**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Impact of 18.1 changes to AA’s Effectiveness
This discussion has been closed.
Comments
That's what it's reading like to me, and I think that's what Kabam is going to have to go with to have any chance of saving face on this one.
Which is in fact a true statement. In and of itself, changing the stun to make it flagged as a stun does not change meurotoxin or its description. If that was the only statement regarding this issue I would have to agree with them.
But the prior statement that the stun working against debuff immune was working as intended changes things. Now, changing the stun isn't fixing a bug, it is altering the stated intent of the power. I'm fine with changing that intent, but why Kabam can't be explicitly honest about this change quite honestly bewilders me. The change is happening regardless, and it is entirely within their prerogative to change the intent of the ability for balance purposes. Why they would contradict themselves like this in public statements is something I'm literally baffled by.
Yes. Agreed.
If this isn’t the stuff RDTs are made of, I’m not sure I know what is.
Dr. Zola
Aside from that, some of us never considered a Stun wouldn't qualify as a Debuff.
I'm sorry to report that a moderator gave you incorrect information when this was first reported. We know how important it is for us to be sure that we are giving you the most accurate information that we possibly can.
This was a bug, and although it was a long standing one, it doesn't mean that we didn't have to fix it. Archangel’s Stun was not acting like every other stun in the game.
The issue with having a Stun that does not act like a debuff is that it was causing a lot of problems, and with more new content and modes being added, this was becoming a bigger and bigger problem. Archangel was not only able to bypass Stun Immune nodes, but his stun would bypass other Champions abilities, like Agent Venom's Tenacity or Black Panther (Civil War)'s Reflect Stun, as well as not interact with Masteries like Willpower.
With this interaction becoming more and more prevalent in different game modes, we started seeing more of these problems come up, and this bug was one that became more of a priority.
We don’t have any plans to distribute Rank Down tickets as this is resolving a bug and not changing an intended fundamental Champion mechanic in a significant way.