**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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At a quicker rate than we earn t4b and t4c.
Given the fixed rate at which players acquire resources within the game. (I’m really missing why people do not accept resources are not farmable and come in at a set rate players can adjust via glory). It’s clear Kabam wants to meter the rate at which players can rank up high rarity and high end champions. This to me is part of the play over time aspect prevalent in freemium games. It keeps guppies (f2p players) invested in the game while whales spend to acquire things faster than the rest.
I gotta say all this is done on my phone so it’s hard to follow you while responding and I have arenas to play or my time over the past few days will be wasted so I gotta break it off. I really wish I could fully respond at this time but that r4 a month really threw me for a loop cause I wanna know how people attain them at that rate, get me on that train so I can complain about t1a too I guess.
I understand not ranking can be a drag but as I just said I find a use for all my champions in the arenas.
Already 100% act 5, Uncollected and just finished my 5th LOL path and will have it done soon. Go take a look at the rewards for those three events and maybe you'll start to see why many top end players are hurting for t1a.
Assuming you won't actually look it up, here are the rewards for 100% LOL, Uncollected and act 5:
Fully formed 5* crystals: 2
5* Shards: 92500
t4b: 5
t4c Crystals: 10
t2a: 18.33
t5b: 2.2
Full t4c: 30
T4c shard crystals: 90
t1a: 0
I think a simple solution would be to up the drop rate of t1 alphas in the greater solo crystals.
Right now, t1 alphas are listed as a reward for greater solo crystals. I can say I do a lot of the solo achievements, so I’ve opened up a number of these greater solo crystals (well over a thousand)...and I have never received a t1 alpha from this crystal. They should drop fairly regularly in these crystals.
That way, people would still have to play the game in order to get more t1 alphas, and nobody would have to adjust drops from crystals elsewhere.
Feel free to add any other pros to this list
And to @DarkestDestroyer saying we need solutions there are many available, alpha arena having several alpha reward milestones, decrease the massive amount needed for 5* ranking, add them to map 5 crystals, any of those would be logical, there are many more solutions (daily arena, $offers, add them to uncollected rewards etc.. but the first 3 are the most logical to me
No, one point I was bringing up was that t2 alphas are the limiting resource, which apparently you agree with. It doesn’t make sense to have t1s be a second limiting resource for higher powered characters, especially since t1s are required for both four and five stars.
Let people rank their five stars more easily to rank 2 and 3, as well as their four stars to rank 3....after those ranks limiting resources come into play. You’re correct that kabam wants to meter the rate at which people can level their characters to high ranks. We already have limiting resources for that (t2 alphas, t4cc, t4b depending on what star rating we’re talking about).
As it stands now, someone can rank up a couple characters, pull another, and sit and wait for a couple weeks to rank that character just to rank 2. It doesn’t make sense in the game as it’s found today, with ever increasing availability of four and five stars.
The rate is fine. The number of t1as required to rank a 5* is not. Altering the rate is treating the symptom rather than curing the disease.
This is what I would agree with. They are available in the game. The main reason there is talk of a shortage as I see it, is because people are focusing more on Ranking 5*s. Now, there are a few factors going into that such as the addition of 6*s and the increased availability of 5*s, etc. However, there is a rate at which we can Rank different rarities. It's easier to Rank a 3* than a 4*, 4* than a 5*, so on. Simply put, something is going to take time to amass either way, and focusing on a higher rarity doesn't change the fact that a 5* is not literally a 4*, even though the general opinion is that it is becoming that. We aren't going to Rank a 5* as fast as we Rank a 4*.
If we don't need t1a and just t2a (and probably t3a for the higher ranks) this issue might fix itself. We'll shift to ranking our 6* champs leaving the t1a to rank up the 4 and 5* champs we want.
I maxed out all my 3* champs, since the 4* champs are "the new 3*" I'll hopefully no longer need those resources soon to at least take them all up to r3 (and after that to r4 and eventually r5). I'm not in a hurry with this, but I hope their will come a day I actually threat them as I have the lower champs.
Fair enough but when the first page is just still full of coat hanger asking the question and getting no response apart from rubbish... it gives no motivation to read more garbage.
Why don't you all say how often you want to rank a 5* to start with? Just because 6*s are coming next year, 5* is the rarest champ to gain still...
Expecting to rank a 5* up a level daily isn't a fair arguement to say there are not enough T1 Alphas, I opened 145k 5* shards on Xmas day, that's 14 new champs... I understand I can't level them all up instantly.
Maybe tier1 Alphas being needed for 5* is the actual joke, and 5 just to go up 1 level... but that's the case unfortunately.
If you want to take a 5* up every week/2 weeks there are more than enough Alphas to do that.
So everyone saying there is a shortage is just trying to rush in a progression game, and that's all there is to it.
https://forums.playcontestofchampions.com/en/discussion/36355/map-3-t1a-question#latest
This argument is flawed because it makes the assumption that new 4* pulls are more frequent than 5* pulls for end game players. That's not the case, the majority of 4* pulls are dupes at this stage, and they are already at 3/30.
Bottom line is we need more access to t1a at the very least, we are out of 4*s to rank up and need something else to fill that void. Adding proving grounds and/or shards to map 5/6 crystals is a step in the right direction, and it needs to happen soon.
I really appreciate your feed back on this
You’re right on this, however you keep failing to see that t1a should not be the bottle neck. Kabam didn’t intend that. By making everything more available and by having 5* needing both t1a and t2a to rank it’s what’s happening right now.
The resources that should hold us back are the once that are in the most difficult content (aq map 5 and 6, master and uncollected montly’s, act 5, high war tiers) however those more difficult area’s of the game don’t provide the recourses that are needed to rank up the more difficult to obtain champs. For some reason normal eq and map 3 do, this doesn’t make sense.
Please provide some arguments that make sense, other then “you want to much” and “there are enough alpha’s out there”. I laid out what I find weird and unbalanched, please help me understand why it’s not. I’m not trying to make this in a personal thing, but you always say the same thing and I’m really trying to understand your view so please don’t repeat the same stuff but say something new/different that provides me insight in your way of thinking.
We are having a crisis of sorts at the upper mid level to high level stage of the game experience. Mostly, it is a shortage of a very basic resource needed throughout all stages of the game experience. We are starving for more of your Tier 1 Alpha Catalysts.
Please grant us access to more T1 Alpha Catalysts through Special Offers and Daily Deals, as well as increasing the drop rate in event milestones, arena milestones, and event rewards.
Also, please lower the requirements for Tier 1 Alpha Catalysts when ranking 5* champs as follows:
Rank 1-2: 2 T1 Alphas
Rank 2-3: 3 T1 Alphas
Rank 3-4: 4 T1 Alphas
Rank 4-5: 5 T1 Alphas
Thanking You,
The Summoners
But since T1As are so valuable, you need to prioritize it in all the ways you can get it. Since the glory store update, I buy 5/5 T1A every time and only buy 1 or 2 T4B fragments. I also save excess glory over so I know I’ll have enough to buy 5/5 T1A next round. Do all the T1A arena, heroic, master, maybe even normal event quest to get T1A. Tbh the bottleneck of T1A allows players to advance at a more steady rate. When you need T1A, there will always be places to get them in time.
I have to say I found it very strange that after that map 3 number crunch about 5 days later kabam did the alpha price reduction to almost exactly lineup with the odds and glory difference. maybe because they realised that they shouldn't be motivating people to map 3s? That's not a conspiracy theory it actually is a good quick Business solution once you see the numbers crunched. (I'm not claiming it necessarily is true though but I do wonder.) my hope is that, this was their quick solution and there maybe a better solution coming. They clearly know how we feel, and this minor change is at least evidence of that. I can't understand the logic of keeping them the bottleneck by barely Adjusting anything. but when you are a 9 figure business with 8 figure turnover and dozens of employees you have to assume that it is in their plan for slowing game progression
This is.why I enjoy participating in these debates, I actually hope that they are keeping l1s as a bottleneck For now then may move it on to t4bs, and t2as when they see the logic behind the lack of motivation this brings to end gamers to actually do the harder content and the frustration it creates when we can rarely earn rewards from rankup events , when we have rosters worth ranking. And all the other materials except for t1as( sidenote I think they have let too many t4cs into the competition for us ever to hope that will be the bottleneck again and I think this is evidence of a lack of planning on their behalf)
Great idea! Kabam please take note.
Crummy 5*’s, park at R1, no need for more T1a. Case closed and problem solved.
Dr. Zola
I’d like to see t1a in the war challenger crystals (the ones you get when you lose) so that even when you lose you win.