Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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Not sure why you guys are complaining this is pretty much a walk in the park, the rewards could be a little better though.
Master quest still seems set at the right level for me. Awakened 2* Morningstar was awesome today, taking her through all three fights and almost soloing the boss. I'd rarely take her out for a spin in any other game mode, so I found that fun!
If we're going to have a side event, it may as well be fun. Gwenpool had great rewards, but was very boring to actually play. Danger rooms at least offer a bit of variety in how you approach them, as well as a challenge. Bravo!
In Arenas, this is designed to only show the capped star options, which allows for faster team selection. I know the roster options are not large for 2-stars, but it just seems off for the filter setup.
Did you ever considered that most of the players don't have this kind of heroes at maximum level ? To take 5 heroes of any class, from rank 1 to rank 3 (in case of 2* heroes) or from rank 1 to rank 4 (in case of 3* heroes), that means a cost of 600k gold for upgrading the 2* X 5 and for upgrading 5 X 3* heroes that is way over 1.000k gold.... so this is a simple calculation only regarding the gold used in leveling/upgrading, if we also add the catalysts and iso consumed for upgrading.... then the costs for a player are huge.
I didn't see you bring us the possibility to win/gain gold or the iso in order for us to participate in this idiotic new game mode.... and for what? only for one month of playing this event? if you stay and do the maths on all 6 classes, then you need to upgrade to max about 30X2* heroes and another 30X3* heroes.... so a total of 60 heroes to upgrade in order to participate and win all the fights in this new game mode.... i don't even want to make the math for how much would this cost.... because the rewards are not even worth it.... unless after exploring this event each player gets 20 millions gold....
Some of you have asked about the Champions contained in the 2-Star Class Crystals. We've just posted a list of all of them right here: https://forums.playcontestofchampions.com/en/discussion/94584/2-star-class-crystal-contents/
Honestly you can run it with one champ. You don't need a full team to clear it.
I honestly don't even think about the costs of upgrading 2* and 3* champs, so I had to look it up. According to the guide I found (http://mcoc-guide.blogspot.com/2017/04/level-up-rank-up-cost-chart.html) it costs about 68097 gold to upgrade a 2* from rank1 to rank 3 using basic ISO (class-appropriate ISO would be cheaper). That's 340485 to rank up five of them in the worst case scenario. There's no need to rank up 30 of them, because you don't need thirty max rank 2* champs to complete the maps that require 2* champs.
And I suspect the vast overwhelming majority of players have actually ranked up at least a few 2* and especially 3* champs while they were leveling them up. If they sold them, that's on them. Otherwise, I doubt more than a tiny fraction of players will have to spend anything remotely close to what you're describing to participate in this event. Most players will have at least one or two max rank 2* and 3* champs of most classes. Most won't need full teams of max rank champs for each map. I've never used more than two, I can't imagine most players needing more than three.
The catalysts themselves are not hard to get. They are hard to get quickly but they are easy to farm if you farm them slowly and well in advance of needing them. I'm perfectly fine with the game rewarding resource management skills and foresight, and taxing procrastination and impatience.
The content doesn't "make you rank up obsolete champions." Because you don't have to complete the content. Any of it! Nobody makes you enter the mode. Nobody makes you hit Edit Team. NOBODY.
For God's sake. Reading the forums is like an exercise in blame-shifting. It's no wonder this country is the way it is.
People want more content. Moan about it because it isn't exactly what they want.
People don't want to rank up their two-stars and three-stars, so they sell them. Nobody puts a gun to your head and makes you hit "sell." Then you're mad when there's content for two-stars and three-stars. Were you mad when you sold the characters and got the gold and iso and shards?
Dear Lord. Doesn't anybody take responsibility for what they do?
It's content that is not required for progression that gives out rewards comparable to what clearing content with two-stars and three-stars would give.
It's not any harder than that.
But you read some of these posts, and you'd think Kabam locked people's accounts until they ranked up their 2-star Juggernaut and 3-star Groots.
My Lord, people. Get a grip -- you don't have to do any of it if you don't like it!
Presumably you and @akafreak haven't been playing that long; or you just play quite differently to large numbers of players (note: I'm not saying all or even most players; but significant numbers at the least):
Everyone accumulates large numbers of 2* champions, many rapidly getting Awakened and duplicated multiple times.
You might see then as unnecessary and a waste of resources; but from another perspective, there are numerous reasons to rank up at least some 2* champions:
- You can use them in early story quests, before acquiring your 3*/4*/5* roster.
- They may be your only versions of new champs, acquired through Marvel Insider or other offers.
- You can use them in arena grinds for 3* champions
- You can acquire rewards for ranking them, through Rank Up and Level Up events. This is a useful source of free credits, for FtP players; as well as Sig Stones
I've got 65 2* champions, and 60 of them are at 3/30. I doubt I'm all that unusual in my roster.
Perhaps I'm unusual in noting that these are fun champions, and it's good to have a reason to use them occasionally.
I was also hoping for a special level, or maybe just some sort of filter effect. Like if they had added some sort of digital noise or something to give the idea of a simulated area, it would have been a neat reference to what it is. But I assume level designing can take space away, and technically it would just be sort of redundant since the Danger Room could simulate anywhere.
I don't understand all the complaining about it. It's extra, the rewards aren't so great that you'll fall behind if you skip it. If you don't want to waste time or an energy refill, then just do something else.
I selected champs from what kabam allowed.
Today I could select champs of any class.
So I selected a team of tech champs to fight mutants.
I’m too drunk while doing it.
Something clicked and I’m scared now of getting banned.
I promise I didn’t try to exploit kabam’s inefficiency.
It just happened because I was drunk.
Lol. Today is Hero. You can use any.
So we have Skill AND Uncanny on the same day? That's gonna require so much energy. Uncanny better be free.
Original plan was Hero AND Uncanny on the same day, so think they count on us using the weekly energy refills before they expire in our stash.