@Beowulf
I'm seriously doubting you would prefer master rewards to act 5 chapter 2. I think you're just trying to stand by your statement.
Let's compare each of the rewards.
Master on the left and chapter 2 on the right
1000x 4-Star Crystal Shards instead of 1500 4*
500x 5-Star Crystal Shards instead of 1900 5*
150x Units instead of 430
1x Tier 4 Generic Catalyst instead of 2 basic
25x Tier 4 Class Catalyst Fragment Crystal instead of 45 frag crystals and 1 whole one
10x 4-Star Signature Stone Crystals instead of 5 generic and 15 crystals
As you can see every type of reward that can be compared; chapter 2 is Up to ten times better.
And then all there is left is:
10% of a t2 alpha (10 months to get a whole t2 alpha, 3 and a bit years to get a rank up) for master and a rank up gem for chapter two. Now these are subjective to what you want more so can't be compared. But if you offered every player in the game the choice between the two reward sets I'm confident a very high majority would choose chapter 2
The rewards are trash given the difficulty, if you need that spelling out more clearly there it is. Everything in 5.2 is useless to me, I realise you may find some of it beneficial. The t2a (whilst low) are the main thing I'm collecting which is why i made that statement, something is better than nothing right. Don't forgot there are other sources of t2a so your 10 months to get a whole t2a statement is a bit silly.
The rewards are trash given the difficulty, if you need that spelling out more clearly there it is. Everything in 5.2 is useless to me, I realise you may find some of it beneficial. The t2a (whilst low) are the main thing I'm collecting which is why i made that statement, something is better than nothing right. Don't forgot there are other sources of t2a so your 10 months to get a whole t2a statement is a bit silly.
Lol can we just agree that they're not the best rewards instead of debating on just how bad they are? Please? I hate getting notifications just because people are saying "this bad" "no, that bad"!
The rewards are trash given the difficulty, if you need that spelling out more clearly there it is. Everything in 5.2 is useless to me, I realise you may find some of it beneficial. The t2a (whilst low) are the main thing I'm collecting which is why i made that statement, something is better than nothing right. Don't forgot there are other sources of t2a so your 10 months to get a whole t2a statement is a bit silly.
The rewards are trash given the difficulty, if you need that spelling out more clearly there it is. Everything in 5.2 is useless to me, I realise you may find some of it beneficial. The t2a (whilst low) are the main thing I'm collecting which is why i made that statement, something is better than nothing right. Don't forgot there are other sources of t2a so your 10 months to get a whole t2a statement is a bit silly.
What other sources? Excluding offers.
I agree with crusher above, really not sure why were debating how bad they are. I never started this.
Regarding t2a shards, map 6 crystals, dude come on.
The rewards are trash given the difficulty, if you need that spelling out more clearly there it is. Everything in 5.2 is useless to me, I realise you may find some of it beneficial. The t2a (whilst low) are the main thing I'm collecting which is why i made that statement, something is better than nothing right. Don't forgot there are other sources of t2a so your 10 months to get a whole t2a statement is a bit silly.
What other sources? Excluding offers.
I agree with crusher above, really not sure why were debating how bad they are. I never started this.
Regarding t2a shards, map 6 crystals, dude come on.
You said that master rewards were better, I disagree. Is it really so bad for me to ask why? If so my sincerest apologies.
The rewards are trash given the difficulty, if you need that spelling out more clearly there it is. Everything in 5.2 is useless to me, I realise you may find some of it beneficial. The t2a (whilst low) are the main thing I'm collecting which is why i made that statement, something is better than nothing right. Don't forgot there are other sources of t2a so your 10 months to get a whole t2a statement is a bit silly.
What other sources? Excluding offers.
I agree with crusher above, really not sure why were debating how bad they are. I never started this.
Regarding t2a shards, map 6 crystals, dude come on.
You said that master rewards were better, I disagree. Is it really so bad for me to ask why? If so my sincerest apologies.
He meant for the difficulty level. There was a misunderstanding, you asked, he answered, and now we're still debating because... I have no idea. It's been clarified now, so let's just be done. No more macho "I was right" stuff, please.
Monthly quest rewards are certainly far better for effort. Also the Act 5 rewards are totally useless because they only help for 4* champs which are quickly becoming redundant. Id rather have 5 5* stones than 20 4* stones. You can get the same rewards as Act 5 is giving by doing one week of events, AQ, some wars and the expert proving grounds. Doing all that normal stuff without blowing any items gets you probably better rewards.
The monthly quest only costs a few refills, no items required. The first 3 quests of Act 5 Chapter 2 I could 100% without items, but the next 3 are damn hard and take a lot of items and are not justifiable for the rewards. Like 1.9K 5* shards, that's a slap in the face. Even for a 5* crystal its probably not worth it.
The rewards from monthly master event are better than these...terrible
I mean they're not really
No the are not but they are a better value
How are they better value without being better? What?
It's really not a hard concept. The difficulty of getting master mode rewards vs the difficulty of getting 5.2 rewards makes the MM rewards more valuable. It's a simple cost benefit analysis that any high schooler who's taken econ should understand.
care to answer HOW is even possible that the rewards for completing a much much harder 5.2 are overall WORSE than 5.1.
I don't know if they are good enough for significantly enhanced difficulty, but they aren't worse.
5.2 vs 5.1 rewards, completion:
700 5* shards vs 400 5* shards
2x T4B vs 2x T4B
15 T4CC fragment crystals vs 10 T4CC fragment crystals
1500 4* shards vs 800 4* shards
160 units vs 130 units
5.2 vs 5.1 rewards, full explore
1200 5* shards vs 600 5* shards
1 T4CC crystal vs 1 T4CC crystal
30 T4CC fragment crystals vs 20 T4CC fragment crystals
15 4* signature stone crystals vs 10 4* signature stone crystals
270 units vs 240 units
5 generic 4* signature stones vs 1200 4* shards
4* rank up (rank 4 to rank 5) vs basic 4* awakening gem
In every respect that allows for an apples to apples comparison, the 5.2 rewards are significantly better in quantity than the 5.1 rewards. The qualitative difference is 5.2 has generic 4* signature stones while 5.1 has 4* shards, and 5.2 has the random rank up while 5.1 has the awakening gem. I think different people would value the 4* awaken and the 4* rank up differently - given a choice I would take the rank up, but I could see someone wanting the awakening gem more - but I don't think you could make the case that the difference is so high in favor of an awakening gem that it completely swamps the fact that the 5.2 rewards are larger or better in every other case.
Whether they are good enough for the increased difficulty is hard to say, because I don't know how much harder 5.2 is ultimately going to be. But they aren't literally worse.
That's no increase in rewards based on how much harder Act5.1 is to Act5.2. Like did you fight The Collector??? You can't evade anything. Then you have to deal with Bane. The content is twice or even three times as hard, you are getting +5% rewards based on what we got for Act5.1. Look @ the comparison you wrote. That's terrible....& the routes are longer.
@Beowulf
I'm seriously doubting you would prefer master rewards to act 5 chapter 2. I think you're just trying to stand by your statement.
Let's compare each of the rewards.
Master on the left and chapter 2 on the right
1000x 4-Star Crystal Shards instead of 1500 4*
500x 5-Star Crystal Shards instead of 1900 5*
150x Units instead of 430
1x Tier 4 Generic Catalyst instead of 2 basic
25x Tier 4 Class Catalyst Fragment Crystal instead of 45 frag crystals and 1 whole one
10x 4-Star Signature Stone Crystals instead of 5 generic and 15 crystals
As you can see every type of reward that can be compared; chapter 2 is Up to ten times better.
And then all there is left is:
10% of a t2 alpha (10 months to get a whole t2 alpha, 3 and a bit years to get a rank up) for master and a rank up gem for chapter two. Now these are subjective to what you want more so can't be compared. But if you offered every player in the game the choice between the two reward sets I'm confident a very high majority would choose chapter 2
You forgot the 5 5* signature stones from the monthly quest.
Here's the thing, the only rewards I personally care about are:
t2a shards
5* stones
5* shards
t4bs and cs
And the ones worth the most are the t2a shards because they are the rarest. Next would be the 5* stones. That is 25% of a dupe which would equate to 2500 5* shards (or more if you use them on a featured 5* you have awoken). Plus, you get the added utility of using them on the champ you chose versus whatever the RNG gives you.
So, where it counts for players advanced enough to be worried about act 5 chapter 2, the rewards are falling short of the monthly quest rewards. When you compare the two with the difficulty in mind, it becomes outrageous.
I just started 5.2 and current finished 5.2.2....and may I say....this chapter is definitely doable but my goodness money grabbing has been amped up considerably. Rewards are utter garbage relative to the money grabness.
Mate you first do act 5.2 completely at least once in every quest then you can talk about this act. 5.2.2 is a piece of cake compare to the rest. 5.2.4 and up it is just ridiculous. Basically there is no way to avoid losing health.
I just started 5.2 and current finished 5.2.2....and may I say....this chapter is definitely doable but my goodness money grabbing has been amped up considerably. Rewards are utter garbage relative to the money grabness.
Mate you first do act 5.2 completely at least once in every quest then you can talk about this act. 5.2.2 is a piece of cake compare to the rest. 5.2.4 and up it is just ridiculous. Basically there is no way to avoid losing health.
I just completed it so can I talk about it now? Thanks mate.
As I was alluding to, and agree with many others, they should just change the story quest to: the blatant no shame money grab act that gives out garbage rewards. Your rewards are a disgrace relative to the difficulty. Will all end game content from now on be purely based in a zero defect environment? Again I ask, why spend time getting 5* champs and rank them if they die in one combo but it takes me 20 times more hits to kill the AI.
Your contest is just getting stupid. I know you have to amp up the difficulty because there are some seriously skilled people out there but this is getting just dumb.
It's like trying to watch someone try and one up their performance by adding ridiculous conditions to the action, like shooting a basketball with one arm behind your back, blindfolded, hopping on one leg barking like a dog and then making me pay money for making the basket.
Your game designers are getting too cute for their own good.
I should have paid better attention to this thread. Just used more items than i needed to get through 5.2 because I was excited about Grandmaster's Favor. A title, huh? Yay.
You know how Mike sometimes pops in to dispel rumors overhyping rewards because he says he's learned to not let the community get too wild with an idea for too long? That principle applies here, too. Not only did you not tell us it's just a title, you sold us on the thought that it would actually benefit our performance somehow by calling it an "advantageous position." And then claimed it would somehow spoil everything to reveal it's actually just a title. I'm not seeing the spoiler.
The only redemption from these poor rewards and, for once, KABAM's over-hyping of them is if Grandmaster's Favor actually does something for us later on. Please say it does, and just eschew the mystery please and tell us exactly what it does instead of leading us on. I feel led on.
FREEDOM ISN’T FREEThe Grandmaster’s game is only just beginning… As Summoners are caught between the increasingly tense struggle for control of the Battlerealm, the conflict comes to a head as the Collector’s power wanes. The ISO-Sphere’s power dwindles through the treachery of the Grandmaster, but a final effort from a Summoner must occur for the Contest to truly change… forever.
Put my Class down flip it and reverse it.
Like a cornered animal, the Collector lashes out in fear at his Brother’s increasing power. Enlisting the help of M.O.D.O.K., the Collector has activated a fantastic new contraption that reverses all class relationships across this section of the Battlerealm. But beware: M.O.D.O.K. is a master of deception, and while you may still see that you have an advantage, take heed of the Collector’s misdirection! Read on below for more specific details.
Collector Bound
Act 5 Chapter 2: Collector Bound will arrive at ~10:00 AM PDT on June 7th, 2017. Prepare yourselves, Summoners!Q&A How long does this quest run for?
Like Chapter 1, this’ll be around until the end of the universe. Whenever that is.How hard is this Chapter?
It is super hard. It is much harder than Chapter 1. Act 5 is permanent content, and we want it to be hard for a long, long time. This doesn’t mean we want to make it impossible, but we definitely want to make sure that Act 5 Chapter 2 can’t be breezed through. So, on a scale of Act 1 to Labyrinth of Legends, where does this fall in terms of difficulty?
You should not be able to easily do this if you haven’t completed Road to Labyrinth, and even then, this will be a challenge. Who are the bosses of Act 5 Chapter 2?
Some Secrets must be kept. Others are simply truths that have been in front of you the whole time…Alright man, but seriously, who are the bosses?
Sat atop a throne of stone, be prepared to fight alone. No longer resting but instead provoked, a cosmic power shall be revoked....You’re not telling us, are you?
No. You’ll have to wait.How many Icemen?
There’s 2. One in Quest 2, and one in Quest 6. We have made significant changes to their original abilities in response to feedback from our Beta Testers (thanks guys and gals) to address potential frustration. Also, keep in mind the new “Role Reversal” Buff in this Chapter (info below) may open up new, previously unconsidered options for dealing with some trickier fights.So you did another Beta Test?
Yes! We actually delayed the release of Act 5 significantly from its original intended launch to the current launch date because we wanted to have time to make changes based on the feedback of our testers. Additionally, we wanted to ensure that major bugs were remedied before its release. We can’t thank our testers enough for their time and devotion to helping us make Act 5 as good as it can be, and we also want to thank you for your patience.
Seriously the rewards for this chapter are terrible. The entire community agrees kabam. Can we get some additions to the reward pool?
This is the first quest content where it's literally not worth 100% exploring.
I had to spend 2 team revives to beat the collector, that's 200 units. That map has 6 paths so I need to spend 1200 units all up to complete it. Not to mention the other maps, but I'm doing all that for 1 t4cc and a lousy 1900 5* shards? Thankfully I stopped spending real $ after the 12.0 update, so all units spent are from saving/arenas. You're not making much of a case for me opening my wallet again with blatant cash grabbing BS like the collector. At least make it worthwhile.
Rewards for 5.2 100% Exploration are simply insufficient considering the cost to do it. Let's not kid ourselves, 5.2 was designed with spending in mind, and that would be ok if the rewards would be worth it, but they're not.
Seriously, not even a few extra 4* shards? A T4 basic? An AG? Sigh..... 5.1 had better exploration rewards.
I just around to completing as I am in a semi retired state in game. The collector was hard but not in a fun to play way. Almost impossible to just fight well and keep going, just more about how much damage I can do as fast as possible. I don't have a high ranked vision so star Lord did most of the damage. In all 10 deaths no units and a title
Ya know, this is the wrong discussion thread and I can't find one for it. But your potion trade in is garbage. No one uses the 250 or 350 potions, yet y'all don't put them in the trade ups. Are y'all actually that broke to just not include the lowest potion for trade ups or is it that none of you money hungry Jack wagons care about your customers and praise the all mighty dollar? IDGAF. Keep your b.s.
Comments
I'm seriously doubting you would prefer master rewards to act 5 chapter 2. I think you're just trying to stand by your statement.
Let's compare each of the rewards.
Master on the left and chapter 2 on the right
1000x 4-Star Crystal Shards instead of 1500 4*
500x 5-Star Crystal Shards instead of 1900 5*
150x Units instead of 430
1x Tier 4 Generic Catalyst instead of 2 basic
25x Tier 4 Class Catalyst Fragment Crystal instead of 45 frag crystals and 1 whole one
10x 4-Star Signature Stone Crystals instead of 5 generic and 15 crystals
As you can see every type of reward that can be compared; chapter 2 is Up to ten times better.
And then all there is left is:
10% of a t2 alpha (10 months to get a whole t2 alpha, 3 and a bit years to get a rank up) for master and a rank up gem for chapter two. Now these are subjective to what you want more so can't be compared. But if you offered every player in the game the choice between the two reward sets I'm confident a very high majority would choose chapter 2
I have 9 heros at 5/5 or over . What is the point of 1 Class Catalyst at this point
If that's what he said then fair enough I agree. But I'm pretty sure he's saying that he would prefer the master rewards when he said this
The rewards are trash given the difficulty, if you need that spelling out more clearly there it is. Everything in 5.2 is useless to me, I realise you may find some of it beneficial. The t2a (whilst low) are the main thing I'm collecting which is why i made that statement, something is better than nothing right. Don't forgot there are other sources of t2a so your 10 months to get a whole t2a statement is a bit silly.
Lol can we just agree that they're not the best rewards instead of debating on just how bad they are? Please? I hate getting notifications just because people are saying "this bad" "no, that bad"!
What other sources? Excluding offers.
I agree with crusher above, really not sure why were debating how bad they are. I never started this.
Regarding t2a shards, map 6 crystals, dude come on.
You said that master rewards were better, I disagree. Is it really so bad for me to ask why? If so my sincerest apologies.
He meant for the difficulty level. There was a misunderstanding, you asked, he answered, and now we're still debating because... I have no idea. It's been clarified now, so let's just be done. No more macho "I was right" stuff, please.
The monthly quest only costs a few refills, no items required. The first 3 quests of Act 5 Chapter 2 I could 100% without items, but the next 3 are damn hard and take a lot of items and are not justifiable for the rewards. Like 1.9K 5* shards, that's a slap in the face. Even for a 5* crystal its probably not worth it.
It's really not a hard concept. The difficulty of getting master mode rewards vs the difficulty of getting 5.2 rewards makes the MM rewards more valuable. It's a simple cost benefit analysis that any high schooler who's taken econ should understand.
That's no increase in rewards based on how much harder Act5.1 is to Act5.2. Like did you fight The Collector??? You can't evade anything. Then you have to deal with Bane. The content is twice or even three times as hard, you are getting +5% rewards based on what we got for Act5.1. Look @ the comparison you wrote. That's terrible....& the routes are longer.
You forgot the 5 5* signature stones from the monthly quest.
Here's the thing, the only rewards I personally care about are:
t2a shards
5* stones
5* shards
t4bs and cs
And the ones worth the most are the t2a shards because they are the rarest. Next would be the 5* stones. That is 25% of a dupe which would equate to 2500 5* shards (or more if you use them on a featured 5* you have awoken). Plus, you get the added utility of using them on the champ you chose versus whatever the RNG gives you.
So, where it counts for players advanced enough to be worried about act 5 chapter 2, the rewards are falling short of the monthly quest rewards. When you compare the two with the difficulty in mind, it becomes outrageous.
Mate you first do act 5.2 completely at least once in every quest then you can talk about this act. 5.2.2 is a piece of cake compare to the rest. 5.2.4 and up it is just ridiculous. Basically there is no way to avoid losing health.
I just completed it so can I talk about it now? Thanks mate.
As I was alluding to, and agree with many others, they should just change the story quest to: the blatant no shame money grab act that gives out garbage rewards. Your rewards are a disgrace relative to the difficulty. Will all end game content from now on be purely based in a zero defect environment? Again I ask, why spend time getting 5* champs and rank them if they die in one combo but it takes me 20 times more hits to kill the AI.
Your contest is just getting stupid. I know you have to amp up the difficulty because there are some seriously skilled people out there but this is getting just dumb.
It's like trying to watch someone try and one up their performance by adding ridiculous conditions to the action, like shooting a basketball with one arm behind your back, blindfolded, hopping on one leg barking like a dog and then making me pay money for making the basket.
Your game designers are getting too cute for their own good.
You know how Mike sometimes pops in to dispel rumors overhyping rewards because he says he's learned to not let the community get too wild with an idea for too long? That principle applies here, too. Not only did you not tell us it's just a title, you sold us on the thought that it would actually benefit our performance somehow by calling it an "advantageous position." And then claimed it would somehow spoil everything to reveal it's actually just a title. I'm not seeing the spoiler.
The only redemption from these poor rewards and, for once, KABAM's over-hyping of them is if Grandmaster's Favor actually does something for us later on. Please say it does, and just eschew the mystery please and tell us exactly what it does instead of leading us on. I feel led on.
Can someone
send me free units please
This is the first quest content where it's literally not worth 100% exploring.
I had to spend 2 team revives to beat the collector, that's 200 units. That map has 6 paths so I need to spend 1200 units all up to complete it. Not to mention the other maps, but I'm doing all that for 1 t4cc and a lousy 1900 5* shards? Thankfully I stopped spending real $ after the 12.0 update, so all units spent are from saving/arenas. You're not making much of a case for me opening my wallet again with blatant cash grabbing BS like the collector. At least make it worthwhile.
Seriously, not even a few extra 4* shards? A T4 basic? An AG? Sigh..... 5.1 had better exploration rewards.