Hey everyone. I'm really sorry for the delay on answering this thread. I just wanted to check in and let you all know that the Team is still currently working on improvements and fixes for blocking, evading, enemies attacking while evading, not being able to combo into a special, and issues with parrying. There are a lot of fixes that they've tested that will hopefully be coming with 14.0. Thank you so much for hanging in there while we work on this!
So is this update going to be at the end of July ? If so we just got to deal with the issues while definitely not feeling appreciated.
Connectivity problems with mobile data. you start playing and then after a few minutes when you finish fighting or try to open a crystal, the game start loading and keeps like that after you have to finally restart. sure, if you were fighting you lose the battle and half of the life of your hero.
Hey everyone. I'm really sorry for the delay on answering this thread. I just wanted to check in and let you all know that the Team is still currently working on improvements and fixes for blocking, evading, enemies attacking while evading, not being able to combo into a special, and issues with parrying. There are a lot of fixes that they've tested that will hopefully be coming with 14.0. Thank you so much for hanging in there while we work on this!
So is this update going to be at the end of July ? If so we just got to deal with the issues while definitely not feeling appreciated.
I came to this post to ask the same thing. This can't last another 2 weeks or it will cost everyone hundreds of $ worth of resources. Most companies would have pulled the game down by now for emergency maintenance as bad as it is.
Hey everyone. I'm really sorry for the delay on answering this thread. I just wanted to check in and let you all know that the Team is still currently working on improvements and fixes for blocking, evading, enemies attacking while evading, not being able to combo into a special, and issues with parrying. There are a lot of fixes that they've tested that will hopefully be coming with 14.0. Thank you so much for hanging in there while we work on this!
So is this update going to be at the end of July ? If so we just got to deal with the issues while definitely not feeling appreciated.
I came to this post to ask the same thing. This can't last another 2 weeks or it will cost everyone hundreds of $ worth of resources. Most companies would have pulled the game down by now for emergency maintenance as bad as it is.
It's not going to be until July so we got a long wait, another 6 weeks of spending for bugs an poor gameplay that's not our fault
Deal with the issues I totally disagree this bugs glitches are only affecting Android users so in order to stay in a good alliance you need to contribute and play well and how is that possible when block doesn't work or Parry or sometimes you just get log off the game and then you dead it requires a big amount of potions and revives that actually kabam hasn't been able to provide until this glitches are fix so for some people to say just to deal with it I totally disagree is becoming a pay for play and I really like the game the but now I'm really considering on quitting cause is not more fun to play a broken game when your champs are useless don't matter how much you rank them is like any person in his right mind won't drive a car knowing that the brakes won't work is the same here the game doesn't work so why keep spending
@Kabam... I don't know what you did, but today...all day, I haven't had any issues evading. It's been responsive to swiping back or forward all day. I tested in AW first with Voodoo and it went seemlessly. After that, i was shocked, so I tried with Rogue and same results! I haven't had much lag really either. I did some questing with my AQ regulars and again they were all still responding to my swipes! Flawless victories again are a wonderful thing that I missed so much! Even if its just today that it is fixed, its a nice breather from the usual **** that got us killed for many months.
Now I gotta wonder though...
We're other V20s working like mine now is?
Again, I say its not the devices end, its yours Kabam. So look, whatever you did...here's my positive feedback so maybe you can find it and lock it in for the next update. Then get us fully compensated for all our troubles and the hell we've been through, then we good and we'll get back to enjoying this great game again.
How's this for a **** evade based loss. My Black Panther against an awakened reg Spider Man. Fire my BP SP2 which has multiple attacks. SM evades first "attack", attacks me back IN THE MIDDLE OF MY SP2. Yeah... that seems right...
As someone who lives in a time-zone bubble (I'm in New Zealand), I can say the lag issues have time cycles based on how many players are online.
My best fighting (least lag) starts just after 6pm local time (2am Eastern, 2pm Hong Kong). The US is off to bed and China isn't off from work/school yet. Game plays perfectly and is a ton of fun.
As my evening progresses and Hong Kong gets home, the lag gets progressively worse so that by the time I'm off to bed (11pm local, 7am Eastern, 7pm Hong Kong), that it's back to it's laggy ways.
My worst lag is experienced during the early part of the day between 9am and 3pm local when the whole of the US is off work and enjoying their prime time evenings (5pm and 11pm eastern).
Ultimately what ends up happening is that the AQ timers start in our mornings when the lag is the worst, my champs get their asses kicked against the easy/early AI, and then when I get home from work I need to fight with crippled champs through the hardest part of the quest. Luckily by then I don't really get touched. Still sucks fighting against Magik and her Limbo starting with very little health.
yup im on iphone. its **** for me too. dashing back is still messed up. If im blockingm alot of times it wont evade. Also cant evade between opponent hits most of the time. It just unblocks and you get smoked.
I found that I have to chose to either block everything or evade everything if you mix the two, i.e., evade then block or go from blocking to trying to evade, the 2nd one won't work, in FACT, if I'm blocking during say a special attack or combo and try to dash back in between, I'm completely frozen and take the next shot in the face. Hope that makes sense...
6 crashes today and game is laggy as ****. Seriously a hooker deciding whether she wants to go down on a sweaty summer **** or not is quicker then this games reaction. Seriously get your **** straight and stop making this game worse each update!
The issue is the new AIs. They were introduced in 12.0, most noticeble is the leg twitcher. The leg twitching is gone but the AI remains. Here is what I have noticed.
AI with less then 3k rating: No issues, can do everything we did before.
AI 3k~4k rating: Can parry easily but not connect specials after 5 hit combo
AI 4k~5k rating: All issues above. Plus these new issues. We can no longer parry right 5 hit combo. AI double dash forward thus bypassing our evade. AI can immediately attack after getting hit by a combo or special.
AI 5k rating above: All issue above. Plus these new issues. AI blocking or attacking right after performing specials or heavy. AI able to move forward during heavy.
Please fix the mechanics of the new AIs so that they match what players can perform.
@realiTic you hit the nail right on the head..im facing the exact same problems and have been since after 12.0 update.. @kabam please address these issues and actually fix them and admit your mistakes..also compensation has not been mentioned surely 2months+ worth of bugs is worth compensating us all for or frustrations!? Many top players have quit the game due to these bugs many even think you have placed them there intentionally so you can make alot of ££€€$$ well congratulations kabam im sure you have done just that.
The issue is the new AIs. They were introduced in 12.0, most noticeble is the leg twitcher. The leg twitching is gone but the AI remains. Here is what I have noticed.
AI with less then 3k rating: No issues, can do everything we did before.
AI 3k~4k rating: Can parry easily but not connect specials after 5 hit combo
AI 4k~5k rating: All issues above. Plus these new issues. We can no longer parry right 5 hit combo. AI double dash forward thus bypassing our evade. AI can immediately attack after getting hit by a combo or special.
AI 5k rating above: All issue above. Plus these new issues. AI blocking or attacking right after performing specials or heavy. AI able to move forward during heavy.
Please fix the mechanics of the new AIs so that they match what players can perform.
Make sense. We were thinking those bugs in the fightings mechanics were "random", but it seems like you have decrypted the pattern, it seem fit in my experience.
last i checked july is only a few days away not 6 weeks.... why is peepes saying end of july for v14????? we need an update in about a week for the new event quest......
I'm hoping the fix is soon, I'm starting to get tired of getting pumelled by the ai because my champs won't move( swipes and blocks not registering )or my blocks failing, specials and hits being blocked or not doing any damage to enemy, them doing things we can't, reacting and resetting themselves way quicker than we can, them doing a lot more damage than us, lagging, connection issues, dropped connection, problems with masteries , charactes moving g by themselves or firing off random specials, and caracter abilities etc.
This just makes the game frustrating and drains our resources, and takes away the fun out it
The issue is the new AIs. They were introduced in 12.0, most noticeble is the leg twitcher. The leg twitching is gone but the AI remains. Here is what I have noticed.
AI with less then 3k rating: No issues, can do everything we did before.
AI 3k~4k rating: Can parry easily but not connect specials after 5 hit combo
AI 4k~5k rating: All issues above. Plus these new issues. We can no longer parry right 5 hit combo. AI double dash forward thus bypassing our evade. AI can immediately attack after getting hit by a combo or special.
AI 5k rating above: All issue above. Plus these new issues. AI blocking or attacking right after performing specials or heavy. AI able to move forward during heavy.
Please fix the mechanics of the new AIs so that they match what players can perform.
Comments
So is this update going to be at the end of July ? If so we just got to deal with the issues while definitely not feeling appreciated.
I came to this post to ask the same thing. This can't last another 2 weeks or it will cost everyone hundreds of $ worth of resources. Most companies would have pulled the game down by now for emergency maintenance as bad as it is.
It's not going to be until July so we got a long wait, another 6 weeks of spending for bugs an poor gameplay that's not our fault
Now I gotta wonder though...
We're other V20s working like mine now is?
Again, I say its not the devices end, its yours Kabam. So look, whatever you did...here's my positive feedback so maybe you can find it and lock it in for the next update. Then get us fully compensated for all our troubles and the hell we've been through, then we good and we'll get back to enjoying this great game again.
Yeah, it's still working! Not having any problems evading/double dashing back. Tested in AQ, AW, and RoL.
My best fighting (least lag) starts just after 6pm local time (2am Eastern, 2pm Hong Kong). The US is off to bed and China isn't off from work/school yet. Game plays perfectly and is a ton of fun.
As my evening progresses and Hong Kong gets home, the lag gets progressively worse so that by the time I'm off to bed (11pm local, 7am Eastern, 7pm Hong Kong), that it's back to it's laggy ways.
My worst lag is experienced during the early part of the day between 9am and 3pm local when the whole of the US is off work and enjoying their prime time evenings (5pm and 11pm eastern).
Ultimately what ends up happening is that the AQ timers start in our mornings when the lag is the worst, my champs get their asses kicked against the easy/early AI, and then when I get home from work I need to fight with crippled champs through the hardest part of the quest. Luckily by then I don't really get touched. Still sucks fighting against Magik and her Limbo starting with very little health.
Just too many bloody Americans playing... lol
I found that I have to chose to either block everything or evade everything if you mix the two, i.e., evade then block or go from blocking to trying to evade, the 2nd one won't work, in FACT, if I'm blocking during say a special attack or combo and try to dash back in between, I'm completely frozen and take the next shot in the face. Hope that makes sense...
AI with less then 3k rating: No issues, can do everything we did before.
AI 3k~4k rating: Can parry easily but not connect specials after 5 hit combo
AI 4k~5k rating: All issues above. Plus these new issues. We can no longer parry right 5 hit combo. AI double dash forward thus bypassing our evade. AI can immediately attack after getting hit by a combo or special.
AI 5k rating above: All issue above. Plus these new issues. AI blocking or attacking right after performing specials or heavy. AI able to move forward during heavy.
Please fix the mechanics of the new AIs so that they match what players can perform.
This just makes the game frustrating and drains our resources, and takes away the fun out it
Any comment Mods?