@KabamPinwheel can we at least get a refund of our raids tickets as compensation? Half my alliance doesn't want to join knowing of the all bugs in nightmare raids. We still have medium intercept issues and counters for limited champ pool like ironheart fail to make contact when punishing heavies and specials. I get it's supposed to be a difficult mode but it's a bit absurd that the difficulty in the game comes from having to play around bugs compounded on bugs.
@KabamPinwheel can we at least get a refund of our raids tickets as compensation? Half my alliance doesn't want to join knowing of the all bugs in nightmare raids. We still have medium intercept issues and counters for limited champ pool like ironheart fail to make contact when punishing heavies and specials. I get it's supposed to be a difficult mode but it's a bit absurd that the difficulty in the game comes from having to play around bugs compounded on bugs.
The fact they didn’t cancel this after it launched with so many bugs says they don’t care about the fall out from bugs/bad experiences. They should have canceled raids, give everybody tickets, and relaunch it next week fixed.
Unfortunately, like the guy who commented first said, we just need to start blaming ourselves at this point for believing them.
we made it to the apoc fight but that passive crush is overtuned. 7 revives are not enough.
Genuinely not sure what the gameplan is supposed to be against that crush. You can’t block so no openings via parry or baiting a heavy, and while it’s active Apoc is unstoppable while dashing so no intercepts. If you can’t force an opening via your own unblockable attacks or have some counter to his unstoppable dash, is the intended fight design really just to sit there and do nothing but dex for 12+ seconds, usually much longer? It’d be one thing if you could afford to take your time and the crush was just a downtime of the fight, but raids have a strict time limit that really doesn’t let you take things slow like that.
And I’m speaking as someone who’s using Purgatory, who has (limited) access to slow and can attempt to nuke Apoc quickly before crush gets rolling. Sometimes it works alright, but even with Purgatory you sometimes just get stuck with the crush trying to get an opening to complete missions so you can disable the protection and take Apoc down. If he’s feeling particularly uncooperative, you’re dead before you can activate your nuke.
i think they expect everyone to be like Swedeah or MSD
we made it to the apoc fight but that passive crush is overtuned. 7 revives are not enough.
Genuinely not sure what the gameplan is supposed to be against that crush. You can’t block so no openings via parry or baiting a heavy, and while it’s active Apoc is unstoppable while dashing so no intercepts. If you can’t force an opening via your own unblockable attacks or have some counter to his unstoppable dash, is the intended fight design really just to sit there and do nothing but dex for 12+ seconds, usually much longer? It’d be one thing if you could afford to take your time and the crush was just a downtime of the fight, but raids have a strict time limit that really doesn’t let you take things slow like that.
And I’m speaking as someone who’s using Purgatory, who has (limited) access to slow and can attempt to nuke Apoc quickly before crush gets rolling. Sometimes it works alright, but even with Purgatory you sometimes just get stuck with the crush trying to get an opening to complete missions so you can disable the protection and take Apoc down. If he’s feeling particularly uncooperative, you’re dead before you can activate your nuke.
i think they expect everyone to be like Swedeah or MSD
we made it to the apoc fight but that passive crush is overtuned. 7 revives are not enough.
Genuinely not sure what the gameplan is supposed to be against that crush. You can’t block so no openings via parry or baiting a heavy, and while it’s active Apoc is unstoppable while dashing so no intercepts. If you can’t force an opening via your own unblockable attacks or have some counter to his unstoppable dash, is the intended fight design really just to sit there and do nothing but dex for 12+ seconds, usually much longer? It’d be one thing if you could afford to take your time and the crush was just a downtime of the fight, but raids have a strict time limit that really doesn’t let you take things slow like that.
And I’m speaking as someone who’s using Purgatory, who has (limited) access to slow and can attempt to nuke Apoc quickly before crush gets rolling. Sometimes it works alright, but even with Purgatory you sometimes just get stuck with the crush trying to get an opening to complete missions so you can disable the protection and take Apoc down. If he’s feeling particularly uncooperative, you’re dead before you can activate your nuke.
i think they expect everyone to be like Swedeah or MSD
Any one know how to deal with this apoc. He is so eager to throw sp1 every specially when attacker has crush passive...this is so much annoying....I hope I could ignore this time raid. He is basically taking full health In one sp1...what kabam thinks while making these kind of content....for endgame I can understand that should be extremely hard..this is my last raid. I don't wanna kabam's shity reward after so much effort...
Any one know how to deal with this apoc. He is so eager to throw sp1 every specially when attacker has crush passive...this is so much annoying....I hope I could ignore this time raid. He is basically taking full health In one sp1...what kabam thinks while making these kind of content....for endgame I can understand that should be extremely hard..this is my last raid. I don't wanna kabam's shity reward after so much effort...
my alliance is taking the same stand. this is not fun and with only 7 x2 revives, not realistic.
Suddenly having so many YT pop up about MCOC snd this so called Raid Nightmare, decided to pop in and look atound.
After l listening to Vega' video it reall show the disconnect between Kabam as a company (development and community staffs) with the players community.
This is not an attacker on @Kabam (Osaurus) Rex (I like KarateMike and misses his videos, he seem to busy to work on personal video these days) or anyone, but might be a good reflection points for Kabam team (development and community)
Here are 3 statements from Kabam regarding Raids (while Mike posted, let remember the content are from Kabam).
This implies (whether it is intentional or not), that it is the players that is the problem, clearly they are not good enough for what Kabam consider as a good challenging content, for lower player like me sure, but if Lagacy and Vega are not having fun with it then maybe, Kabam got the balance of that mode wrong, never remember hearing Vega swear before.
So before jump in and start blaming the players, actually test the content first and listen to the players too.
This might be an "Initial Experience" for Raid Nightmare, but it is definitely not an "Initial" experience of bugged and unbalanced content been released. Raid itself have never been released without bug. "Are taking step to minimize this from happening in the future" is inadequate.
We are in the 10th Years of the game, this should have been the case many years ago.
This might be part of the issue why Kabam struggle to create "balance" content.
If Kabam having advisers/employees are the like KMike, MSD and Fintech, who are so of the best players in the game, then how can development team understand the struggle of the 99.99% of players or are we saying Lagacy, Vega and Campo need to get good?
Does peole still remember the Carina CCP Tigra and Mojo challenges?
Please start to really, I mean really listen to your players, as it is clear from @Kabam Crashed, the data doesn't give Kabam enough info.
Let hope this is the bottom and the only is up from here on for everyone, Kabam, spender, FTP.
Apoc nodes are not good i cannot dex his specials and i used all my revives and i could not do any damage because one sp1 with crush and you are dead.my alliance is also hard stuck at apoc.Just cant do any damage even if we get more revives i dont think we still will be able to take him down.
Damn. Is this really the level of rewards a Valiant player needs or deserves from Nightmare Raids difficulty?
I genuinely feel sick inside.
Unfortunately, Kabam now treats users like fools. I encountered the same situation. It is a very difficult node and a lot of effort. The result is 10 Crystal, 5* hero
I still feel insulted about making sure that this was supposed to be for Valiants, it was supposed to be hard, and then asking if "Are you using parry and LLLL to remove Korg's rock stacks?"... Seriously? Lol
Suddenly having so many YT pop up about MCOC snd this so called Raid Nightmare, decided to pop in and look atound.
After l listening to Vega' video it reall show the disconnect between Kabam as a company (development and community staffs) with the players community.
This is not an attacker on @Kabam (Osaurus) Rex (I like KarateMike and misses his videos, he seem to busy to work on personal video these days) or anyone, but might be a good reflection points for Kabam team (development and community)
Here are 3 statements from Kabam regarding Raids (while Mike posted, let remember the content are from Kabam).
This implies (whether it is intentional or not), that it is the players that is the problem, clearly they are not good enough for what Kabam consider as a good challenging content, for lower player like me sure, but if Lagacy and Vega are not having fun with it then maybe, Kabam got the balance of that mode wrong, never remember hearing Vega swear before.
So before jump in and start blaming the players, actually test the content first and listen to the players too.
This might be an "Initial Experience" for Raid Nightmare, but it is definitely not an "Initial" experience of bugged and unbalanced content been released. Raid itself have never been released without bug. "Are taking step to minimize this from happening in the future" is inadequate.
We are in the 10th Years of the game, this should have been the case many years ago.
This might be part of the issue why Kabam struggle to create "balance" content.
If Kabam having advisers/employees are the like KMike, MSD and Fintech, who are so of the best players in the game, then how can development team understand the struggle of the 99.99% of players or are we saying Lagacy, Vega and Campo need to get good?
Does peole still remember the Carina CCP Tigra and Mojo challenges?
Please start to really, I mean really listen to your players, as it is clear from @Kabam Crashed, the data doesn't give Kabam enough info.
Let hope this is the bottom and the only is up from here on for everyone, Kabam, spender, FTP.
Good luck too all.
I dunno… if an MVP in a Kabam alliance is the cheese option that ignores essentially all the nodes… that’s telling me even they don’t really wanna play it.
Nightmare raids was an Absolute failure from kabam. This should have been cancelled immediately, instead we got excuses and a few extra revives that did nothing. Champ options in this pool were not thought through at all, defenders bugged, “rewards chests” were all over the place (I personally got 10 valiant 3 times) meanwhile other players got full titan crystals. I’m all for very challenging content but not broken garbage that shouldn’t have been released without proper testing
Nightmare raids was an Absolute failure from kabam. This should have been cancelled immediately, instead we got excuses and a few extra revives that did nothing. Champ options in this pool were not thought through at all, defenders bugged, “rewards chests” were all over the place (I personally got 10 valiant 3 times) meanwhile other players got full titan crystals. I’m all for very challenging content but not broken garbage that shouldn’t have been released without proper testing
It’s fine, 4Loki was able to clear it relatively well.
Suddenly having so many YT pop up about MCOC snd this so called Raid Nightmare, decided to pop in and look atound.
After l listening to Vega' video it reall show the disconnect between Kabam as a company (development and community staffs) with the players community.
This is not an attacker on @Kabam (Osaurus) Rex (I like KarateMike and misses his videos, he seem to busy to work on personal video these days) or anyone, but might be a good reflection points for Kabam team (development and community)
Here are 3 statements from Kabam regarding Raids (while Mike posted, let remember the content are from Kabam).
This implies (whether it is intentional or not), that it is the players that is the problem, clearly they are not good enough for what Kabam consider as a good challenging content, for lower player like me sure, but if Lagacy and Vega are not having fun with it then maybe, Kabam got the balance of that mode wrong, never remember hearing Vega swear before.
So before jump in and start blaming the players, actually test the content first and listen to the players too.
This might be an "Initial Experience" for Raid Nightmare, but it is definitely not an "Initial" experience of bugged and unbalanced content been released. Raid itself have never been released without bug. "Are taking step to minimize this from happening in the future" is inadequate.
We are in the 10th Years of the game, this should have been the case many years ago.
This might be part of the issue why Kabam struggle to create "balance" content.
If Kabam having advisers/employees are the like KMike, MSD and Fintech, who are so of the best players in the game, then how can development team understand the struggle of the 99.99% of players or are we saying Lagacy, Vega and Campo need to get good?
Does peole still remember the Carina CCP Tigra and Mojo challenges?
Please start to really, I mean really listen to your players, as it is clear from @Kabam Crashed, the data doesn't give Kabam enough info.
Let hope this is the bottom and the only is up from here on for everyone, Kabam, spender, FTP.
Good luck too all.
This is a great write-up @Fryday I didn't take any of it as an attack (I like you too and miss making videos for you, yes I am swamped nowadays - hoping to get back into it soon though!)
I think it's very important to note that all of this messaging was made within the first 24 hours of Nightmare Raids launching. I usually like to take more time to cast a wider net of feedback when new features launch, but there was a demand for more Community interaction on the forums, and I made a point to be present until 4 am that Monday when it launched, reading & interacting about the content here. I care about this game and this Community more than I could describe in words, so I did not mind working way after hours to do so. To that point, the running joke about my alliance would be a lot funnier to me if it was anything more than a candid answer to a question about what my alliance was saying about raids - less than 4 hours after it launched.
I want to point out the distinction between stating that Nightmare Raids is intentionally designed to be very difficult, and saying to "get good." When we're angry, it's very easy to take things out of context, especially via text, but we would never blame our players or tell them to get good. If the wording came across that way, it certainly was not intentional. It was a reminder of the content's intention before we explored the data & the full depth of feedback we would receive over the week. When tuning for Round 2 is complete, the Game Team's intent is for Nightmare Raids to still be difficult. I think it's fair to say we missed the mark in Round 1, but I'm very confident in the Team's ability to design a fun experience for Round 2.
Rest assured the wider Community sentiment regarding Raids has been shared with the Game Team, and everything that the Community is saying has been heard. We grab feedback and sentiment from all corners of the Battlerealm... not only the top 1%.
Suddenly having so many YT pop up about MCOC snd this so called Raid Nightmare, decided to pop in and look atound.
After l listening to Vega' video it reall show the disconnect between Kabam as a company (development and community staffs) with the players community.
This is not an attacker on @Kabam (Osaurus) Rex (I like KarateMike and misses his videos, he seem to busy to work on personal video these days) or anyone, but might be a good reflection points for Kabam team (development and community)
Here are 3 statements from Kabam regarding Raids (while Mike posted, let remember the content are from Kabam).
This implies (whether it is intentional or not), that it is the players that is the problem, clearly they are not good enough for what Kabam consider as a good challenging content, for lower player like me sure, but if Lagacy and Vega are not having fun with it then maybe, Kabam got the balance of that mode wrong, never remember hearing Vega swear before.
So before jump in and start blaming the players, actually test the content first and listen to the players too.
This might be an "Initial Experience" for Raid Nightmare, but it is definitely not an "Initial" experience of bugged and unbalanced content been released. Raid itself have never been released without bug. "Are taking step to minimize this from happening in the future" is inadequate.
We are in the 10th Years of the game, this should have been the case many years ago.
This might be part of the issue why Kabam struggle to create "balance" content.
If Kabam having advisers/employees are the like KMike, MSD and Fintech, who are so of the best players in the game, then how can development team understand the struggle of the 99.99% of players or are we saying Lagacy, Vega and Campo need to get good?
Does peole still remember the Carina CCP Tigra and Mojo challenges?
Please start to really, I mean really listen to your players, as it is clear from @Kabam Crashed, the data doesn't give Kabam enough info.
Let hope this is the bottom and the only is up from here on for everyone, Kabam, spender, FTP.
Good luck too all.
This is a great write-up @Fryday I didn't take any of it as an attack (I like you too and miss making videos for you, yes I am swamped nowadays - hoping to get back into it soon though!)
I think it's very important to note that all of this messaging was made within the first 24 hours of Nightmare Raids launching. I usually like to take more time to cast a wider net of feedback when new features launch, but there was a demand for more Community interaction on the forums, and I made a point to be present until 4 am that Monday when it launched, reading & interacting about the content here. I care about this game and this Community more than I could describe in words, so I did not mind working way after hours to do so. To that point, the running joke about my alliance would be a lot funnier to me if it was anything more than a candid answer to a question about what my alliance was saying about raids - less than 4 hours after it launched.
I want to point out the distinction between stating that Nightmare Raids is intentionally designed to be very difficult, and saying to "get good." When we're angry, it's very easy to take things out of context, especially via text, but we would never blame our players or tell them to get good. If the wording came across that way, it certainly was not intentional. It was a reminder of the content's intention before we explored the data & the full depth of feedback we would receive over the week. When tuning for Round 2 is complete, the Game Team's intent is for Nightmare Raids to still be difficult. I think it's fair to say we missed the mark in Round 1, but I'm very confident in the Team's ability to design a fun experience for Round 2.
Rest assured the wider Community sentiment regarding Raids has been shared with the Game Team, and everything that the Community is saying has been heard. We grab feedback and sentiment from all corners of the Battlerealm... not only the top 1%.
I just hope ther not any stalwart. Because that’s korg was fun and I don’t think weapons flex was fun with that’s either can’t so much just the enjoyment when’s totally out of the water yes was meant to be challenging but so many node so many confusion
Suddenly having so many YT pop up about MCOC snd this so called Raid Nightmare, decided to pop in and look atound.
After l listening to Vega' video it reall show the disconnect between Kabam as a company (development and community staffs) with the players community.
This is not an attacker on @Kabam (Osaurus) Rex (I like KarateMike and misses his videos, he seem to busy to work on personal video these days) or anyone, but might be a good reflection points for Kabam team (development and community)
Here are 3 statements from Kabam regarding Raids (while Mike posted, let remember the content are from Kabam).
This implies (whether it is intentional or not), that it is the players that is the problem, clearly they are not good enough for what Kabam consider as a good challenging content, for lower player like me sure, but if Lagacy and Vega are not having fun with it then maybe, Kabam got the balance of that mode wrong, never remember hearing Vega swear before.
So before jump in and start blaming the players, actually test the content first and listen to the players too.
This might be an "Initial Experience" for Raid Nightmare, but it is definitely not an "Initial" experience of bugged and unbalanced content been released. Raid itself have never been released without bug. "Are taking step to minimize this from happening in the future" is inadequate.
We are in the 10th Years of the game, this should have been the case many years ago.
This might be part of the issue why Kabam struggle to create "balance" content.
If Kabam having advisers/employees are the like KMike, MSD and Fintech, who are so of the best players in the game, then how can development team understand the struggle of the 99.99% of players or are we saying Lagacy, Vega and Campo need to get good?
Does peole still remember the Carina CCP Tigra and Mojo challenges?
Please start to really, I mean really listen to your players, as it is clear from @Kabam Crashed, the data doesn't give Kabam enough info.
Let hope this is the bottom and the only is up from here on for everyone, Kabam, spender, FTP.
Good luck too all.
This is a great write-up @Fryday I didn't take any of it as an attack (I like you too and miss making videos for you, yes I am swamped nowadays - hoping to get back into it soon though!)
I think it's very important to note that all of this messaging was made within the first 24 hours of Nightmare Raids launching. I usually like to take more time to cast a wider net of feedback when new features launch, but there was a demand for more Community interaction on the forums, and I made a point to be present until 4 am that Monday when it launched, reading & interacting about the content here. I care about this game and this Community more than I could describe in words, so I did not mind working way after hours to do so. To that point, the running joke about my alliance would be a lot funnier to me if it was anything more than a candid answer to a question about what my alliance was saying about raids - less than 4 hours after it launched.
I want to point out the distinction between stating that Nightmare Raids is intentionally designed to be very difficult, and saying to "get good." When we're angry, it's very easy to take things out of context, especially via text, but we would never blame our players or tell them to get good. If the wording came across that way, it certainly was not intentional. It was a reminder of the content's intention before we explored the data & the full depth of feedback we would receive over the week. When tuning for Round 2 is complete, the Game Team's intent is for Nightmare Raids to still be difficult. I think it's fair to say we missed the mark in Round 1, but I'm very confident in the Team's ability to design a fun experience for Round 2.
Rest assured the wider Community sentiment regarding Raids has been shared with the Game Team, and everything that the Community is saying has been heard. We grab feedback and sentiment from all corners of the Battlerealm... not only the top 1%.
So it was just a joke when you said 4Loki didn't have a problem clearing Nightmare Raids?
Makes sense if it wasn't a serious response, thanks for clearing that up.
Suddenly having so many YT pop up about MCOC snd this so called Raid Nightmare, decided to pop in and look atound.
After l listening to Vega' video it reall show the disconnect between Kabam as a company (development and community staffs) with the players community.
This is not an attacker on @Kabam (Osaurus) Rex (I like KarateMike and misses his videos, he seem to busy to work on personal video these days) or anyone, but might be a good reflection points for Kabam team (development and community)
Here are 3 statements from Kabam regarding Raids (while Mike posted, let remember the content are from Kabam).
This implies (whether it is intentional or not), that it is the players that is the problem, clearly they are not good enough for what Kabam consider as a good challenging content, for lower player like me sure, but if Lagacy and Vega are not having fun with it then maybe, Kabam got the balance of that mode wrong, never remember hearing Vega swear before.
So before jump in and start blaming the players, actually test the content first and listen to the players too.
This might be an "Initial Experience" for Raid Nightmare, but it is definitely not an "Initial" experience of bugged and unbalanced content been released. Raid itself have never been released without bug. "Are taking step to minimize this from happening in the future" is inadequate.
We are in the 10th Years of the game, this should have been the case many years ago.
This might be part of the issue why Kabam struggle to create "balance" content.
If Kabam having advisers/employees are the like KMike, MSD and Fintech, who are so of the best players in the game, then how can development team understand the struggle of the 99.99% of players or are we saying Lagacy, Vega and Campo need to get good?
Does peole still remember the Carina CCP Tigra and Mojo challenges?
Please start to really, I mean really listen to your players, as it is clear from @Kabam Crashed, the data doesn't give Kabam enough info.
Let hope this is the bottom and the only is up from here on for everyone, Kabam, spender, FTP.
Good luck too all.
This is a great write-up @Fryday I didn't take any of it as an attack (I like you too and miss making videos for you, yes I am swamped nowadays - hoping to get back into it soon though!)
I think it's very important to note that all of this messaging was made within the first 24 hours of Nightmare Raids launching. I usually like to take more time to cast a wider net of feedback when new features launch, but there was a demand for more Community interaction on the forums, and I made a point to be present until 4 am that Monday when it launched, reading & interacting about the content here. I care about this game and this Community more than I could describe in words, so I did not mind working way after hours to do so. To that point, the running joke about my alliance would be a lot funnier to me if it was anything more than a candid answer to a question about what my alliance was saying about raids - less than 4 hours after it launched.
I want to point out the distinction between stating that Nightmare Raids is intentionally designed to be very difficult, and saying to "get good." When we're angry, it's very easy to take things out of context, especially via text, but we would never blame our players or tell them to get good. If the wording came across that way, it certainly was not intentional. It was a reminder of the content's intention before we explored the data & the full depth of feedback we would receive over the week. When tuning for Round 2 is complete, the Game Team's intent is for Nightmare Raids to still be difficult. I think it's fair to say we missed the mark in Round 1, but I'm very confident in the Team's ability to design a fun experience for Round 2.
Rest assured the wider Community sentiment regarding Raids has been shared with the Game Team, and everything that the Community is saying has been heard. We grab feedback and sentiment from all corners of the Battlerealm... not only the top 1%.
It's one thing for a fight to be difficult, but there are bugs too. We can work around difficulty, but bugs are a different issue. I was using DPX, and he wasn’t gaining Fervor as intended, which caused our BG to fail in clearing the boss since we used DPX in all three lanes. Our time and 360K loyalty straight down the drain.
Like I said earlier, Apocalypse probably shouldn’t have the crush passive. If you decide to keep it, he absolutely should have an SP2 bias. Unless you have MSD skills, you are basically sprinting to get in as much damage before the crush passive hits and you get instadeath from an SP1 through your block or the practically guaranteed failed evade.
I can't come up with a nice way to say how I really feel, so I guess I'll just say I'm disappointed. Everything about this last week was a disappointment. From the release, the new bugs, the limited pool that required a deep knowledge to identify the super attacker, the responses to issues, old bugs (still have a charge bug after all these Raids?), weak rewards, and even weaker compensation. Nothing but disappointment in it all. But hey, at least there's a promise that they'll look at the data and make it stay difficult next time.
Suddenly having so many YT pop up about MCOC snd this so called Raid Nightmare, decided to pop in and look atound.
After l listening to Vega' video it reall show the disconnect between Kabam as a company (development and community staffs) with the players community.
This is not an attacker on @Kabam (Osaurus) Rex (I like KarateMike and misses his videos, he seem to busy to work on personal video these days) or anyone, but might be a good reflection points for Kabam team (development and community)
Here are 3 statements from Kabam regarding Raids (while Mike posted, let remember the content are from Kabam).
This implies (whether it is intentional or not), that it is the players that is the problem, clearly they are not good enough for what Kabam consider as a good challenging content, for lower player like me sure, but if Lagacy and Vega are not having fun with it then maybe, Kabam got the balance of that mode wrong, never remember hearing Vega swear before.
So before jump in and start blaming the players, actually test the content first and listen to the players too.
This might be an "Initial Experience" for Raid Nightmare, but it is definitely not an "Initial" experience of bugged and unbalanced content been released. Raid itself have never been released without bug. "Are taking step to minimize this from happening in the future" is inadequate.
We are in the 10th Years of the game, this should have been the case many years ago.
This might be part of the issue why Kabam struggle to create "balance" content.
If Kabam having advisers/employees are the like KMike, MSD and Fintech, who are so of the best players in the game, then how can development team understand the struggle of the 99.99% of players or are we saying Lagacy, Vega and Campo need to get good?
Does peole still remember the Carina CCP Tigra and Mojo challenges?
Please start to really, I mean really listen to your players, as it is clear from @Kabam Crashed, the data doesn't give Kabam enough info.
Let hope this is the bottom and the only is up from here on for everyone, Kabam, spender, FTP.
Good luck too all.
This is a great write-up @Fryday I didn't take any of it as an attack (I like you too and miss making videos for you, yes I am swamped nowadays - hoping to get back into it soon though!)
I think it's very important to note that all of this messaging was made within the first 24 hours of Nightmare Raids launching. I usually like to take more time to cast a wider net of feedback when new features launch, but there was a demand for more Community interaction on the forums, and I made a point to be present until 4 am that Monday when it launched, reading & interacting about the content here. I care about this game and this Community more than I could describe in words, so I did not mind working way after hours to do so. To that point, the running joke about my alliance would be a lot funnier to me if it was anything more than a candid answer to a question about what my alliance was saying about raids - less than 4 hours after it launched.
I want to point out the distinction between stating that Nightmare Raids is intentionally designed to be very difficult, and saying to "get good." When we're angry, it's very easy to take things out of context, especially via text, but we would never blame our players or tell them to get good. If the wording came across that way, it certainly was not intentional. It was a reminder of the content's intention before we explored the data & the full depth of feedback we would receive over the week. When tuning for Round 2 is complete, the Game Team's intent is for Nightmare Raids to still be difficult. I think it's fair to say we missed the mark in Round 1, but I'm very confident in the Team's ability to design a fun experience for Round 2.
Rest assured the wider Community sentiment regarding Raids has been shared with the Game Team, and everything that the Community is saying has been heard. We grab feedback and sentiment from all corners of the Battlerealm... not only the top 1%.
Just curious if you are looking to adjust the attack pools or just looking at addressing the bugs before turning it over to the summoners to test for you.
.My experience was that the entire structure demoralised my team mates to the point of surrender, disinterest, and frustration.
In the end, I and a team mate worked out apocalypse, managing to successfully evade his sp1 which allowed us to actually survive long enough to do damage. Which meant that two of us did 75% of the entire damage to apocalypse using HULKLING and COLOSSUS and a shed load of revives. We had to push our other 8 team mates up the proverbial hill, asking them to try and take 1 or 2% off as best they could to help, with someone finally assisting at around 30% to help us finish the boss with 30 minutes to spare.
We decided that it was worth 900 units each (1800 units) to get our fellow team mates a 7 star crystal (ie. We got 10 crystals for 1800 units in our mind), and by the end we were doing around 3-4% dmg per single 6000hp revive.
It sucked. It wasn’t an alliance event, it was an alliance breaker.
Let’s talk apocalypse .
The apocalypse nodes basically made it virtually impossible for anyone to get damage if you couldn’t dex his specials, because of several reasons.
1) if you chose a tactic that had “punish heavy or special” and you couldn’t fully dex sp1, well then you were never going to remove his protection and you weren’t going to get any raid charges…so no damage. He hardly ever did heavies, and if you can’t dex his specials, you can’t dash in after really. As there’s a chance he recovers and smashes you in the face. The only safe way is to fully dex and dash in after.
2) probably around 80% of the time, the prompt came up as knock him down…well.. if you can’t punish his heavy because his reach is so damn huge, there is no space to, and you can’t heavy punish his specials as they push you back, the ONLY options are relic heavy, and your own specials. So guess what happens if you can’t dex his specials. You take massive block damage and you die before you can complete enough prompts to trigger the damage attack boost because you get back to back knock down prompts.. So they get frustrated and give up. We had one match where colossus had three light attack charges in a row, and he immediately started doing big damage as he already had armor ups so the raid charges flew up…but that was once…in around 50 revives.
3) the crush and unstoppable. Why do you want us to fight weapon x again? So again. This is a combination of a time waster and a punishment for anyone who can’t dex his specials, where if you can’t dex his specials you have to leave him at no power and dance until it’s gone, or you don’t dex his specials and you die. If you can dex his specials, you could survive ok and time past the crush. But, for many, this is where people died I would suggest. Again, cutting the run short before they had time to build up charges.
The whole apocalypse fight was basically “can you fully evade his sp or not?” If the answer was yes, you could possibly get 4% off if you played well. If the answer was no, then no matter what you did, you’d get at most 1% off, because so many things were set to kill you
Can’t dex specials (player skill I know) so take block dmg and die Can’t dex specials so can’t punish specials and get charges on tactic
Can’t heavy punish anything so knock him over prompt was way too restrictive. And appeared way too much. And also meant some tactics won’t work easily.
Can’t eat special damage when blocked due to masssive block dmg. Can’t eat special damage when crushed due to unblockable dmg Can’t intercept when unstoppable so some tactics won’t work.
It’s like they decided to just make almost EVERY tactic that wasn’t combo ender just fail.
Why didn’t you give intercept tactic a grit passive? This way the tactic would at least still be able to work? Why didn’t you give heavy and special punish tactic an unstoppable or steadfast buff? That way the tactic could still work when opponent fires a special at them.
(On that note I notice you gave the korg fight a steadfast buff….but like..it lasted 0.5s? So what..you let me block the first unblockable hit but then get nuked by the other 2? What’s the point? Just let me die sooner….why prolong it?)
So yeah. Just horrid. And fix the last chest please….what on earth was that…why can’t I get both the light essence and the chest after completing that poorly designed content.
Opinion about nightmare raids after it's over. Our alliance went with 3 groups for Nightmare raids. Only one group finished with full exploration, other two could not even complete it. I was in the group who finished it. Had to spend 2k units to finish it. Unfortunately, not everybody in BG could efficiently play so we had quite a big difference between top points and low points. This is also ridiculous as it obviously require everybody to play very good. Less skilled players lost their revives without sufficient progress and more job was needed from more skilled. I spent 2k units + ~2k glory for revives / heal potions to finish it, ending the quest with highest 111 mil points, while lowest score was just 6 mil. I cannot stop thinking if I would be able to purchase raid revives available for other players, we would end up with the same rewards, but instead I would not spend so much units. Also, I cannot stop thinking I would spend less if champion that I chose and could not switch, Ironheart, would not be bugged with wiff medium attacks. These 7 additional free revives that Kabam sent were nothing comparing to game state when you just cannot...
I do not like rewards. I got 1 T6CC, 10% T7 basic, 10 valiant crystals full of 5* champions and dupe for Surfer from 7* crystal, in addition to the stable rewards. Definitely the stuff that does not worth 2k units + ~2k glory. I spent less for Epoch exploration and I could rank up one champion to R4 in the result. With nightmare raids rewards I cannot rank up even single 7* to R3.
So, I definitely will not participate in nightmare raids anymore before it is fixed and justified. Kabam is very proficient to make content just for ~100 people in the game who posess skills like MSD not thinking about average player. I wonder if they are OK to spend so much resources on making the content, which will be ignored by majority of alliances for the next season jsut because it does not worth it. Could have spent these resources on bug fixes, which would evidently boosted every player with their wish and desire to play and spend.
Hey folks, I'm sure you'll see the announcement on the Home Page - in case you somehow miss it, a grand update about Raids (including Compensation) has just been posted.
Comments
Unfortunately, like the guy who commented first said, we just need to start blaming ourselves at this point for believing them.
which imho is not realistic.
I genuinely feel sick inside.
After l listening to Vega' video it reall show the disconnect between Kabam as a company (development and community staffs) with the players community.
This is not an attacker on @Kabam (Osaurus) Rex (I like KarateMike and misses his videos, he seem to busy to work on personal video these days) or anyone, but might be a good reflection points for Kabam team (development and community)
Here are 3 statements from Kabam regarding Raids (while Mike posted, let remember the content are from Kabam).
This implies (whether it is intentional or not), that it is the players that is the problem, clearly they are not good enough for what Kabam consider as a good challenging content, for lower player like me sure, but if Lagacy and Vega are not having fun with it then maybe, Kabam got the balance of that mode wrong, never remember hearing Vega swear before.
So before jump in and start blaming the players, actually test the content first and listen to the players too.
This might be an "Initial Experience" for Raid Nightmare, but it is definitely not an "Initial" experience of bugged and unbalanced content been released. Raid itself have never been released without bug. "Are taking step to minimize this from happening in the future" is inadequate.
We are in the 10th Years of the game, this should have been the case many years ago.
This might be part of the issue why Kabam struggle to create "balance" content.
If Kabam having advisers/employees are the like KMike, MSD and Fintech, who are so of the best players in the game, then how can development team understand the struggle of the 99.99% of players or are we saying Lagacy, Vega and Campo need to get good?
Does peole still remember the Carina CCP Tigra and Mojo challenges?
Please start to really, I mean really listen to your players, as it is clear from @Kabam Crashed, the data doesn't give Kabam enough info.
Let hope this is the bottom and the only is up from here on for everyone, Kabam, spender, FTP.
Good luck too all.
For most of us I’d guess we got the apoc that chain throws sp1….
I’m all for very challenging content but not broken garbage that shouldn’t have been released without proper testing
It’s fine, 4Loki was able to clear it relatively well.
I didn't take any of it as an attack (I like you too and miss making videos for you, yes I am swamped nowadays - hoping to get back into it soon though!)
I think it's very important to note that all of this messaging was made within the first 24 hours of Nightmare Raids launching. I usually like to take more time to cast a wider net of feedback when new features launch, but there was a demand for more Community interaction on the forums, and I made a point to be present until 4 am that Monday when it launched, reading & interacting about the content here. I care about this game and this Community more than I could describe in words, so I did not mind working way after hours to do so.
To that point, the running joke about my alliance would be a lot funnier to me if it was anything more than a candid answer to a question about what my alliance was saying about raids - less than 4 hours after it launched.
I want to point out the distinction between stating that Nightmare Raids is intentionally designed to be very difficult, and saying to "get good." When we're angry, it's very easy to take things out of context, especially via text, but we would never blame our players or tell them to get good. If the wording came across that way, it certainly was not intentional. It was a reminder of the content's intention before we explored the data & the full depth of feedback we would receive over the week.
When tuning for Round 2 is complete, the Game Team's intent is for Nightmare Raids to still be difficult.
I think it's fair to say we missed the mark in Round 1, but I'm very confident in the Team's ability to design a fun experience for Round 2.
Rest assured the wider Community sentiment regarding Raids has been shared with the Game Team, and everything that the Community is saying has been heard. We grab feedback and sentiment from all corners of the Battlerealm... not only the top 1%.
So it was just a joke when you said 4Loki didn't have a problem clearing Nightmare Raids?
Makes sense if it wasn't a serious response, thanks for clearing that up.
In the end, I and a team mate worked out apocalypse, managing to successfully evade his sp1 which allowed us to actually survive long enough to do damage. Which meant that two of us did 75% of the entire damage to apocalypse using HULKLING and COLOSSUS and a shed load of revives. We had to push our other 8 team mates up the proverbial hill, asking them to try and take 1 or 2% off as best they could to help, with someone finally assisting at around 30% to help us finish the boss with 30 minutes to spare.
We decided that it was worth 900 units each (1800 units) to get our fellow team mates a 7 star crystal (ie. We got 10 crystals for 1800 units in our mind), and by the end we were doing around 3-4% dmg per single 6000hp revive.
It sucked. It wasn’t an alliance event, it was an alliance breaker.
Let’s talk apocalypse .
The apocalypse nodes basically made it virtually impossible for anyone to get damage if you couldn’t dex his specials, because of several reasons.
1) if you chose a tactic that had “punish heavy or special” and you couldn’t fully dex sp1, well then you were never going to remove his protection and you weren’t going to get any raid charges…so no damage. He hardly ever did heavies, and if you can’t dex his specials, you can’t dash in after really. As there’s a chance he recovers and smashes you in the face. The only safe way is to fully dex and dash in after.
2) probably around 80% of the time, the prompt came up as knock him down…well.. if you can’t punish his heavy because his reach is so damn huge, there is no space to, and you can’t heavy punish his specials as they push you back, the ONLY options are relic heavy, and your own specials. So guess what happens if you can’t dex his specials. You take massive block damage and you die before you can complete enough prompts to trigger the damage attack boost because you get back to back knock down prompts.. So they get frustrated and give up. We had one match where colossus had three light attack charges in a row, and he immediately started doing big damage as he already had armor ups so the raid charges flew up…but that was once…in around 50 revives.
3) the crush and unstoppable. Why do you want us to fight weapon x again? So again. This is a combination of a time waster and a punishment for anyone who can’t dex his specials, where if you can’t dex his specials you have to leave him at no power and dance until it’s gone, or you don’t dex his specials and you die. If you can dex his specials, you could survive ok and time past the crush. But, for many, this is where people died I would suggest. Again, cutting the run short before they had time to build up charges.
The whole apocalypse fight was basically “can you fully evade his sp or not?” If the answer was yes, you could possibly get 4% off if you played well. If the answer was no, then no matter what you did, you’d get at most 1% off, because so many things were set to kill you
Can’t dex specials (player skill I know) so take block dmg and die
Can’t dex specials so can’t punish specials and get charges on tactic
Can’t heavy punish anything so knock him over prompt was way too restrictive. And appeared way too much. And also meant some tactics won’t work easily.
Can’t eat special damage when blocked due to masssive block dmg.
Can’t eat special damage when crushed due to unblockable dmg
Can’t intercept when unstoppable so some tactics won’t work.
It’s like they decided to just make almost EVERY tactic that wasn’t combo ender just fail.
Why didn’t you give intercept tactic a grit passive? This way the tactic would at least still be able to work?
Why didn’t you give heavy and special punish tactic an unstoppable or steadfast buff? That way the tactic could still work when opponent fires a special at them.
(On that note
I notice you gave the korg fight a steadfast buff….but like..it lasted 0.5s? So what..you let me block the first unblockable hit but then get nuked by the other 2? What’s the point? Just let me die sooner….why prolong it?)
So yeah. Just horrid. And fix the last chest please….what on earth was that…why can’t I get both the light essence and the chest after completing that poorly designed content.
Our alliance went with 3 groups for Nightmare raids. Only one group finished with full exploration, other two could not even complete it. I was in the group who finished it. Had to spend 2k units to finish it. Unfortunately, not everybody in BG could efficiently play so we had quite a big difference between top points and low points. This is also ridiculous as it obviously require everybody to play very good. Less skilled players lost their revives without sufficient progress and more job was needed from more skilled.
I spent 2k units + ~2k glory for revives / heal potions to finish it, ending the quest with highest 111 mil points, while lowest score was just 6 mil. I cannot stop thinking if I would be able to purchase raid revives available for other players, we would end up with the same rewards, but instead I would not spend so much units. Also, I cannot stop thinking I would spend less if champion that I chose and could not switch, Ironheart, would not be bugged with wiff medium attacks. These 7 additional free revives that Kabam sent were nothing comparing to game state when you just cannot...
I do not like rewards. I got 1 T6CC, 10% T7 basic, 10 valiant crystals full of 5* champions and dupe for Surfer from 7* crystal, in addition to the stable rewards. Definitely the stuff that does not worth 2k units + ~2k glory. I spent less for Epoch exploration and I could rank up one champion to R4 in the result. With nightmare raids rewards I cannot rank up even single 7* to R3.
So, I definitely will not participate in nightmare raids anymore before it is fixed and justified.
Kabam is very proficient to make content just for ~100 people in the game who posess skills like MSD not thinking about average player. I wonder if they are OK to spend so much resources on making the content, which will be ignored by majority of alliances for the next season jsut because it does not worth it. Could have spent these resources on bug fixes, which would evidently boosted every player with their wish and desire to play and spend.