In other games, there's a difference between "exploits" and "Exploits." There is the colloquial "exploit" which basically means "leverage the opportunity." This isn't a negative thing intrinsically. I can exploit the fact that Thanos is not bleed immune, for example. Then there are "Exploits" as in "attempts to leverage clearly unintended game features for significant gain." These are negative in connotation, in the sense that the game operators must regulate, and in egregious cases take punitive action against.
See this is where I take issue.
The implication that they could have, but decided not to punish anyone means they saw this as punishable offence. In other words as people cheating.
In a game like this farming items is a normal activity. It brings into question now if farming any items is now considered cheating and potentially punishable.
They seem to be saying in other posts that they didn't intend to imply that they thought about it and decided not to punish anyone, they simply stated as a matter of fact that no punishment was going to happen. They said in a post they received questions about it, and it is entirely possible that there were players that PMed the mods about this reward and straight up asked them if it was an exploit and if so would players farming them get punished. There was some chatter about it like that off the forums.
My problem is that any operator of a multiplayer game should know that "exploit" is a loaded word. Whether they meant to imply that any excessive farming could be punished at any time or not, that's the inference players would make, and this is something I would think all veteran game players and game developers would understand when crafting their messaging. We aren't talking about obscure meanings here, we're talking about what the vast majority of people in the video gaming community would believe was being implied when they said that. Open discussion could have clarified that, theoretically.
This is what I think smart (or at least less antagonistic) messaging would have looked like:
Summoners,
We have recently been made aware of the fact that a number of players have been excessively farming a reward in Act 1. Although the reward in question was intended to appear on that map and it was not originally intended to be restricted to a single award, we did not foresee the large amount of farming of this reward or the effects this would have on the difficulty of other higher level content.
As a result, we will be removing this item and replacing it with a different reward. This change will go live soon without the need for game clients to be updated. Although the effects of large scale farming of this reward were not intended by the designers, as there was no obvious prohibition on repeatedly running lower level maps for other purposes there will be no action taken against any Summoner who farmed this reward. However, in cases where the reward is obviously excessive, repeatable, and/or requires vastly lower effort than normal for those rewards, Kabam reserves the right to take actions we believe are required to address excessive farming or the use of exploits to gain in-game rewards in the future.
Oh come on. Just stop already.. how can you not see the imbalance of infinite revives for everyone. Everyone got a bunch of free revives that never should have been there. They didnt take them back so stop complaining. Me and everyone else who got those revives knew exactly what it was
So it was ok for you while you were getting them but clearly not ok enough to leave for everyone.
Since the 1.1.5 was an exploit please clarify what methods of collecting items is acceptable.
Is it acceptable to farm ROL for health potions?
One of the mods stated in one of the closed threads that no items in the game are intended to be farmed. Ergo, farming RoL or any other content you've already completed to get more of the items from that quest would be considered an exploit.
If that’s the case, it sounds like someone didn’t put in a code sequence to close out events once they were 100% completed (if that’s even possible)
Otherwise people are going to lose a ton of rankups if they went back into daily catalyst quests to get the resources for level/rank. This whole incident sounds like a sloppy cleanup.
In other games, there's a difference between "exploits" and "Exploits." There is the colloquial "exploit" which basically means "leverage the opportunity." This isn't a negative thing intrinsically. I can exploit the fact that Thanos is not bleed immune, for example. Then there are "Exploits" as in "attempts to leverage clearly unintended game features for significant gain." These are negative in connotation, in the sense that the game operators must regulate, and in egregious cases take punitive action against.
See this is where I take issue.
The implication that they could have, but decided not to punish anyone means they saw this as punishable offence. In other words as people cheating.
In a game like this farming items is a normal activity. It brings into question now if farming any items is now considered cheating and potentially punishable.
They seem to be saying in other posts that they didn't intend to imply that they thought about it and decided not to punish anyone, they simply stated as a matter of fact that no punishment was going to happen. They said in a post they received questions about it, and it is entirely possible that there were players that PMed the mods about this reward and straight up asked them if it was an exploit and if so would players farming them get punished. There was some chatter about it like that off the forums.
My problem is that any operator of a multiplayer game should know that "exploit" is a loaded word. Whether they meant to imply that any excessive farming could be punished at any time or not, that's the inference players would make, and this is something I would think all veteran game players and game developers would understand when crafting their messaging. We aren't talking about obscure meanings here, we're talking about what the vast majority of people in the video gaming community would believe was being implied when they said that. Open discussion could have clarified that, theoretically.
This is what I think smart (or at least less antagonistic) messaging would have looked like:
Summoners,
We have recently been made aware of the fact that a number of players have been excessively farming a reward in Act 1. Although the reward in question was intended to appear on that map and it was not originally intended to be restricted to a single award, we did not foresee the large amount of farming of this reward or the effects this would have on the difficulty of other higher level content.
As a result, we will be removing this item and replacing it with a different reward. This change will go live soon without the need for game clients to be updated. Although the effects of large scale farming of this reward were not intended by the designers, as there was no obvious prohibition on repeatedly running lower level maps for other purposes there will be no action taken against any Summoner who farmed this reward. However, in cases where the reward is obviously excessive, repeatable, and/or requires vastly lower effort than normal for those rewards, Kabam reserves the right to take actions we believe are required to address excessive farming or the use of exploits to gain in-game rewards in the future.
I completely agree... Your way of putting it would have made the entire situation a very different situation.
However from the announcement it was made clear it was a potentially punishable situation and they still may leverage a punishment. The announcement still has not been adjusted to clarify the situation.
"At this time, we have decided not to take any action against Summoners that may have taken advantage of this Quest."
Which means they saw this as a punishable offence. This implies that farming items is not allowed. It also means they may change their mind later and apply a punishment for this.
It’s simple... if it benefits the player base to a point of advancement then it’s an exploit. If it cost the player base items or units or cash it’s a bug that takes time to fix.....
Kabam fix pure skill, fix the consent crashes, fix the none responsive control of champs, and for the love of all things marvel fix the lag....and buff carnage lmao
Since the 1.1.5 was an exploit please clarify what methods of collecting items is acceptable.
Is it acceptable to farm ROL for health potions?
One of the mods stated in one of the closed threads that no items in the game are intended to be farmed. Ergo, farming RoL or any other content you've already completed to get more of the items from that quest would be considered an exploit.
If that’s the case, it sounds like someone didn’t put in a code sequence to close out events once they were 100% completed (if that’s even possible)
Otherwise people are going to lose a ton of rankups if they went back into daily catalyst quests to get the resources for level/rank. This whole incident sounds like a sloppy cleanup.
I'm not saying right or wrong, just communicating what they said. The full quote was...
"Hey everybody,
The revive in that quest was not meant to be a farmable object. It was originally only meant for new players to obtain when they are making their first passes through Act 1. It was not intended to be repeatedly farmed by experienced players that are no longer meant to be going through this beginner quest.
If you would like more chances at Revives, remember that they can be found in many different quests, as well as 4-Hour Crystals. We do not use guaranteed farmable items in our game."
Based on that, farming RoL as in the OP's would be considered an exploit. Rerunning Proving Grounds would not as you're going after non-guaranteed drop boxes.
Since the 1.1.5 was an exploit please clarify what methods of collecting items is acceptable.
Is it acceptable to farm ROL for health potions?
One of the mods stated in one of the closed threads that no items in the game are intended to be farmed. Ergo, farming RoL or any other content you've already completed to get more of the items from that quest would be considered an exploit.
If that’s the case, it sounds like someone didn’t put in a code sequence to close out events once they were 100% completed (if that’s even possible)
Otherwise people are going to lose a ton of rankups if they went back into daily catalyst quests to get the resources for level/rank. This whole incident sounds like a sloppy cleanup.
I'm not saying right or wrong, just communicating what they said. The full quote was...
"Hey everybody,
The revive in that quest was not meant to be a farmable object. It was originally only meant for new players to obtain when they are making their first passes through Act 1. It was not intended to be repeatedly farmed by experienced players that are no longer meant to be going through this beginner quest.
If you would like more chances at Revives, remember that they can be found in many different quests, as well as 4-Hour Crystals. We do not use guaranteed farmable items in our game."
Based on that, farming RoL as in the OP's would be considered an exploit. Rerunning Proving Grounds would not as you're going after non-guaranteed drop boxes.
And by that stupid logic (Kabam's not yours), winning matches in arena would be an exploit as each won match guarantees gold and chips.
What is curious to me is that the issue of farming revives from 1.1.5 was actually brought up by a poster named "krakenwagen" on or about May 20 at 12:26 AM forums time. That post and even that thread appear to have been "disappeared" from the forums (or at least relocated to a place that is very difficult to find), but I came across a screenshot of the post tonight on another chat.
Why is that curious? Because a moderator likely decided to remove or relocate the "krakenwagen" thread referencing 1.1.5 a couple of days ago (I picked up revives in 1.1.5 May 21 but first looked on the forums to see if there was any mention of it--there was none at that time), which means the game team likely knew there was an "exploit" being "exploited" well before today. Why they chose to wait and deal with it in the way they did is anyone's guess.
I don't disagree with the decision to remove the revives. But I cannot imagine a worse way to handle and communicate about the issue with the community.
In other games, there's a difference between "exploits" and "Exploits." There is the colloquial "exploit" which basically means "leverage the opportunity." This isn't a negative thing intrinsically. I can exploit the fact that Thanos is not bleed immune, for example. Then there are "Exploits" as in "attempts to leverage clearly unintended game features for significant gain." These are negative in connotation, in the sense that the game operators must regulate, and in egregious cases take punitive action against.
See this is where I take issue.
The implication that they could have, but decided not to punish anyone means they saw this as punishable offence. In other words as people cheating.
In a game like this farming items is a normal activity. It brings into question now if farming any items is now considered cheating and potentially punishable.
Oh come on. Just stop already.. how can you not see the imbalance of infinite revives for everyone. Everyone got a bunch of free revives that never should have been there. They didnt take them back so stop complaining. Me and everyone else who got those revives knew exactly what it was
I'm not complaining about the item, I'm not complaining about them removing them. I'm fine with that. L
My point is they implied that farming resources is a punishable offense meaning everyone was cheating. This leaves a giant question of what is allowed now.
Mike said in his announcement that "at this time" they were not going to punish players which means they still may.
The implication that they could have, but decided not to punish anyone means they saw this as punishable offence. In other words as people cheating.
In a game like this farming items is a normal activity. It brings into question now if farming any items is now considered cheating and potentially punishable.
Considering big time spenders get a one month ban for committing felonies in the form of scamming Apple out of $100s-$10,000s+, it would be laughable if anyone received consequences for this topic
What is curious to me is that the issue of farming revives from 1.1.5 was actually brought up by a poster named "krakenwagen" on or about May 20 at 12:26 AM forums time. That post and even that thread appear to have been "disappeared" from the forums (or at least relocated to a place that is very difficult to find), but I came across a screenshot of the post tonight on another chat.
Why is that curious? Because a moderator likely decided to remove or relocate the "krakenwagen" thread referencing 1.1.5 a couple of days ago (I picked up revives in 1.1.5 May 21 but first looked on the forums to see if there was any mention of it--there was none at that time), which means the game team likely knew there was an "exploit" being "exploited" well before today. Why they chose to wait and deal with it in the way they did is anyone's guess.
I don't disagree with the decision to remove the revives. But I cannot imagine a worse way to handle and communicate about the issue with the community.
Dr. Zola
I hope that player does not receive too much backlash because of how forum moderators handled this situation. He/she seemed to be asking a honest question.
What is curious to me is that the issue of farming revives from 1.1.5 was actually brought up by a poster named "krakenwagen" on or about May 20 at 12:26 AM forums time. That post and even that thread appear to have been "disappeared" from the forums (or at least relocated to a place that is very difficult to find), but I came across a screenshot of the post tonight on another chat.
Why is that curious? Because a moderator likely decided to remove or relocate the "krakenwagen" thread referencing 1.1.5 a couple of days ago (I picked up revives in 1.1.5 May 21 but first looked on the forums to see if there was any mention of it--there was none at that time), which means the game team likely knew there was an "exploit" being "exploited" well before today. Why they chose to wait and deal with it in the way they did is anyone's guess.
I don't disagree with the decision to remove the revives. But I cannot imagine a worse way to handle and communicate about the issue with the community.
Dr. Zola
I hope that player does not receive too much backlash because of how forum moderators handled this situation. He/she seemed to be asking a honest question.
I remember seeing that thread. It ended up having at least a dozen replies along the lines of "why would you report this" and "WTF is wrong with you" which likely lead to it's ultimate removal.
Why is everyone surprised, this is same old kabam, if something helps the players, it would get nerf/remove, but the bugs/crashes/lags/server problems that hurt the players will stay for months, even a year, they dont care, and they know we will still play no matter what, I´m just waiting for the next game that will take me away from this one
Would it have been acceptable if the team I was using was somehow capped in it's PI? Instead of one-hitting with my 5* champs, would it have been an exploit if I was running my 2* champs instead? Would that become the future then, where teams would be "too big" to complete content and players be forced to "nerf themselves"? Wouldn't hurt new players since they wouldn't be impacted by the PI cap. Seems like a reasonable compromise. Leave the rewards, but force the effort up.
Scenario: Daily proving grounds, T1BC quest. I would like to rank up a couple of my 2* and 3* champs to help with points during a Rank up event. Am I "exploiting" the system by running my 5* A-team through there while I go for shards even after I've completed it once? Instead of the "exploit" of farming, force me to use my 3* champs to run subsequent passes.
I echo the sentiment of many others. The way Kabam phrased this, is downright insulting. I’m so vehemently against cheating, it’s almost ridiculous. Picking up items game developers put in a quest, is not cheating.
I don’t mind they took it away, but doing so leaves a lot of questions. I have little time for farming these days, but it’s always been a feature of the game. If that is somehow a shady practice, why not lock finished quests? Either right away or when a player progresses to a particular level?
Locking quests is so easy, by not locking them down, Kabam actively promotes re-running said quests. When players take that route to pick up a fairly useful item, there is no need to go all crybaby and imply they’re cheating.
I’ve been pissed off by many things in this game (bugs, unresponsiveness, lag, blatant money grabs, ridiculous offers, back to back **** pulls, ignoring piloting for ages, masteries being broken for years, et cetera) but this trumps all. What a sad and dreadful way to communicate with the player base. Yuck.
We don't need a PhD to see that farming infinite Revs using a very small amount of Energy is exploitative.
Are you using the term in the sense of agreeing with their considering it as punishable or not so much?
Just to point out I didn’t even notice that whole revive farm thing until it was brought up by someone about a day ago. I understand why kabam said what they did, but it’s the execution in which they did it that is being brought through the fire.
If it wasn’t mentioned before that the maps weren’t meant to be revisited, then it’s on kabam for not making that crystal clear, or giving us the option after we 100% that section of the game.
We don't need a PhD to see that farming infinite Revs using a very small amount of Energy is exploitative.
Are you using the term in the sense of agreeing with their considering it as punishable or not so much?
Just to point out I didn’t even notice that whole revive farm thing until it was brought up by someone about a day ago. I understand why kabam said what they did, but it’s the execution in which they did it that is being brought through the fire.
If it wasn’t mentioned before that the maps weren’t meant to be revisited, then it’s on kabam for not making that crystal clear, or giving us the option after we 100% that section of the game.
They haven't punished anyone. However, people were taking advantage of it. When more advanced Players are spamming it and using the Revs in harder content, that's clearly not what it was meant for.
In other games, there's a difference between "exploits" and "Exploits." There is the colloquial "exploit" which basically means "leverage the opportunity." This isn't a negative thing intrinsically. I can exploit the fact that Thanos is not bleed immune, for example. Then there are "Exploits" as in "attempts to leverage clearly unintended game features for significant gain." These are negative in connotation, in the sense that the game operators must regulate, and in egregious cases take punitive action against.
See this is where I take issue.
The implication that they could have, but decided not to punish anyone means they saw this as punishable offence. In other words as people cheating.
In a game like this farming items is a normal activity. It brings into question now if farming any items is now considered cheating and potentially punishable.
Oh come on. Just stop already.. how can you not see the imbalance of infinite revives for everyone. Everyone got a bunch of free revives that never should have been there. They didnt take them back so stop complaining. Me and everyone else who got those revives knew exactly what it was
No one has a problem with Kabam shutting down the infinite revives. The complaint is the implication that players who farmed them were cheating and could have been punished.
We don't need a PhD to see that farming infinite Revs using a very small amount of Energy is exploitative.
Are you using the term in the sense of agreeing with their considering it as punishable or not so much?
Just to point out I didn’t even notice that whole revive farm thing until it was brought up by someone about a day ago. I understand why kabam said what they did, but it’s the execution in which they did it that is being brought through the fire.
If it wasn’t mentioned before that the maps weren’t meant to be revisited, then it’s on kabam for not making that crystal clear, or giving us the option after we 100% that section of the game.
They haven't punished anyone. However, people were taking advantage of it. When more advanced Players are spamming it and using the Revs in harder content, that's clearly not what it was meant for.
I can understand that, but also understand that if the team didn’t consider this situation happening at some point with that early game mechanic...then it’s not on the players for that oversight.
I know they didn’t punish anyone, but the way they worded it made it sound like it was something that could’ve been punishable...which would’ve been wrong if it took someone in the community to point out the issue and kabam realized “oh, that is a thing!”
Does that make sense at all? (Not trying to attack btw, just trying to understand both ends of the discussion)
We don't need a PhD to see that farming infinite Revs using a very small amount of Energy is exploitative.
Are you using the term in the sense of agreeing with their considering it as punishable or not so much?
Just to point out I didn’t even notice that whole revive farm thing until it was brought up by someone about a day ago. I understand why kabam said what they did, but it’s the execution in which they did it that is being brought through the fire.
If it wasn’t mentioned before that the maps weren’t meant to be revisited, then it’s on kabam for not making that crystal clear, or giving us the option after we 100% that section of the game.
They haven't punished anyone. However, people were taking advantage of it. When more advanced Players are spamming it and using the Revs in harder content, that's clearly not what it was meant for.
@GroundedWisdom was it cheating? Was it a punishable offense?
We don't need a PhD to see that farming infinite Revs using a very small amount of Energy is exploitative.
Are you using the term in the sense of agreeing with their considering it as punishable or not so much?
Just to point out I didn’t even notice that whole revive farm thing until it was brought up by someone about a day ago. I understand why kabam said what they did, but it’s the execution in which they did it that is being brought through the fire.
If it wasn’t mentioned before that the maps weren’t meant to be revisited, then it’s on kabam for not making that crystal clear, or giving us the option after we 100% that section of the game.
They haven't punished anyone. However, people were taking advantage of it. When more advanced Players are spamming it and using the Revs in harder content, that's clearly not what it was meant for.
@GroundedWisdom was it cheating? Was it a punishable offense?
Well, it's a touchy subject. Was it within the framework of the game? Yes. Was it wrong? Sure. People were most likely aware they found a shortcut. That was the nature it was advertised in. Punishable is debatable. It's up to them to determine that. Most likely they opted not to because it was somewhat legit. However, we've seen shortcuts that led to action in the past. It's really a matter of motive. If the motive is to farm Resources that are meant to be limited by taking advantage of some sort of loophole, I would agree that's up for discussion in the punishment department. No one does that much organically. Lol. In the case of WS, you may be using little Energy, but that's a bit more fighting just for a Pot.
They haven't punished anyone. However, people were taking advantage of it. When more advanced Players are spamming it and using the Revs in harder content, that's clearly not what it was meant for.
Is that so? That’s like saying using energy you found in act IV to do a path in act V is exploitative.
I could extrapolate, but it would only take us further into LALA land.
Comments
They seem to be saying in other posts that they didn't intend to imply that they thought about it and decided not to punish anyone, they simply stated as a matter of fact that no punishment was going to happen. They said in a post they received questions about it, and it is entirely possible that there were players that PMed the mods about this reward and straight up asked them if it was an exploit and if so would players farming them get punished. There was some chatter about it like that off the forums.
My problem is that any operator of a multiplayer game should know that "exploit" is a loaded word. Whether they meant to imply that any excessive farming could be punished at any time or not, that's the inference players would make, and this is something I would think all veteran game players and game developers would understand when crafting their messaging. We aren't talking about obscure meanings here, we're talking about what the vast majority of people in the video gaming community would believe was being implied when they said that. Open discussion could have clarified that, theoretically.
This is what I think smart (or at least less antagonistic) messaging would have looked like:
Summoners,
We have recently been made aware of the fact that a number of players have been excessively farming a reward in Act 1. Although the reward in question was intended to appear on that map and it was not originally intended to be restricted to a single award, we did not foresee the large amount of farming of this reward or the effects this would have on the difficulty of other higher level content.
As a result, we will be removing this item and replacing it with a different reward. This change will go live soon without the need for game clients to be updated. Although the effects of large scale farming of this reward were not intended by the designers, as there was no obvious prohibition on repeatedly running lower level maps for other purposes there will be no action taken against any Summoner who farmed this reward. However, in cases where the reward is obviously excessive, repeatable, and/or requires vastly lower effort than normal for those rewards, Kabam reserves the right to take actions we believe are required to address excessive farming or the use of exploits to gain in-game rewards in the future.
So it was ok for you while you were getting them but clearly not ok enough to leave for everyone.
If that’s the case, it sounds like someone didn’t put in a code sequence to close out events once they were 100% completed (if that’s even possible)
Otherwise people are going to lose a ton of rankups if they went back into daily catalyst quests to get the resources for level/rank. This whole incident sounds like a sloppy cleanup.
I completely agree... Your way of putting it would have made the entire situation a very different situation.
However from the announcement it was made clear it was a potentially punishable situation and they still may leverage a punishment. The announcement still has not been adjusted to clarify the situation.
"At this time, we have decided not to take any action against Summoners that may have taken advantage of this Quest."
Which means they saw this as a punishable offence. This implies that farming items is not allowed. It also means they may change their mind later and apply a punishment for this.
Kabam fix pure skill, fix the consent crashes, fix the none responsive control of champs, and for the love of all things marvel fix the lag....and buff carnage lmao
#BS
And fix AW synergies
Also fix auto block parry
I'm not saying right or wrong, just communicating what they said. The full quote was...
"Hey everybody,
The revive in that quest was not meant to be a farmable object. It was originally only meant for new players to obtain when they are making their first passes through Act 1. It was not intended to be repeatedly farmed by experienced players that are no longer meant to be going through this beginner quest.
If you would like more chances at Revives, remember that they can be found in many different quests, as well as 4-Hour Crystals. We do not use guaranteed farmable items in our game."
Based on that, farming RoL as in the OP's would be considered an exploit. Rerunning Proving Grounds would not as you're going after non-guaranteed drop boxes.
And by that stupid logic (Kabam's not yours), winning matches in arena would be an exploit as each won match guarantees gold and chips.
Why is that curious? Because a moderator likely decided to remove or relocate the "krakenwagen" thread referencing 1.1.5 a couple of days ago (I picked up revives in 1.1.5 May 21 but first looked on the forums to see if there was any mention of it--there was none at that time), which means the game team likely knew there was an "exploit" being "exploited" well before today. Why they chose to wait and deal with it in the way they did is anyone's guess.
I don't disagree with the decision to remove the revives. But I cannot imagine a worse way to handle and communicate about the issue with the community.
Dr. Zola
How about ISO farming from act4 venom?
I'm not complaining about the item, I'm not complaining about them removing them. I'm fine with that. L
My point is they implied that farming resources is a punishable offense meaning everyone was cheating. This leaves a giant question of what is allowed now.
Mike said in his announcement that "at this time" they were not going to punish players which means they still may.
It would be... But still a possibility
I hope that player does not receive too much backlash because of how forum moderators handled this situation. He/she seemed to be asking a honest question.
I remember seeing that thread. It ended up having at least a dozen replies along the lines of "why would you report this" and "WTF is wrong with you" which likely lead to it's ultimate removal.
Scenario: Daily proving grounds, T1BC quest. I would like to rank up a couple of my 2* and 3* champs to help with points during a Rank up event. Am I "exploiting" the system by running my 5* A-team through there while I go for shards even after I've completed it once? Instead of the "exploit" of farming, force me to use my 3* champs to run subsequent passes.
I don’t mind they took it away, but doing so leaves a lot of questions. I have little time for farming these days, but it’s always been a feature of the game. If that is somehow a shady practice, why not lock finished quests? Either right away or when a player progresses to a particular level?
Locking quests is so easy, by not locking them down, Kabam actively promotes re-running said quests. When players take that route to pick up a fairly useful item, there is no need to go all crybaby and imply they’re cheating.
I’ve been pissed off by many things in this game (bugs, unresponsiveness, lag, blatant money grabs, ridiculous offers, back to back **** pulls, ignoring piloting for ages, masteries being broken for years, et cetera) but this trumps all. What a sad and dreadful way to communicate with the player base. Yuck.
Are you using the term in the sense of agreeing with their considering it as punishable or not so much?
Just to point out I didn’t even notice that whole revive farm thing until it was brought up by someone about a day ago. I understand why kabam said what they did, but it’s the execution in which they did it that is being brought through the fire.
If it wasn’t mentioned before that the maps weren’t meant to be revisited, then it’s on kabam for not making that crystal clear, or giving us the option after we 100% that section of the game.
They haven't punished anyone. However, people were taking advantage of it. When more advanced Players are spamming it and using the Revs in harder content, that's clearly not what it was meant for.
No one has a problem with Kabam shutting down the infinite revives. The complaint is the implication that players who farmed them were cheating and could have been punished.
I can understand that, but also understand that if the team didn’t consider this situation happening at some point with that early game mechanic...then it’s not on the players for that oversight.
I know they didn’t punish anyone, but the way they worded it made it sound like it was something that could’ve been punishable...which would’ve been wrong if it took someone in the community to point out the issue and kabam realized “oh, that is a thing!”
Does that make sense at all? (Not trying to attack btw, just trying to understand both ends of the discussion)
@GroundedWisdom was it cheating? Was it a punishable offense?
Well, it's a touchy subject. Was it within the framework of the game? Yes. Was it wrong? Sure. People were most likely aware they found a shortcut. That was the nature it was advertised in. Punishable is debatable. It's up to them to determine that. Most likely they opted not to because it was somewhat legit. However, we've seen shortcuts that led to action in the past. It's really a matter of motive. If the motive is to farm Resources that are meant to be limited by taking advantage of some sort of loophole, I would agree that's up for discussion in the punishment department. No one does that much organically. Lol. In the case of WS, you may be using little Energy, but that's a bit more fighting just for a Pot.
Is that so? That’s like saying using energy you found in act IV to do a path in act V is exploitative.
I could extrapolate, but it would only take us further into LALA land.