So how exactly are you supposed to counter bullseye?

2

Comments

  • Herbal_TaxmanHerbal_Taxman Member Posts: 886 ★★★★

    But what about mercanery champs? With kitty you ain’t getting that objective down.

    Abs Man. Parry, heavy. Bait sp1, block knives, wait out killer instinct, repeat. It’s kind of hard to keep your form up in the SQ because of the power drain on his special. But it’s manageable.
  • Herbal_TaxmanHerbal_Taxman Member Posts: 886 ★★★★
    Pikolu said:

    Why is bullseye so OP and daredevil still sucks grandpa farts even after a buff… so so annoying

    Don't let @Cat_Murdock see this comment
    To be fair, Bullseye killed DD in the comics a few years back.
  • smdam38smdam38 Member Posts: 1,519 ★★★
    I had to use revives on threat level 4.

    I guess this is a good place to learn him.
    It’s annoying that as soon as he hits one bar of power, the killer instinct kicks in before he even throws it.
  • DiscoNnectKingDiscoNnectKing Member Posts: 529 ★★★
    XFREEDOMX said:

    By using s99🗿

    1 hit KO? lol
    Its a dual i think probably against a 3*
  • call_me_ogcall_me_og Member Posts: 87
    Pikolu said:

    Buttehrs said:

    But what about mercanery champs? With kitty you ain’t getting that objective down.

    Hit monkey is probably your best bet with his disorient
    Killer instinct is AAR immune
    hit monkey has an evade counter while he has monkeys vigilance
  • Achilles100Achilles100 Member Posts: 39
    AA
  • Doug4theWinDoug4theWin Member Posts: 202 ★★
    Colossus, Storm, Misty Knight, Mole Man were all useful vs. Bullseye in SQ.
  • MikeHancho31MikeHancho31 Member Posts: 247 ★★★
    I've been using Prof X and Domino. Been doing just fine.
  • gforcefangforcefan Member Posts: 404 ★★★
    In the side quest, he is manageable. But in BGs he will be near impossible and will have to insta-block. Some war nodes are near impossible.
  • Sceptilemaniac2Sceptilemaniac2 Member Posts: 377 ★★★

    XFREEDOMX said:

    By using s99🗿

    1 hit KO? lol
    Its a dual i think probably against a 3*
    No, spidey only needs to hit his block. Look at the time.
  • Zeke_the_XbotZeke_the_Xbot Member Posts: 378 ★★★
    Domino
  • Drago_von_DragoDrago_von_Drago Member Posts: 989 ★★★★
    For the mercenary objectives for the paragauntlet and lower level side quests, Hit Monkey was my best option. I still don’t have domino above a 4*.

    For the Threat Level 5 objective you could also use an all-mutant team. Horseman Wolverine soloed him both paths for me there.

    I am not looking forward to facing him in BG. Fortunately I don’t play that mode much.
  • ButtehrsButtehrs Member Posts: 6,253 ★★★★★

    J0eySn0w said:

    It’s like Kabam is going back to those days they’d design defensive champs that had like literally just 1 or 2 counters, at times no real counters. And later they will design a new champ just to counter the defensive champ. Granted individual mechanics of Bullseye are already associated with the game, namely: evade & counter, guarantees crits & through block, instant bleed, etc. But all of them put together seems like a new difficult mechanic. He’s a difficult champ to go up against generally speaking.
    I’ve been laid back and wasn’t planning on commenting or making a post, but there are so many things happening in the game I just have to voice out some concerns and suggestions. The defensive champs they’re designing lately is slightly overboard imho, if they keep at this pace, it will become terrible.

    reminds me of havok, warlock nd thing
    Havok was a bigger nightmare than photon when he was released
    Reminds me of when modok came out. And that abominable ice Phoenix that came with him
  • Hector_1475Hector_1475 Member Posts: 1,794 ★★★★★

  • UsagicassidyUsagicassidy Member Posts: 1,481 ★★★★

    Regarding the mercenary champs requirement - little reminder that you can smash them down to 1% with ANYONE, and then lose the fight and let a Merc finish them off

    For threat level 5 though you can't do that. You need an entire team of Mercs.
  • Shamir51Shamir51 Member Posts: 1,022 ★★★★

    Regarding the mercenary champs requirement - little reminder that you can smash them down to 1% with ANYONE, and then lose the fight and let a Merc finish them off

    For threat level 5 though you can't do that. You need an entire team of Mercs.

    Or an entire team of mutants.
  • Bugmat78Bugmat78 Member Posts: 2,396 ★★★★★

    But what about mercanery champs? With kitty you ain’t getting that objective down.

    Domino (preferably with Masacre) - keep parrying so she purifies his bleeds and gets power then sp1, bait his sp1 and wait out killer instinct. Rinse, repeat.
  • PantherusNZPantherusNZ Member Posts: 2,264 ★★★★★

    Regarding the mercenary champs requirement - little reminder that you can smash them down to 1% with ANYONE, and then lose the fight and let a Merc finish them off

    For threat level 5 though you can't do that. You need an entire team of Mercs.
    Yes, I should've specified that I was meaning for Threat Levels 3 and 4.
  • PikoluPikolu Member, Guardian Posts: 7,996 Guardian
    Buttehrs said:

    J0eySn0w said:

    It’s like Kabam is going back to those days they’d design defensive champs that had like literally just 1 or 2 counters, at times no real counters. And later they will design a new champ just to counter the defensive champ. Granted individual mechanics of Bullseye are already associated with the game, namely: evade & counter, guarantees crits & through block, instant bleed, etc. But all of them put together seems like a new difficult mechanic. He’s a difficult champ to go up against generally speaking.
    I’ve been laid back and wasn’t planning on commenting or making a post, but there are so many things happening in the game I just have to voice out some concerns and suggestions. The defensive champs they’re designing lately is slightly overboard imho, if they keep at this pace, it will become terrible.

    reminds me of havok, warlock nd thing
    Havok was a bigger nightmare than photon when he was released
    Reminds me of when modok came out. And that abominable ice Phoenix that came with him
    I remember using a r4 4* agent venom for that ice Phoenix and just praying on the 70% tenacity chance.
  • Darklord60Darklord60 Member Posts: 33
    I used Emma Frost,,,bullseye evade didn't function Emma bypasses this mechanic
  • Darklord60Darklord60 Member Posts: 33
    Mercenary I used Domino she's got luck on her side 🤣
  • psp742psp742 Member Posts: 2,654 ★★★★
    I saw Gorr or Onslaught beat Bullseye.
  • GlassbackGlassback Member Posts: 702 ★★★

    I used Emma Frost,,,bullseye evade didn't function Emma bypasses this mechanic

    Yeah same, she did really well and didn’t take the bleed damage in diamond form. Just hard to balance your power to bypass the evade and then below his to get the diamond before he sp1s
  • TerminatrixTerminatrix Member Posts: 3,141 ★★★★★
    J0eySn0w said:

    It’s like Kabam is going back to those days they’d design defensive champs that had like literally just 1 or 2 counters, at times no real counters. And later they will design a new champ just to counter the defensive champ. Granted individual mechanics of Bullseye are already associated with the game, namely: evade & counter, guarantees crits & through block, instant bleed, etc. But all of them put together seems like a new difficult mechanic. He’s a difficult champ to go up against generally speaking.
    I’ve been laid back and wasn’t planning on commenting or making a post, but there are so many things happening in the game I just have to voice out some concerns and suggestions. The defensive champs they’re designing lately is slightly overboard imho, if they keep at this pace, it will become terrible.

    I'd like to add the rate that they're being released too. We just got Chee'ilth, Photon, Onslaught, Bullseye, White Tiger, Maestro, and Deathless Gilly.......all in a short time.
Sign In or Register to comment.