**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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@Kabam Miike or any mod, can we get an response on this?
As you can see, there's no place to Carnage in this game with that mechanics.
Agree with that. When she stacks Buffs, her Damage is bomb.
yes, Fixit can heal and his SP1 bleeds are stronger than Carnage .. and Fixit can stun with SP2 and massive crits with Clubs buff
Joe Fixit is a stronger champion than Carnage... Sad, so very sad for one of the MOST requested characters...
I think the last 2 days have been the weekend in America. Hopefully we should see some feedback today,
New signiture ability: While mutating regenerate up to 8% base health (based on sig level) and become immune to all debuffs except stuns. Being stunned interupts mutation.
Bump base stats to glass cannon levels
Symbiote causes attacks to have 50% reduced chance to be evaded.
Increase bleed damage
All attacks have an 8% chance to cause bleed
It would give him uses in aw as both a defender on stun immune nodes or as an attacker against all the nightcrawlers/spidermen. He would still be very counterable with all the bleed immunes and mystics currently in play.
Perhaps he regens X% base health depending on how many stacks of bleed he has on the oppenent while mutating. That way he does not have to be awakened to get a good regen.
100% agree with that victory pose statement!!
Not exactly. He's saying they typically don't make major changes to new Champs, but he will take it to the team. All that means is they don't change new Champs majorly. Of course, anything can happen. If the team agrees that he could use a Buff, it could happen.
I haven't tried him yet, so I can't comment on whether he is or not. One of two things is possible. Either he has a mechanic that takes some getting used to, or he needs some adjustments. Feedback suggests he's low all-round, but until I test him myself, I can't be sure if that's the case, or he isn't what was expected.
Talking about to let they know, looks like the developer team are "untouchable", lol.
If they got a poor job on a character, they really need to know, of course we all know that some old champs need an upgrade on moveset/Skills/New effects, but Carnage was the newest character in the game, he have alot of potential in this game, but he got no place in AW, AQ, long fights, short fights, Act 5/4.
This is exactly the same with 12.0 update who was mencioned above, of course with less proportion because it's just for 1 champ, but like that, "no ones think Carnage is good/usable."
I don't see any post talking/showing some thing good about him, sadly.
Then @Kabam Miike , help with that question, ins't like : "He was working normally, but after a patch, the skill X stop working".
No, he already comes with all the poor things listed above, he even get a chance to work correctly, lol.
That's why we all are pissed about this situation.
Have alot of good ideas on this thread and others in General Discussion, pass to the team, say for theses guys play with Carnage and state if he works as intended.
He's not your average fighter.
On paper he seems like a bleed based damage dealer. Similar to Black panther or drax. Zero utility, only buffs and damage.
But his ramp up time and bleed generation makes him an awkward Champ to use.
And he's so fragile with no regen he's not suited to long fights because you get chipped away through block damage.
His heavy is pretty hard to land without landing a parry stun, so it's not like he was designed to be an intercept champ either.
I don't understand how some champs get a huge kit with very versatile applications and then a champ like Carnage gets released.
You can't even compare the usefulness of Carnage to drax/BP let alone champs like gwenpool/voodoo.
How can this disparity be ok.