Summoner Appreciation Week Discussion

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  • Austin555555Austin555555 Member Posts: 3,043 ★★★★★
    Suede wrote: »
    DarthPhal wrote: »
    j7ssdohq2ryd.png

    Haha the solution seems to be to just call all parts of the game compensation. Appreciation week = compensation. Login calendar = compensation. 10 year anniversary event = compensation.

    Also love that the response to all complaints is that we are all wrong and that the compensation was actually great...

    The confensation needed much improvement
  • DNA3000DNA3000 Member, Guardian Posts: 19,269 Guardian
    Werewrym wrote: »
    DNA3000 wrote: »
    Werewrym wrote: »
    There's a simple solution to all the unrest in the community... I've said it a million times and I'll say it again. Bracketed compensation. Will there still be some people who don't like this method? Of course, you can't please everyone. Will some people get more compensation? Yes, but that's the way it should be.

    That doesn't solve the problem of dissatisfaction so much as it shifts it to different people. And I wouldn't bet money on which group of players is larger, if the intended goal is to reduce the number of players dissatisfied.

    It *might* be more fair in a game-balance sense (it is in my judgment), but the only reason for implementing such a system would be if you were willing to implement your idea of fairness in spite of community reaction, not because of it.

    There's no such thing as a simple solution that simultaneously satisfies popularity and principles. If there were, we wouldn't need principles.

    While I do understand your point, I do believe that there would be far less dissatisfied players using bracketed compensation. Obviously the people that would get frustrated would be those that missed a cutoff by some small margin... It sucks, yeah but lines have to be drawn somewhere as they were with 12.0.

    For the record, in 12.0.1 many players complained about bracketed compensation that were not close to the cutoff, but opposed it on principle, something that has happened at other times as well. Setting aside the issue of the validity of that position, those people do exist and in significant numbers. There is probably significant overlap with the "rich get richer" people when it comes to things like uncollected crystals, and that contingent is actually pretty big.

    Again: the question I'm discussing here is not who's right or wrong, but specifically whether there's an overwhelming consensus in one direction. I don't believe there is one here.
  • WerewrymWerewrym Member Posts: 2,830 ★★★★★
    DNA3000 wrote: »
    Werewrym wrote: »
    DNA3000 wrote: »
    Werewrym wrote: »
    There's a simple solution to all the unrest in the community... I've said it a million times and I'll say it again. Bracketed compensation. Will there still be some people who don't like this method? Of course, you can't please everyone. Will some people get more compensation? Yes, but that's the way it should be.

    That doesn't solve the problem of dissatisfaction so much as it shifts it to different people. And I wouldn't bet money on which group of players is larger, if the intended goal is to reduce the number of players dissatisfied.

    It *might* be more fair in a game-balance sense (it is in my judgment), but the only reason for implementing such a system would be if you were willing to implement your idea of fairness in spite of community reaction, not because of it.

    There's no such thing as a simple solution that simultaneously satisfies popularity and principles. If there were, we wouldn't need principles.

    While I do understand your point, I do believe that there would be far less dissatisfied players using bracketed compensation. Obviously the people that would get frustrated would be those that missed a cutoff by some small margin... It sucks, yeah but lines have to be drawn somewhere as they were with 12.0.

    For the record, in 12.0.1 many players complained about bracketed compensation that were not close to the cutoff, but opposed it on principle, something that has happened at other times as well. Setting aside the issue of the validity of that position, those people do exist and in significant numbers. There is probably significant overlap with the "rich get richer" people when it comes to things like uncollected crystals, and that contingent is actually pretty big.

    Again: the question I'm discussing here is not who's right or wrong, but specifically whether there's an overwhelming consensus in one direction. I don't believe there is one here.

    It's not about the rich getting richer, it's about fairly compensating players for what they missed out on... I hope we can both at least agree that Kabam did not do a good job of this with their appreciation event.
  • sha2356__sha2356__ Member Posts: 82
    Suede wrote: »
    DarthPhal wrote: »
    j7ssdohq2ryd.png

    Haha the solution seems to be to just call all parts of the game compensation. Appreciation week = compensation. Login calendar = compensation. 10 year anniversary event = compensation.

    Also love that the response to all complaints is that we are all wrong and that the compensation was actually great...

    Seriously, this is a gosh darn joke (don't want to be further banned from the forums). They can enjoy not another dime from me and many others

  • DNA3000DNA3000 Member, Guardian Posts: 19,269 Guardian
    Werewrym wrote: »
    DNA3000 wrote: »
    Werewrym wrote: »
    DNA3000 wrote: »
    Werewrym wrote: »
    There's a simple solution to all the unrest in the community... I've said it a million times and I'll say it again. Bracketed compensation. Will there still be some people who don't like this method? Of course, you can't please everyone. Will some people get more compensation? Yes, but that's the way it should be.

    That doesn't solve the problem of dissatisfaction so much as it shifts it to different people. And I wouldn't bet money on which group of players is larger, if the intended goal is to reduce the number of players dissatisfied.

    It *might* be more fair in a game-balance sense (it is in my judgment), but the only reason for implementing such a system would be if you were willing to implement your idea of fairness in spite of community reaction, not because of it.

    There's no such thing as a simple solution that simultaneously satisfies popularity and principles. If there were, we wouldn't need principles.

    While I do understand your point, I do believe that there would be far less dissatisfied players using bracketed compensation. Obviously the people that would get frustrated would be those that missed a cutoff by some small margin... It sucks, yeah but lines have to be drawn somewhere as they were with 12.0.

    For the record, in 12.0.1 many players complained about bracketed compensation that were not close to the cutoff, but opposed it on principle, something that has happened at other times as well. Setting aside the issue of the validity of that position, those people do exist and in significant numbers. There is probably significant overlap with the "rich get richer" people when it comes to things like uncollected crystals, and that contingent is actually pretty big.

    Again: the question I'm discussing here is not who's right or wrong, but specifically whether there's an overwhelming consensus in one direction. I don't believe there is one here.

    It's not about the rich getting richer, it's about fairly compensating players for what they missed out on... I hope we can both at least agree that Kabam did not do a good job of this with their appreciation event.

    Again: it is not a question of how you or I see this, I was stating what I believe to be the fact that many players do not view bracketed compensation the same way, and you aren't going to convince them all to change their minds. Bracketed compensation isn't controversy-free. You have to decide to look at all of those thousands of players who won't agree, and actively decide to do something they won't like and never will. That's an unavoidable fact of being a game designer, and I'd bet a lot of real money this is true in this case as well.

    It is easy for us to "agree" when Kabam does something wrong. But hidden under that agreement is a lot of disagreement on what they should have done instead. Nowhere was that more evident than after 12.0. There are a lot of players who think 12.0.1 was the best example of the players changing Kabam's mind, and what seems to me to be an equal number of players who think it was all for nothing, because everything they hated about 12.0 wasn't changed.

    I know what I would have done, and it looks nothing like what Kabam did, what Kabam described, and how Kabam managed the situation. But I have no illusions about the playerbase being in love with how I would have done it. I would hope that I would have managed expectations and perspectives better, but I doubt an overwhelming majority of players would be "happy" with my decisions. To be straight-up honest, I'd do them anyway.

    It is precisely because there is no good solution to the kinds of problems players have been experiencing that I believe you're supposed to avoid them at all cost. And I mean that literally: at all cost.

    Which is probably why game operations manager is not on my resume.
  • MenkentMenkent Member Posts: 889 ★★★★
    Brackets have their own issues. When they did that last time people lost their minds because it was very unfair. Another problem caused by developers who don't really play and don't bother to ask the community about how to implement these things (in advance). They've learned nothing. I'd make a few suggestions on how it could work, but the only people reading this either agree or are just here to argue. Good news is this thread will be closed in a couple more days when "appreciation" is over.
This discussion has been closed.