Yea I pulled him last July after LOL when he was first featured he has been an amazing champ but definitley not over powered, if you face any bleed/poison immune champ it can pretty tough to beat in war i.e. Iceman/Ultron. Pretty disappointing to change a champ after being in the game so long.
What they will say, of course, is that the Neurotoxin is still a passive debuff. But the stun is a normal debuff.
Dr. Zola
Which is in fact a true statement. In and of itself, changing the stun to make it flagged as a stun does not change meurotoxin or its description. If that was the only statement regarding this issue I would have to agree with them.
But the prior statement that the stun working against debuff immune was working as intended changes things. Now, changing the stun isn't fixing a bug, it is altering the stated intent of the power. I'm fine with changing that intent, but why Kabam can't be explicitly honest about this change quite honestly bewilders me. The change is happening regardless, and it is entirely within their prerogative to change the intent of the ability for balance purposes. Why they would contradict themselves like this in public statements is something I'm literally baffled by.
Kabam wolf gets his info from the game designers, he doesn't just make up answers to our questions, he goes to them and asks, then replies to us. The working as intended came straight from the game designers, so this is most definitely a nerf.
What they will say, of course, is that the Neurotoxin is still a passive debuff. But the stun is a normal debuff.
Dr. Zola
Which is in fact a true statement. In and of itself, changing the stun to make it flagged as a stun does not change meurotoxin or its description. If that was the only statement regarding this issue I would have to agree with them.
But the prior statement that the stun working against debuff immune was working as intended changes things. Now, changing the stun isn't fixing a bug, it is altering the stated intent of the power. I'm fine with changing that intent, but why Kabam can't be explicitly honest about this change quite honestly bewilders me. The change is happening regardless, and it is entirely within their prerogative to change the intent of the ability for balance purposes. Why they would contradict themselves like this in public statements is something I'm literally baffled by.
Yes. Agreed.
If this isn’t the stuff RDTs are made of, I’m not sure I know what is.
Regardless of previous comments made, anything that doesn't fit their intended outcome can be considered a bug.
Aside from that, some of us never considered a Stun wouldn't qualify as a Debuff.
I'm sorry to report that a moderator gave you incorrect information when this was first reported. We know how important it is for us to be sure that we are giving you the most accurate information that we possibly can.
This was a bug, and although it was a long standing one, it doesn't mean that we didn't have to fix it. Archangel’s Stun was not acting like every other stun in the game.
The issue with having a Stun that does not act like a debuff is that it was causing a lot of problems, and with more new content and modes being added, this was becoming a bigger and bigger problem. Archangel was not only able to bypass Stun Immune nodes, but his stun would bypass other Champions abilities, like Agent Venom's Tenacity or Black Panther (Civil War)'s Reflect Stun, as well as not interact with Masteries like Willpower.
With this interaction becoming more and more prevalent in different game modes, we started seeing more of these problems come up, and this bug was one that became more of a priority.
We don’t have any plans to distribute Rank Down tickets as this is resolving a bug and not changing an intended fundamental Champion mechanic in a significant way.
Comments
That's what it's reading like to me, and I think that's what Kabam is going to have to go with to have any chance of saving face on this one.
Which is in fact a true statement. In and of itself, changing the stun to make it flagged as a stun does not change meurotoxin or its description. If that was the only statement regarding this issue I would have to agree with them.
But the prior statement that the stun working against debuff immune was working as intended changes things. Now, changing the stun isn't fixing a bug, it is altering the stated intent of the power. I'm fine with changing that intent, but why Kabam can't be explicitly honest about this change quite honestly bewilders me. The change is happening regardless, and it is entirely within their prerogative to change the intent of the ability for balance purposes. Why they would contradict themselves like this in public statements is something I'm literally baffled by.
Yes. Agreed.
If this isn’t the stuff RDTs are made of, I’m not sure I know what is.
Dr. Zola
Aside from that, some of us never considered a Stun wouldn't qualify as a Debuff.
I'm sorry to report that a moderator gave you incorrect information when this was first reported. We know how important it is for us to be sure that we are giving you the most accurate information that we possibly can.
This was a bug, and although it was a long standing one, it doesn't mean that we didn't have to fix it. Archangel’s Stun was not acting like every other stun in the game.
The issue with having a Stun that does not act like a debuff is that it was causing a lot of problems, and with more new content and modes being added, this was becoming a bigger and bigger problem. Archangel was not only able to bypass Stun Immune nodes, but his stun would bypass other Champions abilities, like Agent Venom's Tenacity or Black Panther (Civil War)'s Reflect Stun, as well as not interact with Masteries like Willpower.
With this interaction becoming more and more prevalent in different game modes, we started seeing more of these problems come up, and this bug was one that became more of a priority.
We don’t have any plans to distribute Rank Down tickets as this is resolving a bug and not changing an intended fundamental Champion mechanic in a significant way.