**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Specifically, no. Not about her being OP. I have no issues with Champs adding challenge. What I said was she was uniquely more challenging than the other Bosses, and it felt like it wasn't proportionate. If a Champ adds that level of challenge, the Rewards need to be scale. I wasn't suggesting she be taken down at all. I said it felt off for me.
You said all the other bosses on that same node were easy but swapping her onto that node made it hard.
See that’s like taking Cyclops, Collosus, and MODOK and having you fight them as generic fights and then node them up and drag the fight out. The “easy” defenders are still gonna be easy just gonna take a few more hits. But suddenly the MODOK that managed to clip you as a 4k just turned that “clip” into a full “beheading”
Put me against a sleeping 3* Dormammu I’ll laugh it off with a freshly spin 5*. Put me against an awakened 6* Dormammu on 3.2 in Uncollected and I’m gonna need a stiff drink and the power of prayer cause I don't have Gladiator Hulk.
Now all those nodes with great buffs but usually bad champs… any of those could be a domino. Power gain, power shield, Kinetic reactor, unblockable specials, ability chance, crits, optimism, pessimism… and the rewards WILL NOT increase to match the influx of harder defenders! That part is FACT!
You're filling in blanks I didn't leave. I have no issues with a range of Champs. That's just how the game is. No matter how you spin it, I'm not dogging on her as a Champ. I said the Rewards didn't feel proportionate because she was amped up. I wanted consistency in the challenge. Not a Domino Nerf.
The only changes I even want to see are those that reward dodging IMIW SP1 and SP2, which are TIGHT, by adding a smidge of ending lag. That way if you’re skilled enough to double dex throufh that your leg skilled enough to take a pot shot at him. As well as allowing Dexterity to remain a sacred ability as they’re even altering its interactions with Mystic Dispersion to make it more useable
The problem is rather than doing this and creating a balance, Kabam start a fire, and to counter that fire they light a bigger fire right next to it. Then before making sure those two fires are sorted out, they start another fire somewhere else, and somewhere else, and suddenly the whole place is burning down and they have to take huge corrective action, which destabilises the game and just plain pi**es people off.
If this game were properly managed (and it should be, given the size of the player base and the amount of money players spend on it), you would have a meta that ebbs and flows, with some champions coming to the fore in certain situations, and others losing power because of this shift. In fairness to Kabam, Luke Cage's rework has done this a little. At the moment however, this game feels like it's careening from one cash grab to another.
Newer champs require attention and study and someone will soon post a video of how to beat xyz quickly using abc champ.
You need to use a particular set of champs (with certain abilities) to easily clear them. Sentinel was supposed to be a game breaker, so was Corvus. Proxima too.
Just keep trying, or wait for a youtuber to break it down for you. One odd aspect of a new champ may be broken, but no ways are these new champs game breaking. That said, Domino bypassing blocks needs to be addressed.
The influx of abilities and ability reduction mechanics in the game makes for yet another overlay on a fairly complex system. There’s not a lot of planning as to how all that should interact, and it shows—the recent uproar over AA, Mordo, Drax (and even Blade DS versus Mordo) illustrates how little thought has been put into all of these mechanics.
We are basically beta testers with a key exception: when we discover bugs in a champ, it takes an act of Congress to get the team to do anything about it.
Dr. Zola
for domino i have her as a 4* r5 haven't faced her yet in wars she is annoying to fight but not impossible counters are anyone just need to time out her abilities so you can stun/attaque her she's more like a magik without md