Intercepting with champs are not working 100%, across the entire platform. Parry is either a hit or a miss. Evade but is back, but minimally. OG Vision's sig ability is not working at all. Doctor Voodoo's sp2 is not 100% properly working (power burn/power drain). Magik's sp2 is not 100% performing power lock. AA's NT's are not working against a player with suicides anymore.
Why is there not any word what-so-ever from a Kabam mod pertaining to this?
Magiks power lock is only 85% an it's never been 100%
Intercepting with champs are not working 100%, across the entire platform. Parry is either a hit or a miss. Evade but is back, but minimally. OG Vision's sig ability is not working at all. Doctor Voodoo's sp2 is not 100% properly working (power burn/power drain). Magik's sp2 is not 100% performing power lock. AA's NT's are not working against a player with suicides anymore.
Why is there not any word what-so-ever from a Kabam mod pertaining to this?
Magiks power lock is only 85% an it's never been 100%
I've been playing straight since Nov of 2014, my man. I know this. I probably should have worded it better, but it's basically not really working at all.
I want to let you all know that we have a new update coming soon that will fix some of the issues that some of you have been encountering since the 17.0 Update. This includes a fix for the issue where players were not able to connect on their Cellular Network, and for the issues with Angela's animations being out of sync.
I don't have an exact timeline on when this new update will be available, but will update you all as soon as I have more information.
What about duels taking us back to the main screen now instead of the player select screen, missing % completed in AW and the champions has stopped running message that pops up all the time when I'm not even running the app?
Intercepting with champs are not working 100%, across the entire platform. Parry is either a hit or a miss. Evade but is back, but minimally. OG Vision's sig ability is not working at all. Doctor Voodoo's sp2 is not 100% properly working (power burn/power drain). Magik's sp2 is not 100% performing power lock. AA's NT's are not working against a player with suicides anymore.
Why is there not any word what-so-ever from a Kabam mod pertaining to this?
Magiks power lock is only 85% an it's never been 100%
I've been playing straight since Nov of 2014, my man. I know this. I probably should have worded it better, but it's basically not really working at all.
I run Magik a lot in quests and AQ, and so far since 17.0 power lock has been working identically to 16.0 for me as far as I'm able to tell.
Also, and most other players with experience with the champ have reported this, OG Vision's initial synthesis seems to be adding less power than before, but all synthesis triggers after the first during combat seem to be adding about the same amount of power as before. Some have reported slightly differences in timing for when they occur, but not that it doesn't fire at all.
Intercepting with champs are not working 100%, across the entire platform. Parry is either a hit or a miss. Evade but is back, but minimally. OG Vision's sig ability is not working at all. Doctor Voodoo's sp2 is not 100% properly working (power burn/power drain). Magik's sp2 is not 100% performing power lock. AA's NT's are not working against a player with suicides anymore.
Why is there not any word what-so-ever from a Kabam mod pertaining to this?
Magiks power lock is only 85% an it's never been 100%
I've been playing straight since Nov of 2014, my man. I know this. I probably should have worded it better, but it's basically not really working at all.
I have 4/55 Magik. Use her on my AW offense and questing. I haven't noticed any problems.
What I was noticing with Magik happened a few times in the arena that I was using her. I don't use her in quests. I will test there to see if it happens, also.
Intercepting with champs are not working 100%, across the entire platform. Parry is either a hit or a miss. Evade but is back, but minimally. OG Vision's sig ability is not working at all. Doctor Voodoo's sp2 is not 100% properly working (power burn/power drain). Magik's sp2 is not 100% performing power lock. AA's NT's are not working against a player with suicides anymore.
Why is there not any word what-so-ever from a Kabam mod pertaining to this?
Magiks power lock is only 85% an it's never been 100%
Incidentally, I forgot to mention this, but when I tested this long ago it appeared to be 85% per hit of the SP2, so if you connect with both swings there's actually almost a 98% chance of getting the power lock. That's why so many people think it is 100%. If it was only 85%, you'd fail to apply power lock about one out of six or seven SP2s. People would notice that. Instead, you are likely to miss one out of 44 swings. It is normally once in a blue moon.
Ok guys, SA rewards being delayed fine, as long as we will get them, a little extra wouldn't hurt either. BUT, my main issue I want to address is parry is not working again, it activates maybe 1/3 of the time. Another thing I have just noticed while fighting a 4* duped Spiderman in War on the unblockable spc1 mini boss node, he evaded my attacks even with Icemans Coldsnap inflicted on him, which last I knew shouldn't be able to happen. Please look into these and get everything working correct. I have been with this game almost since the beginning, before Nerfocalypse 12.0, before Willpower was nerfed, even before Ultron was the AQ boss. But it's becoming less appealing everyday with all these glitches and screwups, and SA rewards being delayed almost 24 hours...
Ok guys, SA rewards being delayed fine, as long as we will get them, a little extra wouldn't hurt either. BUT, my main issue I want to address is parry is not working again, it activates maybe 1/3 of the time. Another thing I have just noticed while fighting a 4* duped Spiderman in War on the unblockable spc1 mini boss node, he evaded my attacks even with Icemans Coldsnap inflicted on him, which last I knew shouldn't be able to happen. Please look into these and get everything working correct. I have been with this game almost since the beginning, before Nerfocalypse 12.0, before Willpower was nerfed, even before Ultron was the AQ boss. But it's becoming less appealing everyday with all these glitches and screwups, and SA rewards being delayed almost 24 hours...
I’ve faced spidey and NC both evading, both in all forms of combat (arena, war, AQ) have evaded my iceman with coldsnap debuff stacked.
I can't use the game without VPN and after 17.0.2 update, my game can't connect to the servers more than 1 or 2 minutes and I must close the game and run it again. So I downgraded it to 17.0.0 and problem solved. Please solve this problem in the next update.
Thats about the AW and the synergies? It doesn‘t Runs! Doc oc and antman and many Other special Syns, doesnt runs! Thanks Kabam for nothing! No reaction of your support ( I think it is no Support, more a answer-generator, that doesn‘t answer my questions!). You would fix it with the last release, but nothing! One of the Important things! And no reaction of my questions in the german forum!
Comments
Magiks power lock is only 85% an it's never been 100%
I've been playing straight since Nov of 2014, my man. I know this. I probably should have worded it better, but it's basically not really working at all.
Any mods care to comment?
I run Magik a lot in quests and AQ, and so far since 17.0 power lock has been working identically to 16.0 for me as far as I'm able to tell.
Also, and most other players with experience with the champ have reported this, OG Vision's initial synthesis seems to be adding less power than before, but all synthesis triggers after the first during combat seem to be adding about the same amount of power as before. Some have reported slightly differences in timing for when they occur, but not that it doesn't fire at all.
I have 4/55 Magik. Use her on my AW offense and questing. I haven't noticed any problems.
Incidentally, I forgot to mention this, but when I tested this long ago it appeared to be 85% per hit of the SP2, so if you connect with both swings there's actually almost a 98% chance of getting the power lock. That's why so many people think it is 100%. If it was only 85%, you'd fail to apply power lock about one out of six or seven SP2s. People would notice that. Instead, you are likely to miss one out of 44 swings. It is normally once in a blue moon.
It clearly says that the force shield cannot trigger parry, yet we all still dying in wars to this bug 😐
Best Regards