**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
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You wanna do it, then keep getting resources till you are able to do it, if it takes a week, it takes a week, if it takes a month, it takes a month.
If you wanna do content the first day it comes out you have Monthly Event Quests, Everest Content works different.
If revive farming didnt exist more people would revive?... How does that make any sense ..
I actually was careless cause they were free..
EOP carina was the last piece of content you probably didn't have enough revives for, especially if you did them all immediately.
Besides content that is released maybe once a year, if you can't complete it, it is a skill issue
First of all, there’s a difference between you or I personally needing revives, and content that is designed to require revives. We are already starting to see Necropolis solos and I don’t think there’s any fight that cannot be siloed. It’s just a question of when someone strings together enough solos.
Low skill players are using hundreds of revives. I’ve heard numbers approaching a thousand revives. High skill players are currently doing it in only a few dozen revives, and players are only getting better at it.
Second, eliminating revives doesn’t increase player deaths. That’s so absurd I don’t even know how to contradict that statement. If you don’t have revives, you literally can only die once. Revives allow for more deaths, not prevent them.
I’ve seen such mechanics since I first played Space Invaders in 1978. I have literally no idea why people complain about such mechanics like it’s some strange thing Kabam decided to inflict on MCOC players out of thin air.
It’s what we did to get through act 6 before it was nerfed to oblivion.
Fun fact 2: the data will drive course corrections in the game, not message board screeds.
Bonus fun fact: Kabam is trying to both squeeze the top while also moving the end zone, which is a real risk. One of the two will change, but it won't result in give-backs.
We all should be consultants for Jax!
I did revive farm 😀 but I admit that it was ridiculously broken but I also agree that Apothecary is bruh-cary but it is what it is.
Just 2 paths left in Necro, I'm stoopid and spent units on Banquet a bit, oh well.
I'll be waiting in Arena and I'll be hopefully expecting the ability to purchase L-1 revives in upcoming potions update. It's well needed, I just want to buy !!!!!
Then there is Battlegrounds, where there is no reviving.
And anyway you can still farm units in arena to buy revives.
The threat of quitting is equivalent to a kid kicking and screaming in the candy aisle of a market.
Would it really be such an issue if they just didn't put mechanics in that did that? What would all of a sudden happen that would be so bad?