**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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It’s funny because what you’re describing in these two instances, CAIW actually does it better. CAIW is able to build up his kinetic potential charges and then heavy for massive damage. Can even throw in an L2 without auto block. I’m not saying Void can’t do it, he just does it a lot slower and the longer a fight draws out, the more prone to mistakes the player is likely to make.
I can see your point about thorns though. That does seem very useful.
In those two situations I wasn't saying Void was better than CapIW, just that he was useful enough.
In general, "who's better than who" is a difficult question to settle because there's a lot of subjectivity to it. But the way I tend to approach that question is to ask which champion is useful enough in more situations overall, rather than which one is better than the other in more situations. That's just my way of looking at it. In other words, if hypothetically CapIW was the best champ in 50% of all situations and horrible in 50% (I know he's not), and Void was better than average in 60%, and below average in 40% then CapIW would beat Void head to head more often, but Void would have broader ability to be used, and I'd lean that way. Oversimplified and maybe the numbers are wonky, but hopefully you get the idea.
@DNA3000 you make perfect sense man.
I recommended an alliance member to rank his up and I don’t take that lightly. Resources take time to acquire and 8 T4B is a lot of resources to invest, especially in a 4*. But the thing is, I feel Cap is a notch above his level. He does a lot of things as a 4* an average 5* couldn’t do. Also (and this is a big factor, at least for me) he gets 0 damage parries which is huge for me. In a game where it’s very risky to intercept and a combo KOs you, I tend to rely on parry a lot, even on (stun) immune champs. His ability to not only take damage, but build up kinetic potential and unleash a powerful L2/L3 is huge. Plus his L1 has 100% defensive ability accuracy reduction if kinetically charged. He has a lot of utility and is both an offensive and defensive champ. My only worry is you pull him right afterward
Yes I get the idea. This whole game (ranking champs in general) is subjective and in the end I think people are going to rank up who they feel more comfortable with or enjoy playing the most. Most of the community would say Corvus is the best cosmic champ and you should rank him over anyone else. I chose to do Heimdall instead. It’s also important to keep in mind where one’s roster is at as well. Yondu is a fantastic champ with great bleed and heal block ability. But if you already have a champ that can heal block, you’ll most likely look to rank someone that adds a different type of utility unless you really like the champion.
I think that's another important part of the equation. "Who's the best" as a single question is a fun discussion but it has almost no practical application to the game. We don't have duels between our best and the event quest's best to settle the whole map like in the beginning of the movie Troy. We build teams, three or five members, and how valuable a champ is has more to do with what they contribute to the kinds of teams you can build than what they can do individually. A champ that fills a lot of holes into your best team is going to help you a lot more than "the best" in general that only does what you can already do just a little (or even a lot) faster.
Void is a cheat code for regen and power gain nodes though!
Have both as 5* 4/5.
IW Cap if you don’t have Void or don’t like using him.
Yeah I’m sure that’ll play a part in act 6 as well. Also,Caps petrify is really good as well. This guy can do what void can do and much more. He’s not the best at any but he’s amazing at many,which is why I went with cap
I could see this for his utility, but the thing I like about him is it really isn’t necessary.
A couple parries. A couple heavies. An SP2. Game over.
And I don’t need any synergies to do it.
Both great champs though for sure.
Void can win fights without landing a single hit. Even if you are terrible, with enough revives, you can win nearly any fight with Void. 😆
No synergies needed. Although, his regen with Killmonger is amazing, and makes him nearly unstoppable.
I also love to farm ROL with Void, KM, and Omega. Void can solo ROL and finish at 100% HP. It’s pretty nice. I also nearly did it with suicides on, and threw zero specials. Pretty cool.
Beardo is a monster though. Awesome champ.
Void is probably the easiest for regen/power reversal and such, but CapIW has so, so much utility when duped, and still has high damage on his L2 and L3.
Void’s damage does go up quite a bit with his sig.
They've both got pretty good synergies as well - imagine you take your 4* Switch questing - CAIW gives her a decent damage boost for nullifying buffs, for example. If you've got a strong Killmonger,, you'll prefer Void.
Whose you've got in your team is therefore a major influence in who you'll prefer.
Or, it could simply be that preferring Void is a sign you've got more patience!
Now, I'm sure what they really meant was his signature, which activates different abilities based on the other classes on his team. Those are not synergies, nor are they particularly limiting as it isn't specific to any one hero, any member of any class activates these abilities. Given that you always have a team of 3 or 5, he's always getting some sort of bonus ability. Except in duels. Maybe duels are super important to these complainers?