Also FYI mods, the old re-roll bug is back. If you roll to change nodes, then go to another part of the game and come back to the lab, the original nodes return 🤦♂️
I can’t for the life of me understand why these dice thing exist. Just erase them and do something new to replace the dice. Kinda stupid annoying when it runs out and have to wait another day for more dice
These are super bugged. If you leave the fight section it undos any re-roll. Absolute garbage. Got WS with power start 1 AND power start 2. Re-rolled, went to get some more pots and entered the fight just to see him start the fight with s SP3. Thanks for wasting my time and resources Kabam.
So correct me if I’m wrong. As usual if your champs are in another mode we can’t use said champs on labs. If so this is completely ridiculous. I do understand back in the day when this was implemented. But cmon. That game has changed a lot since then. Look how many modes are going now that we have to take on. AQ AW event quests and labs. It’s not like everyone has a vast pool of spectacular champs that can be evenly spread out especially when exceptional champs are so rare even in he basic of crystals and even in those we get more of the scrub champs over and rover again above anyone else so when we do get good champs we invest in those champs and then like now are limited. This is just my thoughts because personally and also feelings felt from a lot of players within alliance and other media. You have taken the fun out of the game long time ago. I’m sure this will get flagged and 95% chance to be thrown in kabaam jail but cmon. #makemcocgreatagain
As most have noticed there is no drop rates on the possible rewards from crystals earned in occult labs. Why is that?
Thought that drop rates should be on all crystals in the game for transperacy.
For example, how high are the chances to obtain 7200 T4cc fragments from a tier 3 lab crystal?
As most have noticed there is no drop rates on the possible rewards from crystals earned in occult labs. Why is that?
Thought that drop rates should be on all crystals in the game for transperacy.
For example, how high are the chances to obtain 7200 T4cc fragments from a tier 3 lab crystal?
Drop rates are only required for crystals which can be bought for money. Just like they don't show drop rates with aq map crystals
i will say here exactly what i said in another thread.
my only problem is not the difficulty or the rewards.
it is too hard for me when i get bad nodes. i know i got murdered in it. my problem is that by challenging myself and trying it i get locked out of completing master.
so i am better off not challenging myself and doing the easier difficulty. and atleast getting rewards.
its like you get punished if you try and fail.
i was always taught to always try and if you fail to try again.
but this doesnt make me wanna do that. this makes me wanna not try again and just take the rewards i know i can get.
i love the harder gameplay and the fat the game is progressing. i just really wish i was able to try it without missing out on the rewards i know i can get.
and also just to add the rewards are fine if you are good enough to complete the quest easily. yes they are notr worth using revives to get. but if you need to use revives then you are not ready for it.
its like you get punished if you try and fail.
i was always taught to always try and if you fail to try again.
but this doesnt make me wanna do that. this makes me wanna not try again and just take the rewards i know i can get.
I can see the point here. If you try and fail, perhaps you shouldn't lose a attempt so that you can still run a lower level twice. But, if you back out of a difficulty, you shouldn't be able to go back in and try that one again. Then people would just keep backing out until they got good nodes to deal with.
at least with node that have multiple level like buffet or cornered can we keep only 1 version around like the strongest (15% health) or the weakest. It's boring that each dungeon node have 3 version and seriously diluting the node pool. Even with reroll you likely face same old buffet, cornered, traquility
its like you get punished if you try and fail.
i was always taught to always try and if you fail to try again.
but this doesnt make me wanna do that. this makes me wanna not try again and just take the rewards i know i can get.
I can see the point here. If you try and fail, perhaps you shouldn't lose a attempt so that you can still run a lower level twice. But, if you back out of a difficulty, you shouldn't be able to go back in and try that one again. Then people would just keep backing out until they got good nodes to deal with.
its like you get punished if you try and fail.
i was always taught to always try and if you fail to try again.
but this doesnt make me wanna do that. this makes me wanna not try again and just take the rewards i know i can get.
I can see the point here. If you try and fail, perhaps you shouldn't lose a attempt so that you can still run a lower level twice. But, if you back out of a difficulty, you shouldn't be able to go back in and try that one again. Then people would just keep backing out until they got good nodes to deal with.
What’s the difference? Whether you try and fail and have to back out or just back out, you are still quitting the same way. How would you differentiate?
its like you get punished if you try and fail.
i was always taught to always try and if you fail to try again.
but this doesnt make me wanna do that. this makes me wanna not try again and just take the rewards i know i can get.
I can see the point here. If you try and fail, perhaps you shouldn't lose a attempt so that you can still run a lower level twice. But, if you back out of a difficulty, you shouldn't be able to go back in and try that one again. Then people would just keep backing out until they got good nodes to deal with.
What’s the difference? Whether you try and fail and have to back out or just back out, you are still quitting the same way. How would you differentiate?
from kabams point maybe hard to tell yes....
but the way i see it is simple....
2 entries.....
if you win a room you lose an entry.....
if you lose a room you can still re enter a room but only a lower difficulty one....
ie.
lose in epic - can enter again but only in expert or lower.
lose in heroic - can enter again but only in normal or beginner.
this way you still have a maximum of 2 entries. but you are not afraid to push your limits and challenge yourself to improve your gameplay
I was able to complete Epic level, but the rewards for the time spent was not worth it. Master level is a lot easier and rewards are pretty good in my opinion. So I'm just going to do Master instead of Epic.
Can we get the chart with percentages for each tiered lab crystal items? They have been made available in the past so I’m hoping there is one available to us players again.
Comments
It works, I played and got the rewards from epic twice!
Auto fight turned on twice for no reason for me and screwed up my second run. Rather they take that back out if it's buggy.
I heard the difficulty is off but still dont want to waste a pass yet.
Master fights are 19-20K PI, boss was 32K PI
Epic fights are 30-35K PI including boss.
EPIC was HARD, and for me, i'll likely only do 1 per day of that.
This shouldn’t be happening on the first run, right?
EDIT: Ok, not a serious issue. The bug is purely visual and the rewards are in my inventory.
Thought that drop rates should be on all crystals in the game for transperacy.
For example, how high are the chances to obtain 7200 T4cc fragments from a tier 3 lab crystal?
Drop rates are only required for crystals which can be bought for money. Just like they don't show drop rates with aq map crystals
my only problem is not the difficulty or the rewards.
it is too hard for me when i get bad nodes. i know i got murdered in it. my problem is that by challenging myself and trying it i get locked out of completing master.
so i am better off not challenging myself and doing the easier difficulty. and atleast getting rewards.
its like you get punished if you try and fail.
i was always taught to always try and if you fail to try again.
but this doesnt make me wanna do that. this makes me wanna not try again and just take the rewards i know i can get.
i love the harder gameplay and the fat the game is progressing. i just really wish i was able to try it without missing out on the rewards i know i can get.
and also just to add the rewards are fine if you are good enough to complete the quest easily. yes they are notr worth using revives to get. but if you need to use revives then you are not ready for it.
I can see the point here. If you try and fail, perhaps you shouldn't lose a attempt so that you can still run a lower level twice. But, if you back out of a difficulty, you shouldn't be able to go back in and try that one again. Then people would just keep backing out until they got good nodes to deal with.
exactly wat i feel.
What’s the difference? Whether you try and fail and have to back out or just back out, you are still quitting the same way. How would you differentiate?
from kabams point maybe hard to tell yes....
but the way i see it is simple....
2 entries.....
if you win a room you lose an entry.....
if you lose a room you can still re enter a room but only a lower difficulty one....
ie.
lose in epic - can enter again but only in expert or lower.
lose in heroic - can enter again but only in normal or beginner.
this way you still have a maximum of 2 entries. but you are not afraid to push your limits and challenge yourself to improve your gameplay
Thanks!