**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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Back to strawmanning GW? I see.
This isn't my first discussion on these things. They come out with super powerful Champs, and some people think the rest are useless. Then a "state of the game" wave ensues, and the needs of the meta are pleaded with. I said it before and I'll say it again. Comparing all the Champs to the strongest ones is a losing game. You're inevitably going to feel disappointed with anything but.
I'm not totally obtuse. There are indeed some Champs that don't hit the mark. Which is the whole point of a program to revisit them. I'm just not on board with a mass exodus of Champs, as if there is some absence of usable options.
It’s about very average champions that either aren’t relevant at all in the game (such as blade).
Or very average champions that require a huge investment of 7 star signature stones in numbers that are not currently available in the game.
I know some people are trying to change the narrative by saying it’s “subjective” what champs are good lol,.:or that people wan’t an unrealistic crystal.
That is not the case,..just a better balanced crystal with more realistic champions to invest in.
Especially since it’s the “Titan” crystal.
There is no getting around pulling Champs we don't want in a game that uses RNG to distribute Champions. We can hoard, play the numbers game, pick and choose, but inevitably we're going to pull something that's not on our short list
That’s not “rocket science” either lol.
The fact that you're getting ratioed on the forums is just a plus, not the the sole reason.
👉🏽@captain_rogers 😂
It may be popular, but that doesn’t mean BGs is as popular in game as a mode. People watch esports all the time without actually playing the game. They watch because it is entertaining.
BGs is more entertaining compared to all the other game modes, since it is (1) competition, (2) skillful play, (3) strategizing, (4) short matches, and most importantly, (5) content about BGs can be created 24/7 pretty easily.
Compare that to new champion videos happening for a week every month, a Spring of Sorrow video for two days every two weeks, and that is another explanation of why there is so much BG content on streams.
It totally makes sense that content creators will create BG content, and that players will watch that content for entertainment . In that sense, it is relevant.
But the number of players actually playing BGs compared to those who don’t, compared to those who watch the MCOC streams, compared to players using the forums? Its not as clearcut as you say it is.
The previous featured crystal had two flaws. The first was that they were purchased with the same currency as basics. The reason why that's a problem is that it presents a choice the devs did not want players to have to make: to choose whether to open basics in general, or forgo basics in order to, in effect, manipulate the odds of the featured crystal. The featured crystal was always intended to be, at least in part, the in-game way to earn chances at early access to champs (the paid offers being the monetization path to that early access). But the *original* featured crystal had a problem. It was basically five to one odds to get the featured champ. All you had to do was save enough shards and you could almost guarantee getting the featured immediately. This encouraged shifting shards from basics to featureds to specifically overpower the odds and eliminate the random nature of the crystal.
Why this is a problem is that the devs intend the featured to only provide a chance for the featured, and the only way to regulate that chance is to either adjust the odds of the crystal, or reduce the amount of shards available. But since the shards for the featured are the same as for basic crystals, if they reduce the supply of shards, that impacts everyone everywhere, not just featured hoarders. They couldn't really constrain those.
Their first attempt to address this was to switch from the old school featureds to the previous iteration, the one with 24 champs in the pool. This was an attempt to tackle the problem from the odds side of the equation. If they didn't want to starve players of shards, they had to reduce the odds of getting the featured champ from the crystal. They chose to do that by creating a crystal with six featured and eighteen basic champs. This reduces the odds of pulling any one specific champ from five to one to 24 to 1. However, what I believe they clearly saw from the data was that this did not deter the players from hoarding 6* shards and using huge numbers of pulls to still target featured champs quickly. I was one of those people in fact. And over time they continued to increase the supply of 6* shards (as part of the normal process of expanding the game economy over time) which made it even easier to hoard up enough shards to once again essentially overwhelm the crystal odds with pulls.
This continued behavior exposed the second flaw with the featureds, which was that they weren't really strong incentive rewards. If the players are saving and sitting on hundreds of thousands of shards waiting for the next featured crystal, putting a featured crystal into the rewards for a piece of content would have no real incentive power. In fact, the second iteration 24 champ featured was in many ways even less valuable than the previous iteration one in five featured crystal for this reason. Game inflation made it possible to open 6* featured crystals in numbers impossible with the original featured crystal, and made the value of any one featured crystal very low.
(I once opened 72 featureds in a single cycle, and that was not a singular aberration. I also opened 69 crystals in a different cycle).
The Titan crystal, and the system surrounding it, is intended to address both problems: eliminate the option that allows players to shift basic currency into featured currency, which forces the devs to continuously decide whether they are giving too much basic currency, and to ensure the Titan crystal's value isn't obliterated by players saving up for huge numbers of them. Titan crystal currency is completely different from 7* currency, and in fact the best way to get Titan crystal currency is to *burn* 7* shards, not hoard them. And because Titan crystals cannot be purchased in large quantities, they still have significant incentive value in the game. Very few players can claim to have so many Titans they don't really care if they get one more.
The question you're asking is: given that some players do not like the Titan structure, don't value it much, or even check out of the pursuit of them, what was the intent of the developers in terms of player behavior. And I believe the answer is, in spite of some players expressing those feelings, the vast majority do not agree, or at least behave differently. I don't have access to spending or activity data, but my suspicion is that across the entire playerbase, players value Titans more than they did Featureds. They get fewer, they are harder to get, so they appreciate all opportunities to get more. Even the title of this thread bears this out. When players say they need more Titans, that's the intended purpose of Titans. You didn't see players begging for more featureds.
People say the Titan crystal is meh, but if it was meh we wouldn't be talking about it. The featured crystal was meh. It wasn't that it had no value, because if it didn't players wouldn't bother with it. Rather, it had pedestrian value. It was just a thing to use to get the featured champs, in the same way the login calendar gives units. But players *feel* the Titan, in a way they didn't feel the featured. They think if only they had one more pull, or five more, they might get what they want. They chase Titan shards, and they post threads saying the players deserve more shards.
In my opinion, that was the intended outcome of the Titan.