The game experienced a brief connectivity issue this morning. The team promptly fixed the issue and things are back to normal, thank you to everyone who passed along reports!
"The Unstoppable" frustration... This is not the game for average players anymore...
This discussion has been closed.
Comments
Apparently... your wrong Lol. There are many players that are able to do different, & harder things with smaller champs than others.
I myself am able to 100% Act 5 with 4/55's, while someone else can't even do Master with 4/55's. Not bragging... because I'm FAR & AWAY from perfect, but that's just an example.
The fact that you believe that skill is "overrated" and there are no skills that exist beyond combos and parries explains why you think the game is getting increasingly more difficult and why you think the game is all about spending to clear content. It would be getting more difficult and more expensive for anyone who stopped learning anything after baiting special attacks.
Mate i cleared act 5 only with four starts and did champions clash chaprer 2 only with one 4/55... i think u r not getting my point i am not complaining about difficulty its about the new mechanics
Most players do not spend to complete content. Most players do not spend cash on anything period. There's no "we" here. *You* need to stop. You need to stop "feeding the beast." Stop spending to complete content. That will force *you* to play for fun only.
That was just an example. I know everything I need to do against just about everyone I play against. Not always perfect timing lol but come on now. Everyone has a certain level of skill to have a 4/45 5*. It is all in the timing. I haven't even played this months EQ but know the direction the game is going. I can guarantee that Kabam made more money from the last 2 EQ than have have had in previous months. Just because you and I do not spend that does not mean others have not.
@Mars___ I don't think your getting the mechanics. Its as simple as Juggernaut. Don't hit Thing when at 15 Rock stacks.. & he doesn't go Unstoppable. Simple as that. Its not hard. Similar ways with Diablo, only goes Unstoppable when he chugs/brews a drink. Very easy tell points.
I mostly agree with you, and as such just stopped doing BS content. The rewards just stopped being worth the cost and frustrations.
The on going issues with AI timing, the so called bug fixes changing the mechanics of some champs, the sheer number of champs, BS insta death nodes, and needing certain champs which we may not have just sucks the enjoyment out of the game. (I know you don't technically "need" certain champs, but certain champs for certain content make things significantly easier).
it doesn't matter that you completed the challenge. The matter is how many revives did you spend @Mars___
I don't spend, I don't live in the game. Never get champs from arena and have horrible luck with featured crystals. I was responding to the idea that you need to spend money to complete EQ. You don't and it hasn't been necessary at any point in my progression, so it's not tunnel vision.
I can agree with the spending (Being F2P Myself). Don't waste cash on phone games
Wait... you haven't done this month's EQ, you don't have to spend to complete the content...but you are posting that the game doesn't let people compete without spending on a thread about this EQ? Makes sense.
I don’t see how anyone doesn’t see that — just because some people can do the New York Times crossword puzzle doesn’t mean that it’s easy or fun. However, we can all agree it’s not supposed to be easy.
But my personal opinion is that two fights last month weren’t fun at all: Taskmaster and Darkhawk. Because of the nodes attached.
I think it’s totally fine for Uncollected to be very difficult. Difficult nodes, high health pools. Totally fine.
But in a game that is so dependent upon RNG, you cannot tell me that the way Master Mode is trending is good. Master Mode should be able to be cleared with some effort and thought, but when it’s becoming champion dependent, too...not everyone has Voids or Medusas or Sparks.
To me, this game needs to decide: If you want to make it super hard, then stop putting garbage characters like She-Hulk in the featured crystal, or let people buy specific characters so they can have a fair shot at some of this content.
But if you know you need a 4/55 or 5/65 Domino to clear something, or a 4/55 Void, but you don’t have one, and the game is just getting more ridiculous with these nodes...something has to give.
I am a Week 1 player, and this is the honest truth: I fired up another game last week for the first time in a while. Because at some point, RNG plus increased difficulty becomes ridiculous.
Pick one.
With the way MCoC is trending, I am being honest when I say I am seriously questioning the MCoC model. Just being honest
Watch seatings video on diablo. He explains how to beat him and the best options for it
That would be nice. Or every now and then earn a crystal with only great-god champs in it. But this game doesn’t give back. It only takes. Why some people get blessed with 6* Corvus and CAIW while others get DD and Jugg doesn’t seem right.
Exactly — up until a few months ago, I disliked the RNG dependency but it didn’t necessarily feel like you couldn’t complete content if you were pretty skilled, patient.
To me, it started to shift with the Arnim Zola fight at the end of the summer. Then the AEgon fight, where you almost had to one-shot with Archangel.
I am not saying that people aren’t capable of doing it — I know there are skilled players out there.
But I honestly question if the Zola fight was fun, Darkhawk. AEgon.
My personal opinion is they weren’t, and even worse, they are dragging other content toward them because some people are beating them
At the end of the day, game theory discussions tend not to be conclusive, even among actual game development professionals. A game is successful if it meets its operational goals, generally if it attracts a lot of players, if it generates sufficient revenue from those players, and if it can perpetuate itself over a long period of time. By any reasonable measure MCOC has been wildly successful. You can argue how much better it could be, but its hard to argue that any particular idea would with certainty make it more successful given how successful it currently is.
We vote with our time and (sometimes) our money. If you think another game is doing things better, the *only* way to support it is to play it, and spend money on it. No amount of forum debate is worth actual time and money. We players tell Kabam they are doing the right thing more loudly by the fact that we play it and pay for it than any amount of written feedback could ever convey.
At the end of the day, there's a lot I think they do wrong and there's a lot I would change if I could, but I like playing the game so I support it with my time and occasionally my money. That's in a sense my final, irrefutable word on the subject. Everyone else should do likewise, because no game can be fun for everyone. Everyone wants different things. The only way games will exist that are fun for different groups of people is if those people throw their support behind the games that address their wants the best. If this game is not that game, playing it and not playing a game that does a better job is a vote for not having games that address your kind of fun. The games industry is too homogenous as it is. It needs more people to vote with their time and money in different directions.
Ok so adapt and use sw nullify those nodes. Even that combination can be beat if you approach it with logic @Jemster519