Deadpool Arena: The 72-hour Android Experiment
CallmelaFleur
Member Posts: 234 ★
72 Hours of live Youtube grinding.565 grueling rounds of arena. 2 odins dropped. 20,034,543 points scored.
Will it be enough for top 200? Was it even possible for a Galaxy Note 8 android to achieve victory when Iphones have an alarming advantage? That's what I'm going to address and discuss here in this post. Making sure to put this up prior to the results being posted because this is a HUGE issue win or lose for me.
I'm starting this off with just some raw numbers. Be aware that I'm typing this live on my stream with 80+ viewers who have witnessed the discrepancy in Android/Iphone Loading screens within the game. From the Iphone users watching me grind, my device had a roughly 8 second longer loading screen than the new I phone. That's 4 loading screens (32 sec) over 565 rounds of arena. 32 x 565 = 18,080 Seconds 18,080/60 = 303.3 Minutes 303.3/ 60 = 5.02 Hours.
Even though I dedicated 3 solid days to this "contest" - Iphone users have a 5 hour advantage in arena over my efforts. 5 more hours to use boosts, grind and get ahead of us who decided to go android. So, how are we on an even playing field? How does one that refuses to buy an Iphone just to play this game get a fair shot at these rare champions? Now, I'm aware of all the other factors - Skill level, Roster size, Boosts - Those are moot in this conversation. Why can't this game be optimized for Android devices they way it is for Iphone? Did I mention that I'm typing to a live audience? My live stream is still kicking and we had 3 days of feedback from fellow summoners grinding along with us sharing in the frustration.
Please address this issue with something other than "working as intended". I may not have the data on what % of your player base is android but 5 hours is a HUGE difference. That's only based off of how many rounds I played. Other summoners sent us screenshots of over 1080 rounds of arena played!!! Submitting a ticket in this instance, isn't going to happen. I have every waking, and sleeping second of the 72 grind documented on my youtube channel. Kabam - Mike and everyone else working hard to bring us MCOC. I love this game and the community that comes along with it - but this isn't alright. How can I compete in the contest of Iphones?
I would be happy to provide comments from fellow summoners, android and apple. I'm sure they will chime in. Screenshots of certain streaks can be provided as well. PLEASE PLEASE PLEASE scrutinize the legitimacy of these top 200 scores in the Healing Factor arena.
Cheers,
LaFleur - Loyal Samsung customer, Odin Dropped, Youtuber, Nerd.
Side note-
There is a strange anomaly when I run MCOC sometimes. For about 30 minutes it runs super fast and snappy, the load times seem decreased and it feels like I'm optimized. 1% of the time though.
Will it be enough for top 200? Was it even possible for a Galaxy Note 8 android to achieve victory when Iphones have an alarming advantage? That's what I'm going to address and discuss here in this post. Making sure to put this up prior to the results being posted because this is a HUGE issue win or lose for me.
I'm starting this off with just some raw numbers. Be aware that I'm typing this live on my stream with 80+ viewers who have witnessed the discrepancy in Android/Iphone Loading screens within the game. From the Iphone users watching me grind, my device had a roughly 8 second longer loading screen than the new I phone. That's 4 loading screens (32 sec) over 565 rounds of arena. 32 x 565 = 18,080 Seconds 18,080/60 = 303.3 Minutes 303.3/ 60 = 5.02 Hours.
Even though I dedicated 3 solid days to this "contest" - Iphone users have a 5 hour advantage in arena over my efforts. 5 more hours to use boosts, grind and get ahead of us who decided to go android. So, how are we on an even playing field? How does one that refuses to buy an Iphone just to play this game get a fair shot at these rare champions? Now, I'm aware of all the other factors - Skill level, Roster size, Boosts - Those are moot in this conversation. Why can't this game be optimized for Android devices they way it is for Iphone? Did I mention that I'm typing to a live audience? My live stream is still kicking and we had 3 days of feedback from fellow summoners grinding along with us sharing in the frustration.
Please address this issue with something other than "working as intended". I may not have the data on what % of your player base is android but 5 hours is a HUGE difference. That's only based off of how many rounds I played. Other summoners sent us screenshots of over 1080 rounds of arena played!!! Submitting a ticket in this instance, isn't going to happen. I have every waking, and sleeping second of the 72 grind documented on my youtube channel. Kabam - Mike and everyone else working hard to bring us MCOC. I love this game and the community that comes along with it - but this isn't alright. How can I compete in the contest of Iphones?
I would be happy to provide comments from fellow summoners, android and apple. I'm sure they will chime in. Screenshots of certain streaks can be provided as well. PLEASE PLEASE PLEASE scrutinize the legitimacy of these top 200 scores in the Healing Factor arena.
Cheers,
LaFleur - Loyal Samsung customer, Odin Dropped, Youtuber, Nerd.
Side note-
There is a strange anomaly when I run MCOC sometimes. For about 30 minutes it runs super fast and snappy, the load times seem decreased and it feels like I'm optimized. 1% of the time though.
32
Comments
Apples tech is behind androids the only reason kabam can make MCOC run soo much better on apple devices is because there are so little devices to make the game function on whereas android have multiple compaines making so many versions of smartphones supported by android so it is obvious kabam has a harder time pleasing all android users. Also the newer android phones have so much built into them.
Maybe you could of put those 2 Odin's towards a new iPhone lol
I only did 1.5 mil (wasnt going for champ only really was testing out and going for top 60% and the 1200 4* shards
Specks arnt everything apple controles every aspect of iphone where as android is free to anybody that wants to slap parts together and call it a android phone not saying all android phones suck but they are not as regulated and have a higher variraty of devices/parts unlike iphone
Did you get him?
He got rank 171
Only 5 hours? Most of the time it takes me around 1 minute to enter a fight, win in under 10 seconds, bounce through click and load screens then enter next fight. That's 50 seconds of wasted load time EVERY fight. I nearly killed myself grinding for 3 days on an arena one time, 250 streak.... IPhone users who put in equal time... 650.. So the point differential is substantial
Let's not even discuss how long it takes to send out arena help requests.
I do grind like crazy, I've also learned that higher point arenas is simply just a waste of time for me nowadays, I've lost before I've even started
Let's put it this way, kabam clearly said in the past that they don't care about android users, they will take their money as a bonus but it's all about iPhone, so don't expect any changes... Ever
The amount of time I sit on load screens is ridiculous. You end up looking at the load screen way longer than you spend fighting in most cases. It really does make arena grinds suck because you know no matter how good you are and how fast you can beat the fight you're still just going to spend soooooooo long just waiting. And waiting. And waiting.
It actually is Kabam. They confirmed that the game was optimized in iOs devices, but not in android devices.
They could optimize the game for everyone if it wasn't that hard to do so, since there are way more android phones than ios devices
I have a $1000 phone and you are questioning if I can afford another? Like all phones I get on my plan, I pay them off and get a newer model a few years late. I've always been a PC guy, a Coke guy, a ranch guy, a marvel guy and a Samsung guy. NOT an apple guy.
Pulled from an article which says the better phone overall is the Note 8. Having a loading screen time that is 200% longer doesn't add up to these graphics.
Loading times aren't faster though, but yes, the game runs a lot faster for sure during that period. Scrolling through menus and through the map, etc.
“However, neither Galaxy phone can touch the performance of the iPhone 8, and I expect them to trail Apple on the augmented-reality app front. ”
https://www.tomsguide.com/us/iphone-8-and-8-plus,review-4675.html
it is not just as simple as optimizing it to run on the OS.
there are many changes each manufacturer make to the os specific to their devices.
also when a program is optimized it also need to be optimized to the hardware of the device. this is easy for apple as the devices are limited and all the same.
this is impossible for android as there are so many devices using different hardware configuration.
totally impossible once you realise that Android OS is not optimized for each set of hardware just as windows is not optimized for pc.
have you ever noticed a new apppple pc boots and loads faster than a new windows PC??? even when spppecs of windows pc can be better....
have you ever noticed that different pc games run optimally on AMD cards or Gforce video cards but never both?????
True and proper optimization can never happen whilst there is vastly different hardware at play.