Grass Mcoc has the best She-Hulk solo video explanation I’ve seen. I was able to do it after watching and practicing for about an hour. Highly recommend
I hear you on this. We are the same age, been playing the same amount of time, and I’m Valiant. My arthritis and eye sight are becoming limiting factors in my accomplishments. I did get gamma done with Hulk this time, but it was something! Still not sure I’ll go back in with Shocker. But I hear you.
I read these comments and think, “i kind of agree, but that’s why i’ve decided to just focus on the parts of the game i enjoy - EQ, (most) SQ, some AW, some BGs, some story, and good old arena…”
…except the current Kabam model reads to me as “we will flood the zone with overtuned, hyper-specific defenders as passive-aggressive revenge for our OP Hercules design until morale improves,” making those other modes more and more of a drag. The balance between “fun challenge” and “giant middle finger from the publisher” is off and getting worse by the month.
I play mcoc every day yet somehow i miss mcoc. We’re in the endgame now, or at least i am.
@Bulmkt why not just quit the fight as soon as he throws the special so he doesn't Regen? I see people getting him down in 6-7 revives that way? Or am I off
I hate to say it but I’m with you on this. I’m valiant, I’ve 100% Necropolis. I’ve done nearly every single piece of content that has come out (aside from a few Carina challenges). I have also spent more on this game than I’d like to admit, chasing new characters to have a full roster. This Absorbing Man has absolutely killed my interest in the game. Getting him down and watching him heal to almost full is disheartening. I ended up getting super frustrated, then started making mistakes and ended up wasting 10 revives and several health potions. I didn’t even end up killing him. In fact, I almost threw my phone at the wall.
When I also did that, it made me realize that I’m not having fun. Between this boss and the new Carina Challenges where I have to rank up characters I’m not interested in ranking up and wasting revives on content I’ve already done, I think I’ll be leaving this game.
Part of me is sad to say I’m leaving (especially after the time and financial investment) but when I’m at a point where I get mad and want to stop playing, then this is no longer for me.
Someone the other day just said “well don’t do the content, it’s optional” (in a much more rude way which invoked an even more rude response on my part). I hate that statement. I’m by no means as skilled as the top end players, but I’m solid. Like i said, I’ve completed almost every piece of content in the game. Challenging content is good, encouraged even. Content that makes me want to throw my phone, isn’t. People being told not to play content because it’s designed for less than the top 1% of players is toxic, elitist and not a community I want to be part of.
@Bulmkt why not just quit the fight as soon as he throws the special so he doesn't Regen? I see people getting him down in 6-7 revives that way? Or am I off
Yes mate I can try that and I might later on. But my point that the fight in itself is totally insane. Kabam IMO have over juiced the first fight for WoWoe.
I hate to say it but I’m with you on this. I’m valiant, I’ve 100% Necropolis. I’ve done nearly every single piece of content that has come out (aside from a few Carina challenges). I have also spent more on this game than I’d like to admit, chasing new characters to have a full roster. This Absorbing Man has absolutely killed my interest in the game. Getting him down and watching him heal to almost full is disheartening. I ended up getting super frustrated, then started making mistakes and ended up wasting 10 revives and several health potions. I didn’t even end up killing him. In fact, I almost threw my phone at the wall.
When I also did that, it made me realize that I’m not having fun. Between this boss and the new Carina Challenges where I have to rank up characters I’m not interested in ranking up and wasting revives on content I’ve already done, I think I’ll be leaving this game.
Part of me is sad to say I’m leaving (especially after the time and financial investment) but when I’m at a point where I get mad and want to stop playing, then this is no longer for me.
Someone the other day just said “well don’t do the content, it’s optional” (in a much more rude way which invoked an even more rude response on my part). I hate that statement. I’m by no means as skilled as the top end players, but I’m solid. Like i said, I’ve completed almost every piece of content in the game. Challenging content is good, encouraged even. Content that makes me want to throw my phone, isn’t. People being told not to play content because it’s designed for less than the top 1% of players is toxic, elitist and not a community I want to be part of.
I appreciate you spending the time to write how you feel. I’m 100% with you here. You aren’t alone in what you have said here and you should see the comments I’m getting on YouTube. There are a lot of players who feel exactly the same as you and I.
I also understand the anger and how this one piece of very poorly designed content has turned players of a mobile video game into people with anger, frustration and general unhappiness. No game should do that to any player - to make any player feel that way is wrong on so many levels. But can I just suggest you don’t quit. Do like me and stay on. Don’t let this lousy content get to you.
You have invested a lot of time and money so do what I’m doing and stay on but just close your wallet. At some point the people behind this game will release the tactical mistake they have made here.
I hear you on this. We are the same age, been playing the same amount of time, and I’m Valiant. My arthritis and eye sight are becoming limiting factors in my accomplishments. I did get gamma done with Hulk this time, but it was something! Still not sure I’ll go back in with Shocker. But I hear you.
Well done mate. At this stage you have done better than me! I also appreciate the time taken to write your comment here. Tks
Don’t go mate, we like you here. I was one of the lucky ones to get the gamma one done. Looks like Nebula is the next one where her regen will be pretty bad as well. The gauntlet is already going to be terrible with him there again. If they have more of the recent release of terribly defenders like Photon, Bullseye and Onslaught, participation will be so low they will have to make the next season much more summoner friendly. I will focus on 100% act 8 for my second rank 3 rather than using up all my resource on WOW where we have no idea how bad the next champ could be (they usually have the easiest fight at the start, right?).
Thank you to all the people who went out of their way to explain the best takedown method with Hulk OG. I did it after using 8 (40%) revives.
Basically as I was told here - get abs-man into the chain Stun lock and just hammer him. If he break and starts to regen quit out ASAP.
so very happy to get it done! I’m still not happy about the content itself. It makes you feel dreadful playing the game this way. You can clearly see (unless you are like MSD) that it’s designed to make you use your resources.
It’s bait and switch.
But thanks again to the boarder MCOC community for the encouragement here.
Congrats @Bulmkt I've saved your YT vid for watching later too. Your and @Peteyaces_72 's comments are how I'm feeling, at a similar level of achievement.
20,517/19,509 prestige, 100% necro, valiant, paragon within 3 months of launch, playing for years.
This boss, coupled with revive farm nerf, has taken a lot of the fun from the grind...
Ranked up my She-Hulk to R3 for the challenge and have been trying to get into the fight with her, but even if you manage to get in a groove it's so easy for a command not to register or for you to mis-time slighly. Been trying on and off for a week.
Tried the Hulk strategy just now and it took 4 tries before I had a good first fight, but that got him to under 50% and after that it was stun lock and go. Used 5 revives which is not too bad.
But I totally agree that this is the most BS fight ever made. Not fun and I'm not looking forwards to more.
I also understand the anger and how this one piece of very poorly designed content has turned players of a mobile video game into people with anger, frustration and general unhappiness. No game should do that to any player - to make any player feel that way is wrong on so many levels. But can I just suggest you don’t quit. Do like me and stay on. Don’t let this lousy content get to you.
By that criteria, the Collector is an equally poorly designed piece of content. The 5.2 one. Act 6.1 is also an extremely poorly designed piece of content. I can guarantee that both of those caused more frustration than Woe Abs Man did, if for no other reason than several order of magnitude more players have faced those things. Only a relatively small handful of players have even seen the Winter of Woe Abs Man. The 5.2 Collector received the same cash grab unfair fight complaints that Woe Abs Man is getting. So did 6.1.1 No Retreat. The Maze took a ton of flak when it came out. The very first Uncollected difficulty EQ maps did as well, and so did the first Master tier, Cavalier and Thronebreaker difficulty tiers.
The issue is not who's right or who's wrong. The point is that all those things caused anger, frustration, and general unhappiness. We can say they were wrong, but they still felt the same way. All those things caused people to threaten to quit, and to declare that the "direction" of the game was wrong. You say no game should do that to any player. So why were those things not just as much of a problem as Woe is now? And is the solution to dial all difficulty back to Act 4? People get frustrated by lots of things in this game. Are the people who get frustrated with the content we all managed to get past somehow unimportant? Do their feelings not matter?
I've been saying for years that there is an elitism problem in MCOC that I haven't seen to the same degree in other games I've played over the years, and it isn't the one most people think. It isn't the "git gud" faction that is the problem. They are just annoying. The real problem is the "I managed to do WXY and so if I can't do Z someone must fix my problem." If you fail at becoming Uncollected, no one cares. If you fail at becoming Cavalier, no one cares. Failure in the mid game is something no one cares about or talks about. But failure at the higher tiers of the game? That's a problem. If Map 5 is too hard, get good. If Map 8 is too hard, we need a committee to investigate why the game is broken. If players get burned out in tier 12 war, they need to suck it up. If players get burned out in tier 1 war, it is a medical and economic calamity.
People get stuck and frustrated all the time, at all tiers of the game. That's not a good thing, but it is an unavoidable thing in a progressional game. Different people are going to struggle at different places, and reach their walls at different times. It will be easy until it isn't in different ways for different people. But we are not special. The fact that we hit the wall in the Winter of Woe and not Necropolis or 6.4 or 5.2 doesn't mean that problem is a problem with the game. Sure, stuff doesn't always get released in the intended condition, and sometimes the devs aim wrong or land in the wrong place. But all of this should be treated no different than when someone complains the Uncollected boss in monthly EQ is over tuned. It might be, it might not be. If it is we fix it and move on. If it isn't, well that just means that particular player has to accept they might not be strong enough today to get passed it, and work on getting better.
We are not special. Sometimes Cavalier players get stuck trying to complete 6.2. And sometimes Valiant players get stuck trying to defeat a Winter of Woe boss. That's all part of playing a game with challenging content. One day it is going to be us that gets stuck, and has to take a step back and try to build up a stronger roster or better skills or both, before continuing up the ladder. It has happened to 99% of all the players in the game. None of us should think we have been exempted. We need to accept that it was always them, not us, but one day it will be us. It isn't the end of the world, to not be able to do the top tier everything every time. Almost no one gets to do that.
I also understand the anger and how this one piece of very poorly designed content has turned players of a mobile video game into people with anger, frustration and general unhappiness. No game should do that to any player - to make any player feel that way is wrong on so many levels. But can I just suggest you don’t quit. Do like me and stay on. Don’t let this lousy content get to you.
By that criteria, the Collector is an equally poorly designed piece of content. The 5.2 one. Act 6.1 is also an extremely poorly designed piece of content. I can guarantee that both of those caused more frustration than Woe Abs Man did, if for no other reason than several order of magnitude more players have faced those things. Only a relatively small handful of players have even seen the Winter of Woe Abs Man. The 5.2 Collector received the same cash grab unfair fight complaints that Woe Abs Man is getting. So did 6.1.1 No Retreat. The Maze took a ton of flak when it came out. The very first Uncollected difficulty EQ maps did as well, and so did the first Master tier, Cavalier and Thronebreaker difficulty tiers.
The issue is not who's right or who's wrong. The point is that all those things caused anger, frustration, and general unhappiness. We can say they were wrong, but they still felt the same way. All those things caused people to threaten to quit, and to declare that the "direction" of the game was wrong. You say no game should do that to any player. So why were those things not just as much of a problem as Woe is now? And is the solution to dial all difficulty back to Act 4? People get frustrated by lots of things in this game. Are the people who get frustrated with the content we all managed to get past somehow unimportant? Do their feelings not matter?
I've been saying for years that there is an elitism problem in MCOC that I haven't seen to the same degree in other games I've played over the years, and it isn't the one most people think. It isn't the "git gud" faction that is the problem. They are just annoying. The real problem is the "I managed to do WXY and so if I can't do Z someone must fix my problem." If you fail at becoming Uncollected, no one cares. If you fail at becoming Cavalier, no one cares. Failure in the mid game is something no one cares about or talks about. But failure at the higher tiers of the game? That's a problem. If Map 5 is too hard, get good. If Map 8 is too hard, we need a committee to investigate why the game is broken. If players get burned out in tier 12 war, they need to suck it up. If players get burned out in tier 1 war, it is a medical and economic calamity.
People get stuck and frustrated all the time, at all tiers of the game. That's not a good thing, but it is an unavoidable thing in a progressional game. Different people are going to struggle at different places, and reach their walls at different times. It will be easy until it isn't in different ways for different people. But we are not special. The fact that we hit the wall in the Winter of Woe and not Necropolis or 6.4 or 5.2 doesn't mean that problem is a problem with the game. Sure, stuff doesn't always get released in the intended condition, and sometimes the devs aim wrong or land in the wrong place. But all of this should be treated no different than when someone complains the Uncollected boss in monthly EQ is over tuned. It might be, it might not be. If it is we fix it and move on. If it isn't, well that just means that particular player has to accept they might not be strong enough today to get passed it, and work on getting better.
We are not special. Sometimes Cavalier players get stuck trying to complete 6.2. And sometimes Valiant players get stuck trying to defeat a Winter of Woe boss. That's all part of playing a game with challenging content. One day it is going to be us that gets stuck, and has to take a step back and try to build up a stronger roster or better skills or both, before continuing up the ladder. It has happened to 99% of all the players in the game. None of us should think we have been exempted. We need to accept that it was always them, not us, but one day it will be us. It isn't the end of the world, to not be able to do the top tier everything every time. Almost no one gets to do that.
The collector was definitely poorly designed. Biting that bullet doesn't even give pause. I don't remember 6.1 fostering uproar but 6.2 was certainly poorly designed. When you mention how the solution isnt “rolling back the difficulty to act 4”, then I think the history of the game betrays you. The worst aspects of act 6: champion gating, rarity gating, 6.2 bosses, the champion ALL got nerfed. Every single pain point. Acts 7 and 8 were designed expressly with the failures of act 6 in mind and represented a massive step down in difficulty. A “roll back” in your terms.
The reason people stuck at early portions in the game are told to “get good” is because there is likely a solution to the problem which is attainable to them and isnt “throw items at it”. Someone complaining about act 6 in the modern day is facing a much fairer toned down version with a roster that eclipses what it was released to counteract. Telling them to get good represents the very discernible gap in something that they have every tool available to achieve. When players at the highest echelons of the game are hard stuck somewhere the problem is markedly different. You (likely) cant say its their game knowledge, time commitment, roster depth etc which are the problem. When an armature complains about the conditions of a court when they can scarcely return a serve the problem is VERY likely not the court. Especially if thousands of players at a higher caliber have resolved to note that the conditions are fair. If Federer is telling you a court’s conditions are readily affecting the quality of play you ought to inspect that court. If Federer, Nadal, and a host of top 100 players ALL tell you a court is garbage, you should scrap the court. Thats not elitism, thats empiricism.
What tool are they being asked to use when venturing into fight the collector on release, or 6.2 sinister on release, or Abs WOW on release with a robot? Well, as is being explicitly stated, the tool they're supposed to be using is unit spend. The player base will fundamentally be uncomfortable with this ask because it doesn’t represent commitment to the game in the same way as your roster, skill etc. it represents a mind numbing adherence to gritting your teeth and simply doing what needs to be done. Of course there is backlash to that ask and reducing it to “elitism” speaks to a perspective fostered with the conclusion forged at the beginning rather than arrived at naturally
I also understand the anger and how this one piece of very poorly designed content has turned players of a mobile video game into people with anger, frustration and general unhappiness. No game should do that to any player - to make any player feel that way is wrong on so many levels. But can I just suggest you don’t quit. Do like me and stay on. Don’t let this lousy content get to you.
By that criteria, the Collector is an equally poorly designed piece of content. The 5.2 one. Act 6.1 is also an extremely poorly designed piece of content. I can guarantee that both of those caused more frustration than Woe Abs Man did, if for no other reason than several order of magnitude more players have faced those things. Only a relatively small handful of players have even seen the Winter of Woe Abs Man. The 5.2 Collector received the same cash grab unfair fight complaints that Woe Abs Man is getting. So did 6.1.1 No Retreat. The Maze took a ton of flak when it came out. The very first Uncollected difficulty EQ maps did as well, and so did the first Master tier, Cavalier and Thronebreaker difficulty tiers.
The issue is not who's right or who's wrong. The point is that all those things caused anger, frustration, and general unhappiness. We can say they were wrong, but they still felt the same way. All those things caused people to threaten to quit, and to declare that the "direction" of the game was wrong. You say no game should do that to any player. So why were those things not just as much of a problem as Woe is now? And is the solution to dial all difficulty back to Act 4? People get frustrated by lots of things in this game. Are the people who get frustrated with the content we all managed to get past somehow unimportant? Do their feelings not matter?
I've been saying for years that there is an elitism problem in MCOC that I haven't seen to the same degree in other games I've played over the years, and it isn't the one most people think. It isn't the "git gud" faction that is the problem. They are just annoying. The real problem is the "I managed to do WXY and so if I can't do Z someone must fix my problem." If you fail at becoming Uncollected, no one cares. If you fail at becoming Cavalier, no one cares. Failure in the mid game is something no one cares about or talks about. But failure at the higher tiers of the game? That's a problem. If Map 5 is too hard, get good. If Map 8 is too hard, we need a committee to investigate why the game is broken. If players get burned out in tier 12 war, they need to suck it up. If players get burned out in tier 1 war, it is a medical and economic calamity.
People get stuck and frustrated all the time, at all tiers of the game. That's not a good thing, but it is an unavoidable thing in a progressional game. Different people are going to struggle at different places, and reach their walls at different times. It will be easy until it isn't in different ways for different people. But we are not special. The fact that we hit the wall in the Winter of Woe and not Necropolis or 6.4 or 5.2 doesn't mean that problem is a problem with the game. Sure, stuff doesn't always get released in the intended condition, and sometimes the devs aim wrong or land in the wrong place. But all of this should be treated no different than when someone complains the Uncollected boss in monthly EQ is over tuned. It might be, it might not be. If it is we fix it and move on. If it isn't, well that just means that particular player has to accept they might not be strong enough today to get passed it, and work on getting better.
We are not special. Sometimes Cavalier players get stuck trying to complete 6.2. And sometimes Valiant players get stuck trying to defeat a Winter of Woe boss. That's all part of playing a game with challenging content. One day it is going to be us that gets stuck, and has to take a step back and try to build up a stronger roster or better skills or both, before continuing up the ladder. It has happened to 99% of all the players in the game. None of us should think we have been exempted. We need to accept that it was always them, not us, but one day it will be us. It isn't the end of the world, to not be able to do the top tier everything every time. Almost no one gets to do that.
With all due respect, the collector didn’t regen like crazy like Abs-Man does.
Everything else you have said I agree with especially the elitism shown by the top 0.1% of the 1% of players. This is not a shot at the 3 YouTubers who made recent content (they were asked and tasked to make something and they did) but I happen to think game mgmt put far to much weight on the various YouTube talking heads. Listening to the loudest minority as Kabam does makes for lousy business decisions.
Congrats @Bulmkt I've saved your YT vid for watching later too. Your and @Peteyaces_72 's comments are how I'm feeling, at a similar level of achievement.
20,517/19,509 prestige, 100% necro, valiant, paragon within 3 months of launch, playing for years.
This boss, coupled with revive farm nerf, has taken a lot of the fun from the grind...
Cheers mate. All I did was just speak from the heart. Tried to keep it reflective of my recent experience.
We play games (whether be this game, X-Box, some board game or chess) because we enjoy playing the game! When the game loses its fun appeal then ultimately people will vote with their time and their wallets and go elsewhere.
I sincerely hope game mgmt have taken on board all the various posts concerning WoW Abs-man fight.
Again, after a long period of reflection I went back in and finally beat him with my R2 Hulk OG. It was a brutal bunch of fights that took me exactly 8 revives to beat him. It cost me 8 revives because as soon as Abs-man went to regen I just quit out. For me this was a game mode purposely designed to make me use revives/HP’s with the threat that if I don’t quit out he’ll regenerate an insane amount and I’m back to square one. That is not what I call a fun enjoyable experience.
The thing that really hurts my love of the game is the complete dismissal from kabam about how just unfun and unfair that fight is. No attempts to fix the fight so it's fair. Just "git gud scrubs". It doesn't feel right
The thing that really hurts my love of the game is the complete dismissal from kabam about how just unfun and unfair that fight is. No attempts to fix the fight so it's fair. Just "git gud scrubs". It doesn't feel right
The thing that really hurts my love of the game is the complete dismissal from kabam about how just unfun and unfair that fight is. No attempts to fix the fight so it's fair. Just "git gud scrubs". It doesn't feel right
Exactly mate….
And today we get to see what happens when the next defender drops…
Really only two outcomes, I think: a smoother, more modestly difficult encounter, or a continuation of the “pay up” theme. I honestly have no idea what to expect.
The thing that really hurts my love of the game is the complete dismissal from kabam about how just unfun and unfair that fight is. No attempts to fix the fight so it's fair. Just "git gud scrubs". It doesn't feel right
Exactly mate….
And today we get to see what happens when the next defender drops…
Really only two outcomes, I think: a smoother, more modestly difficult encounter, or a continuation of the “pay up” theme. I honestly have no idea what to expect.
Dr. Zola
I have a feeling that given all the backlash from players, and even kabam saying the fight is pretty overturned, that if the next fight was as insane as the absman has been, they probably scaled it back some behind the scenes.
Congrats @Bulmkt I've saved your YT vid for watching later too. Your and @Peteyaces_72 's comments are how I'm feeling, at a similar level of achievement.
20,517/19,509 prestige, 100% necro, valiant, paragon within 3 months of launch, playing for years.
This boss, coupled with revive farm nerf, has taken a lot of the fun from the grind...
Cheers mate. All I did was just speak from the heart. Tried to keep it reflective of my recent experience.
We play games (whether be this game, X-Box, some board game or chess) because we enjoy playing the game! When the game loses its fun appeal then ultimately people will vote with their time and their wallets and go elsewhere.
I sincerely hope game mgmt have taken on board all the various posts concerning WoW Abs-man fight.
Again, after a long period of reflection I went back in and finally beat him with my R2 Hulk OG. It was a brutal bunch of fights that took me exactly 8 revives to beat him. It cost me 8 revives because as soon as Abs-man went to regen I just quit out. For me this was a game mode purposely designed to make me use revives/HP’s with the threat that if I don’t quit out he’ll regenerate an insane amount and I’m back to square one. That is not what I call a fun enjoyable experience.
I'm sorry your hulk fight was like that.. so was mine and robots with warlock, even worse. Revive, fight until regen starts, quit fight, revive. You're right, it's not fun and a mistake wipes out progress and then some.
Which comes down to game design, is this a game where time and effort can eventually overcome a challenge? Should some content always be beyond those who don't have sufficient skills, regardless of their time and effort spent?
I personally feel that the game seems to chop and change between the two and that's when it can feel disconnected, if you're in one camp, not the other!
The gamma objective was doable with a few revives. What destroyed me was the Sinister Six objective. I spent so many revives on that fight with Sandman and often times he was regening more damage than I managed to do. I didn't spend any units but ended up burning through all of my stash revives and most of my team revives to get him down. Robot objective was not great either (warlock) but compared to Sandman it was just a nightmare. The fact that they're saying robot was not great but Sinister Six was fine makes me shudder on what possible other objectives we can see. Inhumans in an armor break immune fight to negate Medusa? Ducks objective? Cyclops only fight? Who knows?
The gamma objective was doable with a few revives. What destroyed me was the Sinister Six objective. I spent so many revives on that fight with Sandman and often times he was regening more damage than I managed to do. I didn't spend any units but ended up burning through all of my stash revives and most of my team revives to get him down. Robot objective was not great either (warlock) but compared to Sandman it was just a nightmare. The fact that they're saying robot was not great but Sinister Six was fine makes me shudder on what possible other objectives we can see. Inhumans in an armor break immune fight to negate Medusa? Ducks objective? Cyclops only fight? Who knows?
For sinister 6 it was pretty well solo him or quit and start again. I never had luck reviving either, he just regened before I could get back to a sp2 with sandman.
Comments
When I also did that, it made me realize that I’m not having fun. Between this boss and the new Carina Challenges where I have to rank up characters I’m not interested in ranking up and wasting revives on content I’ve already done, I think I’ll be leaving this game.
Part of me is sad to say I’m leaving (especially after the time and financial investment) but when I’m at a point where I get mad and want to stop playing, then this is no longer for me.
Someone the other day just said “well don’t do the content, it’s optional” (in a much more rude way which invoked an even more rude response on my part). I hate that statement. I’m by no means as skilled as the top end players, but I’m solid. Like i said, I’ve completed almost every piece of content in the game. Challenging content is good, encouraged even. Content that makes me want to throw my phone, isn’t. People being told not to play content because it’s designed for less than the top 1% of players is toxic, elitist and not a community I want to be part of.
I also understand the anger and how this one piece of very poorly designed content has turned players of a mobile video game into people with anger, frustration and general unhappiness. No game should do that to any player - to make any player feel that way is wrong on so many levels. But can I just suggest you don’t quit. Do like me and stay on. Don’t let this lousy content get to you.
You have invested a lot of time and money so do what I’m doing and stay on but just close your wallet. At some point the people behind this game will release the tactical mistake they have made here.
Stay strong
I will focus on 100% act 8 for my second rank 3 rather than using up all my resource on WOW where we have no idea how bad the next champ could be (they usually have the easiest fight at the start, right?).
Thank you to all the people who went out of their way to explain the best takedown method with Hulk OG.
I did it after using 8 (40%) revives.
Basically as I was told here - get abs-man into the chain Stun lock and just hammer him. If he break and starts to regen quit out ASAP.
so very happy to get it done! I’m still not happy about the content itself. It makes you feel dreadful playing the game this way. You can clearly see (unless you are like MSD) that it’s designed to make you use your resources.
It’s bait and switch.
But thanks again to the boarder MCOC community for the encouragement here.
It’s 10,000% spot on
20,517/19,509 prestige, 100% necro, valiant, paragon within 3 months of launch, playing for years.
This boss, coupled with revive farm nerf, has taken a lot of the fun from the grind...
Ranked up my She-Hulk to R3 for the challenge and have been trying to get into the fight with her, but even if you manage to get in a groove it's so easy for a command not to register or for you to mis-time slighly. Been trying on and off for a week.
Tried the Hulk strategy just now and it took 4 tries before I had a good first fight, but that got him to under 50% and after that it was stun lock and go. Used 5 revives which is not too bad.
But I totally agree that this is the most BS fight ever made. Not fun and I'm not looking forwards to more.
Thank God we can skip the #Robot one.
The issue is not who's right or who's wrong. The point is that all those things caused anger, frustration, and general unhappiness. We can say they were wrong, but they still felt the same way. All those things caused people to threaten to quit, and to declare that the "direction" of the game was wrong. You say no game should do that to any player. So why were those things not just as much of a problem as Woe is now? And is the solution to dial all difficulty back to Act 4? People get frustrated by lots of things in this game. Are the people who get frustrated with the content we all managed to get past somehow unimportant? Do their feelings not matter?
I've been saying for years that there is an elitism problem in MCOC that I haven't seen to the same degree in other games I've played over the years, and it isn't the one most people think. It isn't the "git gud" faction that is the problem. They are just annoying. The real problem is the "I managed to do WXY and so if I can't do Z someone must fix my problem." If you fail at becoming Uncollected, no one cares. If you fail at becoming Cavalier, no one cares. Failure in the mid game is something no one cares about or talks about. But failure at the higher tiers of the game? That's a problem. If Map 5 is too hard, get good. If Map 8 is too hard, we need a committee to investigate why the game is broken. If players get burned out in tier 12 war, they need to suck it up. If players get burned out in tier 1 war, it is a medical and economic calamity.
People get stuck and frustrated all the time, at all tiers of the game. That's not a good thing, but it is an unavoidable thing in a progressional game. Different people are going to struggle at different places, and reach their walls at different times. It will be easy until it isn't in different ways for different people. But we are not special. The fact that we hit the wall in the Winter of Woe and not Necropolis or 6.4 or 5.2 doesn't mean that problem is a problem with the game. Sure, stuff doesn't always get released in the intended condition, and sometimes the devs aim wrong or land in the wrong place. But all of this should be treated no different than when someone complains the Uncollected boss in monthly EQ is over tuned. It might be, it might not be. If it is we fix it and move on. If it isn't, well that just means that particular player has to accept they might not be strong enough today to get passed it, and work on getting better.
We are not special. Sometimes Cavalier players get stuck trying to complete 6.2. And sometimes Valiant players get stuck trying to defeat a Winter of Woe boss. That's all part of playing a game with challenging content. One day it is going to be us that gets stuck, and has to take a step back and try to build up a stronger roster or better skills or both, before continuing up the ladder. It has happened to 99% of all the players in the game. None of us should think we have been exempted. We need to accept that it was always them, not us, but one day it will be us. It isn't the end of the world, to not be able to do the top tier everything every time. Almost no one gets to do that.
The reason people stuck at early portions in the game are told to “get good” is because there is likely a solution to the problem which is attainable to them and isnt “throw items at it”. Someone complaining about act 6 in the modern day is facing a much fairer toned down version with a roster that eclipses what it was released to counteract. Telling them to get good represents the very discernible gap in something that they have every tool available to achieve. When players at the highest echelons of the game are hard stuck somewhere the problem is markedly different. You (likely) cant say its their game knowledge, time commitment, roster depth etc which are the problem. When an armature complains about the conditions of a court when they can scarcely return a serve the problem is VERY likely not the court. Especially if thousands of players at a higher caliber have resolved to note that the conditions are fair. If Federer is telling you a court’s conditions are readily affecting the quality of play you ought to inspect that court. If Federer, Nadal, and a host of top 100 players ALL tell you a court is garbage, you should scrap the court. Thats not elitism, thats empiricism.
What tool are they being asked to use when venturing into fight the collector on release, or 6.2 sinister on release, or Abs WOW on release with a robot? Well, as is being explicitly stated, the tool they're supposed to be using is unit spend. The player base will fundamentally be uncomfortable with this ask because it doesn’t represent commitment to the game in the same way as your roster, skill etc. it represents a mind numbing adherence to gritting your teeth and simply doing what needs to be done. Of course there is backlash to that ask and reducing it to “elitism” speaks to a perspective fostered with the conclusion forged at the beginning rather than arrived at naturally
Everything else you have said I agree with especially the elitism shown by the top 0.1% of the 1% of players.
This is not a shot at the 3 YouTubers who made recent content (they were asked and tasked to make something and they did) but I happen to think game mgmt put far to much weight on the various YouTube talking heads.
Listening to the loudest minority as Kabam does makes for lousy business decisions.
We play games (whether be this game, X-Box, some board game or chess) because we enjoy playing the game!
When the game loses its fun appeal then ultimately people will vote with their time and their wallets and go elsewhere.
I sincerely hope game mgmt have taken on board all the various posts concerning WoW Abs-man fight.
Again, after a long period of reflection I went back in and finally beat him with my R2 Hulk OG. It was a brutal bunch of fights that took me exactly 8 revives to beat him. It cost me 8 revives because as soon as Abs-man went to regen I just quit out. For me this was a game mode purposely designed to make me use revives/HP’s with the threat that if I don’t quit out he’ll regenerate an insane amount and I’m back to square one. That is not what I call a fun enjoyable experience.
Edit: nevermind, i give up
Really only two outcomes, I think: a smoother, more modestly difficult encounter, or a continuation of the “pay up” theme. I honestly have no idea what to expect.
Dr. Zola
I hope, at least.
Which comes down to game design, is this a game where time and effort can eventually overcome a challenge? Should some content always be beyond those who don't have sufficient skills, regardless of their time and effort spent?
I personally feel that the game seems to chop and change between the two and that's when it can feel disconnected, if you're in one camp, not the other!
I never had luck reviving either, he just regened before I could get back to a sp2 with sandman.
It was pretty stupid, regardless.