T1 Alpha debacle
Nerfed2Def Posts: 292 ★★
While changing the cost is the T1 Alphas in the glory Store was helpful, the resource is indeed lacking. With end game players looking to develop a 5 star roster, of basically the same 4 star champs already ranked, the resource needs more availability. This needs addressed immediately with a more effective solution. Perhaps reducing the amount required for ranking from 5 and 6 to 1 to 3. Also, other catalyst will need even more distribution or the number will need to lessen for them as well. Looking forward to the added availability of the resources.
Im still holding all my T4C since like June. Cant spend em.
Your attempt to delegitimize someone else’s experience while insulting them before they even express an opinion is laughable dude. Come off it.
And stop thinking you need to rank up every single 5*, that groot, IP, LC, ain’t worth the resources. If you happen to pull a few awesome champs back to back count your blessings and be glad you now know exactly what you need to do for progression without being at the mercy of RNG for a good champ actually worth the resources.
If your in a successful and active alliance it rains t1a, stop watering the weeds with it though.
Have you looked at the rate of t1a, t4b and, t4cc their rate lines up pretty well for being able to utilize t4cc at the rate it comes in for the overwlheming majority of players and those at the top get extra glory for t1a if they so choose.
BTW do end game players not already have developed rosters what’s up with that? And should they have every champ available to r3 immeadietly upon release while ignoring resource management? The more I look at this particular argument for more t1a the weaker it becomes.
Personally I'm not in a t4c alliance so I like to spend some glory on the class specific shards if I am short a certain t4c for a rankup, also the alliance I've been in for 18 months doesn't always get arena alpha so I'm outta luck.
This has been specifically bad for me as i have had really good 5* pulls lately and have nearly every god tier 4* already at r5, so no real point in me doing any 4* rankups, that said it is really just a drag having to do all that menial stuff at this level In the game for said alphas. Why are so many required for even r5 5*s as well as t2as, they are clearly the game designed bottleneck, and I think it's lame that my demi god 4* pulls and most of my 5* pulls have to sit at r2 and 1 respectively, because of my alpha shortage
Yeah I had to buy a bunch of them with glory when I got the 5* I finally wanted to r4. Even that wasn’t enough and I had to rank down a 5*
Also this month I literally can't be bothered running normal difficulty as I don't want to use units (or waste hours) as most of my energy is going on the halls of healing and fortune, I just don't think alphas should be so prescious that I have to resort to spending hours on autopilot for 1 so this month my rankups will be a bit slower, my point isn't that there is a debacle or shortage, rather that it's a drag to have to spend so much of my gaming time working on such an early building block, and its making the whole game less fun for myself I have spent years/thousands of hours on this game, personally I would like to be playing more efficiently and not having to run 4 difficulties of the same quest every month, 3 of which are well below my level of play and two of which I am running almost only for the alpha catalysts
Some indisputable facts. 5 T1As to take a 5* to rank 2 is RIDICULOUS. There is no reasonable justification for it. If T1A costs are working as intended, they should be dropping in map 5 crystals. They are needed more by end-game players than mid-game players, but drop more for mid-game players.
The system is horribly unbalanced. The limiting resource for mid-game players ranking 4*s should be T1As, the limiting resource for end-game players ranking 5*s should be T2As. Instead, mid-game players are selling them from their stash and end-game players are begging for them.
The fact that they’re not even sold in offers tells me that Kabam is doing this intentionally, they’re not even profiting from it, but I have no idea what they hope to achieve.
What you propose as limiting progression at different levels creates an excelerated divide between mid and end game tiers as mid game will not be able to compete with their t1a vrs their t2a. This leaves end game with a dwindling player pool to pull from when it losses players to attrition.
All this does is discourage me from trying to acquire more champs as I have no way to rank them.
Here’s a question for you. Why are you fighting a one man crusade in this thread to maintain the limited supply of T1A in the game? What possible benefit can that afford you?
If you want to rank a 5* up a level per day, then yes there is a mega shortage.
But 5* are the most sought after champs, so ranking 1 per day isn't reasonable or a reason to say t1 alphas aren't around.
If your doing a 5* per week/2 weeks there's enough alphas to do that.