Reverse Controls Node - SOP for Example
J0eySn0w
Member Posts: 980 ★★★★
Hello Kabam, there are people with cognitive conditions also playing this game. It doesn’t necessarily mean they’re disabled but their brains and minds are wired a certain way. Of course, people with established brain may struggle with reverse controls but there are players with real conditions trying to enjoy this game and compete as well.
At times I feel some of these developers motive and intent for designing certain contents and champions is not genuinely to challenge players and bring out the best in their skill but to frustrate them. It’s like after the design, they sit back and laugh at those going to deal with it.
With that said, a node of mechanic that messes with cognitive functions is generally difficult, and extremely painful for those with certain cognitive conditions. If they motive is right, and you want the community to improve, what do you do? Introduce such ideas, in this case ‘reverse controls nodes’ in modes of the game that players can practice, explore and improve. That’s not the case here. Where do we find ‘reverse control’? Grandmaster fights, Necropolis, later stages of Incursion, etc, one mistake and you’re dead situations. How can this be a considerate design especially for people I’ve described earlier.
During my high school days, there was this dude, we called him Croc, who can read a book just once and recite it to you. He was won’t miss a single word, not even “is”. He score 100% in all written test, and struggled with maths. Whenever he scored 90%, it was intentional. Turns out he had a cognitive condition, he died in college. I don’t know how he would have performed with a node like this, maybe excel or maybe not at all. But every time I see reverse controls for some reason he comes to mind.
My point is, it’s good we have reverse controls immune champs, it makes it bearable to challenge the node for many. However, if we could improve and adapt our cognitive function to handle this, we’d want to try but not in modes like SOP and etc. Train us and let us work for it.
Suggestion: In ROL legends, introduce a feature where we can play it as it is or apply nodes either to the entire quest or each champ. It’s even time we have sometime like that to determine how new champions perform with nodes.
At times I feel some of these developers motive and intent for designing certain contents and champions is not genuinely to challenge players and bring out the best in their skill but to frustrate them. It’s like after the design, they sit back and laugh at those going to deal with it.
With that said, a node of mechanic that messes with cognitive functions is generally difficult, and extremely painful for those with certain cognitive conditions. If they motive is right, and you want the community to improve, what do you do? Introduce such ideas, in this case ‘reverse controls nodes’ in modes of the game that players can practice, explore and improve. That’s not the case here. Where do we find ‘reverse control’? Grandmaster fights, Necropolis, later stages of Incursion, etc, one mistake and you’re dead situations. How can this be a considerate design especially for people I’ve described earlier.
During my high school days, there was this dude, we called him Croc, who can read a book just once and recite it to you. He was won’t miss a single word, not even “is”. He score 100% in all written test, and struggled with maths. Whenever he scored 90%, it was intentional. Turns out he had a cognitive condition, he died in college. I don’t know how he would have performed with a node like this, maybe excel or maybe not at all. But every time I see reverse controls for some reason he comes to mind.
My point is, it’s good we have reverse controls immune champs, it makes it bearable to challenge the node for many. However, if we could improve and adapt our cognitive function to handle this, we’d want to try but not in modes like SOP and etc. Train us and let us work for it.
Suggestion: In ROL legends, introduce a feature where we can play it as it is or apply nodes either to the entire quest or each champ. It’s even time we have sometime like that to determine how new champions perform with nodes.
26
Comments
This happened with Grandmaster and every other reverse control matchup. Those who want to make that decision will push through SoS and those who do not will miss out on this week, that’s all
It gives you a way to practice it on a good fight without having to go deep into quests.
You may not no this, I’m going to complete this quest. I don’t have issues with skill. I’ve played with the best my level allows me. Im capped with my account because I can only devote a set amount of time and resources to the game.
I’ve 100% Necropolis and all end game content in the game currently. I’m bringing to light cognitive conditions that many are dealing with which may affect how they certain nodes are perceived.
And this is just one instance. Another example is NTW (Negasonic), her specials are too much my eyes to process. I blink multiple times. It is what it is. I’m only bringing to attention what other may be going through with certain interactions.
To use medical conditions in this manner at this point is just weird. Reverse controls are all over content in this game and included in abilities with champs. So why does it matter for this fight? If you're doing this content, you've already done reverse controls many, many times.
In effect, you're asking for a skill cap for the game. And once you do that, you are going to have to contend with every person who happens to fall just outside the line you draw. What are you going to tell them, when you decide that these people get to have a lower skill game that matches their capabilities, but the people just over the line don't?
And no, the one thing you can't ask for is a customized game where everyone gets to do all the content tuned to their own capabilities. Everyone plays the same Necropolis. Everyone plays the same AQ. Everyone plays the same Spring of Sorrow. If you want a customized experience, you want a single player game, not a massively multiplayer game as a service.
But has a point... there's people woth cognitive conditions that can't play this game past a certain point for many reasons than just reverse controls.
Posting an essay like this doesn't really do much, if you have an inability to do this it is very unfortunate but its impossible for the devs to create content available for everybody.
And THIS is your opportunity to practice, costs 6 energy, you die then you restart and learn the fight. I genuinely don't think the devs EVER make content to frustrate players, I believe these situations are an oversite of difficulty/not play tested... this isn't the case, this is purely skill based and elevating your skill level, MSD handle reverse controls very easy because he is extremely skilled at the game.
I just don’t like how insensitive you are all the time. I agree with your points but the bluntness that you make them lacks awareness of the situation.
The reverse controls adds a unique challenge, but having to swap mid special cost me at least a few revives.
Jinx