Yeah it has been said multiple times but "same milestone rewards" doesn't justify anything. The game has evolved, the items that were very good value last year (for example 1t6b and 1 t3a) are less valuable now because they can be more easily acquired elsewhere. I don't get how they don't understand this.
Kabam Miiike, how can you honestly say you don't see the problem with these rewards with a straight face? 5 star hero nexus crystals? That was considered a great reward in 2020, a very good reward in 2021, an okay reward in 2022, and here we are in 2023 I think it's safe to say that it's a complete throwaway for anybody who is above Cavalier- like the entire core of your player base. And then the some of the alliance rewards. Really? A 3 star relic? That'd be downright laughable if it didn't feel like an insult at this point in the game. Even a 4 star relic is a very weak reward for any tier here.
The actionable item is to separate rewards by progression. Sure, maybe the 5 star nexus will be great for a conquerer account but for all of us who haven't touched a 5 star this year, it's as close to nothing as you can get. So you can't make rewards that aren't too busted for new accounts but also feel satisfying for deep accounts, then don't. Make a tier of rewards (and crystals, while you're at it, because if I get t2A or t5b for 300 units then I will have to take a break from MCOC for a while) for Thronebreaker+ and one for everyone below. Or make drop rates of better items proportional to progression level - something as simple as giving meta items a player_title_int_val - 3% boost and vice versa for "bad" drops. As is, I see no incentive to spend many units or much cash this year because these rewards are great for Uncollected and terrible for Paragon.
Unhappy/unwilling consumers won't spend on anything.
The company feels the effects of the loss of revenue.
They do better ASAP to ensure they don't continue to lose money or a loyal consumer base that is their primary source of income.
Summary: There should have been some consideration for the demographic that have a reason to spend more, not pretending act 1 players will have 6* R5s tomorrow because of rewards updated for the current meta.
The gap between conqueror players and endgame level players gets bigger and bigger every year, and we've reached a point where you can't do anymore events where those get the same rewards or someone will obviously get either disappointed ( endgame players) or get too many good things (conqueror players). From next year onward there needs to be a progression based banquet event where conqueror players wont get too much of an advantage and valiant players will not get too disappointed.
Mike gave a level headed and warm response in regards to the reward milestones and it was a good response however it was still a bit flawed and even little contradictory if u consider the fact that the milestones don't have even 5% of what the top ranked rewards offer.
Regardless of this the concern is fair in terms of the business perspective so its upto us to offer actionable suggestions in the forums as Mike said. So
Number 1 on that list would be to make the points system back to how it was. The point nerf is unnecessary and doesn't make sense if Kabam's concern was on the oversupply of 7 stars or their mats. And Mike's comparison and logic of relic vs abyss nexus fails here because 4k units was enough to give you all the top rewards last time whereas that same 4k units don't even get you halfway this time around and the fun fact is you get nearly the exact same rewards as last time for this range so how is it more worthy in terms of the game's progression. Even double that and put 8k units still only gets u the abyss nexus which is also not close to the top.
Number 2 would be to reduce the crystal cost to 150-200 units if points system remains the same. This can be more the profitable option for them since opening free GBC won't give as much points.
Bonus changes they can do which the top players have also suggested is to add some exclusive progression gated milestones too along with this at least from Cav or Tb. This is harder to implement so no hopes for this time around but can be a good idea for next year. But they should at least implement ideas 1 or 2 if they truly want to make some changes for the best of players and the event.
Yeah it has been said multiple times but "same milestone rewards" doesn't justify anything. The game has evolved, the items that were very good value last year (for example 1t6b and 1 t3a) are less valuable now because they can be more easily acquired elsewhere. I don't get how they don't understand this.
It’s not just that they can be acquired elsewhere. It’s what those resources mean in terms of our rosters. Last year, I had no r5 champs and 7-stars didn’t exist.
Now I’ve 100%ed EoP vol 3, Carina 7 for 7, and both story chapters released this year. I’ll get my 16th 6r5 during the next level up and I have a 7r3 and 3 more 7r2 among 22 7-stars.
I get 2 t6b and 2 t3a per week with BG trophies and glory (combined). WHY would I possibly be excited about one of each placed most of the way through the milestones for this event?
Things that are meaningful to me: t6b, t3a, t6cc, ascension dust, 7-star shards. Notice how I didn’t list t4a here. I’m perfectly fine deepening the top of my roster instead of raising the ceiling.
Things that aren’t meaningful: t5b, t2a, t5cc, and portions of 6-star shards that’ll inevitably turn into random dupes for a pittance of 7-star shards.
The reason I felt it was important to highlight these catalysts (T4B, T2A, T5B) was because they were considered high value - more on value later. That is showing here today in these Banquet event rewards. The moment a new rarity appears, the previous top rarity slowly starts losing its value. This is proportional to the new rarity pool developing. I think Ascension really helps with that. For anyone that doesn't have a top 6 star already ranked up, will surely use the rank up materials (T4B, T2A, T5B) and look to ascend them as well. This keeps 6 stars relevant and competitive for far much longer. It is a little too late for 5 stars when it comes to end game players or whales but still gives a longer shelf life to 5 stars for the progressing players. There are still a lot of players that join the game today that can benefit from these catalysts and Ascension.
Value - The value of the catalysts, as expected, has been shifting with the progression of the game too. Newer rarity, higher rank, less use of previously coveted catalyst. However, value takes a little more hit when there are multiple ways of acquiring said catalysts. We can acquire catalysts via Units, Loyalty, Battleground Tokens, and Glory. This just speeds up ranking up of champs (limited by Gold and ISO of course).
Speaking of acquiring catalysts via Units, the VALUE of a T2A is 20 Units. Greater Banquet Crystal will most likely have the highest chance of acquiring 5x T2A. This is an equivalent Unit value of 100 Units. It will cost 300 Units for a GBC with likely return equivalent to 100 Units. Increasing the number of T2A to 10 or even a 100 wouldn't matter since we can't sell T2A.
I understand that this is not the right place to ask this question, however, it is about time T4CC and T2A be allowed to be sold. They cannot be used after taking a 6 star to R3 and neither has any use for a 7 star. It can be locked by progression to impede newer summoners jumping through content faster with champs too strong for content tailored to their progression level so they don't hit a wall. For many of us, there will be a plethora of T2A in overflow after the Banquet this year and that is a huge turn-off.
In addition to enabling selling some catalysts, the Banquet should be progression gated. We have solo events gated by progression, crystals gated by progression, sales gated by progression, arenas gated by progression, and so on. Why can we not have Banquet gated by progression when it is an event and a crucial one at that similar to July 4th and Cyber Weekend sales?
The reason I felt it was important to highlight these catalysts (T4B, T2A, T5B) was because they were considered high value - more on value later. That is showing here today in these Banquet event rewards. The moment a new rarity appears, the previous top rarity slowly starts losing its value. This is proportional to the new rarity pool developing. I think Ascension really helps with that. For anyone that doesn't have a top 6 star already ranked up, will surely use the rank up materials (T4B, T2A, T5B) and look to ascend them as well. This keeps 6 stars relevant and competitive for far much longer. It is a little too late for 5 stars when it comes to end game players or whales but still gives a longer shelf life to 5 stars for the progressing players. There are still a lot of players that join the game today that can benefit from these catalysts and Ascension.
Value - The value of the catalysts, as expected, has been shifting with the progression of the game too. Newer rarity, higher rank, less use of previously coveted catalyst. However, value takes a little more hit when there are multiple ways of acquiring said catalysts. We can acquire catalysts via Units, Loyalty, Battleground Tokens, and Glory. This just speeds up ranking up of champs (limited by Gold and ISO of course).
Speaking of acquiring catalysts via Units, the VALUE of a T2A is 20 Units. Greater Banquet Crystal will most likely have the highest chance of acquiring 5x T2A. This is an equivalent Unit value of 100 Units. It will cost 300 Units for a GBC with likely return equivalent to 100 Units. Increasing the number of T2A to 10 or even a 100 wouldn't matter since we can't sell T2A.
I understand that this is not the right place to ask this question, however, it is about time T4CC and T2A be allowed to be sold. They cannot be used after taking a 6 star to R3 and neither has any use for a 7 star. It can be locked by progression to impede newer summoners jumping through content faster with champs too strong for content tailored to their progression level so they don't hit a wall. For many of us, there will be a plethora of T2A in overflow after the Banquet this year and that is a huge turn-off.
My brother in Christ…you can absolutely sell that nonsense now.
Giving out one or two 7-star crystals, 5K titan shards, 10-20% T4A shards, a couple of T6CC selectors wouldn't break the progress/economy of the game, but will make the community happy with the event.
It is a easy fix, it's just matter of if Kabam wants to listen or not.
The reason I felt it was important to highlight these catalysts (T4B, T2A, T5B) was because they were considered high value - more on value later. That is showing here today in these Banquet event rewards. The moment a new rarity appears, the previous top rarity slowly starts losing its value. This is proportional to the new rarity pool developing. I think Ascension really helps with that. For anyone that doesn't have a top 6 star already ranked up, will surely use the rank up materials (T4B, T2A, T5B) and look to ascend them as well. This keeps 6 stars relevant and competitive for far much longer. It is a little too late for 5 stars when it comes to end game players or whales but still gives a longer shelf life to 5 stars for the progressing players. There are still a lot of players that join the game today that can benefit from these catalysts and Ascension.
Value - The value of the catalysts, as expected, has been shifting with the progression of the game too. Newer rarity, higher rank, less use of previously coveted catalyst. However, value takes a little more hit when there are multiple ways of acquiring said catalysts. We can acquire catalysts via Units, Loyalty, Battleground Tokens, and Glory. This just speeds up ranking up of champs (limited by Gold and ISO of course).
Speaking of acquiring catalysts via Units, the VALUE of a T2A is 20 Units. Greater Banquet Crystal will most likely have the highest chance of acquiring 5x T2A. This is an equivalent Unit value of 100 Units. It will cost 300 Units for a GBC with likely return equivalent to 100 Units. Increasing the number of T2A to 10 or even a 100 wouldn't matter since we can't sell T2A.
I understand that this is not the right place to ask this question, however, it is about time T4CC and T2A be allowed to be sold. They cannot be used after taking a 6 star to R3 and neither has any use for a 7 star. It can be locked by progression to impede newer summoners jumping through content faster with champs too strong for content tailored to their progression level so they don't hit a wall. For many of us, there will be a plethora of T2A in overflow after the Banquet this year and that is a huge turn-off.
My brother in Christ…you can absolutely sell that nonsense now.
NO WAY!!!! I had no idea! I just checked and you are right! Thanks bro!
Well, I did my first Necro path and now I don’t know what to do.
The gifting crystals appear to stink, so that’s going to be a low participation event for me - get the dust and bail. Maybe the first 7-star.
It’ll take time to replenish revives to consider another path. I don’t know of exploration is really in my future or not.
Using units to explore feels…not great. Like each death would be its own failure. And yet there’s nothing else to do. 8.4 is probably what…Mar/April?
Same boat here. My decision is largely roster dependent. If Shuri or Wong magically appears as a 7 star in my account, I might reconsider. Otherwise, I think I am just going to keep hoarding and wait for 8.4.
The reason I felt it was important to highlight these catalysts (T4B, T2A, T5B) was because they were considered high value - more on value later. That is showing here today in these Banquet event rewards. The moment a new rarity appears, the previous top rarity slowly starts losing its value. This is proportional to the new rarity pool developing. I think Ascension really helps with that. For anyone that doesn't have a top 6 star already ranked up, will surely use the rank up materials (T4B, T2A, T5B) and look to ascend them as well. This keeps 6 stars relevant and competitive for far much longer. It is a little too late for 5 stars when it comes to end game players or whales but still gives a longer shelf life to 5 stars for the progressing players. There are still a lot of players that join the game today that can benefit from these catalysts and Ascension.
Value - The value of the catalysts, as expected, has been shifting with the progression of the game too. Newer rarity, higher rank, less use of previously coveted catalyst. However, value takes a little more hit when there are multiple ways of acquiring said catalysts. We can acquire catalysts via Units, Loyalty, Battleground Tokens, and Glory. This just speeds up ranking up of champs (limited by Gold and ISO of course).
Speaking of acquiring catalysts via Units, the VALUE of a T2A is 20 Units. Greater Banquet Crystal will most likely have the highest chance of acquiring 5x T2A. This is an equivalent Unit value of 100 Units. It will cost 300 Units for a GBC with likely return equivalent to 100 Units. Increasing the number of T2A to 10 or even a 100 wouldn't matter since we can't sell T2A.
I understand that this is not the right place to ask this question, however, it is about time T4CC and T2A be allowed to be sold. They cannot be used after taking a 6 star to R3 and neither has any use for a 7 star. It can be locked by progression to impede newer summoners jumping through content faster with champs too strong for content tailored to their progression level so they don't hit a wall. For many of us, there will be a plethora of T2A in overflow after the Banquet this year and that is a huge turn-off.
My brother in Christ…you can absolutely sell that nonsense now.
NO WAY!!!! I had no idea! I just checked and you are right! Thanks bro!
Well, I did my first Necro path and now I don’t know what to do.
The gifting crystals appear to stink, so that’s going to be a low participation event for me - get the dust and bail. Maybe the first 7-star.
It’ll take time to replenish revives to consider another path. I don’t know of exploration is really in my future or not.
Using units to explore feels…not great. Like each death would be its own failure. And yet there’s nothing else to do. 8.4 is probably what…Mar/April?
8.4 may be sooner than you think. It’s generally 2-3 months after the beta, which was in November.
I’ll be very surprised if they hit Jan or Feb but that’s be great. They’ve done October - April - October for act 8 iirc. Act 7 chapters were 5 months apart, which would still be March.
The livestream that announced Valiant listed act 8 exploration as “spring 2024”
Well, I did my first Necro path and now I don’t know what to do.
The gifting crystals appear to stink, so that’s going to be a low participation event for me - get the dust and bail. Maybe the first 7-star.
It’ll take time to replenish revives to consider another path. I don’t know of exploration is really in my future or not.
Using units to explore feels…not great. Like each death would be its own failure. And yet there’s nothing else to do. 8.4 is probably what…Mar/April?
8.4 may be sooner than you think. It’s generally 2-3 months after the beta, which was in November.
I’ll be very surprised if they hit Jan or Feb but that’s be great. They’ve done October - April - October for act 8 iirc. Act 7 chapters were 5 months apart, which would still be March.
The livestream that announced Valiant listed act 8 exploration as “spring 2024”
Hopefully the turnarounds are quicker with the move to 3 paths per quest. Unless Kabam redirected some of that effort to other content unrelated to story.
Unhappy/unwilling consumers won't spend on anything.
The company feels the effects of the loss of revenue.
They do better ASAP to ensure they don't continue to lose money or a loyal consumer base that is their primary source of income.
Summary: There should have been some consideration for the demographic that have a reason to spend more, not pretending act 1 players will have 6* R5s tomorrow because of rewards updated for the current meta.
I believe they think we’re bluffing when many people say they’ll be boycotting.
As a whale player, calling out other whale players to join me and others, and not spend a dime.
The problem with events where everyone can get the same rewards regardless of progression level is that it pushes the point where you start enjoying the rewards you get further and further forward with each progression level. If you're on the lower end of the progression spectrum, you quickly start getting rewards that you can be excited by, and as you open more crystals (whether you've bought them for units or not), the rewards just keep getting better. Even before the point where you'd have to spend to be able to open more crystals, the rewards you've earned propels your account forward.
If you're more toward the middle of the spectrum, the rewards don't start out very exciting but as you open more crystals, you eventually hit a point where you start getting things you are excited about. This is where I was last year. I didn't care for the initial rewards but I eventually got some stuff that I was really happy with, and if I had wanted to continue spending, I could have started getting rewards that would have really propelled my account forward.
However, if you're and endgame player (which I consider myself to be nowadays), the point where you start getting rewards that you'd be excited for lies so very deep into the runway that it's 1) impossible to get there without spending cash on the game/burn through a lot of units and 2) hard to justify spending those resources in order to get those rewards since the ultimate payout isn't particularly impressive. If you're not a spender, the f2p rewards stop before they start becoming valuable to you. If you do spend, there are too few enticing rewards to justify that spending.
If you keep this system going forward, my suggestion would be to let players start at different places along the runway depending on their progression tier. If we have 15 steps, let Uncollected and under players start at step 1 and basically have the same experience they have now. Then have every progression level after that result in let's say a 2-step jump, meaning Cavalier players start at step 3, Thronebreakers at step 5, Paragons at step 7, and Valiants at 9. With tiered starting points, mid-level players wouldn't have open a bunch of crystals that only counts toward low-level rewards. Instead, even the first crystals they open immediately start counting toward "their" rewards. Same as you go higher up in the progressions. Endgame players would start getting valuable rewards from the go without having to wade through those aimed at low- and mid-level players.
I imagine the system to be similar to the one you have for seeding players in Battlegrounds, just based on progression instead. Staying with that idea, you could also have a similar system for rewarding players with all of the rewards they've missed. After they've opened five Greater Banquet Crystals or have reached their first rewards milestone, to spitball a few examples.
I think the issue is a lot more complicated and needs a lot more solutions than just the one mentioned above, but this post is already long enough.
We reduced the number of points available for opening each Greater Gifting Crystal, but also reduced the points needed to hit that same milestone last year. Last year, there was 15 Solo Event milestones, with the top reward being a 5-Star Relic at 100,000 points. Buy and opening 25 crystals got you that Milestone. This year, the 15th Milestone is at 75,600 points and is a 6-Star Abyss Nexus Crystal. To get there, you would need to buy and open 28 GBCs. Yes, that is 3 more than before, but it's also arguably a better reward than the Relic Crystal.
If you reduce the points for opening a GBC and keep the price at the same 300 unit level than it is shady and stupid in my opinion. I don't care about a 6 star abyss nexus or a 5 star relic. You guys are just really not that smart huh. Lower the points, ask for more units, change the economy drastically in a year and still have the courage to say it is better than last year. What a JOKE!!
I disagree on this one. Points don't exist in a vacuum, they are in relation to the milestones. We didn't need to change the number of points, and probably in retrospect shouldn't have, but the new additional milestones would have been higher to compensate for that. We don't tune these on the number of points you get, we tune them on the number of Crystals that you need to open. The number of points is not relevant.
Dying over the hilariousness I almost feel bad for you, for having to defend such logic defying decisions..
You have a new title You released a new higher rarity of champ You added higher achievable ranks to the new champ rarity One Odin gave more than majority of this event which will cost more than a few odins. Cyber weekend May not be the normal economy, but this is also the next major Spending Event.. You changed the games economy and think people should want outdated near valueless items At a time when your pushing your customers to spend and die in an event (literally making fun of the fact you created a complete pay to win game mode)
Any idea when or if kabam will provide an answer? Still discussing this feel useless, everything has been said
a few pages back kabammiike asked for feedback for future considerations. Nothing is going to change… except the level of frustration in the player base
Comments
Thanks
The actionable item is to separate rewards by progression. Sure, maybe the 5 star nexus will be great for a conquerer account but for all of us who haven't touched a 5 star this year, it's as close to nothing as you can get. So you can't make rewards that aren't too busted for new accounts but also feel satisfying for deep accounts, then don't. Make a tier of rewards (and crystals, while you're at it, because if I get t2A or t5b for 300 units then I will have to take a break from MCOC for a while) for Thronebreaker+ and one for everyone below. Or make drop rates of better items proportional to progression level - something as simple as giving meta items a player_title_int_val - 3% boost and vice versa for "bad" drops. As is, I see no incentive to spend many units or much cash this year because these rewards are great for Uncollected and terrible for Paragon.
Unhappy/unwilling consumers won't spend on anything.
The company feels the effects of the loss of revenue.
They do better ASAP to ensure they don't continue to lose money or a loyal consumer base that is their primary source of income.
Summary: There should have been some consideration for the demographic that have a reason to spend more, not pretending act 1 players will have 6* R5s tomorrow because of rewards updated for the current meta.
Regardless of this the concern is fair in terms of the business perspective so its upto us to offer actionable suggestions in the forums as Mike said. So
Number 1 on that list would be to make the points system back to how it was. The point nerf is unnecessary and doesn't make sense if Kabam's concern was on the oversupply of 7 stars or their mats. And Mike's comparison and logic of relic vs abyss nexus fails here because 4k units was enough to give you all the top rewards last time whereas that same 4k units don't even get you halfway this time around and the fun fact is you get nearly the exact same rewards as last time for this range so how is it more worthy in terms of the game's progression. Even double that and put 8k units still only gets u the abyss nexus which is also not close to the top.
Number 2 would be to reduce the crystal cost to 150-200 units if points system remains the same. This can be more the profitable option for them since opening free GBC won't give as much points.
Bonus changes they can do which the top players have also suggested is to add some exclusive progression gated milestones too along with this at least from Cav or Tb. This is harder to implement so no hopes for this time around but can be a good idea for next year. But they should at least implement ideas 1 or 2 if they truly want to make some changes for the best of players and the event.
Now I’ve 100%ed EoP vol 3, Carina 7 for 7, and both story chapters released this year. I’ll get my 16th 6r5 during the next level up and I have a 7r3 and 3 more 7r2 among 22 7-stars.
I get 2 t6b and 2 t3a per week with BG trophies and glory (combined). WHY would I possibly be excited about one of each placed most of the way through the milestones for this event?
Things that are meaningful to me: t6b, t3a, t6cc, ascension dust, 7-star shards. Notice how I didn’t list t4a here. I’m perfectly fine deepening the top of my roster instead of raising the ceiling.
Things that aren’t meaningful: t5b, t2a, t5cc, and portions of 6-star shards that’ll inevitably turn into random dupes for a pittance of 7-star shards.
Kabam miike is honestly a W
https://forums.playcontestofchampions.com/en/discussion/336683/rank-up-resources-are-becoming-obsolete#latest
The reason I felt it was important to highlight these catalysts (T4B, T2A, T5B) was because they were considered high value - more on value later. That is showing here today in these Banquet event rewards. The moment a new rarity appears, the previous top rarity slowly starts losing its value. This is proportional to the new rarity pool developing. I think Ascension really helps with that. For anyone that doesn't have a top 6 star already ranked up, will surely use the rank up materials (T4B, T2A, T5B) and look to ascend them as well. This keeps 6 stars relevant and competitive for far much longer. It is a little too late for 5 stars when it comes to end game players or whales but still gives a longer shelf life to 5 stars for the progressing players. There are still a lot of players that join the game today that can benefit from these catalysts and Ascension.
Value - The value of the catalysts, as expected, has been shifting with the progression of the game too. Newer rarity, higher rank, less use of previously coveted catalyst. However, value takes a little more hit when there are multiple ways of acquiring said catalysts. We can acquire catalysts via Units, Loyalty, Battleground Tokens, and Glory. This just speeds up ranking up of champs (limited by Gold and ISO of course).
Speaking of acquiring catalysts via Units, the VALUE of a T2A is 20 Units. Greater Banquet Crystal will most likely have the highest chance of acquiring 5x T2A. This is an equivalent Unit value of 100 Units. It will cost 300 Units for a GBC with likely return equivalent to 100 Units. Increasing the number of T2A to 10 or even a 100 wouldn't matter since we can't sell T2A.
I understand that this is not the right place to ask this question, however, it is about time T4CC and T2A be allowed to be sold. They cannot be used after taking a 6 star to R3 and neither has any use for a 7 star. It can be locked by progression to impede newer summoners jumping through content faster with champs too strong for content tailored to their progression level so they don't hit a wall. For many of us, there will be a plethora of T2A in overflow after the Banquet this year and that is a huge turn-off.
In addition to enabling selling some catalysts, the Banquet should be progression gated. We have solo events gated by progression, crystals gated by progression, sales gated by progression, arenas gated by progression, and so on. Why can we not have Banquet gated by progression when it is an event and a crucial one at that similar to July 4th and Cyber Weekend sales?
It is a easy fix, it's just matter of if Kabam wants to listen or not.
The gifting crystals appear to stink, so that’s going to be a low participation event for me - get the dust and bail. Maybe the first 7-star.
It’ll take time to replenish revives to consider another path. I don’t know of exploration is really in my future or not.
Using units to explore feels…not great. Like each death would be its own failure. And yet there’s nothing else to do. 8.4 is probably what…Mar/April?
The livestream that announced Valiant listed act 8 exploration as “spring 2024”
As a whale player, calling out other whale players to join me and others, and not spend a dime.
If you're more toward the middle of the spectrum, the rewards don't start out very exciting but as you open more crystals, you eventually hit a point where you start getting things you are excited about. This is where I was last year. I didn't care for the initial rewards but I eventually got some stuff that I was really happy with, and if I had wanted to continue spending, I could have started getting rewards that would have really propelled my account forward.
However, if you're and endgame player (which I consider myself to be nowadays), the point where you start getting rewards that you'd be excited for lies so very deep into the runway that it's 1) impossible to get there without spending cash on the game/burn through a lot of units and 2) hard to justify spending those resources in order to get those rewards since the ultimate payout isn't particularly impressive. If you're not a spender, the f2p rewards stop before they start becoming valuable to you. If you do spend, there are too few enticing rewards to justify that spending.
If you keep this system going forward, my suggestion would be to let players start at different places along the runway depending on their progression tier. If we have 15 steps, let Uncollected and under players start at step 1 and basically have the same experience they have now. Then have every progression level after that result in let's say a 2-step jump, meaning Cavalier players start at step 3, Thronebreakers at step 5, Paragons at step 7, and Valiants at 9. With tiered starting points, mid-level players wouldn't have open a bunch of crystals that only counts toward low-level rewards. Instead, even the first crystals they open immediately start counting toward "their" rewards. Same as you go higher up in the progressions. Endgame players would start getting valuable rewards from the go without having to wade through those aimed at low- and mid-level players.
I imagine the system to be similar to the one you have for seeding players in Battlegrounds, just based on progression instead. Staying with that idea, you could also have a similar system for rewarding players with all of the rewards they've missed. After they've opened five Greater Banquet Crystals or have reached their first rewards milestone, to spitball a few examples.
I think the issue is a lot more complicated and needs a lot more solutions than just the one mentioned above, but this post is already long enough.
I almost feel bad for you, for having to defend such logic defying decisions..
You have a new title
You released a new higher rarity of champ
You added higher achievable ranks to the new champ rarity
One Odin gave more than majority of this event which will cost more than a few odins. Cyber weekend May not be the normal economy, but this is also the next major Spending Event..
You changed the games economy and think people should want outdated near valueless items
At a time when your pushing your customers to spend and die in an event (literally making fun of the fact you created a complete pay to win game mode)
This is a gut punch to all Valiant players!