Kabam going to compensate the players who suffered from the issue of invisible prompts and red-heavy thing?
Depends on how many people deal with it. They did not compensate me for the bug I experienced because it was short lived.
The unstoppable one on day 1? That was bad.
This new one is just as bad.
No, it was a bug where GM didn't reset to 1% in phase 4. I had to manually fight him all the way down. Sent all the info to support and they said "we don't give out individual compensation". They patched it, confirmed on the forums but SOL.
Well it looks like the fight is once again bugged after the update ... The red light/green light icon isn't visible, Grandmaster is throwing heavys when it's suupose to be stopped, and his untoppable is lasting a bit longer as well
Completed my 2nd path last night and can confirm the red/green light function is still not showing. I literally thought this might of been a separate node coming from the Green Goblin path This appears to have been a noticeable bug for a few days now so there must be many people burning items just to push through or not realising like me
Completed my third path last night - still buggy Grandmaster prompts, but didn't encounter the same red/green light bug. Again, was using Aegon with Black Widow relic.
Prompts definitely are costing me resources. If I also had to deal with the red/green light bug at the same time, that would probably double the resource cost.
I had this bug on Monday after updating the game. The text prompts mostly showed up but the icons were missing. A few times I had to watch for gm to move to know that we were in green light again.
People having problems with grandmaster prompts, are you having problems with other icons?
I recently played AW on the hazard shift node and the hazard icons were not showing up. I had to stopwatch it because i had immunity to only one of the hazard shift debuffs. I am scared of trying Necropolis to only discover the same issue with grandmaster after seeing this thread.
People having problems with grandmaster prompts, are you having problems with other icons?
I recently played AW on the hazard shift node and the hazard icons were not showing up. I had to stopwatch it because i had immunity to only one of the hazard shift debuffs. I am scared of trying Necropolis to only discover the same issue with grandmaster after seeing this thread.
Did my completion run last night, had no red light/green light issues, but the phase 3 prompts disappear super quickly, barely on screen long enough to read sometimes.
The thing that makes this even worse (rather than, you know, the issue affecting thousands who played it right away) is that Kabam is encouraging us to PUSH for this event because of the Road to the Crypt event!
They literally WANT players to jump in right away to the challenging content, and are rewarding those that do so by the middle of January.
Yet they release a buggy game mode that they have not acknowledged when if or how it will get fixed.
I'm the type of player to *wait*. Wait until enough people have played it and offered their insights but also more importantly wait till all the kinks are ironed out. They're encouraging me to play a glitchy boss mode that will cost me MORE units, time, deaths, and frustration than it's worth or intended.
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This new one is just as bad.
The gm was still bugged but it was too late for leave the quest😅
Prompts definitely are costing me resources. If I also had to deal with the red/green light bug at the same time, that would probably double the resource cost.
I remember that time because a thread was made and this was all Miike had to say after trying to sweep it under the rug for weeks. I was livid.
I recently played AW on the hazard shift node and the hazard icons were not showing up. I had to stopwatch it because i had immunity to only one of the hazard shift debuffs. I am scared of trying Necropolis to only discover the same issue with grandmaster after seeing this thread.
They literally WANT players to jump in right away to the challenging content, and are rewarding those that do so by the middle of January.
Yet they release a buggy game mode that they have not acknowledged when if or how it will get fixed.
I'm the type of player to *wait*. Wait until enough people have played it and offered their insights but also more importantly wait till all the kinks are ironed out. They're encouraging me to play a glitchy boss mode that will cost me MORE units, time, deaths, and frustration than it's worth or intended.