yukzii_II said:

    Damage cap exists so you cant just cgr or hela everything and without damage cap hela would be speeding through these 8 mil pools within like 1 minute. A shame but its better to have it then not to have it

    Watch Slayer CGR it anyways.
    Don't know why they're disagreeing. It's true. I've soloed 42/46 Labyrinth fights with CGR and he's not slacking in Abyss either.
    Yeah but aren’t you curious to see how awesome he would be at full potential without any damage caps? 😉
    I've seen it and I have videos that show it. So. No.
    Oh Really? Guess I have some catching up to do🤩.
  • SlayerOfGodsSlayerOfGods Member, Content Creators Posts: 542 Content Creator
    Fortune said:

    Fortune said:

    Pikolu said:

    Yukzii_II said:

    Damage cap exists so you cant just cgr or hela everything and without damage cap hela would be speeding through these 8 mil pools within like 1 minute. A shame but its better to have it then not to have it

    Watch Slayer CGR it anyways.
    Don't know why they're disagreeing. It's true. I've soloed 42/46 Labyrinth fights with CGR and he's not slacking in Abyss either.
    Yeah but aren’t you curious to see how awesome he would be at full potential without any damage caps? 😉
    I've seen it and I have videos that show it. So. No.
    Oh Really? Guess I have some catching up to do🤩.
    8 million damage in 26 seconds.

    https://youtu.be/xITSZ6cn3hY
  • Real_Madrid_76_2Real_Madrid_76_2 Member Posts: 3,561 ★★★★★
    Fortune said:

    Fortune said:

    @Real_Madrid_76_2 @Pikolu
    On another note. I am curious about what champions you think will get a revival should the damage caps get removed. My Pick is Cull and Hela, especially with the way @BeroMan plays her. I also think Professor X would be a sleeper option.

    Prof X, Hela, Cgr, Proxima, Cull, Sunspot, baron Zemo, maybe crossbones, ghost, Shang chi, guardian, knull, Magneto, purgatory, Colossus, can't remember any more
    Not sure about Zemo as the damage caps don’t restrict his damage since it’s mainly bleeds but yeah, I agree, with Knull especially.
    He has some good damage on sp3 with bleed
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