Act 6 difficulty
Charliejiggens
Member Posts: 594 ★★★
I know kabam made act 4 and 5 easier when are you gonna do act 6 because act 6 is actually super difficult to do im stuck on act 6 chapter two and have been for quite some time now kabam this is a plea u made act 4&5 easier so can u please do the same for act 6 and improve the rewards to as its not fun being stuck on the same fight for months on end
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Comments
As a note... I've seen a lot of "skill issue" and "git good" comments lately. These are the definition of unconstructive.
We've said this on the forums before, and some of you may have gotten the message in warnings: disagree with ideas and concepts, do not turn your attention to people.
This community is at its best when Summoners are helping each other. I've seen streaks of brilliance in here before. Let's, please, not devolve into name calling and dismissive comments. Isn't it just easier to not comment than to go out of your way to belittle someone who has expressed they're struggling?
Food for thought.
Anyway, OP.. who are you using vs Grandmaster?
Seriously if you're having trouble, check out YouTube, practice and develop your roster.
My main advice is plan to level 1 or 2 champions for each chapter to help you get through. YouTube guilds are a great help when you're stuck. Though follow those guides with a grain of salt on who to level for act 6 since there are probably 100 new options since those guides were made.
To beat some of the bosses you'll have to learn new skills others you'll just have to grow your roster. But be patient, expect stalls. Make a plan, and stick to it unless you get better information and then adapt your plan.
Good luck, don't give up. With time and effort you'll get through.
If your still having trouble then it's definitely a skill issue.
Jinx
And that is even without doing suicides.
Tuning those up could help out a lot.
Gonna have to farm units to fix the mastery setup before trying GM
I would suggest this as a bare minimum budget build
I would highly recommend Despair, Deep Wounds, Assassin, Willpower and Mystic Dispersion. These are the absolute top masteries and will take time to unlock.
If you want to jump back into story again before those, this isn’t a bad setup.
At the end of the day, masteries either make the opponents health go down faster or your health go down slower — they’re basically turbocharging your game.
1. Farm units for revive, theres a good deal right now for 500 units or get the 1000 units from EQ next week
2. Watch youtube to learn what the nodes do and how they interact (dont blindly follow the champion they use)
3. Practice the path, try fight the 1st node of the path itemless (no boost, no revive) if you die restart the quest that way you dont waste resource as much. Consider the boss as well, if you made it to the boss with minimal resource and confident enough to redo the path i'd suggest restart the whole quest if you get wiped.
4. Take a break from this game if its stressful, remember this is a game its supposed to be fun. If its no longer fun you might aswell quit, there are more fun things than this game out there.
Good luck
Some highlights.
Strength / Vitality (first 2 nodes in each of Offense / Defense).
You have major amounts of points in all 4 of them.
But both Greater ones are not even full at Max, even though you still have extra available from the Lesser ones. Just doesn’t make sense that extra 1 point each would not be in Greater ones to Max those out instead of Lesser (even if you really did want to keep extra points in any of those 4).
**But, really, anything above 1 in all 4 of those is just losing out on a whole lot of other/better mastery nodes. Too many points needed for too little relative return. You have to crank those 2 Greater ones up too much (too many points) to really start to see a benefit. And the Lesser ones are basically pointless to have more than just 1 in.
Cruelty/Precision (ie, for Critical Hits.. the Rate and Damage)
The Greater versions of those 2 do cost a bunch of Units to unlock, but are **WELL WORTH IT**.
Moving excess from Lesser into Greater versions for Critical Hits has (I believe) a 5 times greater effect per mastery point. (been a long time since looking at them in detail, but isn’t Greater a 5x benefit of what Lesser is ?)
Fury branch at bottom.
Long ago (and don’t think it has changed), those had so much of a TINY effect, they were basically “sucker bets”. So a Fury effect would last an extra fraction of a fraction of a second. Wooop.