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I think this is a great piece of content. I like the idea of showcasing top tier content to the playerbase. I’ve always wondered what top tier AW is like and now I get a chance to try. I think that’s cool.
If there are summoners who are just under top tier AW, this showcase might convince them to punch above their weight. Maybe even those who are not remotely close to it, you never know.
I only voted no because I can’t commit to AW let alone top tier AW; nor do I have the roster, for that matter.
I personally this that is a great game mode, especially with the idea of repurposing content in a new way, reducing workload on the Kabam team while still generating new content for players. It is great and a win win for all.
The problem lie (which seem to be a similar theme for a lot of new content recently), is the difficulty level.
What we are looking at is 8 x 7* R3 max sig. Even at Tier 1 war, I'm not sure how many players in a group of 10 (per BG) would take 8 fights on their own and also not sure how many Alliance would have that kind of ranking and sig level either, sure there are but not many. So what we can look at in tbis content is the top of the top level of AW, so understandable it is overwhelming and too much for a lot of players.
On top of that add 1 of 5 DL in Exploration, that really does push a lot of players to their limited if not over.
I really do hope that this will become regular permanent contents, but also hope the Kabam team can review and make suitable adjustments on the mode.
Maybe 7R2 instead, and maybe 6 or 7 instead of 8. Small changes could make a massive different between fail or success.
You said yesterday on another thread that Kabam do listen to feedback, which I do believe, but you can imagine it is not hard for players (none CCP) to feel unheard, when the same issue keep reoccurring.
Hope you could pass some of the players feedback back to the team. Many thanks
From what I gather, Jax, it doesn't sound like every Showdown will contain a new piece. Are there any plans to add other rewards to piece-less Showdowns or are the 7 tokens (and an emote) the baseline rewards with this initial outing being a one-off?
First the part that makes this way harder...
In war... you can use "war boosts" like power start 1 or invulnerability boosts.
In war... you get a path with an identity, and then assigned /choose appropriate mini bosses that go with your team... this is a smattering across the whole map, and no-one would ever have taken more than half of these fights in a single war.
There is no support/backup (reserve can't bring you a spare wag's boost)
And the part where it is easier:
reviving isn't as much of a pain, and there is no item limit
there is no fight timer. I definitely spent more than 5 minutes on a few of the fights.
So while this content was ... interesting... it shouldn't sway people one way or the other about doing higher tier wars.
As multiple people have pointed out, most of these fights in high tier war are done fully boosted due to how hard and unforgiving they are, so not being able to use a single war boost to tackle them just made the fights harder and annoying.
"Most of the common Defender Masteries applied via nodes"
This should have been "The best masteries all maxed out - applied via a new node: Mastered
We can't have such a Mastery setup - it's fine & new but we won't see such setups in Tier 1 AW.
We aren't "revisiting paths"... the fights on the two paths don't often overlap with assignments. It's fine & new - great but again just not typical.
"and more" - this leaves it open to anything, so maxed out r3 7-stars, particularly champions that are only 6-star. again fine...
A lot of Tier 1 war is crazy, expensive boosting and nuking fights. While you can boost some, we don't have access to the 3min AW boosts so it just seems odd. And deaths don't really matter here while in Tier 1 it very much does matter. I personally didn't use a single boost but it would be nice if there was some kind of incentive for not die'n like in Tier 1 & if we wanted to access the AW boosts, we could if we wanted.
Putting Photon as the boss WHEN she is bugged... Really low blow IMO. While I got a 'solo', Kabam has very well known for weeks that she is bugged. Put her as the boss for the next showcase AFTER she's been fixed and put someone else in - that seems like the right thing that should have been done.
In the end, communication and timing of that matters. I personally would have just liked to see minimal release details, rewards w/ teasers. Let the community speculate and theory craft. Being vague and talking about design philosophy before we can see and experience it just leads to unreal and unmet expectations.
What if i get to the boss or midway and something comes up irl? Or what if we have a smooth run for the first x fights, hit a potential barricade and need to grind arena for some revives while learning alternative strategies to push forward
If it wasn’t for the deathless piece I’d probably skip it… for a few days and then do it because almost half a 7*. Think it probably could do with a T6cc selector as well, but eh.
This content makes me never want to go near a T1 alliance.
If it’s gonna be back next month we’ll need something to replace the deathless piece, otherwise it will feel like the rewards have been nerfed.
As a person in the camp of "I was in the deathless race until now", I can explain why I find this particularly frustrating.
I spent a lot of effort and resources on the other deathless pieces, without knowing what challenges would be put in place for the future pieces. I did that because trusted that the later challenges would be achievable by somebody who completed the earlier ones. But I don't think that's the case here (I'll explain why). So, as a result, I feel like I wasted all that effort I undertook to get those other pieces, and I'll just sit around with 3 or 4 deathless KG pieces in my inventory reminding me of my failure.
The reason I think this challenge is so much harder is primarily the ticking clock. For a mid paragon player like myself, if I don't happen to have the right champs ranked up today, I simply don't have the resources to rank up the necessary champs within the next 2 weeks. For example, right now, I have the resources available to r4 a single 6* champ. I can't r2 a 7*, and I obviously can't r3 a 7*. Obviously, I will get more resources in time, but not in the next 2 weeks.
So my choice now is either to bash my head against this content with underpowered champions, or just give up on this chase in the last leg of the race.
When you mentioned in another post that we would find out new information that makes the deathless champions even more desirable, it's really just adding salt in the wound for me, unfortunately.
That not making it accessible for more people.
I'm assuming that's why.
...but maxing out masteries that are impossible for me to do is cheap and nasty.
we have to deal with this kind of things every day.
So for me it is clearly no because I never ever want fight with longshot with suger pill on that node. Other fights were not that much hard in longshot path. I yet to complete Red skull path. But yeah it was fun to fight because kills don't matter in showcase.
But looking into future when this piece of content gonna showcase the absolute trash new tactics with crush/sturdy and magic thief/x-magica, wanna me delete this game in advance already.
quick question. if this was the content for the 1st piece, how many would chase it? now that is the last, we are all forced to dip into our pockets to get it done
It’s been like a month (Feb 24th or earlier) since it was reported & “fixed” (or to be fixed). So the fact they put her in as the boss is just messed up IMO.