VALIANT EVENT QUEST - CHECK IN!

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Comments

  • captain_rogerscaptain_rogers Member Posts: 12,716 ★★★★★
    Remove all relic nodes and it's golden.
  • Rayven5220Rayven5220 Member Posts: 2,795 ★★★★★
    Drop the portals.
    Make it harder, like willpower is disabled or something just to piss off the crybabies whining about wanting to be able to heal after every fight like this is nearly as hard as crucible.
    I loved it!
  • gannicus0830gannicus0830 Member Posts: 709 ★★★★
    I actually really enjoyed it, it was a nice change of pace and the rewards were awesome.
    Credit where it's due, the valiant eq is a win.
  • ButtonMasher3000ButtonMasher3000 Member Posts: 16
    15 fights definitely drags on a bit. 6-8 fights per path would be perfect.
  • ChiefGoatChiefGoat Member Posts: 250 ★★
    edited May 13
    Very fun quest. Like how it’s set up to one class per quest. Only thing I really noticed was that we do need a few more relics for each class. Was annoying to have to switch some relics to champs that haven’t been used in a while. Besides that the content was worth the effort and the rewards were also great.
  • Chex_Mix12Chex_Mix12 Member Posts: 56
    Really enjoyed it. Length, awards, nodes, ability to use different champs etc. Good job and thanks.
  • nfernonferno Member Posts: 98
    Number of fights did feel a bit tedious, 10 might be better.

    The no health recovery part bothered me less than not being able to reuse a fighter. If sticking with the same format & number of fights, maybe forcing a character swap every 5 fights while retaining the nodes between each fight.

    Was happy with the rewards
  • JackTheSnackJackTheSnack Member Posts: 1,746 ★★★★

    15 fights definitely drags on a bit. 6-8 fights per path would be perfect.

    12 would be alright
  • BigBlueOxBigBlueOx Member Posts: 2,952 ★★★★★
    Rather than escalating nodes, I’d love to see variation in nodes. Something that allows for me to flex more of my class roster but also forces me to plan out the quest further. The Tech chapter this month I think can be used to highlight both points as the quest node requires champions that Crit, something that goes against a class identity of Tech.

    But overall, for a first stab this was a great change, and I’m super happy about the direction of monthly questing.

    And thank you for removing the paragon gauntlet lock!
  • kvirrkvirr Member Posts: 2,175 ★★★★★
    great, but I agree with others on the 15 feeling slogish , reduce it to 12 or let us use the same champ if we want and I’d be hyped every month
  • BringPopcornBringPopcorn Member Posts: 8,436 ★★★★★
    The length and difficulty are fine.
    Just remove portals, keep it simple to make planning easier, I personally don't care for fancy map designs.
    No more relic nodes, switching relics is annoying.
  • ccrider474ccrider474 Member Posts: 733 ★★★
    I loved this mode. Made me think and save champs that have some way of regen to when I needed it. I loved digging through the roster as weirdo me was like better save this r3 7 for someone harder so I'll use this r4 6 instead and got the the end with all my top champs still available. I thought I would learn but did it every single map.

    The defenders chosen weren't meta so maybe it would be harder if so but for this one I was kind of bumed when it was over as it was the most fun I had in eq for a long time.

    I hope this format stays.
  • ZsirhcZZsirhcZ Member Posts: 314 ★★
    It is great. Big W for Kabam. I really enjoyed the structure and thought the rewards were excellent for my time and effort. Please keep this going and don’t pull it when the test period is complete.
  • DicedicedicediceDicedicedicedice Member Posts: 180 ★★
    I quite enjoyed the format. My only feedback would be around this apparent compulsion towards spreading the path across this mega multi scroll screen n adding unnecessary jump portals. Other than being annoying I don’t understand what is the purpose of this design. IMO it just doesn’t add any value to game play in any form of content. KISS.
  • TeddersTedders Member Posts: 147 ★★
    This was a great surprise.. The format felt fresh and it didn't feel monotonous like the older monthly quests, I hope the nodes will be changed monthly. There's a lot of potential in this format.. Great job!
  • Ansh_AAnsh_A Member Posts: 692 ★★★
    Really enjoyed the quest.

    Positives:
    1. Difficulty is catered to late Paragon/early Valiant, which is great.
    2. Nodes require some strategizing in the fight but doesnt affect choice of champ and can be countered with anyone
    3. Healthpools and attack rating was large enough that you have to concentrate and take damage for mistakes but you dont die with just chip damage.
    4. Length of quest was good and choice of defenders rom the lower quadrant of tier lists was great.

    Negatives:
    1. If you are using portals, at least align it to change in nodes to make to easier. Also, reduce number of portals.

    2. Health increase in between quest is needed to prevent use of consumables. It doesnt make a difference too much with tech and cosmic champs who have several regen options. With skill and science, you can literally play perfectly and still use revives/health potions because you are only relying on willpower for heal.

    3. Relic based nodes were fine but maybe restrict the number of defenders on relic nodes to less than 5. It didnt matter too much in this quest but i forsee having to change relic champs just for this quest while choosing specific counters to defenders early in the path. With less than 5 relic nodes, there is enough buffer champs to use on the relic nodes and still use my relic equipped counter early in the path.

    4. Can we increase the tier 4 alpha being given as rewards? I feel it is getting ignores on favour of the tier 7 basic right now. There will be more valiants on the game who have tier 4 alpha as a limiting resource rather than tier 7 basic.
  • ImranImran Member Posts: 637 ★★★
    edited May 14
    Not many players have lots of heroes of the same class, especially new Valiant players. I want to upgrade more champs, but the gold and iso problem is here. Let us use the skip button a couple of times. It is not necessary to swap champ every time, and we cannot use him anymore. 15 fights, 15 good upgrade champ is too much. Skip button please, or make the number of defense champs shorter, like 5 or 6. 15 is too long with a new champ every time.
  • PriyabrataPriyabrata Member Posts: 1,405 ★★★★★
    please add the story into the valiant eq, cause we have to go back and do the TB eq to know it
  • spiderknight616spiderknight616 Member Posts: 777 ★★★
    I wish it had shorter paths or some way to recover health other than potions and willpower but that's mostly just me being not that great of a player tbh. Overall pretty good. Challenging but not punishing, exactly the kind of content I like.
  • NukeNuke Member Posts: 111
    Loved it all except for the portals.
  • Papaji_7Papaji_7 Member Posts: 5
    15 fights are too much for a single class... Either it should be 10 fights or 2 class of champions
  • EBG78EBG78 Member Posts: 138 ★★
    I agree with others that mentioned the relic requirement. With the number of relics we have versus the number of champions needed, maybe remove the relic requirements. Also, don't just copy/paste the nodes from Thronebreaker EQ. For example, the nodes that reward Avengers/tech champions, but you can only bring tech champs to that part means you're eliminating the Avengers aspect of the node essentially. Either allow Avenger tagged champs or edit the nodes.

    Others mentioning all of the portals make a decent point too. They don't add to the quest in any meaningful way and just make it more confusing. I do like the idea of making only one portal for the jump midway through if you're going to have two different node sets in the quest.

    The length of fights/paths really wasn't that bad. Especially when you consider that there were only 90 total fights in the entire thing and there are 70 fights in just 3.1 and 3.2 of Thronebreaker.
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  • BullDOSRBullDOSR Member Posts: 30
    Personally I kinda hate the format. Way too long. 7-8 fights would be much better for the mediocre rewards. I don’t like the single champ format either. I’d rather be able to build teams and synergies and play champs at their full potential. Also if we have to swap champs then the new fresh champ should start with full health. Makes no sense to go into completely new fights with new champs and you start off with less then full health just because a previous champ took some damage. Very dumb. The community never asked for a new format, we wanted new difficulty and better rewards. This is a perfect example of when Kabam needs to K.I.S.S
  • destroy456destroy456 Member Posts: 38
    very good in general but can you make it were we can heal the champion like after finishing the first half of the path and please the relic node need to be fixed a bit or taken out completley since we have so few relics for 15 fights
  • TyEdgeTyEdge Member Posts: 3,233 ★★★★★

    BullDOSR said:

    The community never asked for a new format, we wanted new difficulty and better rewards. This is a perfect example of when Kabam needs to K.I.S.S

    This is a new difficulty and significantly better rewards
    My experience was overwhelmingly positive, so to the extent this post is critical, it’s because I think these things are the separation between a good quest and an excellent one.

    1) I agree that the relic stuff is annoying. If we want to use good relics that charge quickly, we have to tediously move them from champ to champ. Perhaps a node could charge all relics at the speed of a 5-star or 6-star?

    2) a single champion swap with full heal would be nice. If you made it look different on the map, it would also clearly delineate the switch from Nodeset A to Nodeset B. With that said, I was choosy about when I deployed regen and willpower champs and I felt ok. I always run apothecary so I had heals and I’m certainly not using them elsewhere in monthly content.

    3) the 7-star boost is great. It actually made me take some r1 champs out for a spin that I had been ignoring. Now I feel like I might have some new rankup targets.

    4) the mutant quest design was chaotic and annoying. Please make the paths easier to follow rather than having us go all over the map.
  • Alone13Alone13 Member Posts: 273 ★★
    Its good and fun. But as many said maybe add a Full heal Champ Switch midway (Completely optional tho) and cut the Portals, its confusing. Also an alert when we are entering Relic nodes would be helpful. In one of the quests, I forgot to put on a relic cuz I was focused and enjoying, breezing through them.
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