**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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What do yall feel about a 1-2 month reprieve from event quests?
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Maybe you could specify a "problem" that was created by this month's, or even last month's event quest, so that the rest of us here could have some idea of what you were talking about?
@AxeCopFire well, yesterday for the first time in my 4 years of playing the contest my game froze right after KO'ing a Juggernaut with Red Hulk. I routinely have been experiencing the game force closing on itself, a problem that has occurred in the past but is one that has been becoming more frequent in the last few weeks and causes significant problems when in fights in AQ and War ( and uncollected when you lose half life due to a forceclose). Another issue that has been bugging the hell out of me for the last month is right when I activate a special attack after a combo on the opponent, the game lags and gives the opponent just enough time to block my special and then strike me (which is a big problem when you play uncollected EQ's because a 5 hit combo from an opponent is usually a significant amount of life lost).
Those decent examples @AxeCopFire ?
OMFG! THEY DONT WORK ON THE LIVE VERSION OF THE FREAKING GAME!
EQ's arent the freaking problem. In fact there hasn't been an EQ that has caused an issue like lag that I have ever seen. Dungeons would be the best example of issue based content but has less to do with the actual content vs it being an issue on the server side of things.
The issues you discribed can be caused by lots and lots of things and very well may not be game related.
I'm also done with this. You cant see past your nose on this to realize how wrong you are and how unpopular of a decision it would be to not have new content.
WE are playing the live version. They fix bugs on a different version of the game copied from the current version.
Can you say with 100% certainty EQ's are the issue? Can you provide actual factual data that says EQ made your game lag or crash and not your phone or internet/Wi-Fi? Where is all your facts to back up your idea that EQ's are the issue? Please show me. I'll wait.
I haven't experienced either of those issues this past month. Probably a compatibility issue with your device, and definitely not caused by Kabam creating a map with some enemies on it, even if 2 of those enemies are brand new.
Then lets try to keep it a cool and friendly discussion.
Sorry man, but your solution is impractical in that it will cause players to leave the game, revenues will drop, and it doesn't even address the core issue of unplayability. And no game is bug-free, especially for Android which seems to be the source of your grouses. Trying to make this game compatible with every Android device is highly improbable and it just won't happen. Sucks, but it is what it is.
I do not believe that EQ's are causing 100% of the problems. I do however believe that 2 new champions every single month does cause new problems. I also believe that dungeons are a big problem for performance as well, considering that a lot of my problems have gotten way worse ever since they were introduced again. But keep in mind that there were already problems with performance way before dungeons were re-introduced.
As the content creators of the game create new (and exciting) aspects of the game for us to enjoy, they also inadvertently create new problems or worsen existing ones. And the only major aspect that is always continually changing in the game are EQ's. Based on that, I can infer that while they may not be the only problem, they are a problem nonetheless and it must be addressed
All I read was "I had a couple of issues and it can't be on my end so let's place blame on the game". Cool story bro. I'm out.
And as for revenues, Kabam makes thousands, if not millions, of dollars off of people buying their "special" offers. I do not understand how a multi-million dollar gaming company can make so much money and not spend enough of it to fix some fundamental problems a vast majority of us experience.
Let me get this straight. You want them to forego EQ, which many people rely on, in order to work on issues when that won't resolve things any faster than turning off the microwave so your oven gets hotter. You then want them to compensate for lost playing with Gold Realms, while you personally focus on Story. Did I miss anything?
On top of that, in what world would game design also be in tech support? Taking a month off of EQ design wouldn't allow anything to be fixed it would just allow that department a month off or at best Act 6 to be released and then you get to fall behind on that as well.
Please
OP - Several people have said that removing EQ for a period of time will spell the death of the game. They are right. I'm going to try to explain why below.
There is a tremendous amount of resources, time, energy and effort for this game that are all drawn from EQ for the players. Removing that will cause boredom, and boredom makes people leave. Whether or not it is intended with the best reasons (such as addressing bug fixes) - boredom, especially in a mobile game, makes people leave. Keep in mind that that is the one thing that they CANNOT and WILL not ever risk, no matter the potential benefit.
The other side of this you aren't taking into account is time and people. Let's assume they have a team of 5 dedicated coders who focus on fixing bugs. 40 hours a week across 5 people is 200 hours. In reality, it's probably closer to 100-150 hours actually coding when you take into account the standard runnings of an office. Let's assume 150 hours in a given week is dedicated to fixing issues.
What's involved in a fix? Break that down -
At any given time, dozens of bugs (if not more) are being addressed in a similar flow, and are ALL at different steps in the process. In addition to that, all of them get dropped to address any high-volume, high-impact issues that need to be taken care of NOW NOW NOW. (Corporate world calls them Fire Drills.) The only way, in theory, to be able to address and fix more of these issues in the same amount of time, would be to hire more people (often not feasible depending on team structure, cost and management). You cannot take the developers from the EQ team, as that is very likely a different skillset and not one transferable.
Even IF they were to do your suggestion (and that is an IF that is unlikely to ever happen), and no new content was put out to help "fix" all of the issues - that doesn't give them more hours in a given week. That doesn't mean that there is going to be room on a build for the fixes that they have in place. It doesn't mean that Quality would have enough time to properly verify that the fix addresses the issue. In the end, it would do nothing more than drive players away. (2 months is an extremely LONG amount of time in-game. That's 2 Alliance War seasons.)
When you remember, as well, that MUCH of Kabam's content for this game is driven by MCU (Marvel Cinematic Universe) movies/shows - the events which are planned months and even years in advance, are tied to those. They can't be moved or canceled.
The last point you have challenged multiple people on in this thread is that no one else is offering a viable solution for how to address the bugs in game, so here, I'll present you with one -
They already do the first two, but could perhaps do them in a more organized manner, and I firmly do believe they should implement the third. What you're really asking in your posts is for them to fix the issues with the game, and to stop creating new ones for a time period to get us back to "good". I think you need to shift your expectations a little bit. Every game always has bugs that come out - always. That's not going to change, ever. The playing field is even (if frustrating), because we all deal with the bugs. Kabam doesn't WANT to put out more bugs - they want to keep us happy and playing, and are doing everything in their power to make that happen.
tl;dr - No, it's a bad idea. Taking a break from EQ wouldn't add more time in a week for the people fixing things, and would only serve to make the player base bored, which will make players leave.
So it's extreme to take a break from the things that you want to complete but not to take one from the things that are "slowing you down from completing story", which would leave a large portion of people with absolutely nothing to do in the game. Neat.
This is one of my favorites! Anyone who doesn't agree are blind sheep lol. Never saw a lead sheep though...
It makes no sense at all to allow access to the highest tier of EQ but not Master.
That alone would help everyone, the legend runners will still 100% H+M, the people with far more patience than myself will explore everything.
Regular non obsessed folk can get some rewards by completing both and still have time/inclination to go after Story mode (to give easy access to Master, Uncollected EQ plus all the other benefits) as well as play special events.
Just to clarify, I have not completed 5.2 and I don't bother exploring Master any more because exploring one EQ is enough of a boring grind.