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New Act 6 Nodes?
Cats73
Member Posts: 314 ★
With more and more people wanting to know the release date of Act 6, I think it would be fun to brainstorm some potential new nodes for it!
I'll start: whenever the Defender is struck with an attack, the Defender passively regens 150% of the damage taken over 15 seconds.(values could be adjusted)
So basically the strategy for this node is to bring in high burst damage champs that can quickly take down a defender(hela comes to mind), or simply heal block champs.
I'll start: whenever the Defender is struck with an attack, the Defender passively regens 150% of the damage taken over 15 seconds.(values could be adjusted)
So basically the strategy for this node is to bring in high burst damage champs that can quickly take down a defender(hela comes to mind), or simply heal block champs.
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Comments
I have thought this very same thing. Same thought with some of the new nodes that were in the Chadwick challenge like prove yourself and the combo meter boost attack node.
Forget about chapter themed global, all of act six will have Prove Yourself, calling it now.
Dr. Zola
oh uh...maybe?
Doesn't work tho
Defender is equipped with an emp pulse, that has a x% chance to cause a passive "Problem connecting to network", lasting x seconds. (This cannot be nullified)
If "problem connecting to network" is active, there is a 50% chance to cause a "please check your connection".
"Please check your connection" - This will disconnect you from the game, immediately.
If disconnected from the game, there is a x% chance to reconnect, and restart the fight from the beginning. This chance is decreased by xx% for every champion still alive on your team, and only works once.
If reconnect is unsuccessful, you will be returned to the fight screen and lose 50% of that champions health.
Two successful EMP overloads on any one champion will instantly KO that champion.
Each attack this opponent hits has a 50% chance at stunning and/or adding degeneration to the attacker. Each attack you hit has a 50% chance to add bleed to the opponent, 20% chance to add bleed to you and 5.5% chance to take away 10% of max health away from the attacker.
You should bring bleed immune champs for this node.
Grandmaster’s Pawn:
Each time you fire a heavy hit a damage counter is placed on you reducing your damage by 20%. After 5 damage counters are placed removes all damage counters takes 20% from the attacker and heals 20% to the opponent.
Just don’t heavy.
Freeloader:
Every time this defender loses 5% health this defender gets unstoppable for 7 seconds and indestructible for 10 seconds. The attacker can not use any special attacks and has 50% reduced damage. Plus 250% damage and plus 300% damage.
Bring champs that can nullify and have high damage.
Devil’s Rage(Mephisto):
When Mephisto loses 50% of his health he gains 5 souls indestructible for 5 seconds and the attacker loses 100% ability accuracy reduction.
Bring champs that don’t need abilities(This is the best I could think of I didn’t have a good strategy.)
God Of Lies(Mephisto, Loki):
When the defender reaches 20% health the defender switches the health and takes away 10% of max health. The defender has plus 100% damage the whole fight
I don’t have a good strategy for this node.
Goddess Of Death(Hela):
Before Hela gets knocked out she gets regeneration which heals 30% of max health.
Bring a champ that heal blocks
Ragnarok(Characters from Thor: Ragnarok):
Heroes: The attacker and defender gets plus 500% damage but loses -500% defense and -50% ability accuracy reduction.
Villains: The attacker and defender gain plus 500% defense but loses -500% attack and plus 20% ability accuracy.
I don’t have a strategy for this node.
- Pilfer
- Mighty Dash
- Recharge
You stand alone: All effects of synergies and boosts are negated for this fight.
You know nothing: All effects of Masteries are negated for this fight.
Defensive mastery: The defender gains a flat +20% Perfect block. Any Perfect block inflicts Concussion (-25% AA) for nine seconds. This debuff stacks up to four times.
Sonic assault: Both champions suffer -30% ability accuracy, block proficiency and critical rate. No effect on robots. Double effects on blind champions.
Power is Pain: Both champions have +50% Power Gain. Both champions suffer degeneration proportional to their Power Meter.
Or just make a act of new thanos, collector, auto block iron man, medusa, modok... all on stun immune, regen node with degen, heal block, power drain and safe guard.