As expected we got dissapointing news, wasnt really worth the half year of wait... you could come to this solution in a week or two, but the waves from anger for revive nerf had to calm down a bit after all.
It’s good that we finally got an update. I don’t understand how it’s taken 7 and a half months to come up with this and it’s going to take the best part of a year from the introduction of apothecary to get to Step 2 of the health change.
I don’t really see the point of Step 3. Not sure about anyone else can see has a lot of value?
To me this whole update doesn’t really feel like a solution to help us players. It definitely feels like a way to push the use of units ahead the next big piece of end game content.
At the very least was expecting apothecary to change from level 3 to level 4 health pot and move the level 4 to level 5. And upping the health pot types we can earn in game.
Can imagine it will push me down the Brian Grant route and go back to auto fighting ROL.
And where are the new AW/AQ loyalty/glory cost? You have them, as you mention they are going down but not substantially. I’m guessing the reduction is so low it’s been left out to avoid and even bigger backlash.
Don't feel bad about the negativity MCOC Team, I have 4 kids. They complain about ice cream and I bring home chocolate and they whinge there's no strawberry, then I bring home strawberry and they tell me I never listen and don't understand how hard it is to be a kid.
Why dont people just wait and see how these heals are then feedback on how to make them better as they aint gonna change to percentage heals as otherwise theres no point making new level heals and they will stop at level 4 and they would have to reduce how much u can farm from places like rol where u can farm level 3 and level 3 team heals and path rewards that have a chance at a level 4 would be a lower potion due to the highest potion is only gonna be available via offers.
what there doing is making it so they dont have to nerf places but instead introducing new heals which is better and over time the bigger heals will be reduced when new ones get introduced.
I have no idea how people look at this and just think "Greedy Kabam". The fact that Paragons will be able to heal 30k for what it currently costs to heal 10k is huge. This is absolutely not a "Greedy Kabam" move. If they introduced level 6 and 7 potions but left costs untouched (which would make the new potions 50+ Units each), then I'd say you have a case.
I swear, people will complain about almost anything.
I have no idea how people look at this and just think "Greedy Kabam". The fact that Paragons will be able to heal 30k for what it currently costs to heal 10k is huge. This is absolutely not a "Greedy Kabam" move. If they introduced level 6 and 7 potions but left costs untouched (which would make the new potions 50+ Units each), then I'd say you have a case.
I swear, people will complain about almost anything.
This is what was posted 7 months ago when this "Potion Overhaul" was announced, btw.
Maybe if you looked at these conversations with even an ounce of nuance, you'd understand that virtually nobody is saying this change is BAD - we're saying it's not enough / not what was presented after Kabam absolutely nerfed Revive farming into the ground.
I have no idea how people look at this and just think "Greedy Kabam". The fact that Paragons will be able to heal 30k for what it currently costs to heal 10k is huge. This is absolutely not a "Greedy Kabam" move. If they introduced level 6 and 7 potions but left costs untouched (which would make the new potions 50+ Units each), then I'd say you have a case.
I swear, people will complain about almost anything.
They have made literally no changes at all to: ammount healed, inventory capacity, or acquisition. They only made changes relatable to units, which no one was or should be wasting on potions to begin with.
The intention behind this is to further push people to spend without actually changing anything at all
If I understand correctly, we will now be able to heal Champions even during a fight. This is a good idea, but if this feature will be introduced to the AW it will break the competitive mode of the AW. Then almost all Alliances will have 0 deaths, regular players who don't play often will spend Potions in half a season, while Donaters who always go with a full inventory will ALWAYS heal their Champions in a fight. It won't be Alliance Wars anymore, but a War of who has the most Potions in their inventory, lol.
Kabam, please don't introduce this feature to the AW!
I can’t wait to check the forums a year from now when we are attacking with 7* R3 champs with 100k health and my level 7 potion is taking my champ from 20k health to 40k health
This might be the worst post I’ve seen since 12.0. Just utterly tone deaf in almost every regard. You are completely ignoring the actual issue. We don’t want to buy more potions with units, we want the potions to be more meaningful. This doesn’t address the core issues of potions. I really wish you’d stop insulting our intelligence and stop pretending like you don’t want to keep milking people dry. Incursions healing is also absolutely atrocious. It really doesn’t do much. I don’t know why the decision wasn’t made to make them percentage based. Oh wait, yes I do. 💰💰💰. This awful and not at all exciting. I do not look forward to this.
Percentage based potions will solve all problems you won't have to make newer potions in the code every year it's cheaper for you to do that as well with less coding dumbest thing I heard from kabam it will cause problems
This is a step in the right direction, for a start. It includes improvements for war players specifically, making their healing much cheaper for units.
There are a bunch of questions i've put forward to Kabam though, dont want to add criticism without getting some answers first.
This is what we get with all the godly ai and the frustrating years old inout issues? Dont say the apothecary 20% revive which wont last a hit after I use it is supposed to carry me againt allat?
Kabam - always taking multiple steps backward to never fix the problems people were having to begin with.
Remembering the revive farm nerf right about now. They cited that players were invalidating content by “using items to runs straight through it prematurely” and, instead of limiting item usage, they killed the revive farm. Note: you can still burn an infinite number of revives with units of course so their cited problem still exists in exactly the same way. You just can’t do it without units
% base health potions will hurt their bottom line. It's that simple. They wouldn't have to update the health potions in the future if they just change it to % base.
The amount of units available for free is insanely high. Seems like people want to hoard units for holiday weekends to to get everything for free. Then want to be able to get everything completed in game for zero units. Hate to break it to you but no companies are in business by giving everything away for free. This is going to get a hundred disagrees but it's the truth. 120 units for 40k health in aw is a HUGE pro player move. Right now we are spending 100 units for 14500 I think? And it usually takes 3 of those to heal to full. So you are saving 180 units to heal to full for almost all champs in war. That's a great change.
How is saving up thousands of units for holiday deals getting things for free? If you don't spend money on it, it takes many long hours of grinding arena to get some of these deals.
For those who only casually play AW/AQ, these changes mean basically nothing. I have never spent units on potions and never intend to. You can get a level 1 revive daily from the apothecary and a level 2 from the 22 hour objective. The issue is that it's much better to revive than to heal in most quests. Does that sound right to you?
Not sure why you guys spent 7 months on something that could have been done in a few hours (dRoP pRiCeS). Every time you guys set out to do something, my expectations are low, and you still manage to be worse that I imagined.
Don't feel bad about the negativity MCOC Team, I have 4 kids. They complain about ice cream and I bring home chocolate and they whinge there's no strawberry, then I bring home strawberry and they tell me I never listen and don't understand how hard it is to be a kid.
You could have saved the trouble by asking them what flavor they want the first time before deciding to buy chocolate. It would have saved you some trouble and also earned some goodwill with your kids. Your kids sound smart, maybe try to listen to them and understand what they actually need.
So giving the feedback without knowing the whole context.
The system of potions looks good and solid. Problem is why only unit based remodeling. Lets say for the sake of argument top 5% who uses potions in lengthy content like abyss or necropolis which comes in 2-3 years (i Don't why they would use potions anywhere else but sure) or aw master allies who uses potions would benefit from this sure. Change is great don't get wrong but for rest of the community this Doesn't help. Do people use units for potions that regularly in general?
I hope there is a second post to help about general community. lvl5-6 potions being added to 4hour crystals would be a start for paragon players.
Don't feel bad about the negativity MCOC Team, I have 4 kids. They complain about ice cream and I bring home chocolate and they whinge there's no strawberry, then I bring home strawberry and they tell me I never listen and don't understand how hard it is to be a kid.
You could have saved the trouble by asking them what flavor they want the first time before deciding to buy chocolate. It would have saved you some trouble and also earned some goodwill with your kids. Your kids sound smart, maybe try to listen to them and understand what they actually need.
“I didn’t listen ton their preferences and am surprised that they aren’t happy”.
The amount of units available for free is insanely high. Seems like people want to hoard units for holiday weekends to to get everything for free. Then want to be able to get everything completed in game for zero units. Hate to break it to you but no companies are in business by giving everything away for free. This is going to get a hundred disagrees but it's the truth. 120 units for 40k health in aw is a HUGE pro player move. Right now we are spending 100 units for 14500 I think? And it usually takes 3 of those to heal to full. So you are saving 180 units to heal to full for almost all champs in war. That's a great change.
1 How is saving units and using them in unit spending events getting something for free? 2 Who said we wanted every orb to be free 3 How is making potions percentage based giving everything away, actually, have you ever played any other game? or is this the first game you play, because you have a very skewed idea of what everything is. 4 Yeah, if at one point a hundred people (in basically an echo chamber) disagree with you then maybe you're wrong
While I can appreciate lowering the unit cost of potions, I don’t understand the issues switching to a percent based system would cause. For anyone who spends units on potions, then I can see this being an improvement, but for anyone else who don’t, like myself, it doesn’t really do much of anything.
As pointed out, the main problem with the current potion system is that champion health pools are constantly growing larger and outgrowing the amounts healed by potions. While I appreciate the transparency behind this post, I feel like there should have been some clarification as to why increasing the amount healed or switching to a percent based system were ultimately ruled out. Either of those options would have benefitted more players, and would have been more beneficial, than just decreasing the unit cost.
Comments
I don’t really see the point of Step 3. Not sure about anyone else can see has a lot of value?
To me this whole update doesn’t really feel like a solution to help us players. It definitely feels like a way to push the use of units ahead the next big piece of end game content.
At the very least was expecting apothecary to change from level 3 to level 4 health pot and move the level 4 to level 5. And upping the health pot types we can earn in game.
Can imagine it will push me down the Brian Grant route and go back to auto fighting ROL.
And where are the new AW/AQ loyalty/glory cost? You have them, as you mention they are going down but not substantially. I’m guessing the reduction is so low it’s been left out to avoid and even bigger backlash.
what there doing is making it so they dont have to nerf places but instead introducing new heals which is better and over time the bigger heals will be reduced when new ones get introduced.
I swear, people will complain about almost anything.
Maybe if you looked at these conversations with even an ounce of nuance, you'd understand that virtually nobody is saying this change is BAD - we're saying it's not enough / not what was presented after Kabam absolutely nerfed Revive farming into the ground.
The intention behind this is to further push people to spend without actually changing anything at all
Dr. Zola
Kabam, please don't introduce this feature to the AW!
I think the community at large would prefer it…
It includes improvements for war players specifically, making their healing much cheaper for units.
There are a bunch of questions i've put forward to Kabam though, dont want to add criticism without getting some answers first.
This tells you that even GW and others like him doesn't like this "revamp", if that doesn't send a message, I don't know what will.
For those who only casually play AW/AQ, these changes mean basically nothing. I have never spent units on potions and never intend to. You can get a level 1 revive daily from the apothecary and a level 2 from the 22 hour objective. The issue is that it's much better to revive than to heal in most quests. Does that sound right to you?
The system of potions looks good and solid. Problem is why only unit based remodeling. Lets say for the sake of argument top 5% who uses potions in lengthy content like abyss or necropolis which comes in 2-3 years (i Don't why they would use potions anywhere else but sure) or aw master allies who uses potions would benefit from this sure. Change is great don't get wrong but for rest of the community this Doesn't help. Do people use units for potions that regularly in general?
I hope there is a second post to help about general community. lvl5-6 potions being added to 4hour crystals would be a start for paragon players.
Who could have seen that coming
2 Who said we wanted every orb to be free
3 How is making potions percentage based giving everything away, actually, have you ever played any other game? or is this the first game you play, because you have a very skewed idea of what everything is.
4 Yeah, if at one point a hundred people (in basically an echo chamber) disagree with you then maybe you're wrong
As pointed out, the main problem with the current potion system is that champion health pools are constantly growing larger and outgrowing the amounts healed by potions. While I appreciate the transparency behind this post, I feel like there should have been some clarification as to why increasing the amount healed or switching to a percent based system were ultimately ruled out. Either of those options would have benefitted more players, and would have been more beneficial, than just decreasing the unit cost.