Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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The AI has been modified again!? What I’ve noticed...
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yeah wrong again. The game doesn't communicate with the server until the fight is over, that means all the mechanics for the fight are in the build on your phone. Can you just imagine how bad fights would be if every movement an every RNG based decision had to go from your phone to the server then back to your phone, lmao. Once the fight is over it then communicates the result of that fight to the server.
If the AI is literally BEHAVING differently (ie. using dexterity evades 4x as much as a year ago), then Kabam must have changed the AI to do this, unless of course you're implying that they didn't and that the AI is actually self aware and learn behaviors themselves without human intervention, lmao.
YOUR theory is the conspiracy theory, not ours. Either Kabam is changing the AI or not. It doesn't happen by itself. AI doesn't dex evade 4x as much over a year by itself.
It doesn't only communicate at the end of the Fight. It may have at one point in the game's history.
Observing behaviors directly is more important than second hand accounts of how something should behave.
I don't care about SHOULD, I care about WHAT IS.
AI IS dex evading 3-4x as much as a year ago.
This is behavior.
Behavior is programmed.
Who programs the game? Kabam. Unless of course you think this game has self learning AI. Do you?
Yes it does. The game does not communicate with the server during combat for the way the ai reacs an fights
It must be true if you've said it then lol
The game communicates with the server constantly. Why do you think people have crashed during the Arena from lost connections? At one point, the game may have only communicated after the Fight. Not anymore. The game runs on a steady connection. Whether my theory is correct or not, who knows? There is definitely a server component to it. The entire game is not stored in the Build. Part of it is contained within the server as well. It's not just the Crystals. Lol.
AI dex evades 3-4x as much since a year ago. It's an undisputed fact if you've ever bothered to play the game.
Kabam says they haven't made any changes.
Reality says otherwise.
So what's causing the AI to avoid our attacks more frequently and consistently over time? An Unintended bug? An unintended bug that slowly ramps up over many months, and seems to get worse after updates?
We can agree to disagree. I do not agree that it's 3-4x as much. There are varying speeds of AI. I've had Fights that Parry every hit. That's been the same for as long as I can remember. Same with Dex. I Grind alot. I notice. Some Fights are regular speed. Others it's on RedBull. Inconsistent, yes. Been that way a long time. The difference now, and the reason you're noticing, is the lag in controls. We aren't keeping up like we used to. That's the issue. The variation in speeds. There's no way they're doing that intentionally. I'm really not interested in having this conversation anymore because it's not about the topic. It's about you confirming your own suspicions.
GW You are the one using the term “conspiracy”. It’s not a conspiracy, Players Post about the same game play issues month after month... every few weeks a Mod posts thst something is being looked into, never specific and almost never resolved. If the only changes to the game are the ones noted in change logs,then that’s an even bigger problem.
What is obvious to most players who read & Post on here, is that almost nothing we’ve reported is being acknowledged and nothing is gettimg fixed.
That is not a conspiracy, that’s MCoC reality.
Yes it communicates Just to make sure their is a connection but not for every RNG based decision of that fight. What Are basing your assumptions off an why do you think it checks every RNG an ability triggers with the server ?
Maybe there's a ping to server at the start of the fight to ask - what combo of different algorithms may be used in this specific fight.
But online controll of AI movement is not likely in my opinion.
I know WOT Blitz can do something like this, but its a game based on World of Tanks what works precisely - all calculations are made on the servers - client has no way to modificate them. But i dont believe its the same in MCOC.
It's a combination of both, actually. In terms of the AI, that is the computer itself. The AI is not contained within the Build. Neither is the RNG. There is some data on the Build, and some on the server. I didn't say it determines every move. I said it's involved with RNG-based Abilities triggering. There is a sending and receiving process to it. What am I basing my theory on? Knowledge and observations. Same as anyone else.
Still wrong, if the game had to communicate with servers during fight for the amount RNG required on champs for things like dex, evade, parry an champ specific abilities it would be unplayable with lag an latency for half the player base, especially on 3g or poor data. connection
Secondly, that's my theory. There is an issue caused by the communication with the server. You're free to disagree, but the Build itself doesn't contain everything within it, and the data does more than just check to see of it's connected or not. That's my theory. It's consistent with what I'm observing.
Not sure what you mean it's at that stage now ?
I didn't say it contains everything in it. However it does contain all the mechanics necessary for RNG decisions for during a fight. Why do you think they issue updates when there are problems with champs. If it was like you were suggesting then they would not need to issue updates for fixes
They can also push fixes server-side for Champs. There's a reason for that.
An if that's the case they would do it all the time an not need fixes or hot fixes
Some fixes can be done server-side. Some need to be integrated into the Build. It all depends on what side the programming is.
So according to you if the server is responsible for those things then they could just patch every with a simple connection to the server