Why do people always talk about fairness in terms of nerfing big players and/or lifting up small players? How can you say it is fair to strip someone of the roster they've put together because someone else's isn't as good? If you're going to choose to play the game mode, then you're going to do it with your roster to the best of your ability. If you want the rewards, then you face the accounts you don't want to face.
They come from a socialist perspective. Punish the hard workers to support the entitled.
You're unable to understand the similarities between the two?
K bro.
Take a moment to read and comprehend before trying to be facetious.
Love when a sinple meme gets people upset
I'm not upset 😙. Keep on trolling 😂
If you feel trolled is cause you are upset
Ah, the old gaslighting method.
You are a troll. That does not equate with me feeling trolled.
How about being a productive member of the community instead of spending your whole time you've been on the board looking for opportunities to run your smart mouth.
Do better.
Peace.
A productive member of the community? You're literally talking about socialism on a forums that's dedicated to cartoon comic book characters that fight each other on your mobile phone. That's not productive either. That's just you trying to talk about something that has no place in this game or forums.
I think a lot could be solved by a more casual mode with a strength based matchmaking system for progressing folks like this that complain every season.
You play VT until you peak and can’t progress, then you shift to the casual mode that still counts for the daily objectives (and realm event in this case) and maybe counts the same as a VT loss whether you win or lose in terms of points towards solo and alliance events.
That gives lower level players a place to play and maintain more of a 50/50 win loss ratio and contribute some points for their alliance or the realm but take them out of competition for GC rewards or any VT progression rewards. With the casual mode points being equal to a loss in VT whether they win or lose, it doesn’t give any incentive for people who can still be competitive to play the casual mode because they’d leave a lot of points and other rewards on the table. It would still give people a place to practice the game mode against similar accounts though.
One big problem is “strength” is hard to value for matchmaking. People that complain only focus on roster strength which isn’t even easy to measure. I can have all the bottom tier champs at 6*r5 and be in a lot of trouble against a deck of the top tier champs at 6*r2 so strength is hard to quantify and overall account “strength” is even more meaningless. And then you have to factor in skill and knowledge and experience which aren’t measured in game beyond maybe a progression title. So matchmaking is always going to be hard but if it’s a less competitive setting the stakes aren’t as high.
You lot should be penalised for rage quitting so much…. Some of us don’t like being boosted up so quick, even if it is a free win. Now I'm constantly playing against people 2x my level with more annoying decks to get around.
Accounts being restricted from playing for 3 days for quitting twice in a row should already be in the game!
You lot should be penalised for rage quitting so much…. Some of us don’t like being boosted up so quick, even if it is a free win. Now I'm constantly playing against people 2x my level with more annoying decks to get around.
Accounts being restricted from playing for 3 days for quitting twice in a row should already be in the game!
What if the smaller accounts rage quit cause the other account is too big? Should they be penalized too?
Comments
I think a lot could be solved by a more casual mode with a strength based matchmaking system for progressing folks like this that complain every season.
You play VT until you peak and can’t progress, then you shift to the casual mode that still counts for the daily objectives (and realm event in this case) and maybe counts the same as a VT loss whether you win or lose in terms of points towards solo and alliance events.
That gives lower level players a place to play and maintain more of a 50/50 win loss ratio and contribute some points for their alliance or the realm but take them out of competition for GC rewards or any VT progression rewards. With the casual mode points being equal to a loss in VT whether they win or lose, it doesn’t give any incentive for people who can still be competitive to play the casual mode because they’d leave a lot of points and other rewards on the table. It would still give people a place to practice the game mode against similar accounts though.
One big problem is “strength” is hard to value for matchmaking. People that complain only focus on roster strength which isn’t even easy to measure. I can have all the bottom tier champs at 6*r5 and be in a lot of trouble against a deck of the top tier champs at 6*r2 so strength is hard to quantify and overall account “strength” is even more meaningless. And then you have to factor in skill and knowledge and experience which aren’t measured in game beyond maybe a progression title. So matchmaking is always going to be hard but if it’s a less competitive setting the stakes aren’t as high.
Accounts being restricted from playing for 3 days for quitting twice in a row should already be in the game!