**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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The burnout is real.
I come from a different game (I'm not disclosing which one). It is both F2P and P2P. The gaming company neglected the F2P part of the game so you felt compulsory to buy membership. But yeah, it is a company, it needs to make a profit. However, they stuffed their P2P with daily and weekly distractions and diversions which were, as you can guess, distracting from the main purpose of the game. The rewards of those D&D's are so good that you're obligated to do them (unless you want to get left behind), totally overshadowing traditional means to get XP, money or items. As the gaming company was losing players due to some large reworks and failed updates, they came up with a sort of wheel of fortune again giving limited rewards for a limited amount of time. Young kids were totally bankrupting their parents just to get rare items from this wheel of fortune. It just sickened me and I left.
I feel Kabam is heading the same path: bombarding players with time-consuming, limited in time events for great rewards, distracting them from playing the main part of the game. I haven't done any story questing for over a month due to the high energy requirement of April's event quest. Daily catalyst events and infinity dungeons take whatever is left. No cheap sales of energy refills can keep that up. In the meanwhile, the crystals keep getting more and more. There is a chronic gold shortage so you're forced to grind arenas just to be able to advance. I think a lot players will have the same fears as me and @docu3. It is not too late for Kabam to turn around!
Anyway, getting back on topic, I have been having to grind more and more in the arenas to keep up with the gold requirements. The dungeons did little to help with this. It is really burning me out. It is making me want to play the game less each day, not enticing me to play more, and certainly not making me want to spend any money on it.
You are not the only one that feels that way. But that don't make it right or logical.
Just because they are people who believe that Arabic numerals aren't real or that the Earth is flat don't make their "views" right.
Do you know what the alternative to adding new enjoyable content is?
Well, there are three possibilities:
(a) Kabam can add new content that you don't like at all,
(b) Kabam can stop creating any new enoyable content (besides new heroes and monthly quests) or
(c) Kabam replaces existing content with the new.
With (a), the game would soon develop a reputation of being a complete waste of time.
With (b), it means people don't want change. That is fine, but those same lame losers will complain about how boring everything else.
With (c), there would be ample opportunity for players to cry all day and night of content that disappeared and thus rewards that they will never get. Over time, these "limited timed" events would be viewed as money grabs.
But here's the secret, it has nothing to do with content.
It is about the lack of self-control and succumbing to peer pressure.
Every day, people have the option of going out with buddies at a local drinking establishment, going to the movies, working out at the gym, eating dinner at a restaurant, hanging out at a park, sailing, moutain climbing, playing basketball/football, etc, etc. It should be obvious that they can't do all that every day, even if they have all the money in the world. So they pick and choose.
I have yet to meet anyone who whines all day and night that there's not enough hours in the day to do mountain climbing.
Pick and choose the game mode/content you want to play. It is that simple.
Why do the current set of "original" quests have to remain when new content is developed? Why not make the new quests so they provide what we need to grow instead of adding more currencies?
Keep it simple. We need gold, ISO, Cats and champ crystals to grow. Adding things like Dark artifacts, rift shards, infinity dust, glory, and loyalty only convolute things. Honestly, even Battle Chips can be eliminated. Leave Units in place as a means to buy the discretionary items we want.
After every fight, quest path, and quest exploration just reward the gold, ISO, cats, units and/or champ crystal shards we need. Create new and unique things to do, but don't complicate it with *more* stuff.
That's honestly ridiculous. First of all, it takes far less effort to get any of the champions in the arena than in the past. The only super high effort champion is the 5* featured, and that's a new arena that has no previous history of effort. The 4* featured and 4* basic champs take less then half the effort they used to take, partially due to lower cutoff scores and partially due to the average arena grinder scoring more points now than in the past.
The top 50% in the 4* featured arena is probably scoring around one million points now. If you believe that's the level of effort it should take to get the 4* featured champion, well, you're entitled to your opinion, but that's not going to happen. You might as well ask for Kabam to simply give the champions away as a calendar reward. Both are equally unlikely.
Event quests alone give you plenty of resources to progress. I don’t grind arena or dungeons, and somehow I’m fine. This game punishes the impatient.
they just NEED TO UP ALL REWARDS
In this case I don't think the problem is too much content, but rather too much simultaneous content. It isn't uncommon to get monthly quests, special events, etc... What is odd is to have so many happening at the same time. I think Kabam could have planned this out alot better by ending the April event quest and rifts sooner with a shorter open time and less energy required.
I have come off the cliff though, and in part doing exactly what Vandal and others suggested - letting go. I'm just pretty much ignoring dungeons unless a friend asks me for help and I have the time. I am finding it the part of the game I am enjoying the least (redundant and overly time-consuming), so I am just not going out of my way to play. The opportunity to play live with friends is very cool. Just missed the mark on execution IMO.
The rewards in this game are scaled very poorly compared to effort put in. The only exceptions currently are Uncollected monthly, Thanos Trials and these dungeons. All other events, including arena, have poor to trash rewards compared to effort put in. Thus you should do dungeons despite the awful grind.
I don't grind arena and yet I was able to upgrade three 4* 3/30 to 4/40 and bring a new 4* to 3/30 in the last week. All using gold earned from content outside arenas - mainly EQ. Your statement is just false.
Gold is just one of many factors making this game not worth the time, effort or spending. I’m done.
I'm fine with a lot of things to do in the game, if you're able to do them at your own pace. Sometimes I get home from work early with no plans and can sit on the game for like 5 hours knocking out a lot of stuff. Sometimes I have a busy workday and plans afterward and don't feel like logging into the game every couple of hours to knock out paths in aq and war.
I've posted on this before, but I do wish this game had a more viable route to progression through just solo content. The game/gameplay itself is great. Having to log in every few hours to accommodate 9 other, or 29 other schedules is a chore. I already have a place I have to be regularly every day, it's called work.
I'm fine with all of the content in game now, if it were only able to be done alone. When I have time and feel like playing, I can knock out a bunch. When I don't, I don't have to log in at all, or very minimally. But having to log in every few hours for aq, war, dungeons every single day....and add in communicating on line to see when others can log in/when you'll be logging in...it's just exhausting.
Tying the game so much to other people's time/schedules is my biggest problem with MCOC. I've left my alliance to join a solo focused alliance because of it, and it's great. It's just too bad there's not a more robust solo aspect to the game.
Just because you do more of something doesnt mean you're a top alliance/player it just means you have less going on in your life. I am in a stronger war/aq alliance than i was a couple months ago but we dont max out milestones on all events like my old alliance....
I comoletely agree. I don’t like how you have to do the infinity dungeon every day. Make it like arena or maybe like a weekly thing