Brawl - 5 Second Window Intended? Implementation Error?
becauseicant
Member Posts: 414 ★★★
It seems like whoever programmed this node didn't take into account the time the unstoppable buff is active versus the countdown timer, which ends up giving us only 5 seconds with which to try and land a few hits on the opponent before they are unstoppable again. The node description - "Every 10 seconds both champions become unstoppable..." - seems to indicate the intended design was to give us a 10 second gap in between activations for us to land some hits. This type of gameplay where you wait around landing a hit or two every 10 seconds isn't exactly exciting and really feels like an artificial lengthening of already long fights. There also isn't much opportunity for counter play considering the buff is passive and therefore we can't interact with it.
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You ain't lying. Dash in, 2 hits, dash out, and repeat is not exactly all that fun. Not to mention it's horrible when the AI has the defensive phase up...that's like 20 seconds of nothing happening. Extremely boring.
I think it says each champ goes unstoppable every 10 seconds for 5 seconds. Which means after the unstoppable stops a 10 second timer would kick back in and after 10 seconds both would go unstoppable again. As it works now after the first 10 second timer both champs are only not unstoppable for 5 seconds intervals.
If it worked like that that would mean the champ goes unstoppable every 15 seconds. The time that the champion is unstoppable is still time that passed after they activated it or went unstoppable. 5 seconds up time + 5 seconds off time = 10 seconds between activations like the node says. 5 seconds on time + 10 seconds off time = 15 seconds between activations which is not what it says. I'm all for changing it to the latter since it sucks the way it is but it does seem to be working as intended
nah brute force.
lol. most of the brute force timer would be consumed with unstoppable. meaning you would need to land a hit right beofre unstoppable started and within 1 sec after it finishes to avoid degen....
sounds fun and interactive. lol.
Not really all you would need to do then is use modok or void and the fight would be easy
Void make Hyperion a joke one that node if u get lucky early one
At the end of the day, the point of this post is obviously that we only get five seconds at a time to attack, during which the opponent goes completely defensive and waits for Unstoppable to go active again. The node is called "brawl" and gives us Unstoppable too, which would indicate that we should be slugging it out back and forth, but the opponent's attack is like five times ours so it ends up just being a long and annoying fight because we would die pretty fast if we actually tried to "brawl" with them.
Regardless, the focus here is definitely on how un-interactive this node is and how increasing the time between activations to a true 10 second window would go a long way to making these fights more bearable without losing the effect of the node.
I agree, dude. When I read it I took it as EVERY 10 SECONDS (including the time that Unstoppable runs). If they meant it to not include the 5-second Unstoppable, it would have been in the description. But I can see how others interpret it as every 10 (not including the buff).