Nightmare raids broke?

1910111214

Comments

  • FingerBangerFingerBanger Member Posts: 17
    Squidopus said:

    Genuinely not sure what the gameplan is supposed to be against that crush. You can’t block so no openings via parry or baiting a heavy, and while it’s active Apoc is unstoppable while dashing so no intercepts. If you can’t force an opening via your own unblockable attacks or have some counter to his unstoppable dash, is the intended fight design really just to sit there and do nothing but dex for 12+ seconds, usually much longer? It’d be one thing if you could afford to take your time and the crush was just a downtime of the fight, but raids have a strict time limit that really doesn’t let you take things slow like that.

    And I’m speaking as someone who’s using Purgatory, who has (limited) access to slow and can attempt to nuke Apoc quickly before crush gets rolling. Sometimes it works alright, but even with Purgatory you sometimes just get stuck with the crush trying to get an opening to complete missions so you can disable the protection and take Apoc down. If he’s feeling particularly uncooperative, you’re dead before you can activate your nuke.
    i think they expect everyone to be like Swedeah or MSD

    https://www.youtube.com/watch?v=AwvzCpBGXW4

    which imho is not realistic.
  • Law_eeLaw_ee Member Posts: 7
    Damn. Is this really the level of rewards a Valiant player needs or deserves from Nightmare Raids difficulty?

    I genuinely feel sick inside.




  • DemonSlayer6DemonSlayer6 Member Posts: 4
    Apoc nodes are not good i cannot dex his specials and i used all my revives and i could not do any damage because one sp1 with crush and you are dead.my alliance is also hard stuck at apoc.Just cant do any damage even if we get more revives i dont think we still will be able to take him down.
  • OmerBatyluOmerBatylu Member Posts: 6
    Law_ee said:

    Damn. Is this really the level of rewards a Valiant player needs or deserves from Nightmare Raids difficulty?

    I genuinely feel sick inside.




    Unfortunately, Kabam now treats users like fools. I encountered the same situation. It is a very difficult node and a lot of effort. The result is 10 Crystal, 5* hero
  • Supersha7Supersha7 Member Posts: 355 ★★★
    That apoc video is just skewed…he threw so many sp2.

    For most of us I’d guess we got the apoc that chain throws sp1….
  • PseudouberPseudouber Member Posts: 896 ★★★
    Now you guys don't like hard content? LOL
  • BigBlueOxBigBlueOx Member Posts: 2,847 ★★★★★
    Fryday said:

    Suddenly having so many YT pop up about MCOC snd this so called Raid Nightmare, decided to pop in and look atound.

    After l listening to Vega' video it reall show the disconnect between Kabam as a company (development and community staffs) with the players community.

    This is not an attacker on @Kabam (Osaurus) Rex (I like KarateMike and misses his videos, he seem to busy to work on personal video these days) or anyone, but might be a good reflection points for Kabam team (development and community)

    Here are 3 statements from Kabam regarding Raids (while Mike posted, let remember the content are from Kabam).



    This implies (whether it is intentional or not), that it is the players that is the problem, clearly they are not good enough for what Kabam consider as a good challenging content, for lower player like me sure, but if Lagacy and Vega are not having fun with it then maybe, Kabam got the balance of that mode wrong, never remember hearing Vega swear before.

    So before jump in and start blaming the players, actually test the content first and listen to the players too.



    This might be an "Initial Experience" for Raid Nightmare, but it is definitely not an "Initial" experience of bugged and unbalanced content been released. Raid itself have never been released without bug. "Are taking step to minimize this from happening in the future" is inadequate.

    We are in the 10th Years of the game, this should have been the case many years ago.



    This might be part of the issue why Kabam struggle to create "balance" content.

    If Kabam having advisers/employees are the like KMike, MSD and Fintech, who are so of the best players in the game, then how can development team understand the struggle of the 99.99% of players or are we saying Lagacy, Vega and Campo need to get good?

    Does peole still remember the Carina CCP Tigra and Mojo challenges?

    Please start to really, I mean really listen to your players, as it is clear from @Kabam Crashed, the data doesn't give Kabam enough info.

    Let hope this is the bottom and the only is up from here on for everyone, Kabam, spender, FTP.

    Good luck too all.

    I dunno… if an MVP in a Kabam alliance is the cheese option that ignores essentially all the nodes… that’s telling me even they don’t really wanna play it.
  • BringPopcornBringPopcorn Member Posts: 7,892 ★★★★★
    Hey I got a 7* crystal and sig 80 on my Venompool though, yay
  • GamerGamer Member Posts: 11,623 ★★★★★

    This is a great write-up @Fryday
    I didn't take any of it as an attack (I like you too and miss making videos for you, yes I am swamped nowadays - hoping to get back into it soon though!)

    I think it's very important to note that all of this messaging was made within the first 24 hours of Nightmare Raids launching. I usually like to take more time to cast a wider net of feedback when new features launch, but there was a demand for more Community interaction on the forums, and I made a point to be present until 4 am that Monday when it launched, reading & interacting about the content here. I care about this game and this Community more than I could describe in words, so I did not mind working way after hours to do so.
    To that point, the running joke about my alliance would be a lot funnier to me if it was anything more than a candid answer to a question about what my alliance was saying about raids - less than 4 hours after it launched.

    I want to point out the distinction between stating that Nightmare Raids is intentionally designed to be very difficult, and saying to "get good." When we're angry, it's very easy to take things out of context, especially via text, but we would never blame our players or tell them to get good. If the wording came across that way, it certainly was not intentional. It was a reminder of the content's intention before we explored the data & the full depth of feedback we would receive over the week.
    When tuning for Round 2 is complete, the Game Team's intent is for Nightmare Raids to still be difficult.
    I think it's fair to say we missed the mark in Round 1, but I'm very confident in the Team's ability to design a fun experience for Round 2.

    Rest assured the wider Community sentiment regarding Raids has been shared with the Game Team, and everything that the Community is saying has been heard. We grab feedback and sentiment from all corners of the Battlerealm... not only the top 1%.
    I just hope ther not any stalwart. Because that’s korg was fun and I don’t think weapons flex was fun with that’s either can’t so much just the enjoyment when’s totally out of the water yes was meant to be challenging but so many node so many confusion
  • SkunkcabbageSkunkcabbage Member Posts: 451 ★★★
    edited March 24

    This is a great write-up @Fryday
    I didn't take any of it as an attack (I like you too and miss making videos for you, yes I am swamped nowadays - hoping to get back into it soon though!)

    I think it's very important to note that all of this messaging was made within the first 24 hours of Nightmare Raids launching. I usually like to take more time to cast a wider net of feedback when new features launch, but there was a demand for more Community interaction on the forums, and I made a point to be present until 4 am that Monday when it launched, reading & interacting about the content here. I care about this game and this Community more than I could describe in words, so I did not mind working way after hours to do so.
    To that point, the running joke about my alliance would be a lot funnier to me if it was anything more than a candid answer to a question about what my alliance was saying about raids - less than 4 hours after it launched.

    I want to point out the distinction between stating that Nightmare Raids is intentionally designed to be very difficult, and saying to "get good." When we're angry, it's very easy to take things out of context, especially via text, but we would never blame our players or tell them to get good. If the wording came across that way, it certainly was not intentional. It was a reminder of the content's intention before we explored the data & the full depth of feedback we would receive over the week.
    When tuning for Round 2 is complete, the Game Team's intent is for Nightmare Raids to still be difficult.
    I think it's fair to say we missed the mark in Round 1, but I'm very confident in the Team's ability to design a fun experience for Round 2.

    Rest assured the wider Community sentiment regarding Raids has been shared with the Game Team, and everything that the Community is saying has been heard. We grab feedback and sentiment from all corners of the Battlerealm... not only the top 1%.

    So it was just a joke when you said 4Loki didn't have a problem clearing Nightmare Raids?

    Makes sense if it wasn't a serious response, thanks for clearing that up.
  • Alone13Alone13 Member Posts: 203 ★★
    edited March 24

    This is a great write-up @Fryday
    I didn't take any of it as an attack (I like you too and miss making videos for you, yes I am swamped nowadays - hoping to get back into it soon though!)

    I think it's very important to note that all of this messaging was made within the first 24 hours of Nightmare Raids launching. I usually like to take more time to cast a wider net of feedback when new features launch, but there was a demand for more Community interaction on the forums, and I made a point to be present until 4 am that Monday when it launched, reading & interacting about the content here. I care about this game and this Community more than I could describe in words, so I did not mind working way after hours to do so.
    To that point, the running joke about my alliance would be a lot funnier to me if it was anything more than a candid answer to a question about what my alliance was saying about raids - less than 4 hours after it launched.

    I want to point out the distinction between stating that Nightmare Raids is intentionally designed to be very difficult, and saying to "get good." When we're angry, it's very easy to take things out of context, especially via text, but we would never blame our players or tell them to get good. If the wording came across that way, it certainly was not intentional. It was a reminder of the content's intention before we explored the data & the full depth of feedback we would receive over the week.
    When tuning for Round 2 is complete, the Game Team's intent is for Nightmare Raids to still be difficult.
    I think it's fair to say we missed the mark in Round 1, but I'm very confident in the Team's ability to design a fun experience for Round 2.

    Rest assured the wider Community sentiment regarding Raids has been shared with the Game Team, and everything that the Community is saying has been heard. We grab feedback and sentiment from all corners of the Battlerealm... not only the top 1%.
    It's one thing for a fight to be difficult, but there are bugs too. We can work around difficulty, but bugs are a different issue. I was using DPX, and he wasn’t gaining Fervor as intended, which caused our BG to fail in clearing the boss since we used DPX in all three lanes. Our time and 360K loyalty straight down the drain.
  • N8buckeye08N8buckeye08 Member Posts: 375 ★★★
    Like I said earlier, Apocalypse probably shouldn’t have the crush passive. If you decide to keep it, he absolutely should have an SP2 bias. Unless you have MSD skills, you are basically sprinting to get in as much damage before the crush passive hits and you get instadeath from an SP1 through your block or the practically guaranteed failed evade.
  • JMORG1111JMORG1111 Member Posts: 199 ★★
    I can't come up with a nice way to say how I really feel, so I guess I'll just say I'm disappointed. Everything about this last week was a disappointment. From the release, the new bugs, the limited pool that required a deep knowledge to identify the super attacker, the responses to issues, old bugs (still have a charge bug after all these Raids?), weak rewards, and even weaker compensation. Nothing but disappointment in it all. But hey, at least there's a promise that they'll look at the data and make it stay difficult next time.
  • DshuDshu Member Posts: 1,520 ★★★★

    This is a great write-up @Fryday
    I didn't take any of it as an attack (I like you too and miss making videos for you, yes I am swamped nowadays - hoping to get back into it soon though!)

    I think it's very important to note that all of this messaging was made within the first 24 hours of Nightmare Raids launching. I usually like to take more time to cast a wider net of feedback when new features launch, but there was a demand for more Community interaction on the forums, and I made a point to be present until 4 am that Monday when it launched, reading & interacting about the content here. I care about this game and this Community more than I could describe in words, so I did not mind working way after hours to do so.
    To that point, the running joke about my alliance would be a lot funnier to me if it was anything more than a candid answer to a question about what my alliance was saying about raids - less than 4 hours after it launched.

    I want to point out the distinction between stating that Nightmare Raids is intentionally designed to be very difficult, and saying to "get good." When we're angry, it's very easy to take things out of context, especially via text, but we would never blame our players or tell them to get good. If the wording came across that way, it certainly was not intentional. It was a reminder of the content's intention before we explored the data & the full depth of feedback we would receive over the week.
    When tuning for Round 2 is complete, the Game Team's intent is for Nightmare Raids to still be difficult.
    I think it's fair to say we missed the mark in Round 1, but I'm very confident in the Team's ability to design a fun experience for Round 2.

    Rest assured the wider Community sentiment regarding Raids has been shared with the Game Team, and everything that the Community is saying has been heard. We grab feedback and sentiment from all corners of the Battlerealm... not only the top 1%.
    Just curious if you are looking to adjust the attack pools or just looking at addressing the bugs before turning it over to the summoners to test for you.
  • O_Deadpool_OO_Deadpool_O Member Posts: 175 ★★
    Opinion about nightmare raids after it's over.
    Our alliance went with 3 groups for Nightmare raids. Only one group finished with full exploration, other two could not even complete it. I was in the group who finished it. Had to spend 2k units to finish it. Unfortunately, not everybody in BG could efficiently play so we had quite a big difference between top points and low points. This is also ridiculous as it obviously require everybody to play very good. Less skilled players lost their revives without sufficient progress and more job was needed from more skilled.
    I spent 2k units + ~2k glory for revives / heal potions to finish it, ending the quest with highest 111 mil points, while lowest score was just 6 mil. I cannot stop thinking if I would be able to purchase raid revives available for other players, we would end up with the same rewards, but instead I would not spend so much units. Also, I cannot stop thinking I would spend less if champion that I chose and could not switch, Ironheart, would not be bugged with wiff medium attacks. These 7 additional free revives that Kabam sent were nothing comparing to game state when you just cannot...

    I do not like rewards. I got 1 T6CC, 10% T7 basic, 10 valiant crystals full of 5* champions and dupe for Surfer from 7* crystal, in addition to the stable rewards. Definitely the stuff that does not worth 2k units + ~2k glory. I spent less for Epoch exploration and I could rank up one champion to R4 in the result. With nightmare raids rewards I cannot rank up even single 7* to R3.

    So, I definitely will not participate in nightmare raids anymore before it is fixed and justified.
    Kabam is very proficient to make content just for ~100 people in the game who posess skills like MSD not thinking about average player. I wonder if they are OK to spend so much resources on making the content, which will be ignored by majority of alliances for the next season jsut because it does not worth it. Could have spent these resources on bug fixes, which would evidently boosted every player with their wish and desire to play and spend.
  • Hey folks, I'm sure you'll see the announcement on the Home Page - in case you somehow miss it, a grand update about Raids (including Compensation) has just been posted.
Sign In or Register to comment.