Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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Great motto for fair play. Lol.
In any case, I made this Thread to talk about suggestions on how to solve the problems. I think you've already stated where you stand, so thanks for commenting.
This thread is getting too many comments. It's about time the Kabam clean-up patrol comes along and deletes it like the other 3 threads on the topic. Without offering their opinion, of course.
At the very least keep separate Ratings. I would have no issue with that penalty. Just not sure if it would be enough to dissuade cheating.
yes and no, outside influences (like tanking and swapping) introduce error into a relatively clean mathematical system. At high tiers the +/- bonus is altered as well. We aren't really dealing with a "clean" system anyways.
No. Not when there is a limited time to Seaosns. Allies are using that as a boost, but the ones who are facing them are missing out on potential Points. Plus it shifts the whole system.
Penalties should Only impact scoring, and should not affect any matching parameters.
I agree that the top tier rewards should be more level than what they are. That is certainly a motivation for the behavior you’re seeing.
I think many alliances are less inclined to swap, than they are to tank. Looking at the top 100, 16 of them are not representative of their current war rating, meaning they are a shell, either recent or from a few seasons back.
An interesting solution, Likely very difficult to implement, would be to have your war rating be a cumulative rating from every member’s performance in war over time. In reality this game does not need another hidden metric that is used as a recruiting tool.
Tanking / sandbagging is befitting the alliance dropping down and mismatching the alliances they draw ( we’ve all got that bit ) but it’s a season SO the lesser alliance still has to at least clear 100% to keep there season on some sort of track and being a mismatch are likely to be facing a much higher rated defence, meaning on based on average wars this would cost them a hell of a lot more and WHO befefits from that? .......... so is this an overlooked issue as it is benefiting revenue?
So a quick and easy solution.
Aw series stays the same.
Off season a flat rate win/ lose rating is introduced +10 for a win -10 for a loss
That would make it with two weeks down time a total of -60 which is about 1 loss in the season.
That killls tanking allows alliances to replenish ( obviously not going to please kabam)
As the meerkats say “ simples”
If someone takes a dive, that's not a Win. You might get Shards, but it costs you the Points towards Seasons, and that's not a fair solution.
Oh dear here comes my jail time
I don't think they're partial to that. There's just been a number of Threads on the same subject. Plus, one was becoming borderline personal, so that may have played a factor. I opened this one to offer suggestions on solutions.
See, I think the problem lies in having them interconnected. Whenever one is able to influence another, people will inevitably try to find a way to manipulate the other. I think separating the two would be best. Ideally, I would like to see a separate War Rating for both. However, the main thing I think is best is that Season progress is separate and isolated to Seasons. Then there's the issue of punishment. Which I'm all for. You do the crime, you do the time. However, the current method is contributing to off-balance Matches. The reality is that the entire Matchmaking system is all over the place because of shifting Ratings.
Do a peak rewards for alliances and be a bit more generous with what it doles out so people with like, say 6 star champs can grow.
On a side note, I do find it weird there is no announcement for alliance wars season 4 yet.