Facing the same defender over and over is going to get annoying and besides that once you get the hang of that defender the change will be pointless. I like diversity because you actually had to strategize a bit more. I wanted so many resources ranking up for diversity which are now lost. Common kabam I like keeping things fresh too and making it a little more difficult but that change is going overboard. The time and/or money put in by the loyal players for diversity was now deemed pointless and it will turn some people off. Listen to your loyal players!
and what about awakening gems for us that awakened champs used strictly for war?
You can still use those Champions on Defense if you please, and might want to use them again in the future. This was a choice based on the Meta of the game at the time. The Meta will always change, and what might be a great Champion on Defense now, might not be in a few weeks, or a month, and then could end up as the top defender again in another 4 months.
There will be no Rank Down Tickets, or anything of the like, for this Change.
EDIT: For Clarity
I accept that meta of the champions and game modes are always changing... But kabam is changing existing game functionality that people are forced to rank up garbage champions with scarce resources just to win.... Not giving out RDT seems very unreasonable. What am I going to do with my 5* r4 she hulk now.
OMG!! This is the funniest thing I have heard in a while. Anybody who took 5* she hulk to r4 should be stuck with her for life.. lmao Did you think she would be tougher to beat at r4 than at r2 or r3? Did she actually ever get you a kill?
@Kabam Miike Do you have any update regarding alliance potions? The lv4 potions just aren't cutting it anymore now that we have R5 5* champions. Especially if the intent is to make 100% map clears less frequent, people can wipe out 0/15 quite easily.
Hmm... I think offering L5 alliance potions and L4 team revives would be an even worse idea. Can you imagine the price tag? It would be a nightmare for alliances trying to progress with spending tons of $$$.
Take your wife on vacation instead! Or buy a new car. 😆
This is 12.0 all over again. Cmon guys, have you learned nothing? I understand this is a business, but why does it have to be such a shady business? How many times is kabam going to make huge changes, force you to adhere to those changes in order to compete, then slip the rug from under you later on? If your going to do something like that, at least do the right thing and offer rank down tickets. Because you “may or may not” bring back diversity at some point doesn’t make any of this okay.
I could understand making wars harder if defenders weren’t getting kills but they are! And we still use items to clear some nodes as it is?? So why not leave the difficulty and just have it on defender kills, aren’t Kabam rich enough?
Shortening the season to 4 weeks while keeping the minimum for rewards at 5 is a pretty big kick in the nuts to more casual alliances who don't run constant war.
That's a bit harsh, but I would say that reducing the minimum war requirement from five to four would mean that casual alliances that fight one war a week could then still qualify for rewards, which seems entirely reasonable to me.
The last one forced players to rank up champions that are not likely to be used elsewhere. Top alliances chose which champs each player must rank. It was a collective approach and if one wanted to remain in a certain ally, that player had to chew it up and rank them regardless (some players r4 some champs suitable for defense; most of the times we are talking about r3). We spent a certain amount of gold and resources that we wouldn't be spending at all if it wasn't for diversity.
Now, we are returning to the system we had before and that encourages players to have a lot of top defenders and MD (new iron man; domino; magik; dormammu; iceman; mordo among many others).
Again, we must adapt to Kabam's ideas at a pace that we can't keep up. We were going in a certain direction but all of a sudden it changes again. To all this, we must add the new champs that bring unthinkable buffs and features: auto block (both on interception and at certain hits; unblockable specials; passive regen; killing based on "luck (?!); insane damage and whatever...).
The reasonable thing for Kabam to do was to give the players the chance to reset the rank ups or to add "sell" buttons and allow us to get rid of our champs to get the resources back. Keeping things like this is a "no way" for me and I'm retiring from platinum 2 and 3 alliances.
Changing the game to directly affect which champs get ranked up, then switching it back is ****. Then to flat out say that no RDTs will be given out is just disrespectful to the player base. “The meta of the game is changing” is just their excuse to squeeze more money out of us. You guys are brutal.
There are potential ways to address these changes, say by skipping the middle path in AW to have an extra backup. Sacrifice exploration but aim to get the boss kills?
Hello Kabam, your ENTIRE community is calling. These changes are NOT OK. Rank down tickets aren't the issue. The blatant cash grab and requiring us to spend a ton on potions and t2a deals and fgmc is. Shifting the meta you say? These changes are pushing us to a cash spending meta and we see very clearly through it
Stop spending money and stop dumping items into war. It's simple as that.
Exactly what was discussed in my alliance LINE chat yesterday, I was busy and didn't get to participate much in the chat but alliance consensus is clear (which is good for me too) that starting AW Season 3, we will NO LONGER require any member to revive or use potion, hence:
+ NO ONE will bother to use units to buy alliance revive/potion,
+ NO ONE will bother to use Glory to buy alliance revive/potion,
+ NO ONE will bother to send alliance revive/potion to another member
We will fight, BUT if the champs are dead, they will STAY DEAD
Using common sense, we believe it is better to spend the glory in the glory store.
Thanks Kabam for doing all these and SUCCESSFULLY convince us to STOP spending on AW altogether! You did it!
like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes.
So, with the exception of those Nodes on Challenger and Expert that we mentioned, we haven't made any other nodes harder. The new Nodes are meant to make things more difficult, but will also be visible from the get go, so Attackers are able to bring in champions to specifically counter whatever Champion they see there.
Removing diversity is much more important than the new nodes. There's gonna be 10+ IMIWs and Dorms on every map. I get why you did it, but it just stinks for the players.
I don't think anybody wants to place 10 Dormammu on a Map anymore... The Meta has shifted quite a bit since Diversity was introduced, and some of the former best Defenders have met their match now. Others may seem difficult right now, but Players have already started to find the counters needed for them! This will continue to happen in cycles, because that's just the nature of a game like this!
Miike, mb u dont think coz u dont love your game and dont play your game? I play in 3 alliance, coz your stupid rules about piloting is forse to play just this way, and not in one alliance... And... What i see in all chats? U know?
New def will be full with dorm, imiw, domino, medusa, modok and few other champs. In all alliances talk about it. And u dont think so... Ok...
And a lot of us upgrade champs for diversity, and last time u say that diversity must work as 150 for alliance, this is more that 50 for BG, and now u put it down at all, and we stay with awful champs for nothing... GG as usual...
thank goodness i decided to take a break from top end game ally ... the push for top 3 going to be rough in Season 3 ... and the maps will continue to be cleared 100%.
Please listen to @DNA3000 more and consider implementing his ideas.
I should probably come up with an idea worthy of that recommendation then.
I've spent a couple hours reading posts and watching youtuber reactions, and thinking about how to make AW more of a skill based contest that people cannot simply spend to try to run a near-zero death war that completes 100%, but doesn't crank difficulty up to the point where people become despondent over not being able to complete the map. I have a germ of an idea to toss out there for others to think about and consider.
First, eliminate potions from AW. No potions, no excessive spending, but also you're at greater risk of dying. Stay with me, there's a reason.
Second, we change attack bonus from three ticks of 80 to five ticks of 50. There's a reason for that also, and here it comes.
Third, when you fight a node, *if* you die, instead of just dying your champion is automatically resurrected to full health, and the node resets so that the node buffs on that node drop one tier. So if you were fighting the node with expert buffs, the node drops to challenger buffs. If you keep dying the nodes keep dropping, until you bottom out five tiers lower than you started with, assuming there are even that many (otherwise, the node buffs disappear entirely). You can try again with the same champion or change champions. If you kill the node and don't die, you move on with the health you have left, as normal.
So basically, you start the war with the champions you have, and no way to potion them back to full health (they can heal themselves, of course, with abilities). You keep fighting until you die, which will probably happen eventually, since you can't potion yourself back to full. The longer you hold out, the more attack bonus points you will score. But when you die, the game helpfully resets you back to full health, but also takes away one attack bonus, just like now. It also makes the node easier, to increase the chance that you will eventually defeat that node.
Kabam can then make the expert tier buffs as ridiculously difficult as they want. In a sense, they can make it impossible for alliances to "100% the map," in the sense that they won't be able to 100% the map *at expert difficulty*. It will just be too hard to do that without potions to keep resetting to full health. Instead, at the top tiers of AW the winners will essentially be the alliances that can kill the most expert nodes. In fact, to make this work well you would probably want to rebalance the node buffs *higher*, because you actually want the highest node buff any alliance faces at any tier to be genuinely challenging and potentially lethal. Remember, we want players to die, because we're going to give them a second (and third, and fourth) chance anyway. We want it to be very hard to get a perfect score for any alliance at any tier.
Meanwhile, in the mortal realm, the less powerful alliances will be able to finish maps at a higher rate than now, but still the alliance with the most skill will clear the most nodes at the highest node difficulty, which will be the deciding factor. We sidestep the problem of everyone 100% completing, by actually *allowing* everyone to complete 100%. No one feels bad about being the weak link that showstops their entire alliance - which was one of the problems Kabam claimed to want to fix back in 14.0. Everyone has a chance to finish their paths. But the higher skill players score more points, and the higher skill alliance should generally win.
One more thing. Someone in your alliance gets stuck at work and can't run his path? Well, you will be at a disadvantage, but you can now give him a pass and just try to push past any links that are still up in his assigned path. It will cost you attack bonus, but you can just keep trying and letting the game reduce the node buffs until you can defeat that node, even with the link up. You don't have to pilot, because you aren't stuck. You'll lose points, but that's the breaks. The rest of the alliance can still keep going.
This is a brain storm idea, and there are many details I haven't addressed. There's also some complex adjustments I'm mulling over, like decaying attack bonus exponentially rather than linearly. But I'm curious what people think about it in its simplified form, though.
This sucks. There were all the server problems last month, all the offers are more expensive for less value, now rewards are garbage in the lower tiers, half a 4* and 500 5* shards. 16 days of play, harder play because until the lower guys like myself get blade or imiw or domino in 3 years, we will be facing the toughest defenders. The deadpool arena gives 1200 4* shards for 1.1 mil points and thats a day grind, so why go for half a t4b and 10004* shards a month. Why cant you see this. Give us better rewards. This pym thing too what a joke
These changes to AW aren’t bad everyone just needs a stop complaining and adapt to the meta. Rank down tickets aren’t need EVER cause nobody made you rank up a certain champ but you.
Really? As I recall most weren’t happy about diversity when it first came out but guess what? We had to adapt and we played by the rules Kabam our into place. No one made us rank up certain champs? I beg to differ. By Kabam making diversity part of the scoring system they made us do it in order to compete. I have 4 of my 5 defenders who are really crappy champs that will get no use in my game now. I had to spend all those resources that didn’t just come overnight in order to do. Yeah I have a Medusa but didn’t have to use her on defense because another alliance mate did so I got use out of other champs. I spent a bunch of resources on electro forndefense. I’d much rather those have gone into my void but void was already on defense. Don’t make statements that no one made us when we were following the rules set into place. If Kabam hadn’t put diversity into war then guess what? We wouldn’t have had to rank up other champs.
Would like kabam verification on updated scoring system.
Does it still ignore common senses and fundamental mathematics?
Since the AW overhaul you are sticking with a fixed cap scoring system the SAME for all alliances. And removing 1 if the scoring categories?
The purpose of this new updated AW scorIng change is to reduce 100% exploring with maximizing difficulty and then wait and see???
Still not thinking about rewarding skill based points that aren’t capped (defender kills).
Or the obvious solution. Make it not possible to get 100% EVER by adding more paths and different ways of killing the boss with difficulty weighed into the score. Like countless real contest??
Most important question for @Kabam Miike does the Meta show these changes are helping the psyche of all those players you were concerned with. How the pressure of not giving away defender kills was ruining their fun.... what was that nonsense you posted back then? Hard to keep up.
So you are one of those folks that cant hold their own in war and believe those who spend the most win? War is about skill not money. If someone was good they wouldnt have to worry about dying u less they face one of thebull **** defenders kabam i troduced
like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes.
So, with the exception of those Nodes on Challenger and Expert that we mentioned, we haven't made any other nodes harder. The new Nodes are meant to make things more difficult, but will also be visible from the get go, so Attackers are able to bring in champions to specifically counter whatever Champion they see there.
Removing diversity is much more important than the new nodes. There's gonna be 10+ IMIWs and Dorms on every map. I get why you did it, but it just stinks for the players.
I don't think anybody wants to place 10 Dormammu on a Map anymore... The Meta has shifted quite a bit since Diversity was introduced, and some of the former best Defenders have met their match now. Others may seem difficult right now, but Players have already started to find the counters needed for them! This will continue to happen in cycles, because that's just the nature of a game like this!
It will be more like 5-6 dormammu, 5-6 IMIW, 5-6 Domino’s, 5-6 Sentinel’s, and the rest Iceman, & Medusa’s. Pretty much all champs with Autoblock and or unavoidable damage.
It will be called unavoidable damage/autoblock wars!
LoL!
This is a brain storm idea, and there are many details I haven't addressed. There's also some complex adjustments I'm mulling over, like decaying attack bonus exponentially rather than linearly. But I'm curious what people think about it in its simplified form, though.
It's a neat suggestion but a bit over-engineered for the purposes of this thread. Probably better off as a completely new game mode or dungeon-type special event. Removing alliance potions completely would a no-go from Kabam, can't see any way they would remove that income source without replacing it with something else. I would think they want money/unit spending players to have a slight edge over non-spenders with nothing too drastic, which the system actually does pretty well now with boosts and potions.
@Kabam Miike this is a bit disappointing for myself as I just joined a top 10 ally and r4d AV for diversity purposes literally 5 minutes before this announcement. He serves me no purpose other than keeping our diversity.
Now with these changes I have wasted 4 t2a on a champion that I could have used towards a counter champion for all of the imiw, dominos, dorms, etc.
I understand that maybe you don't think that there will be many duplicates, but the desire for AWD will be geared towards unavoidable damage, autoblock, and annoying evade champions. This renders my rankup quite useless and many others are in the same boat.
I'm not asking for RDT as you have made it clear that it won't happen, but you should have done a better job notifying us with more lead time as many of us have wasted resources that are not easily obtainable as I have already cleared all the content there is to clear.
Thanks for the disappointment and lack of communication. I highly suggest you open a better line if communication with your player base and start listening to what we would like in this game. These changes are only going to hurt your player base, not increase it.
This will just make AW harder and more stressful than it already is. Degen champs, auto block, evade gonna be all over the place despite what Kabam Mike says. They are out of touch with the player base, it clearly shows it. Many alliances have broken up, kicked long time players due to these Wars debacle and now this. Kabam just made redundant all those rank ups and sig stone usage on diverse champions. Why does Kabam keep stabbing the community in the back? Changing the rules over and over again. People are really stressed out over Wars and champs like IMIW Domino Medusa Modok Dormammu Sentinel all over the place is just gonna suck badly. Any alliance not having the super defenders is gonna lose by default unless they spend big. Wallet Wars are here.
I should probably come up with an idea worthy of that recommendation then.
Pls consider applying a post in this company, say:-
1) Vice President or Director of MCoC Development Division
2) Vice President or Director of MCoC Sales, Marketing or Public Relationship Division
3) Vice President, Chief Operation Offier or CEO of Kabam
We need someone like you to go in there and change things inside out. This is NOT a joke.
What's a joke? All their current people in charge, including their hamsters in the server rooms, those are jokes.
DNA3000 take over the company, change the culture from top down,
Dr Zola infiltrate the source codes, change the RNG odds or remove RNG altgether from bottom up.
You can still use those Champions on Defense if you please, and might want to use them again in the future. This was a choice based on the Meta of the game at the time. The Meta will always change, and what might be a great Champion on Defense now, might not be in a few weeks, or a month, and then could end up as the top defender again in another 4 months.
There will be no Rank Down Tickets, or anything of the like, for this Change.
EDIT: For Clarity
Wow, so you are basically saying “yes, you spent money and resources, too bad; we changed things.. suck it up and spend more”. I hope the playerbase understands this and boycotts spending even more than 12.0. This is just insulting to the players.
Comments
I can picture it now, July 4th offer = 1 RDT for $500 PLUS a bonus 1000 PHC shards!!
OMG!! This is the funniest thing I have heard in a while. Anybody who took 5* she hulk to r4 should be stuck with her for life.. lmao Did you think she would be tougher to beat at r4 than at r2 or r3? Did she actually ever get you a kill?
Hmm... I think offering L5 alliance potions and L4 team revives would be an even worse idea. Can you imagine the price tag? It would be a nightmare for alliances trying to progress with spending tons of $$$.
Take your wife on vacation instead! Or buy a new car. 😆
That's a bit harsh, but I would say that reducing the minimum war requirement from five to four would mean that casual alliances that fight one war a week could then still qualify for rewards, which seems entirely reasonable to me.
The last one forced players to rank up champions that are not likely to be used elsewhere. Top alliances chose which champs each player must rank. It was a collective approach and if one wanted to remain in a certain ally, that player had to chew it up and rank them regardless (some players r4 some champs suitable for defense; most of the times we are talking about r3). We spent a certain amount of gold and resources that we wouldn't be spending at all if it wasn't for diversity.
Now, we are returning to the system we had before and that encourages players to have a lot of top defenders and MD (new iron man; domino; magik; dormammu; iceman; mordo among many others).
Again, we must adapt to Kabam's ideas at a pace that we can't keep up. We were going in a certain direction but all of a sudden it changes again. To all this, we must add the new champs that bring unthinkable buffs and features: auto block (both on interception and at certain hits; unblockable specials; passive regen; killing based on "luck (?!); insane damage and whatever...).
The reasonable thing for Kabam to do was to give the players the chance to reset the rank ups or to add "sell" buttons and allow us to get rid of our champs to get the resources back. Keeping things like this is a "no way" for me and I'm retiring from platinum 2 and 3 alliances.
Exactly what was discussed in my alliance LINE chat yesterday, I was busy and didn't get to participate much in the chat but alliance consensus is clear (which is good for me too) that starting AW Season 3, we will NO LONGER require any member to revive or use potion, hence:
+ NO ONE will bother to use units to buy alliance revive/potion,
+ NO ONE will bother to use Glory to buy alliance revive/potion,
+ NO ONE will bother to send alliance revive/potion to another member
We will fight, BUT if the champs are dead, they will STAY DEAD
Using common sense, we believe it is better to spend the glory in the glory store.
Thanks Kabam for doing all these and SUCCESSFULLY convince us to STOP spending on AW altogether! You did it!
Miike, mb u dont think coz u dont love your game and dont play your game? I play in 3 alliance, coz your stupid rules about piloting is forse to play just this way, and not in one alliance... And... What i see in all chats? U know?
New def will be full with dorm, imiw, domino, medusa, modok and few other champs. In all alliances talk about it. And u dont think so... Ok...
And a lot of us upgrade champs for diversity, and last time u say that diversity must work as 150 for alliance, this is more that 50 for BG, and now u put it down at all, and we stay with awful champs for nothing... GG as usual...
I should probably come up with an idea worthy of that recommendation then.
I've spent a couple hours reading posts and watching youtuber reactions, and thinking about how to make AW more of a skill based contest that people cannot simply spend to try to run a near-zero death war that completes 100%, but doesn't crank difficulty up to the point where people become despondent over not being able to complete the map. I have a germ of an idea to toss out there for others to think about and consider.
First, eliminate potions from AW. No potions, no excessive spending, but also you're at greater risk of dying. Stay with me, there's a reason.
Second, we change attack bonus from three ticks of 80 to five ticks of 50. There's a reason for that also, and here it comes.
Third, when you fight a node, *if* you die, instead of just dying your champion is automatically resurrected to full health, and the node resets so that the node buffs on that node drop one tier. So if you were fighting the node with expert buffs, the node drops to challenger buffs. If you keep dying the nodes keep dropping, until you bottom out five tiers lower than you started with, assuming there are even that many (otherwise, the node buffs disappear entirely). You can try again with the same champion or change champions. If you kill the node and don't die, you move on with the health you have left, as normal.
So basically, you start the war with the champions you have, and no way to potion them back to full health (they can heal themselves, of course, with abilities). You keep fighting until you die, which will probably happen eventually, since you can't potion yourself back to full. The longer you hold out, the more attack bonus points you will score. But when you die, the game helpfully resets you back to full health, but also takes away one attack bonus, just like now. It also makes the node easier, to increase the chance that you will eventually defeat that node.
Kabam can then make the expert tier buffs as ridiculously difficult as they want. In a sense, they can make it impossible for alliances to "100% the map," in the sense that they won't be able to 100% the map *at expert difficulty*. It will just be too hard to do that without potions to keep resetting to full health. Instead, at the top tiers of AW the winners will essentially be the alliances that can kill the most expert nodes. In fact, to make this work well you would probably want to rebalance the node buffs *higher*, because you actually want the highest node buff any alliance faces at any tier to be genuinely challenging and potentially lethal. Remember, we want players to die, because we're going to give them a second (and third, and fourth) chance anyway. We want it to be very hard to get a perfect score for any alliance at any tier.
Meanwhile, in the mortal realm, the less powerful alliances will be able to finish maps at a higher rate than now, but still the alliance with the most skill will clear the most nodes at the highest node difficulty, which will be the deciding factor. We sidestep the problem of everyone 100% completing, by actually *allowing* everyone to complete 100%. No one feels bad about being the weak link that showstops their entire alliance - which was one of the problems Kabam claimed to want to fix back in 14.0. Everyone has a chance to finish their paths. But the higher skill players score more points, and the higher skill alliance should generally win.
One more thing. Someone in your alliance gets stuck at work and can't run his path? Well, you will be at a disadvantage, but you can now give him a pass and just try to push past any links that are still up in his assigned path. It will cost you attack bonus, but you can just keep trying and letting the game reduce the node buffs until you can defeat that node, even with the link up. You don't have to pilot, because you aren't stuck. You'll lose points, but that's the breaks. The rest of the alliance can still keep going.
This is a brain storm idea, and there are many details I haven't addressed. There's also some complex adjustments I'm mulling over, like decaying attack bonus exponentially rather than linearly. But I'm curious what people think about it in its simplified form, though.
Instead , I would expect changes would be sensible, well thought out and measured.
Kabam, you went nuclear (like Chernobyl nuclear) on your community... reconsider...
Really? As I recall most weren’t happy about diversity when it first came out but guess what? We had to adapt and we played by the rules Kabam our into place. No one made us rank up certain champs? I beg to differ. By Kabam making diversity part of the scoring system they made us do it in order to compete. I have 4 of my 5 defenders who are really crappy champs that will get no use in my game now. I had to spend all those resources that didn’t just come overnight in order to do. Yeah I have a Medusa but didn’t have to use her on defense because another alliance mate did so I got use out of other champs. I spent a bunch of resources on electro forndefense. I’d much rather those have gone into my void but void was already on defense. Don’t make statements that no one made us when we were following the rules set into place. If Kabam hadn’t put diversity into war then guess what? We wouldn’t have had to rank up other champs.
Handing out rank down tickets is the least you can do. You should do.
Remove diversity but maybe introduce it again? You guys need to make up your mind.
So you are one of those folks that cant hold their own in war and believe those who spend the most win? War is about skill not money. If someone was good they wouldnt have to worry about dying u less they face one of thebull **** defenders kabam i troduced
It will be more like 5-6 dormammu, 5-6 IMIW, 5-6 Domino’s, 5-6 Sentinel’s, and the rest Iceman, & Medusa’s. Pretty much all champs with Autoblock and or unavoidable damage.
It will be called unavoidable damage/autoblock wars!
LoL!
It's a neat suggestion but a bit over-engineered for the purposes of this thread. Probably better off as a completely new game mode or dungeon-type special event. Removing alliance potions completely would a no-go from Kabam, can't see any way they would remove that income source without replacing it with something else. I would think they want money/unit spending players to have a slight edge over non-spenders with nothing too drastic, which the system actually does pretty well now with boosts and potions.
Now with these changes I have wasted 4 t2a on a champion that I could have used towards a counter champion for all of the imiw, dominos, dorms, etc.
I understand that maybe you don't think that there will be many duplicates, but the desire for AWD will be geared towards unavoidable damage, autoblock, and annoying evade champions. This renders my rankup quite useless and many others are in the same boat.
I'm not asking for RDT as you have made it clear that it won't happen, but you should have done a better job notifying us with more lead time as many of us have wasted resources that are not easily obtainable as I have already cleared all the content there is to clear.
Thanks for the disappointment and lack of communication. I highly suggest you open a better line if communication with your player base and start listening to what we would like in this game. These changes are only going to hurt your player base, not increase it.
Pls consider applying a post in this company, say:-
1) Vice President or Director of MCoC Development Division
2) Vice President or Director of MCoC Sales, Marketing or Public Relationship Division
3) Vice President, Chief Operation Offier or CEO of Kabam
We need someone like you to go in there and change things inside out. This is NOT a joke.
What's a joke? All their current people in charge, including their hamsters in the server rooms, those are jokes.
DNA3000 take over the company, change the culture from top down,
Dr Zola infiltrate the source codes, change the RNG odds or remove RNG altgether from bottom up.
» show previous quotes
You can still use those Champions on Defense if you please, and might want to use them again in the future. This was a choice based on the Meta of the game at the time. The Meta will always change, and what might be a great Champion on Defense now, might not be in a few weeks, or a month, and then could end up as the top defender again in another 4 months.
There will be no Rank Down Tickets, or anything of the like, for this Change.
EDIT: For Clarity
Wow, so you are basically saying “yes, you spent money and resources, too bad; we changed things.. suck it up and spend more”. I hope the playerbase understands this and boycotts spending even more than 12.0. This is just insulting to the players.