One side says it’s perfectly fine, it’s legitimate, if you can’t beat a passer you should lose anyway.
The other side says it’s unsportsmanlike, it’s anticompetitive, it’s annoying, it shouldn’t be allowed, it should be removed completely.
Then there’s reality. The reality is there are certain productive reasons for the button, as well as some annoying ones, but the one annoying use can’t be stopped. All a pauser has to do is swipe up on the client to enter the app switching screen on either iOS or Android. Doing so pauses the game client identically to the pause button but without the other practical use features (like examining nodes and effects).
Kabam cannot really alter this behavior because it’s under the control of iOS or Android, and forcing the player to insta-forfeit any match paused by the operating system would be extremely annoying and almost certainly cause more complaints.
You can remove the button, but you cannot remove client pausing.
Correct me if I'm wrong but if you go out of the app, then back into the game, doesn't it usually force close the app?
I know I've accidentally swiped and hit my home screen button before mid questing and if I remember correctly, it force closed the app and I had to restart, which then brought me back into my quest with 50% health.
It’s not consistent from what I’ve seen. The app stays open, but sometimes will reload when I go back in. Other times the match will still be open and in a paused state.
One side says it’s perfectly fine, it’s legitimate, if you can’t beat a passer you should lose anyway.
The other side says it’s unsportsmanlike, it’s anticompetitive, it’s annoying, it shouldn’t be allowed, it should be removed completely.
Then there’s reality. The reality is there are certain productive reasons for the button, as well as some annoying ones, but the one annoying use can’t be stopped. All a pauser has to do is swipe up on the client to enter the app switching screen on either iOS or Android. Doing so pauses the game client identically to the pause button but without the other practical use features (like examining nodes and effects).
Kabam cannot really alter this behavior because it’s under the control of iOS or Android, and forcing the player to insta-forfeit any match paused by the operating system would be extremely annoying and almost certainly cause more complaints.
You can remove the button, but you cannot remove client pausing.
Correct me if I'm wrong but if you go out of the app, then back into the game, doesn't it usually force close the app?
I know I've accidentally swiped and hit my home screen button before mid questing and if I remember correctly, it force closed the app and I had to restart, which then brought me back into my quest with 50% health.
It’s not consistent from what I’ve seen. The app stays open, but sometimes will reload when I go back in. Other times the match will still be open and in a paused state.
depends on free memory you have and how aggressive your phone's memory mgmt is
How about implementing a health reduction after 30 seconds of pause?
Almost the same I said once, but different, because the idea was that the pause abuser or even if he does as @DNA3000 said, going off the game, the system may detect xx seconds off of game and the result will be lose that fight (or entire match)
It's incredible, that till now, Kabam didn't removed Pause button on BG.
This is not anymore a fight game, but a Pause game.
And dont say , if you dont win over 15k you deserve it.
This isnt fair play!
I may contact support on this issue in a few days with the idea to the summoner that is absent of the match for 20+ seconds instant lose.
So, it will be for the ones that actually pause in game and others that just put the phone down or do another thing.
These people should be ashamed of what they do.
Even entire matches with pause. Helloooooo.... How may you agree with that?
I am a mediocre player who is so lazy in battle grounds I barely ever bother with GC and when I am there I just do the minimum for the rewards . And even I can eaisly get over 15k. So yeah if you don’t win over 15k it’s your fault
And lol good luck contacting support jsut because you can’t play the game
How about implementing a health reduction after 30 seconds of pause?
Almost the same I said once, but different, because the idea was that the pause abuser or even if he does as @DNA3000 said, going off the game, the system may detect xx seconds off of game and the result will be lose that fight (or entire match)
It's incredible, that till now, Kabam didn't removed Pause button on BG.
This is not anymore a fight game, but a Pause game.
And dont say , if you dont win over 15k you deserve it.
This isnt fair play!
I may contact support on this issue in a few days with the idea to the summoner that is absent of the match for 20+ seconds instant lose.
So, it will be for the ones that actually pause in game and others that just put the phone down or do another thing.
These people should be ashamed of what they do.
Even entire matches with pause. Helloooooo.... How may you agree with that?
I am a mediocre player who is so lazy in battle grounds I barely ever bother with GC and when I am there I just do the minimum for the rewards . And even I can eaisly get over 15k. So yeah if you don’t win over 15k it’s your fault
And lol good luck contacting support jsut because you can’t play the game
Lol.... You didnt understand anything
Not with me the problem to win over pause abusers
But, this isnt in any way a Gaming Honest way to play...because, it even isnt play...lol
So, im not saying about me, rofl, but about the sportsmanship ,the fairness. I really doubt you can tell me games that you pause,instead play and may win or you don't be punished for that.
It will be really amazing , a word from Kabam, because no other game ,that I know have this thing.
Let's pause this arguement and look at the pros and cons of both. Pros: the maximum point that a pauser will get is 15K points but a minimum active player can get is zero. Most of the time the active player should get more than 15K in points so this only becomes an issue when a summoner loses to a pauser. To lose to a pauser twice out of 3 rounds is hard to do unless it's due to lack of skill or the draft is horrible. Now a bad draft will happen but I'm talking aobut a horrible draft that you know there's no way you will win. If you lack skill or have one of the worst draft of all time, it seems you will lose the vast majority of the time. If you are skilled enough with a horrible draft, you will most likely get over 15k points. I think the only time summoners complain about a pauser is when they lose. Lets be honest here, most people would love to play against a pauser, your odds of winning would be very high. It's not like evey match there's someone pausing the game to try to win. Maybe less than 5% of players would pause.
Let's pause this arguement and look at the pros and cons of both. Pros: the maximum point that a pauser will get is 15K points but a minimum active player can get is zero. Most of the time the active player should get more than 15K in points so this only becomes an issue when a summoner loses to a pauser. To lose to a pauser twice out of 3 rounds is hard to do unless it's due to lack of skill or the draft is horrible. Now a bad draft will happen but I'm talking aobut a horrible draft that you know there's no way you will win. If you lack skill or have one of the worst draft of all time, it seems you will lose the vast majority of the time. If you are skilled enough with a horrible draft, you will most likely get over 15k points. I think the only time summoners complain about a pauser is when they lose. Lets be honest here, most people would love to play against a pauser, your odds of winning would be very high. It's not like evey match there's someone pausing the game to try to win. Maybe less than 5% of players would pause.
By the way, if both pause and both get 15k points, it is a tie?
Yes it is. It happened to me once where we both paused first round, second round he did two hits and paused, and last round we both fought normally, all while spamming emotes at each other. One of my favorite matches.
By the way, if both pause and both get 15k points, it is a tie?
Yes it is. It happened to me once where we both paused first round, second round he did two hits and paused, and last round we both fought normally, all while spamming emotes at each other. One of my favorite matches.
I just had a match against a Paragon level and a stacked roster. I think that Summoner just gave up that I did not quit, so paused and maybe went made a 🥃?
It will be really amazing , a word from Kabam, because no other game ,that I know have this thing.
Just for context, how many other games are you comparing to that have similar competitive modes where such a tactic is even possible?
Back in the day, I remember playing in PvP modes in MMOs where one group would sometimes get ahead on the score, then just disengage. It wasn’t exactly like BG pausing, but if you can’t find them to fight them you can’t score, and then you just wait out the event timer. A lot of people thought this was unsportsmanlike, but no one (on the dev teams) ever died anything about it as far as I recall.
This even happens in Chess of all things. In rapid chess tournaments there’s a known strategy where a competitor will get ahead, then just stall out the clock to prevent any more games from starting in that match, and thus preventing their opponent from having any opportunities to score any more points.
Almost every competition with a clock has strategies to manipulate the clock to advantage. It happens in boxing, it happens in professional football, it happens in basketball. One side decides it would be better for them if they did nothing except wait for the clock to expire, and simply stops doing anything productive or competitive, and attempts to win by letting the clock expire without taking any further risks.
I just find it funny that people feel the need to defend pausing as a strategy. Probably the same people that think the Paul-Tyson fight was a display of skill.
I just find it funny that people feel the need to defend pausing as a strategy. Probably the same people that think the Paul-Tyson fight was a display of skill.
I do not defend it. In fact, I ran into a pauser today. Does anyone know which division in the FBI handles this egregious threat to national security?
I just find it funny that people feel the need to defend pausing as a strategy. Probably the same people that think the Paul-Tyson fight was a display of skill.
I like pausers because it's almost always a win for me apart from when i spectacularly screw up.
I will defend the right of scrubs to pause and lol heartily at those who lose to them.
It's incredible, that till now, Kabam didn't removed Pause button on BG.
This is not anymore a fight game, but a Pause game.
And dont say , if you dont win over 15k you deserve it.
This isnt fair play!
I may contact support on this issue in a few days with the idea to the summoner that is absent of the match for 20+ seconds instant lose.
So, it will be for the ones that actually pause in game and others that just put the phone down or do another thing.
These people should be ashamed of what they do.
Even entire matches with pause. Helloooooo.... How may you agree with that?
I am a mediocre player who is so lazy in battle grounds I barely ever bother with GC and when I am there I just do the minimum for the rewards . And even I can eaisly get over 15k. So yeah if you don’t win over 15k it’s your fault
And lol good luck contacting support jsut because you can’t play the game
Lol.... You didnt understand anything
Not with me the problem to win over pause abusers
But, this isnt in any way a Gaming Honest way to play...because, it even isnt play...lol
So, im not saying about me, rofl, but about the sportsmanship ,the fairness. I really doubt you can tell me games that you pause,instead play and may win or you don't be punished for that.
It will be really amazing , a word from Kabam, because no other game ,that I know have this thing.
Sportsmanship ? You do realise this is a a borderline pay to win game right ? If you actually cared about sportsmanship you would be raging about whales , instead you are throwing a tantrum over pausing . Let’s face it’s obvious that your real issue is that you get consistently beaten by something as simple as not being able to make over 15 k
I just find it funny that people feel the need to defend pausing as a strategy. Probably the same people that think the Paul-Tyson fight was a display of skill.
If all my opponents did the pause trick, I would win 99% of my fights and be in Celestial rank. The only players against players who pause are the ones who can't beat them. Like @DNA3000 has proven, with anything involving time in a competitive nature, manipulating time is part of the startegy. In MCOC case, pausing isn't a winning solution for the vast majority of the time so why cry over a strategy that doesn't maximize winning unless it's against a less player. Seems like this is a great example of "Skill Issue".
I just find it funny that people feel the need to defend pausing as a strategy. Probably the same people that think the Paul-Tyson fight was a display of skill.
If all my opponents did the pause trick, I would win 99% of my fights and be in Celestial rank. The only players against players who pause are the ones who can't beat them. Like @DNA3000 has proven, with anything involving time in a competitive nature, manipulating time is part of the startegy. In MCOC case, pausing isn't a winning solution for the vast majority of the time so why cry over a strategy that doesn't maximize winning unless it's against a less player. Seems like this is a great example of "Skill Issue".
Nope. It’s really just an issue where I personally think it’s a slimey and disrespectful thing to do others.
My personal win rate against pausers is 99% or better. It’s just not the purpose of the pause button. It’s a QoL feature thats to allow for players to deal with real life, it’s not a tool for point conservation. Players that do that are exploiting it.
Where it impacts me directly is wasting a resource I personally care about, being time. It’s like being in line behind somebody who’s reading the menu and trying to decide what they want on a menu that has 2 choices for 2 minutes. That person should have never gotten line if they weren’t prepared to make a choice. It’s rude to the people behind them.
I just find it funny that people feel the need to defend pausing as a strategy. Probably the same people that think the Paul-Tyson fight was a display of skill.
If all my opponents did the pause trick, I would win 99% of my fights and be in Celestial rank. The only players against players who pause are the ones who can't beat them. Like @DNA3000 has proven, with anything involving time in a competitive nature, manipulating time is part of the startegy. In MCOC case, pausing isn't a winning solution for the vast majority of the time so why cry over a strategy that doesn't maximize winning unless it's against a less player. Seems like this is a great example of "Skill Issue".
Nope. It’s really just an issue where I personally think it’s a slimey and disrespectful thing to do others.
My personal win rate against pausers is 99% or better. It’s just not the purpose of the pause button. It’s a QoL feature thats to allow for players to deal with real life, it’s not a tool for point conservation. Players that do that are exploiting it.
Where it impacts me directly is wasting a resource I personally care about, being time. It’s like being in line behind somebody who’s reading the menu and trying to decide what they want on a menu that has 2 choices for 2 minutes. That person should have never gotten line if they weren’t prepared to make a choice. It’s rude to the people behind them.
If you have the time to play this game and discuss it online, an extra minute here and there due to a pause probably isn't the major inconvenience you're making it out to be. The real issue might be your need to be in control and dictate other people's behavior.
I just find it funny that people feel the need to defend pausing as a strategy. Probably the same people that think the Paul-Tyson fight was a display of skill.
If all my opponents did the pause trick, I would win 99% of my fights and be in Celestial rank. The only players against players who pause are the ones who can't beat them. Like @DNA3000 has proven, with anything involving time in a competitive nature, manipulating time is part of the startegy. In MCOC case, pausing isn't a winning solution for the vast majority of the time so why cry over a strategy that doesn't maximize winning unless it's against a less player. Seems like this is a great example of "Skill Issue".
Nope. It’s really just an issue where I personally think it’s a slimey and disrespectful thing to do others.
My personal win rate against pausers is 99% or better. It’s just not the purpose of the pause button. It’s a QoL feature thats to allow for players to deal with real life, it’s not a tool for point conservation. Players that do that are exploiting it.
Where it impacts me directly is wasting a resource I personally care about, being time. It’s like being in line behind somebody who’s reading the menu and trying to decide what they want on a menu that has 2 choices for 2 minutes. That person should have never gotten line if they weren’t prepared to make a choice. It’s rude to the people behind them.
If time is an issue, wouldn't you rather they quit right away instead? Would you be ok with that? I don't see how it's slimey and disrepectful at all, they are using a function in the game that anyone can use. If they used hacks, mods or mercs, I can see that being slimey and disrespectful. If the pause function only works for one side, I can see it being a problem as well, just cause you don't use it doesn't mean its a sin to use. It's like saying high tier AQ,AW or game modes is a game mode nobody wants to play just because you don't like it. Everyone has there own perspective based on their experience.
I just find it funny that people feel the need to defend pausing as a strategy. Probably the same people that think the Paul-Tyson fight was a display of skill.
If all my opponents did the pause trick, I would win 99% of my fights and be in Celestial rank. The only players against players who pause are the ones who can't beat them. Like @DNA3000 has proven, with anything involving time in a competitive nature, manipulating time is part of the startegy. In MCOC case, pausing isn't a winning solution for the vast majority of the time so why cry over a strategy that doesn't maximize winning unless it's against a less player. Seems like this is a great example of "Skill Issue".
Nope. It’s really just an issue where I personally think it’s a slimey and disrespectful thing to do others.
My personal win rate against pausers is 99% or better. It’s just not the purpose of the pause button. It’s a QoL feature thats to allow for players to deal with real life, it’s not a tool for point conservation. Players that do that are exploiting it.
Where it impacts me directly is wasting a resource I personally care about, being time. It’s like being in line behind somebody who’s reading the menu and trying to decide what they want on a menu that has 2 choices for 2 minutes. That person should have never gotten line if they weren’t prepared to make a choice. It’s rude to the people behind them.
If you have the time to play this game and discuss it online, an extra minute here and there due to a pause probably isn't the major inconvenience you're making it out to be. The real issue might be your need to be in control and dictate other people's behavior.
Did I say major inconvenience? Even my metaphor implies it’s a minor inconvenience. I’m not dictating behavior either just waiving the shame finger at those that deserve it.
Just because something is possible, it doesn’t make it right. Using a QoL feature as “strategy” is abusing its intended use. Not sure how that’s a take that bothers you.
Not one argument I’ve read even presents as the right thing to do either. It’s either characterized as a a problem that lacks a practical solution, which I accept, or it’s minimized as an issue with low priority, which I also accept. Neither of those points absolve it from being a loser strategy that lacks integrity. It should be a forfeit since the fight was never attempted or was essentially quit out of mid fight but it is what is. And that’s what would happen in every other game mode btw.
What I find funny is the people defending this because they are either (a) pausers who lack either skill or consideration or (b) feel the need to defend getting easy wins from pausers in a mode that’s supposed to push competition.
I just find it funny that people feel the need to defend pausing as a strategy. Probably the same people that think the Paul-Tyson fight was a display of skill.
If all my opponents did the pause trick, I would win 99% of my fights and be in Celestial rank. The only players against players who pause are the ones who can't beat them. Like @DNA3000 has proven, with anything involving time in a competitive nature, manipulating time is part of the startegy. In MCOC case, pausing isn't a winning solution for the vast majority of the time so why cry over a strategy that doesn't maximize winning unless it's against a less player. Seems like this is a great example of "Skill Issue".
To be clear, what I said was, contrary to what someone else said, this sort of thing isn’t exclusive to MCOC: it happens everywhere, and it is often not explicitly forbidden by the rules. It is considered legal under the rules.
However, there are two different aspects to sportsmanship: legal, and meta. Legal sportsmanship is enforced at the discretion of the game operator. They can declare something beyond the bounds of fair play and action it. Pausing at the moment is not actionable. However, meta sportsmanship is a matter of consensus: the competitors can for themselves decide what is and is not outside the realm of fair play. Turtling is mostly legal in boxing (up to a point) but it is normally considered unsportsmanlike by competitors and fans. It won’t get you disqualified, but it can make you a pariah and good luck scheduling matches against anyone.
Pausing is at the moment not actionable. That may change but at the moment it isn’t illegal. But I suspect a majority of players consider it unsportsmanlike. It is not up to me to declare them wrong per se, nor is that something I can prove.
For me personally, pausing exists in that grey area between “exploit” and “Exploit.” To some degree, all games expect, and even encourage competitors to exploit unintended consequences to gain an advantage. Exploiting a better understanding of the rules and the limits of the game are a large part of what makes a good competitor, and any game where the only things that happen are deliberately intended things is boring. But a line has to be drawn where everyone has to mutually agree no one should be allowed to go. Unfortunately, that line is blurry, and so things like pausing will always exist where there is no clear consensus.
I just find it funny that people feel the need to defend pausing as a strategy. Probably the same people that think the Paul-Tyson fight was a display of skill.
If all my opponents did the pause trick, I would win 99% of my fights and be in Celestial rank. The only players against players who pause are the ones who can't beat them. Like @DNA3000 has proven, with anything involving time in a competitive nature, manipulating time is part of the startegy. In MCOC case, pausing isn't a winning solution for the vast majority of the time so why cry over a strategy that doesn't maximize winning unless it's against a less player. Seems like this is a great example of "Skill Issue".
Nope. It’s really just an issue where I personally think it’s a slimey and disrespectful thing to do others.
My personal win rate against pausers is 99% or better. It’s just not the purpose of the pause button. It’s a QoL feature thats to allow for players to deal with real life, it’s not a tool for point conservation. Players that do that are exploiting it.
Where it impacts me directly is wasting a resource I personally care about, being time. It’s like being in line behind somebody who’s reading the menu and trying to decide what they want on a menu that has 2 choices for 2 minutes. That person should have never gotten line if they weren’t prepared to make a choice. It’s rude to the people behind them.
If you have the time to play this game and discuss it online, an extra minute here and there due to a pause probably isn't the major inconvenience you're making it out to be. The real issue might be your need to be in control and dictate other people's behavior.
Did I say major inconvenience? Even my metaphor implies it’s a minor inconvenience. I’m not dictating behavior either just waiving the shame finger at those that deserve it.
Just because something is possible, it doesn’t make it right. Using a QoL feature as “strategy” is abusing its intended use. Not sure how that’s a take that bothers you.
Not one argument I’ve read even presents as the right thing to do either. It’s either characterized as a a problem that lacks a practical solution, which I accept, or it’s minimized as an issue with low priority, which I also accept. Neither of those points absolve it from being a loser strategy that lacks integrity. It should be a forfeit since the fight was never attempted or was essentially quit out of mid fight but it is what is. And that’s what would happen in every other game mode btw.
What I find funny is the people defending this because they are either (a) pausers who lack either skill or consideration or (b) feel the need to defend getting easy wins from pausers in a mode that’s supposed to push competition.
You would still get the easy win from pausers if they didn't pause. They would either forfeit or fight to the death and end up with a lower score than if they had paused. By the way, I was playing BG again today and am running into a much higher % of pausers in Vibranium than usual. I think the hazard node might have something to do with it.
Comments
And why the arbitrary 30 seconds? Does that mean 29seconds of pausing is ok?
As you can see below
20 seconds - P1 Detected hits = 0
End of match - P2 wins
✌️
And lol good luck contacting support jsut because you can’t play the game
Not with me the problem to win over pause abusers
But, this isnt in any way a Gaming Honest way to play...because, it even isnt play...lol
So, im not saying about me, rofl, but about the sportsmanship ,the fairness. I really doubt you can tell me games that you pause,instead play and may win or you don't be punished for that.
It will be really amazing , a word from Kabam, because no other game ,that I know have this thing.
@KabamPinwheel @KabamDORK @KabamCrashed
Back in the day, I remember playing in PvP modes in MMOs where one group would sometimes get ahead on the score, then just disengage. It wasn’t exactly like BG pausing, but if you can’t find them to fight them you can’t score, and then you just wait out the event timer. A lot of people thought this was unsportsmanlike, but no one (on the dev teams) ever died anything about it as far as I recall.
This even happens in Chess of all things. In rapid chess tournaments there’s a known strategy where a competitor will get ahead, then just stall out the clock to prevent any more games from starting in that match, and thus preventing their opponent from having any opportunities to score any more points.
Almost every competition with a clock has strategies to manipulate the clock to advantage. It happens in boxing, it happens in professional football, it happens in basketball. One side decides it would be better for them if they did nothing except wait for the clock to expire, and simply stops doing anything productive or competitive, and attempts to win by letting the clock expire without taking any further risks.
I will defend the right of scrubs to pause and lol heartily at those who lose to them.
My personal win rate against pausers is 99% or better. It’s just not the purpose of the pause button. It’s a QoL feature thats to allow for players to deal with real life, it’s not a tool for point conservation. Players that do that are exploiting it.
Where it impacts me directly is wasting a resource I personally care about, being time. It’s like being in line behind somebody who’s reading the menu and trying to decide what they want on a menu that has 2 choices for 2 minutes. That person should have never gotten line if they weren’t prepared to make a choice. It’s rude to the people behind them.
Just because something is possible, it doesn’t make it right. Using a QoL feature as “strategy” is abusing its intended use. Not sure how that’s a take that bothers you.
Not one argument I’ve read even presents as the right thing to do either. It’s either characterized as a a problem that lacks a practical solution, which I accept, or it’s minimized as an issue with low priority, which I also accept. Neither of those points absolve it from being a loser strategy that lacks integrity. It should be a forfeit since the fight was never attempted or was essentially quit out of mid fight but it is what is. And that’s what would happen in every other game mode btw.
What I find funny is the people defending this because they are either (a) pausers who lack either skill or consideration or (b) feel the need to defend getting easy wins from pausers in a mode that’s supposed to push competition.
However, there are two different aspects to sportsmanship: legal, and meta. Legal sportsmanship is enforced at the discretion of the game operator. They can declare something beyond the bounds of fair play and action it. Pausing at the moment is not actionable. However, meta sportsmanship is a matter of consensus: the competitors can for themselves decide what is and is not outside the realm of fair play. Turtling is mostly legal in boxing (up to a point) but it is normally considered unsportsmanlike by competitors and fans. It won’t get you disqualified, but it can make you a pariah and good luck scheduling matches against anyone.
Pausing is at the moment not actionable. That may change but at the moment it isn’t illegal. But I suspect a majority of players consider it unsportsmanlike. It is not up to me to declare them wrong per se, nor is that something I can prove.
For me personally, pausing exists in that grey area between “exploit” and “Exploit.” To some degree, all games expect, and even encourage competitors to exploit unintended consequences to gain an advantage. Exploiting a better understanding of the rules and the limits of the game are a large part of what makes a good competitor, and any game where the only things that happen are deliberately intended things is boring. But a line has to be drawn where everyone has to mutually agree no one should be allowed to go. Unfortunately, that line is blurry, and so things like pausing will always exist where there is no clear consensus.
You would still get the easy win from pausers if they didn't pause. They would either forfeit or fight to the death and end up with a lower score than if they had paused.
By the way, I was playing BG again today and am running into a much higher % of pausers in Vibranium than usual. I think the hazard node might have something to do with it.