**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Or he doesn’t have Rogue or Coldsnap immune above the 4* level...
Dr. Zola
Correct me if I'm wrong, but we had no list of champs that could appear in this final quest, so it's not like we know how likely it is for any specific champ to show up on our paths. Personally I think that seeing as previous events have never had Ice Man with coldsnap that will drain 100% of your health there was no reason to believe that these trials would have been any different. Also seeing as only one champ in the game can place coldsnap it seems ridiculous that unless you bring one of the few champs with coldsnap immunity then you're screwed.
Now I'm not saying don't play safe and bring a coldsnap immune champ, however, once we get done filling our teams with champs to avoid the unavoidable damage, there's hardly any space left to actually bring our strongest champs. For example, we currently have Dorm with his degen that only Gulk counters well. Iceman with ST or Corvus as good counters. Abom with any poison immune as a counter. Morningstar with any bleed immune as a counter.
Some of these counters are great champs that you may want to bring to the trials anyway, but unless you are really lucky and have all of these specific counters as r4 or higher 5*, then you are kind of screwed if you miss an immunity on your team.
The average player probably has 1-2 r4 or higher 5* champs to counter any of these unavoidable damage fights. That means that they are still going to have to bring 2 4* or r3 5* champs just to ensure they don't die to unavoidable damage. That leaves only 1-2 open slots on your team to bring the champions that you actually want to bring. This is the big issue for me. I shouldn't have to bring a counter to every single possibility of unavoidable damage. The amount of unavoidable damage shouldn't automatically KO your champs. Eventually there may not even be enough spaces on your team to counter all possible instances of unavoidable damage. At that point what do you do?
Ultimately, my point is that we shouldn't have to build our teams based on the off chance that the stars align and we get the one champ in the game that can place a specific debuff. It just isn't logical. I don't leave early for work because there is a slight chance an accident might occur which would make me late. It just isn't natural for people to plan for things based on slim chances and for sure shouldn't be required of us to build a full immunity team just on the off chance we might get one of the few champs that can cause a specific type of unavoidable damage.
Actually, I had Debilitate Iceman. After fantastically bad pRNG luck on Brawl/ Double or Nothing/ Gamblers/ Oscillate Modok followed by Wasp on Aggression-Fury with a flurry of other nodes I can’t remember.
Burned a few revives so I punted. I’d rather save my resources and units for an offer or for other parts of the game—not for 800 shards.
The old trials were a reward for a week of slogging. These are punishment—and most people don’t enjoy punishment. Instead, they play like a collection of poorly designed, laggy content that needed another week of testing before release.
Right now I’m wishing I was an Android player.
Dr. Zola
Yes! It's an unfair disadvantage. I will open my 4th 6* crystal in 5 days and I want iso. If I was getting today those 4* shards and 5*shards I might dupe someone, and I would get some iso. Now I will wait even longer to take my 6*champs to level 25
I can understand that. I'm just glad I didn't run into Iceman on my path with Abom, Dorm, and Medusa. Besides those fights none of them were that difficult. I still feel the few revives I used were worth the shards, but if I run into an iceman in the future, I don't have a counter for him. I may have to start bringing Korg so I get that 50% chance to shrug off debuffs.
As I stated above, I really don't like that we have to fill our teams with champs just to counter 1 specific champ that has a small chance of actually being on our path. It seems dumb that like 4/5 of the champs I bring to the trial are all specific counters to ONE champ.
I got iceman as well and he wrecked my whole team.
What I found the most ridiculous about this node was the spite node was being triggered BY THE BOOSTS KABAM GAVE US. Seriously @Kabam Miike this spite node needs to be removed from day 7. It's absurd.
I “KNEW” once I entered the event. By that logic, I Knew every champ was a possibility. Lol.
I had all kinds of issues with Modok and I usually wreck him with Blade. Every time my Arc Overload would kick in, he fired off a Sp1. Sure, I can evade it most of the time but there are plenty of times you miss the timing a split second and have to block...which also triggers Blade’s regen. AO and Blade regen reversed.
Gets to one of my main points...if the idea was to just throw a jambalaya of nodes and boosts together and see what sticks, then just let us know. Feels like we are Guinea pigs testing what works and what doesn’t.
Dr. Zola
Dr. Zola
I think it would be a really good exercise to have the devs record their gameplay for the players on new content like this and see if they can complete it. Then and only then should it be released to the players. We are tired of being your guinea pigs for ridiculous content like this and the maze. Show us that you guys can complete it (or at least not get completely obliterated by one node) and then maybe it will be acceptable.
It would be helpful to get some insight from the actual developers (been done before) about what they were shooting for with these quests. I’m still scratching my head but there must be some thought process behind it all.
I’ve basically stopped using any items regardless of where I make it. Yesterday was close to item-free; today KM on the first node smoked my entire team (Brawl plus his own unstoppable buffs plus the inevitable Power Flood he got under Gamblers/ Double or Nothing four times was pretty stout). It was a “one mistake and/or one bad buff roll and done” experience.
It’s a pRNG-fest that feels completely loaded against you, and I think once I realized that I stopped stressing about it. But I’d still like to talk with the creator to understand what the goals were here. I think you want players to take content seriously, and at just a week in, I’m not.
Dr. Zola
Also the interactions between the buffs and the nodes on day 7 is pretty poor planning. This combined with the RNG of who you get makes the whole event very unfair to the player base as a whole(I was one of the luckier people too but still it’s BS)
Yeah when they get regen it's **** ridiculous, with only 5 second windows, the AI holding block when they have the armor half of Oscillate you can't out damage even the tiny regen. Once that happened when I was using Rhulk and I also got bleed so I was losing like a half an HP a second and he was gaining HP faster than I could do damage. It's such a crock of ****.
Yeah I could go that route but I’ve pretty much decided I’m over the BS they throw in here. I’ve become overly sick of the blatant money grabs so I just don’t do them. Honestly the rewards our guys have gotten have been trash for the effort/items anyway so I’m not missing out on anythin. It allows me to keep items for variant exploration so I can pull that inevitable r5 rank up that I’ll hold forever, waiting to get a champ worthy of it. Lol
Very disappointing
Did not activate against my killmonger or may be I was lucky?
I got stunned 4 times between both Heimdall and KM.
Onward and upward.
Dr. Zola