Medusa via Armor Shatter
Ghost Rider via Judgments
Blade via Danger Sense (w/Ghost Rider Synergy)
Nebula via Shocks
Also Great
Angela via Pure Damage
Iceman via Cold Snap & Frostbite
Hela via Pure Damage
Red Hulk via Heat Charges & Resistances
L. Cage via Pure Damage, Stun & Industructable
There are other good options certainly, but these came to my mind
Only real issue I've had with the Sentinels is that I typically fight the Mystic ones with my Luke Cage and they are able to nullify his Indestructible with the same hit that triggered it. It acts like a Staggering Nullify combo. That doesn't seem right.
Basically take one hit and LC goes straight to his refresh timer.
They are super bored to fight against and their movement just so bad.
Also it makes mostly all Mutant champs bad against them. I miss my WV
its sad but make the attack team for AQ bored and almost same champs all player use.
The move set and hit detection on them is atrocious. It's super easy to whiff and miss a hit on them with a variety of characters, one of the worst being Hyperion.
Medusa via Armor Shatter
Ghost Rider via Judgments
Blade via Danger Sense (w/Ghost Rider Synergy)
Nebula via Shocks
Also Great
Angela via Pure Damage
Iceman via Cold Snap & Frostbite
Hela via Pure Damage
Red Hulk via Heat Charges & Resistances
L. Cage via Pure Damage, Stun & Industructable
There are other good options certainly, but these came to my mind
You forgot stark, evades most of their specials and all you have to do is hit them with a special 2 and they are done.
Sentineloids are easy to fight. Regular sentinel is annoying to fight. Not of them particularly hard to fight though. You wanna fight a sentinel with no problem, just use a sentinel. Piece of cake
Medusa via Armor Shatter
Ghost Rider via Judgments
Blade via Danger Sense (w/Ghost Rider Synergy)
Nebula via Shocks
Also Great
Angela via Pure Damage
Iceman via Cold Snap & Frostbite
Hela via Pure Damage
Red Hulk via Heat Charges & Resistances
L. Cage via Pure Damage, Stun & Industructable
There are other good options certainly, but these came to my mind
You didn't even mention, IMO the best option, Quake. You finish fights with zero analysis.
Yes they def can be. My suggestion would be to go on youtube and check out some of the videos that have been posted on avoiding their specials etc. In time their mechanics will be more easily identfiable. But in the meantime youtube is a good start. Hope that helps.
The move set and hit detection on them is atrocious. It's super easy to whiff and miss a hit on them with a variety of characters, one of the worst being Hyperion.
This. I frequently use Medusa against them when running the Tech path of Map 5. I will go in for a hit, and literally be ending the animation for my dash medium when the Sentinel magically dashes back. Her dash medium hit is a cartwheel and her feet will be on the ground before Sentinel moves and I don't get credit for the hit, and instead receive a combo to the face.
The gameplay mechanics for them is just "off". Really passive (yet they're intercept masters), clunky, and the timing of their animations don't line up with the actions like they are supposed to.
They don't seem able to act on their own, but rather fight a reactive style. They will stand there and wait for you to do something. If you attack, they will intercept or block. If you dash back, they perfectly time their dash attack to hit you. But if you just stand there, they don't do anything. Baiting specials is just painful.
Medusa via Armor Shatter
Ghost Rider via Judgments
Blade via Danger Sense (w/Ghost Rider Synergy)
Nebula via Shocks
Also Great
Angela via Pure Damage
Iceman via Cold Snap & Frostbite
Hela via Pure Damage
Red Hulk via Heat Charges & Resistances
L. Cage via Pure Damage, Stun & Industructable
There are other good options certainly, but these came to my mind
You didn't even mention, IMO the best option, Quake. You finish fights with zero analysis.
Actually, if you do it right with Nebula, you also finish the fight with zero analysis.
I hate fighting them. I think the biggest issue I have is just device lag though. I swipe back to evade and champ just stands there like an idiot getting hit.
Medusa via Armor Shatter
Ghost Rider via Judgments
Blade via Danger Sense (w/Ghost Rider Synergy)
Nebula via Shocks
Also Great
Angela via Pure Damage
Iceman via Cold Snap & Frostbite
Hela via Pure Damage
Red Hulk via Heat Charges & Resistances
L. Cage via Pure Damage, Stun & Industructable
There are other good options certainly, but these came to my mind
You didn't even mention, IMO the best option, Quake. You finish fights with zero analysis.
Actually, if you do it right with Nebula, you also finish the fight with zero analysis.
Hmm. Didn't know that. Got her as a 4* when I really didn't have much use for her at that point. Don't have her as a 5*
Comments
Medusa via Armor Shatter
Ghost Rider via Judgments
Blade via Danger Sense (w/Ghost Rider Synergy)
Nebula via Shocks
Also Great
Angela via Pure Damage
Iceman via Cold Snap & Frostbite
Hela via Pure Damage
Red Hulk via Heat Charges & Resistances
L. Cage via Pure Damage, Stun & Industructable
There are other good options certainly, but these came to my mind
Basically take one hit and LC goes straight to his refresh timer.
I think Map 5 is about 40% Sentinels. Annoying out of pure frequency of fighting them.
Well, monotonous I suppose. Yes. I'm just used to their style now.
Also it makes mostly all Mutant champs bad against them. I miss my WV
its sad but make the attack team for AQ bored and almost same champs all player use.
At least before we had Syms and Adaptoids that were different to fight. It wasn't same fight over and over on a line...
You forgot stark, evades most of their specials and all you have to do is hit them with a special 2 and they are done.
You didn't even mention, IMO the best option, Quake. You finish fights with zero analysis.
This. I frequently use Medusa against them when running the Tech path of Map 5. I will go in for a hit, and literally be ending the animation for my dash medium when the Sentinel magically dashes back. Her dash medium hit is a cartwheel and her feet will be on the ground before Sentinel moves and I don't get credit for the hit, and instead receive a combo to the face.
The gameplay mechanics for them is just "off". Really passive (yet they're intercept masters), clunky, and the timing of their animations don't line up with the actions like they are supposed to.
They don't seem able to act on their own, but rather fight a reactive style. They will stand there and wait for you to do something. If you attack, they will intercept or block. If you dash back, they perfectly time their dash attack to hit you. But if you just stand there, they don't do anything. Baiting specials is just painful.
Actually, if you do it right with Nebula, you also finish the fight with zero analysis.
Hmm. Didn't know that. Got her as a 4* when I really didn't have much use for her at that point. Don't have her as a 5*