DNA3000 wrote: » GroundedWisdom wrote: » Acanthus wrote: » GroundedWisdom wrote: » GreenElf21 wrote: » DNA3000 wrote: » becauseicant wrote: » Why did you guys decide to make adrenaline only 30% of the damage taken? Off the top of my head, I wouldn't be surprised if the 30% number was simply someone looking at the 5* SP3 mechanic which allows the player to either increase damage output or decrease damage taken by 10% or 20% and made the 6* champions capable of recovering up to 30% of the damage dealt not for any mathy reason but just because it seemed a reasonable starting point, and testing showed that number was not too high or too low. This part seemed more noteworthy to me: Adrenaline also does not interact with Masteries, Buffs, etc, so it is not affected by effects like Heal Block, but does interact with Regeneration. Any Health you Regenerate will consume Adrenaline. That does seem to imply that champions with healing will benefit much less from the 6* special mechanic. I'm not sure why that should be the case. LeNoirFaineant wrote: » GreenElf21 wrote: » LilJoh wrote: » Everyone that has enough shards to get a 6 star character has worked really hard on difficult content to have the resources to get one. I feel like it would make sense to award these players with a definite chance to pull a decent champ. It wouldn’t take much other than removing champs that would be largely useless to pull without the ability to dupe in the foreseeable future Juggernaut Blackbolt King groot Kingpin It would be a real shame to pull any of these champs and anyone that is able to get a 6* champion by Jan 31st should be rewarded without the risk of being punished. And Rocket! I think only Kamala Khan is more hated... What's with the Rocket hate? He's not god tier but he's far from most hated. Venom's S2 can hit in the same ballpark as Rocket's at times, plus he has a bleed. More importantly, Venom can take more than 3 hits without dying. I fully agree that Venom needs some work; perhaps a buff steal could be interesting? Ultimately Rocket does not belong in the 6* initial offering. Nor does Karnak or Black Bolt. In terms of L2 Damage, Venom is not comparable to Rocket. Further to that, Rocket is one of the few Champs that was relatively unchanged by 12.0, and as far as Damage goes, he's pretty strong. He's squishy, but he's a little slugger. Venom isn't as strong with L2's and L3's. That's false, rocket got dumpstered by diminishing returns in 12.0. He would crit on all hits after a combo of 25+ pre 12.0. Now you get plenty of non-crits no matter the combo. DR affects all Champs. The Sig was not affected. I said relatively. Rocket wasn't dumpstered. I've been using him for some time now. Actually, Rocket's signature ability was affected by DR, because Rocket's signature ability originally increased critical rating which is now affected by DR. Rocket originally stacked ~35% increased critical chance per 10 combo, he now stacks ~1500 critical rating as a flat stat, which levels off rapidly around the 70%-ish mark.
GroundedWisdom wrote: » Acanthus wrote: » GroundedWisdom wrote: » GreenElf21 wrote: » DNA3000 wrote: » becauseicant wrote: » Why did you guys decide to make adrenaline only 30% of the damage taken? Off the top of my head, I wouldn't be surprised if the 30% number was simply someone looking at the 5* SP3 mechanic which allows the player to either increase damage output or decrease damage taken by 10% or 20% and made the 6* champions capable of recovering up to 30% of the damage dealt not for any mathy reason but just because it seemed a reasonable starting point, and testing showed that number was not too high or too low. This part seemed more noteworthy to me: Adrenaline also does not interact with Masteries, Buffs, etc, so it is not affected by effects like Heal Block, but does interact with Regeneration. Any Health you Regenerate will consume Adrenaline. That does seem to imply that champions with healing will benefit much less from the 6* special mechanic. I'm not sure why that should be the case. LeNoirFaineant wrote: » GreenElf21 wrote: » LilJoh wrote: » Everyone that has enough shards to get a 6 star character has worked really hard on difficult content to have the resources to get one. I feel like it would make sense to award these players with a definite chance to pull a decent champ. It wouldn’t take much other than removing champs that would be largely useless to pull without the ability to dupe in the foreseeable future Juggernaut Blackbolt King groot Kingpin It would be a real shame to pull any of these champs and anyone that is able to get a 6* champion by Jan 31st should be rewarded without the risk of being punished. And Rocket! I think only Kamala Khan is more hated... What's with the Rocket hate? He's not god tier but he's far from most hated. Venom's S2 can hit in the same ballpark as Rocket's at times, plus he has a bleed. More importantly, Venom can take more than 3 hits without dying. I fully agree that Venom needs some work; perhaps a buff steal could be interesting? Ultimately Rocket does not belong in the 6* initial offering. Nor does Karnak or Black Bolt. In terms of L2 Damage, Venom is not comparable to Rocket. Further to that, Rocket is one of the few Champs that was relatively unchanged by 12.0, and as far as Damage goes, he's pretty strong. He's squishy, but he's a little slugger. Venom isn't as strong with L2's and L3's. That's false, rocket got dumpstered by diminishing returns in 12.0. He would crit on all hits after a combo of 25+ pre 12.0. Now you get plenty of non-crits no matter the combo. DR affects all Champs. The Sig was not affected. I said relatively. Rocket wasn't dumpstered. I've been using him for some time now.
Acanthus wrote: » GroundedWisdom wrote: » GreenElf21 wrote: » DNA3000 wrote: » becauseicant wrote: » Why did you guys decide to make adrenaline only 30% of the damage taken? Off the top of my head, I wouldn't be surprised if the 30% number was simply someone looking at the 5* SP3 mechanic which allows the player to either increase damage output or decrease damage taken by 10% or 20% and made the 6* champions capable of recovering up to 30% of the damage dealt not for any mathy reason but just because it seemed a reasonable starting point, and testing showed that number was not too high or too low. This part seemed more noteworthy to me: Adrenaline also does not interact with Masteries, Buffs, etc, so it is not affected by effects like Heal Block, but does interact with Regeneration. Any Health you Regenerate will consume Adrenaline. That does seem to imply that champions with healing will benefit much less from the 6* special mechanic. I'm not sure why that should be the case. LeNoirFaineant wrote: » GreenElf21 wrote: » LilJoh wrote: » Everyone that has enough shards to get a 6 star character has worked really hard on difficult content to have the resources to get one. I feel like it would make sense to award these players with a definite chance to pull a decent champ. It wouldn’t take much other than removing champs that would be largely useless to pull without the ability to dupe in the foreseeable future Juggernaut Blackbolt King groot Kingpin It would be a real shame to pull any of these champs and anyone that is able to get a 6* champion by Jan 31st should be rewarded without the risk of being punished. And Rocket! I think only Kamala Khan is more hated... What's with the Rocket hate? He's not god tier but he's far from most hated. Venom's S2 can hit in the same ballpark as Rocket's at times, plus he has a bleed. More importantly, Venom can take more than 3 hits without dying. I fully agree that Venom needs some work; perhaps a buff steal could be interesting? Ultimately Rocket does not belong in the 6* initial offering. Nor does Karnak or Black Bolt. In terms of L2 Damage, Venom is not comparable to Rocket. Further to that, Rocket is one of the few Champs that was relatively unchanged by 12.0, and as far as Damage goes, he's pretty strong. He's squishy, but he's a little slugger. Venom isn't as strong with L2's and L3's. That's false, rocket got dumpstered by diminishing returns in 12.0. He would crit on all hits after a combo of 25+ pre 12.0. Now you get plenty of non-crits no matter the combo.
GroundedWisdom wrote: » GreenElf21 wrote: » DNA3000 wrote: » becauseicant wrote: » Why did you guys decide to make adrenaline only 30% of the damage taken? Off the top of my head, I wouldn't be surprised if the 30% number was simply someone looking at the 5* SP3 mechanic which allows the player to either increase damage output or decrease damage taken by 10% or 20% and made the 6* champions capable of recovering up to 30% of the damage dealt not for any mathy reason but just because it seemed a reasonable starting point, and testing showed that number was not too high or too low. This part seemed more noteworthy to me: Adrenaline also does not interact with Masteries, Buffs, etc, so it is not affected by effects like Heal Block, but does interact with Regeneration. Any Health you Regenerate will consume Adrenaline. That does seem to imply that champions with healing will benefit much less from the 6* special mechanic. I'm not sure why that should be the case. LeNoirFaineant wrote: » GreenElf21 wrote: » LilJoh wrote: » Everyone that has enough shards to get a 6 star character has worked really hard on difficult content to have the resources to get one. I feel like it would make sense to award these players with a definite chance to pull a decent champ. It wouldn’t take much other than removing champs that would be largely useless to pull without the ability to dupe in the foreseeable future Juggernaut Blackbolt King groot Kingpin It would be a real shame to pull any of these champs and anyone that is able to get a 6* champion by Jan 31st should be rewarded without the risk of being punished. And Rocket! I think only Kamala Khan is more hated... What's with the Rocket hate? He's not god tier but he's far from most hated. Venom's S2 can hit in the same ballpark as Rocket's at times, plus he has a bleed. More importantly, Venom can take more than 3 hits without dying. I fully agree that Venom needs some work; perhaps a buff steal could be interesting? Ultimately Rocket does not belong in the 6* initial offering. Nor does Karnak or Black Bolt. In terms of L2 Damage, Venom is not comparable to Rocket. Further to that, Rocket is one of the few Champs that was relatively unchanged by 12.0, and as far as Damage goes, he's pretty strong. He's squishy, but he's a little slugger. Venom isn't as strong with L2's and L3's.
GreenElf21 wrote: » DNA3000 wrote: » becauseicant wrote: » Why did you guys decide to make adrenaline only 30% of the damage taken? Off the top of my head, I wouldn't be surprised if the 30% number was simply someone looking at the 5* SP3 mechanic which allows the player to either increase damage output or decrease damage taken by 10% or 20% and made the 6* champions capable of recovering up to 30% of the damage dealt not for any mathy reason but just because it seemed a reasonable starting point, and testing showed that number was not too high or too low. This part seemed more noteworthy to me: Adrenaline also does not interact with Masteries, Buffs, etc, so it is not affected by effects like Heal Block, but does interact with Regeneration. Any Health you Regenerate will consume Adrenaline. That does seem to imply that champions with healing will benefit much less from the 6* special mechanic. I'm not sure why that should be the case. LeNoirFaineant wrote: » GreenElf21 wrote: » LilJoh wrote: » Everyone that has enough shards to get a 6 star character has worked really hard on difficult content to have the resources to get one. I feel like it would make sense to award these players with a definite chance to pull a decent champ. It wouldn’t take much other than removing champs that would be largely useless to pull without the ability to dupe in the foreseeable future Juggernaut Blackbolt King groot Kingpin It would be a real shame to pull any of these champs and anyone that is able to get a 6* champion by Jan 31st should be rewarded without the risk of being punished. And Rocket! I think only Kamala Khan is more hated... What's with the Rocket hate? He's not god tier but he's far from most hated. Venom's S2 can hit in the same ballpark as Rocket's at times, plus he has a bleed. More importantly, Venom can take more than 3 hits without dying. I fully agree that Venom needs some work; perhaps a buff steal could be interesting? Ultimately Rocket does not belong in the 6* initial offering. Nor does Karnak or Black Bolt.
DNA3000 wrote: » becauseicant wrote: » Why did you guys decide to make adrenaline only 30% of the damage taken? Off the top of my head, I wouldn't be surprised if the 30% number was simply someone looking at the 5* SP3 mechanic which allows the player to either increase damage output or decrease damage taken by 10% or 20% and made the 6* champions capable of recovering up to 30% of the damage dealt not for any mathy reason but just because it seemed a reasonable starting point, and testing showed that number was not too high or too low. This part seemed more noteworthy to me: Adrenaline also does not interact with Masteries, Buffs, etc, so it is not affected by effects like Heal Block, but does interact with Regeneration. Any Health you Regenerate will consume Adrenaline. That does seem to imply that champions with healing will benefit much less from the 6* special mechanic. I'm not sure why that should be the case.
becauseicant wrote: » Why did you guys decide to make adrenaline only 30% of the damage taken?
Adrenaline also does not interact with Masteries, Buffs, etc, so it is not affected by effects like Heal Block, but does interact with Regeneration. Any Health you Regenerate will consume Adrenaline.
LeNoirFaineant wrote: » GreenElf21 wrote: » LilJoh wrote: » Everyone that has enough shards to get a 6 star character has worked really hard on difficult content to have the resources to get one. I feel like it would make sense to award these players with a definite chance to pull a decent champ. It wouldn’t take much other than removing champs that would be largely useless to pull without the ability to dupe in the foreseeable future Juggernaut Blackbolt King groot Kingpin It would be a real shame to pull any of these champs and anyone that is able to get a 6* champion by Jan 31st should be rewarded without the risk of being punished. And Rocket! I think only Kamala Khan is more hated... What's with the Rocket hate? He's not god tier but he's far from most hated.
GreenElf21 wrote: » LilJoh wrote: » Everyone that has enough shards to get a 6 star character has worked really hard on difficult content to have the resources to get one. I feel like it would make sense to award these players with a definite chance to pull a decent champ. It wouldn’t take much other than removing champs that would be largely useless to pull without the ability to dupe in the foreseeable future Juggernaut Blackbolt King groot Kingpin It would be a real shame to pull any of these champs and anyone that is able to get a 6* champion by Jan 31st should be rewarded without the risk of being punished. And Rocket! I think only Kamala Khan is more hated...
LilJoh wrote: » Everyone that has enough shards to get a 6 star character has worked really hard on difficult content to have the resources to get one. I feel like it would make sense to award these players with a definite chance to pull a decent champ. It wouldn’t take much other than removing champs that would be largely useless to pull without the ability to dupe in the foreseeable future Juggernaut Blackbolt King groot Kingpin It would be a real shame to pull any of these champs and anyone that is able to get a 6* champion by Jan 31st should be rewarded without the risk of being punished.
GroundedWisdom wrote: » I'm going on memory, and I admit 12.0 was a while ago. There was an aspect of Rocket that was specifically mentioned as not being affected, SL being another that wasn't changed. Can't remember what, and the Forum no longer exists. In any case, I haven't noticed huge differences in him since then and I wouldn't say he's trashed.
GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » Acanthus wrote: » GroundedWisdom wrote: » GreenElf21 wrote: » DNA3000 wrote: » becauseicant wrote: » Why did you guys decide to make adrenaline only 30% of the damage taken? Off the top of my head, I wouldn't be surprised if the 30% number was simply someone looking at the 5* SP3 mechanic which allows the player to either increase damage output or decrease damage taken by 10% or 20% and made the 6* champions capable of recovering up to 30% of the damage dealt not for any mathy reason but just because it seemed a reasonable starting point, and testing showed that number was not too high or too low. This part seemed more noteworthy to me: Adrenaline also does not interact with Masteries, Buffs, etc, so it is not affected by effects like Heal Block, but does interact with Regeneration. Any Health you Regenerate will consume Adrenaline. That does seem to imply that champions with healing will benefit much less from the 6* special mechanic. I'm not sure why that should be the case. LeNoirFaineant wrote: » GreenElf21 wrote: » LilJoh wrote: » Everyone that has enough shards to get a 6 star character has worked really hard on difficult content to have the resources to get one. I feel like it would make sense to award these players with a definite chance to pull a decent champ. It wouldn’t take much other than removing champs that would be largely useless to pull without the ability to dupe in the foreseeable future Juggernaut Blackbolt King groot Kingpin It would be a real shame to pull any of these champs and anyone that is able to get a 6* champion by Jan 31st should be rewarded without the risk of being punished. And Rocket! I think only Kamala Khan is more hated... What's with the Rocket hate? He's not god tier but he's far from most hated. Venom's S2 can hit in the same ballpark as Rocket's at times, plus he has a bleed. More importantly, Venom can take more than 3 hits without dying. I fully agree that Venom needs some work; perhaps a buff steal could be interesting? Ultimately Rocket does not belong in the 6* initial offering. Nor does Karnak or Black Bolt. In terms of L2 Damage, Venom is not comparable to Rocket. Further to that, Rocket is one of the few Champs that was relatively unchanged by 12.0, and as far as Damage goes, he's pretty strong. He's squishy, but he's a little slugger. Venom isn't as strong with L2's and L3's. That's false, rocket got dumpstered by diminishing returns in 12.0. He would crit on all hits after a combo of 25+ pre 12.0. Now you get plenty of non-crits no matter the combo. DR affects all Champs. The Sig was not affected. I said relatively. Rocket wasn't dumpstered. I've been using him for some time now. Actually, Rocket's signature ability was affected by DR, because Rocket's signature ability originally increased critical rating which is now affected by DR. Rocket originally stacked ~35% increased critical chance per 10 combo, he now stacks ~1500 critical rating as a flat stat, which levels off rapidly around the 70%-ish mark. I'm going on memory, and I admit 12.0 was a while ago. There was an aspect of Rocket that was specifically mentioned as not being affected, SL being another that wasn't changed. Can't remember what, and the Forum no longer exists. In any case, I haven't noticed huge differences in him since then and I wouldn't say he's trashed.
General_Vis wrote: » I’m sure Kabam will have access to all kinds of data so it would be interesting to see how many people open their 6* crystal when they become available. Almost everyone in my alliance seem to be under the impression that it’s better to wait for either a featured crystal or more champs to be added.
GroundedWisdom wrote: » General_Vis wrote: » I’m sure Kabam will have access to all kinds of data so it would be interesting to see how many people open their 6* crystal when they become available. Almost everyone in my alliance seem to be under the impression that it’s better to wait for either a featured crystal or more champs to be added. It's hard to say, but I'm willing to bet a good number of people will open them just to have 6*s.
RagamugginGunner wrote: » GroundedWisdom wrote: » General_Vis wrote: » I’m sure Kabam will have access to all kinds of data so it would be interesting to see how many people open their 6* crystal when they become available. Almost everyone in my alliance seem to be under the impression that it’s better to wait for either a featured crystal or more champs to be added. It's hard to say, but I'm willing to bet a good number of people will open them just to have 6*s. Are you opening your 6* champ right on Jan 31?
GroundedWisdom wrote: » So you're trying to tell me that people will sit on Shards until a Featured is added, Lord knows when, while others are going to be rolling and playing 6*s? Not convinced of that one. Lol. People are a little too competitive in this game for that.
Winner12344321 wrote: » GroundedWisdom wrote: » So you're trying to tell me that people will sit on Shards until a Featured is added, Lord knows when, while others are going to be rolling and playing 6*s? Not convinced of that one. Lol. People are a little too competitive in this game for that. That’s exactly what we are trying to tell you lol. If people want to open a 6 star crystal that’s their decision, but as many people have stated before, a good amount of people will be waiting for better champs to be added or a featured 6 star crystal. I don’t care who is opening 6 star crystals because someone running around with a 6 star jane foster doesn’t really scare me.
Jaded wrote: » Winner12344321 wrote: » GroundedWisdom wrote: » So you're trying to tell me that people will sit on Shards until a Featured is added, Lord knows when, while others are going to be rolling and playing 6*s? Not convinced of that one. Lol. People are a little too competitive in this game for that. That’s exactly what we are trying to tell you lol. If people want to open a 6 star crystal that’s their decision, but as many people have stated before, a good amount of people will be waiting for better champs to be added or a featured 6 star crystal. I don’t care who is opening 6 star crystals because someone running around with a 6 star jane foster doesn’t really scare me. That’s a joke..granted some people will say they will wait. Except what about all those people in top alliances playing that prestige game popping open 6* duping or not then ranking them and taking over in prestige? There are plenty of people that opened and ranked up 5* back in the day just for prestige. How will this be any different?
RagamugginGunner wrote: » GroundedWisdom wrote: » So you're trying to tell me that people will sit on Shards until a Featured is added, Lord knows when, while others are going to be rolling and playing 6*s? Not convinced of that one. Lol. People are a little too competitive in this game for that. Again, you are talking about things you do not understand because you aren't there yet. To have 10k+ 6* shards right now a player would have either have had to duped 30+ 5* champs or 100% completed act 5, both uncollected events and dupe 10+ 5*s. If you have done either of those things you would know that about 90% of the current 6* pool is completely worthless to your roster unawakened at 1/25. I'm sure to players without any r4 5* champs the thought of a shiny new 6* seems like the best thing in the world but in reality the current pool is worthless to end game players.