After 9 years I still sometimes struggle to understand node or kit descriptions as written


Mix Master: "attempts the same basic attack in a row.." though, if you whiff a light intentionally (which is certainly an "attempt" imo).. they will still evade your next Medium if the previous *landed* attack was a medium - I find this node description inaccurate? Especially because blocked attacks also count as well.. also an attempt, but whiffing an attack does not count as an attempt?

This language is more clear... "Lands" an attack, for example
Those are more opinions, but here is a question:
What is the definition of a "Personal Effect"? I'm sure I knew at some point, but would like to verify:)
If a Defender gains an Effect from a node.. can this be considered Personal? Does it refer to something from their kit, or simply an Effect on them, vs the opponent? I can't remember
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Personal would mean from the base kit if the champion. This is done to remove parry stun from interacting with the kit abilities and such
I liked the idea of weaving in quick light whiffs as an inventive, skill based way to play around the node, but it just doesn't work that way unfortunately
Did you know that sp3 attacks can be blockable or unblockable? I didn't 😂
Example: Diablo vs Nova in AW.. I punish his sp1 and gain the Unblockable Passive from the tac and I launched sp3 while it was still up.. he was awarded the 70% damage reduction on Unblockable attacks 😂
Sweet.. imma try to block an sp3 next time the opponent goes red.. 🙃
Jokes aside.. this is interesting information for anyone who plays Nova offensively though
Dr. Zola
I mean.. technically the Sp3 was an "Unblockable attack" lol.. but it's just kinda silly imo
For years, Evade was not working this way and was providing an artificial frame advantage to the defender or input lock that shouldn't have been there I believe
They need to simplify with common words
Aegons combo meter abilities are listed as a passive so his true accuracy, fury , combo shield & unstoppable buffs all stem from a passive.
Nick fury’s gets a Fury buff at 20 tactical charges which listed in his kit as a passive
Colossus has a passive that gives him armor up buff at the start of the fight
Nova gets a fury buff at the start of the fight and is listed as a passive
I'm just pointing out that there are champs who have a passive (as listed in their description) that grant various champions buffs & that this can easily get people confused, especially new players. This is the language Kabam has chosen to use and I'm just highlighting how it can easily get confusing.
Mix Master is coded to only count while in striking distance (ability to intersect with hit box -whether it would land or not)
I'm clearly attempting to hit him with a light attack as a direct counter attack to his heavy (though, we know it's not gonna connect) but it's the following Medium that closes the distance and that's registered as the next "attempted" attack
Anyway, I realize they can't add "while in striking distance" to every node that works this way.. I guess
But just thought it was interesting that I never knew Mix Master was coded this way.. I suppose the other text that could be added for clarification would be "that would connect"? Lol idk.. but now I'm curious to look into all nodes that monitor or count types of attacks and how they are worded
The biggest source of ambiguity here is not even the distinction between passives and buffs (being mutually exclusive). It is the difference between what the word "passive" means in the context of effects and separately in the context of abilities. When we are talking about effects, effects can have a type, and passive is one of the types. It doesn't say anything explicitly about how the effect works. Passive effects are not "passive" in the normal sense of the word, they are simply a different type. But when discussing abilities, passive means something different. It means the ability has no activation - it is always on. This is to distinguish from abilities that must be triggered. Special attacks, for example, are abilities that must be triggered.
Also, the opposite of passive is never "active." When talking about effects, there is no opposite of passive, any more than there is an opposite to the color purple. It is just a type. When talking about abilities, the opposite of passive is not active, it is literally "not passive." The word "active" is used to describe an ability that is on. Passive abilities are always active. Non-passive abilities must be activated to become active.