Iโm wondering if the comic has any clues ? Since X-Force and Arcade seem to be tied together in this SQ, in issue #40 they take one of Arcades MurderWorld bases as their headquarters and when he finds out he detonated explosives (aka MurderBoxes) to try to kill them. Maybe iโm overthinking it but could be some clues.
We got 4โs and 0โs so far and itโs issue #40 where this happens ๐คท๐พโโ๏ธ could be worth a look
I have tried 65120 and 12065. Arcade was released in issue #65 and Northstar was released in issue #120 of their respective comic book runs. Unfortunately, neither worked. Not sure which issue they fought in first.
I have done all objectives and 4 side quest runs first week. I have only gotten one digit (luckily it is the smiley face #0). How did others get the #4 hint?
I have done all objectives and 4 side quest runs first week. I have only gotten one digit (luckily it is the smiley face #0). How did others get the #4 hint?
I have done all objectives and 4 side quest runs first week. I have only gotten one digit (luckily it is the smiley face #0). How did others get the #4 hint?
Without arena objective how did you get a smiley face?
Use the Murder Box (open it from inventory), and try out some codes.
I think that is what gives you some of those extra โgoodโ or โnot goodโ faces. I havenโt done any SIDE quests yet, but I do have some Face items.
I also only have 1 despite doing all the runs and the arena objective. Not a big deal since it looks like the 0 is the only one that matters for the code.
5 weeks. 5 digit code. 10 potential numbers (0-9) for each place. 1 GOOD # and 1 BAD clue each week. Assume that no individual # will be repeated in the Code.
Will result in 5 #โs (Smiley's) told to us by the end (and the other 5, Frowny Faces, told to us being the 5 that are NOT in the code).
Unknown yet whether there will be indicators of what place each Good # will be in. Or if it will be โtrial and errorโ until someone finds the correct โ5 permutationโ combination ?
So if you click on the new #4 one (not sure why it is a separate one ?), and the totally new #1 item, what do they turn into ? Smiley or Frown face ?
***which, BTW, for others still trying to understand this. Clicking on them in Inventory (USE Item) they will alternatingly turn back into a Face, vs turning back to their # on the item in Inventory. And, โUSE Itemโ on the Box itself is how you proceed to try to enter a 5 digit code. It โuses upโ the Box, but then gives you the Box right back again as a reward (for failing).
5 weeks. 5 digit code. 10 potential numbers (0-9) for each place. 1 GOOD # and 1 BAD clue each week. Assume that no individual # will be repeated in the Code.
Will result in 5 #โs (Smiley's) told to us by the end (and the other 5, Frowny Faces, told to us being the 5 that are NOT in the code).
Unknown yet whether there will be indicators of what place each Good # will be in. Or if it will be โtrial and errorโ until someone finds the correct โ5 permutationโ combination ?
Being that 4 was sad face last week and smiley face this week, I think your theory just went out the window. Maybe hint 1 with a smiley face is the first number, hint 2 with a smily face is the second number, and so on. Anyone who feels like entering 1000 combinations can let us know if this checks out.
Im pretty sure that when you use the hints, the smiley face or frown indicates the position of the number, so if #4 is the first digit, when you use it youll get a smiley face, then if you use the next number hint correctly itll be a smiley face. So if you use the wrong hint in the wrong digit youll get a frown
I'll be honest, I'm fine with the murder box and its payout, but I much more enjoyed last month's SQ where I could get all the T2 dust I needed through objectives during week 1. War season's on....we got rank ups to do, yo.
Comments
We got 4โs and 0โs so far and itโs issue #40 where this happens ๐คท๐พโโ๏ธ could be worth a look
I think that is what gives you some of those extra โgoodโ or โnot goodโ faces.
I havenโt done any SIDE quests yet, but I do have some Face items.
๐-4
๐-0
๐-4
All my theories are gone ๐
5 digit code.
10 potential numbers (0-9) for each place.
1 GOOD # and 1 BAD clue each week.
Assume that no individual # will be repeated in the Code.
Will result in 5 #โs (Smiley's) told to us by the end (and the other 5, Frowny Faces, told to us being the 5 that are NOT in the code).
Unknown yet whether there will be indicators of what place each Good # will be in.
Or if it will be โtrial and errorโ until someone finds the correct โ5 permutationโ combination ?
Smiley or Frown face ?
***which, BTW, for others still trying to understand this. Clicking on them in Inventory (USE Item) they will alternatingly turn back into a Face, vs turning back to their # on the item in Inventory.
And, โUSE Itemโ on the Box itself is how you proceed to try to enter a 5 digit code. It โuses upโ the Box, but then gives you the Box right back again as a reward (for failing).
1x 4:)
1x 5:)
2x 5:(
3x 1